From ea0f2146789bc661f0a8b4188a0c07f88f319b41 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Tue, 20 Feb 2024 15:33:39 -0300 Subject: [PATCH] fix(Scripts/TheEye): Thaladred should only chase players (#18365) --- src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index 4fa9f1a27..2a6e759ce 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -961,7 +961,7 @@ struct npc_thaladred : public ScriptedAI ScheduleTimedEvent(100ms, [&] { DoResetThreatList(); - if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) + if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true)) { me->AddThreat(target, 10000000.0f); Talk(EMOTE_THALADRED_FIXATE, target);