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fix(Scripts/TerokkarForest): fix behaviour of skull piles in Skettis (#18371)
* initial * fix * include ancient skull pile * fix * fix with debug * finalise
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@@ -0,0 +1,9 @@
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--
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UPDATE `gameobject` SET `spawntimesecs` = 300 WHERE `id` = 185913 AND `guid` IN (14146, 14147, 14217, 14227, 14694, 14731, 14989);
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UPDATE `gameobject` SET `spawntimesecs` = 900 WHERE `id` = 185928 AND `guid` = 14141;
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DELETE FROM `smart_scripts` WHERE `entryorguid` = 185928 AND `source_type` = 1;
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INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
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(185928, 1, 0, 1, 62, 0, 100, 0, 8687, 1, 0, 0, 0, 0, 134, 41004, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 'Terokk summon'),
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(185928, 1, 1, 2, 61, 0, 100, 0, 0, 0, 0, 0, 0, 0, 72, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 'Terokk summon - linked close gossip'),
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(185928, 1, 2, 0, 61, 0, 100, 0, 0, 0, 0, 0, 0, 0, 41, 0, 900, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Terokk summon - despawn');
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@@ -632,24 +632,33 @@ public:
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return true;
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}
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void SendActionMenu(Player* player, GameObject* /*go*/, uint32 action)
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void SendActionMenu(Player* player, GameObject* go, uint32 action)
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{
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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player->CastSpell(player, SPELL_SUMMON_GEZZARAK_THE_HUNTRESS, false);
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_result = player->CastSpell(player, SPELL_SUMMON_GEZZARAK_THE_HUNTRESS, false);
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
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player->CastSpell(player, SPELL_SUMMON_DARKSCREECHER_AKKARAI, false);
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_result = player->CastSpell(player, SPELL_SUMMON_DARKSCREECHER_AKKARAI, false);
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break;
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case GOSSIP_ACTION_INFO_DEF + 3:
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player->CastSpell(player, SPELL_SUMMON_KARROG, false);
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_result = player->CastSpell(player, SPELL_SUMMON_KARROG, false);
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break;
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case GOSSIP_ACTION_INFO_DEF + 4:
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player->CastSpell(player, SPELL_SUMMON_VAKKIZ_THE_WINDRAGER, false);
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_result = player->CastSpell(player, SPELL_SUMMON_VAKKIZ_THE_WINDRAGER, false);
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break;
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default:
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_result = SPELL_CAST_OK;
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break;
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}
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if (_result == SPELL_CAST_OK)
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{
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go->DespawnOrUnsummon();
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}
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}
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private:
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SpellCastResult _result;
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};
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/*######
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