* revert (core): ChrRace.dbc full implementation
we revert this due to several issues arrising. Although the dbc reading is done in full and correctly. Azerothcore relied on the original handling (althought not propper) for so long that there is
* revert
* Update remove_charrace_dbc.sql
* Update remove_charrace_dbc.sql
* Update remove_charrace_dbc.sql
feat (core\log\db): item.dbc and enforcement
dbc enforcement partial pick from tc: 0c44bd33ee
Custom Item for testing by menevia16a (SPP DEV VEIL)
feat (core\log\db): item.dbc and enforcement
Update Item.sql
Update DBCStores.cpp
Update World.cpp
Update ObjectMgr.cpp
further replacement from template to dbc lookup
further logging and implementation
cherry pick tc fd26c3c87c
replace with db lookup
update (sql): Murder all the backticks
line break fixit
fix (item_template): fix incorrect subclass
fix incorrect subclass matching with dbc enforcement
update: log correction for sub class
update log correction for sub class
add subclass to dbc enforcement
add subclass dbc enforcement since it is part of the item.dbc item_dbc
update (log): additional log
Co-authored-by: blub <trinity.michael_vincent@gmx.eu>
Co-authored-by: Shocker <511388+shocker@users.noreply.github.com>
Co-authored-by: Veil <1913466+menevia16a@users.noreply.github.com>
Co-authored-by: Shocker <43253032+shockerqt@users.noreply.github.com>
* Fixed Tirion Fordring's final stage attacking the Lich King empty-handed
* Tirion Fordring's uses text in BroadcastText to speak
* Code format changes
* Add data to the data table
* Update rev_1680658371591699800.sql
Change from INSERT to INSERT/INSERT
* Update and rename boss_the_lich_king.cpp to boss_the_lich_king.cpp的
Remove useless comments
* Rename boss_the_lich_king.cpp的 to boss_the_lich_king.cpp
The input method caused an unexpected rename
* Delete the extra rows
* Update boss_the_lich_king.cpp
Delete references that can be omitted
* fix(Scripts/ShadowLabyrinth): fix boss timers
except Vorpil
currently done: hellmaw, blackheart
todo: murmur
* now done hellmaw
forgot to include
* added murmur timers
see title
* Apply suggestions from code review
---------
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
* Vorpil ROF edit
Added delay (works?) + added functionality for use of the heroic ability
* fixed position matrix
added orientation and used Gultask's sniffed values
* added orientation values to for loops
* testcommit to test rof
testing to see if they removal of the delay fixes it not casting
* attempt to fix shadownova visual
with docastaoe instead of me->spell
* attempt to solve rain of fire with separate event
* extra event works. extra edits
delay between events now half a second, also added delay events because rain of fire is channeled. make sure to check for correct repeat timing now.
* latest changes
see title
* spell first then event
see title
* remove whitespace
see title
* remove creepy whitespace
that is irrelevant because it was in a comment
* added increase in void traveler spawns
as fight goes on... as per retail sniffs by Gultask
* fix timers for Vorpil
according to Gultask's sniffs. draw shadows should also be random, so still needs work. schedule rain of fire inside draw shadows?
* attempt to handle ROF differently
it is now launched every time from the draw shadows event.
* (Scripts/GruulsLair)Fix spells High King Maulgar
* dumb handling of blast wave aoe
placeholder
* fixed Blindeye the Seer spells
* more edits to Maulgar adds
timers are more correct now. still needs more exact pinpointing with sniffs
* Maulgar edits
see title
* fix trigger for aoe attacks
* remove whitespaces
* remove delay