chore(core): cleanup code p3 (#16073)

* Update MMapMgr.cpp

* Update UpdateFetcher.cpp

* Update AuctionHouseMgr.cpp

* Update AuctionHouseMgr.h

* Update BattlegroundAV.cpp

* Update ChannelMgr.cpp

* Update ThreatMgr.h

* Update Player.h

* Update PlayerSettings.cpp

* Update ObjectMgr.cpp

* Update Guild.cpp

* Update Guild.h

* Update Map.cpp

* Update World.cpp

* Update boss_nefarian.cpp

* Update boss_prince_malchezaar.cpp

* Update boss_venoxis.cpp

* Update zone_elwynn_forest.cpp

* Update zulfarrak.cpp

* Update boss_novos.cpp
This commit is contained in:
天鹿
2023-04-24 19:13:07 +08:00
committed by GitHub
parent 5dc6f9cf78
commit df77b5f4f7
20 changed files with 26 additions and 26 deletions

View File

@@ -253,7 +253,7 @@ namespace MMAP
// unload all tiles from given map
MMapData* mmap = itr->second;
for (auto i : mmap->loadedTileRefs)
for (auto& i : mmap->loadedTileRefs)
{
uint32 x = (i.first >> 16);
uint32 y = (i.first & 0x0000FFFF);

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@@ -252,7 +252,7 @@ UpdateResult UpdateFetcher::Update(bool const redundancyChecks,
// Fill hash to name cache
HashToFileNameStorage hashToName;
for (auto entry : applied)
for (auto& entry : applied)
hashToName.insert(std::make_pair(entry.second.hash, entry.first));
size_t importedUpdates = 0;

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@@ -37,7 +37,7 @@ constexpr auto AH_MINIMUM_DEPOSIT = 100;
// Proof of concept, we should shift the info we're obtaining in here into AuctionEntry probably
static bool SortAuction(AuctionEntry* left, AuctionEntry* right, AuctionSortOrderVector& sortOrder, Player* player, bool checkMinBidBuyout)
{
for (auto thisOrder : sortOrder)
for (auto& thisOrder : sortOrder)
{
switch (thisOrder.sortOrder)
{
@@ -908,7 +908,7 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
}
}
for (auto auction : auctionShortlist)
for (auto& auction : auctionShortlist)
{
// Add the item if no search term or if entered search term was found
if (count < 50 && totalcount >= listfrom)

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@@ -133,7 +133,7 @@ public:
AuctionHouseObject() { _next = _auctionsMap.begin(); }
~AuctionHouseObject()
{
for (auto & itr : _auctionsMap)
for (auto& itr : _auctionsMap)
delete itr.second;
}

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@@ -1579,7 +1579,7 @@ void BattlegroundAV::ResetBGSubclass()
bool BattlegroundAV::IsBothMinesControlledByTeam(TeamId teamId) const
{
for (auto mine : m_Mine_Owner)
for (auto& mine : m_Mine_Owner)
if (mine != teamId)
return false;

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@@ -106,7 +106,7 @@ void ChannelMgr::LoadChannels()
++count;
} while (result->NextRow());
for (auto pair : toDelete)
for (auto& pair : toDelete)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHANNEL);
stmt->SetData(0, pair.first);

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@@ -259,7 +259,7 @@ public:
if (threatList.empty())
return;
for (auto ref : threatList)
for (auto& ref : threatList)
{
if (predicate(ref->getTarget()))
{

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@@ -1801,7 +1801,7 @@ public:
{
Unit::SetPvP(state);
if (!m_Controlled.empty())
for (auto itr : m_Controlled)
for (auto& itr : m_Controlled)
itr->SetPvP(state);
}
void UpdatePvP(bool state, bool _override = false);

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@@ -48,7 +48,7 @@ void Player::_LoadCharacterSettings(PreparedQueryResult result)
uint32 count = 0;
for (auto token : tokens)
for (auto& token : tokens)
{
if (token.empty())
{
@@ -95,11 +95,11 @@ void Player::_SavePlayerSettings(CharacterDatabaseTransaction trans)
return;
}
for (auto itr : m_charSettingsMap)
for (auto& itr : m_charSettingsMap)
{
std::ostringstream data;
for (auto setting : itr.second)
for (auto& setting : itr.second)
{
data << setting.value << ' ';
}

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@@ -948,7 +948,7 @@ void ObjectMgr::LoadCreatureCustomIDs()
std::string stringCreatureIds = sConfigMgr->GetOption<std::string>("Creatures.CustomIDs", "");
std::vector<std::string_view> CustomCreatures = Acore::Tokenize(stringCreatureIds, ',', false);
for (auto itr : CustomCreatures)
for (auto& itr : CustomCreatures)
{
_creatureCustomIDsStore.push_back(Acore::StringTo<uint32>(itr).value());
}
@@ -1296,7 +1296,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
const_cast<CreatureTemplate*>(cInfo)->DamageModifier *= Creature::_GetDamageMod(cInfo->rank);
// Hack for modules
for (auto itr : _creatureCustomIDsStore)
for (auto& itr : _creatureCustomIDsStore)
{
if (cInfo->Entry == itr)
return;

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@@ -1388,7 +1388,7 @@ void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string_v
rankInfo->SetRights(rights);
_SetRankBankMoneyPerDay(rankId, moneyPerDay);
for (auto rightsAndSlot : rightsAndSlots)
for (auto& rightsAndSlot : rightsAndSlots)
_SetRankBankTabRightsAndSlots(rankId, rightsAndSlot);
_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(rankId), rankInfo->GetName(), std::to_string(m_ranks.size()));
@@ -2382,7 +2382,7 @@ void Guild::_CreateNewBankTab()
trans->Append(stmt);
++tabId;
for (auto & m_rank : m_ranks)
for (auto& m_rank : m_ranks)
m_rank.CreateMissingTabsIfNeeded(tabId, trans, false);
CharacterDatabase.CommitTransaction(trans);

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@@ -393,7 +393,7 @@ public: // pussywizard: public class Member
}
inline Member* GetMember(std::string_view name)
{
for (auto & m_member : m_members)
for (auto& m_member : m_members)
if (m_member.second.GetName() == name)
return &m_member.second;

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@@ -3820,7 +3820,7 @@ void Map::DoForAllPlayers(std::function<void(Player*)> exec)
bool Map::CanReachPositionAndGetValidCoords(WorldObject const* source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision, bool failOnSlopes) const
{
G3D::Vector3 prevPath = path->GetStartPosition();
for (auto & vector : path->GetPath())
for (auto& vector : path->GetPath())
{
float x = vector.x;
float y = vector.y;

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@@ -1560,7 +1560,7 @@ void World::SetInitialWorldSettings()
sIPLocation->Load();
std::vector<uint32> mapIds;
for (auto const map : sMapStore)
for (auto const& map : sMapStore)
{
mapIds.emplace_back(map->MapID);
}

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@@ -1243,7 +1243,7 @@ class spell_shadowblink : public SpellScript
return;
}
for (auto itr : spellPos)
for (auto& itr : spellPos)
{
float distTarget = target->GetDistance2d(itr.second.m_positionX, itr.second.m_positionY);
if (distTarget <= 30.f)

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@@ -248,7 +248,7 @@ struct boss_malchezaar : public BossAI
void EnfeebleResetHealth()
{
for (auto targets : _enfeebleTargets)
for (auto& targets : _enfeebleTargets)
{
if (Unit* target = ObjectAccessor::GetUnit(*me, targets.first))
{

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@@ -131,7 +131,7 @@ public:
if (!cobraList.empty())
{
for (auto cobras : cobraList)
for (auto& cobras : cobraList)
{
cobras->SetInCombatWithZone();
}

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@@ -101,7 +101,7 @@ struct npc_cameron : public ScriptedAI
Acore::Containers::RandomShuffle(MovePosPositions);
// first we break formation because children will need to move on their own now
for (auto guid : _childrenGUIDs)
for (auto& guid : _childrenGUIDs)
if (Creature* child = ObjectAccessor::GetCreature(*me, guid))
if (child->GetFormation())
child->GetFormation()->RemoveMember(child);
@@ -228,7 +228,7 @@ struct npc_cameron : public ScriptedAI
// If Formation was disbanded, remake.
if (!me->GetFormation()->IsFormed())
for (auto guid : _childrenGUIDs)
for (auto& guid : _childrenGUIDs)
if (Creature* child = ObjectAccessor::GetCreature(*me, guid))
child->SearchFormation();

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@@ -573,7 +573,7 @@ public:
if (_summonAddsTimer <= diff)
{
for (auto itr : shadowpriestSezzizAdds[_summmonAddsCount])
for (auto& itr : shadowpriestSezzizAdds[_summmonAddsCount])
{
if (Creature* add = me->SummonCreature(itr.first, itr.second, TEMPSUMMON_DEAD_DESPAWN, 10 * IN_MILLISECONDS))
{

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@@ -132,7 +132,7 @@ public:
me->CastSpell(me, SPELL_ARCANE_FIELD, true);
me->CastSpell(me, SPELL_DESPAWN_CRYSTAL_HANDLER, true);
for (auto itr : npcSummon)
for (auto& itr : npcSummon)
{
uint32 summonEntry;
Position summonPos;