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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* Update MMapMgr.cpp * Update UpdateFetcher.cpp * Update AuctionHouseMgr.cpp * Update AuctionHouseMgr.h * Update BattlegroundAV.cpp * Update ChannelMgr.cpp * Update ThreatMgr.h * Update Player.h * Update PlayerSettings.cpp * Update ObjectMgr.cpp * Update Guild.cpp * Update Guild.h * Update Map.cpp * Update World.cpp * Update boss_nefarian.cpp * Update boss_prince_malchezaar.cpp * Update boss_venoxis.cpp * Update zone_elwynn_forest.cpp * Update zulfarrak.cpp * Update boss_novos.cpp
873 lines
35 KiB
C++
873 lines
35 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef AZEROTHCORE_GUILD_H
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#define AZEROTHCORE_GUILD_H
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#include "Item.h"
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#include "ObjectMgr.h"
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#include "Optional.h"
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#include "Player.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include <set>
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#include <unordered_map>
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#include <unordered_set>
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class Item;
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namespace WorldPackets
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{
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namespace Guild
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{
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class GuildBankLogQueryResults;
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class GuildEventLogQueryResults;
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class SaveGuildEmblem;
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}
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}
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enum GuildMisc
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{
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GUILD_BANK_MAX_TABS = 6, // send by client for money log also
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GUILD_BANK_MAX_SLOTS = 98,
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GUILD_BANK_MONEY_LOGS_TAB = 100, // used for money log in DB
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GUILD_RANKS_MIN_COUNT = 5,
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GUILD_RANKS_MAX_COUNT = 10,
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GUILD_RANK_NONE = 0xFF,
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GUILD_WITHDRAW_MONEY_UNLIMITED = 0xFFFFFFFF,
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GUILD_WITHDRAW_SLOT_UNLIMITED = 0xFFFFFFFF,
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GUILD_EVENT_LOG_GUID_UNDEFINED = 0xFFFFFFFF,
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TAB_UNDEFINED = 0xFF,
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};
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constexpr uint64 GUILD_BANK_MONEY_LIMIT = UI64LIT(0x7FFFFFFFFFFFF);
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enum GuildMemberData
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{
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GUILD_MEMBER_DATA_ZONEID,
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GUILD_MEMBER_DATA_LEVEL,
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};
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enum GuildDefaultRanks
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{
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// These ranks can be modified, but they cannot be deleted
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GR_GUILDMASTER = 0,
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GR_OFFICER = 1,
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GR_VETERAN = 2,
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GR_MEMBER = 3,
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GR_INITIATE = 4
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// When promoting member server does: rank--
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// When demoting member server does: rank++
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};
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enum GuildRankRights
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{
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GR_RIGHT_EMPTY = 0x00000040,
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GR_RIGHT_GCHATLISTEN = GR_RIGHT_EMPTY | 0x00000001,
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GR_RIGHT_GCHATSPEAK = GR_RIGHT_EMPTY | 0x00000002,
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GR_RIGHT_OFFCHATLISTEN = GR_RIGHT_EMPTY | 0x00000004,
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GR_RIGHT_OFFCHATSPEAK = GR_RIGHT_EMPTY | 0x00000008,
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GR_RIGHT_INVITE = GR_RIGHT_EMPTY | 0x00000010,
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GR_RIGHT_REMOVE = GR_RIGHT_EMPTY | 0x00000020,
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GR_RIGHT_PROMOTE = GR_RIGHT_EMPTY | 0x00000080,
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GR_RIGHT_DEMOTE = GR_RIGHT_EMPTY | 0x00000100,
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GR_RIGHT_SETMOTD = GR_RIGHT_EMPTY | 0x00001000,
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GR_RIGHT_EPNOTE = GR_RIGHT_EMPTY | 0x00002000,
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GR_RIGHT_VIEWOFFNOTE = GR_RIGHT_EMPTY | 0x00004000,
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GR_RIGHT_EOFFNOTE = GR_RIGHT_EMPTY | 0x00008000,
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GR_RIGHT_MODIFY_GUILD_INFO = GR_RIGHT_EMPTY | 0x00010000,
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GR_RIGHT_WITHDRAW_GOLD_LOCK = 0x00020000, // remove money withdraw capacity
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GR_RIGHT_WITHDRAW_REPAIR = 0x00040000, // withdraw for repair
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GR_RIGHT_WITHDRAW_GOLD = 0x00080000, // withdraw gold
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GR_RIGHT_CREATE_GUILD_EVENT = 0x00100000, // wotlk
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GR_RIGHT_ALL = 0x001DF1FF
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};
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enum GuildCommandType
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{
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GUILD_COMMAND_CREATE = 0,
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GUILD_COMMAND_INVITE = 1,
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GUILD_COMMAND_QUIT = 3,
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GUILD_COMMAND_ROSTER = 5,
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GUILD_COMMAND_PROMOTE = 6,
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GUILD_COMMAND_DEMOTE = 7,
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GUILD_COMMAND_REMOVE = 8,
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GUILD_COMMAND_CHANGE_LEADER = 10,
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GUILD_COMMAND_EDIT_MOTD = 11,
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GUILD_COMMAND_GUILD_CHAT = 13,
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GUILD_COMMAND_FOUNDER = 14,
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GUILD_COMMAND_CHANGE_RANK = 16,
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GUILD_COMMAND_PUBLIC_NOTE = 19,
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GUILD_COMMAND_VIEW_TAB = 21,
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GUILD_COMMAND_MOVE_ITEM = 22,
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GUILD_COMMAND_REPAIR = 25,
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};
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enum GuildCommandError
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{
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ERR_GUILD_COMMAND_SUCCESS = 0,
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ERR_GUILD_INTERNAL = 1,
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ERR_ALREADY_IN_GUILD = 2,
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ERR_ALREADY_IN_GUILD_S = 3,
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ERR_INVITED_TO_GUILD = 4,
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ERR_ALREADY_INVITED_TO_GUILD_S = 5,
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ERR_GUILD_NAME_INVALID = 6,
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ERR_GUILD_NAME_EXISTS_S = 7,
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ERR_GUILD_LEADER_LEAVE = 8,
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ERR_GUILD_PERMISSIONS = 8,
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ERR_GUILD_PLAYER_NOT_IN_GUILD = 9,
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ERR_GUILD_PLAYER_NOT_IN_GUILD_S = 10,
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ERR_GUILD_PLAYER_NOT_FOUND_S = 11,
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ERR_GUILD_NOT_ALLIED = 12,
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ERR_GUILD_RANK_TOO_HIGH_S = 13,
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ERR_GUILD_RANK_TOO_LOW_S = 14,
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ERR_GUILD_RANKS_LOCKED = 17,
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ERR_GUILD_RANK_IN_USE = 18,
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ERR_GUILD_IGNORING_YOU_S = 19,
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ERR_GUILD_UNK1 = 20, // Forces roster update
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ERR_GUILD_WITHDRAW_LIMIT = 25,
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ERR_GUILD_NOT_ENOUGH_MONEY = 26,
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ERR_GUILD_BANK_FULL = 28,
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ERR_GUILD_ITEM_NOT_FOUND = 29,
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};
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enum GuildEvents
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{
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GE_PROMOTION = 0,
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GE_DEMOTION = 1,
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GE_MOTD = 2,
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GE_JOINED = 3,
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GE_LEFT = 4,
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GE_REMOVED = 5,
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GE_LEADER_IS = 6,
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GE_LEADER_CHANGED = 7,
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GE_DISBANDED = 8,
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GE_TABARDCHANGE = 9,
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GE_RANK_UPDATED = 10,
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GE_RANK_DELETED = 11,
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GE_SIGNED_ON = 12,
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GE_SIGNED_OFF = 13,
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GE_GUILDBANKBAGSLOTS_CHANGED = 14, /// @todo: Sent when items are moved in gbank - all players with bank open will send tab query
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GE_BANK_TAB_PURCHASED = 15,
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GE_BANK_TAB_UPDATED = 16,
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GE_BANK_MONEY_SET = 17,
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GE_BANK_TAB_AND_MONEY_UPDATED = 18,
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GE_BANK_TEXT_CHANGED = 19,
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};
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enum PetitionTurns
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{
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PETITION_TURN_OK = 0,
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PETITION_TURN_ALREADY_IN_GUILD = 2,
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PETITION_TURN_NEED_MORE_SIGNATURES = 4
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};
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enum PetitionSigns
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{
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PETITION_SIGN_OK = 0,
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PETITION_SIGN_ALREADY_SIGNED = 1,
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PETITION_SIGN_ALREADY_IN_GUILD = 2,
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PETITION_SIGN_CANT_SIGN_OWN = 3,
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PETITION_SIGN_NOT_SERVER = 4
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};
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enum GuildBankRights
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{
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GUILD_BANK_RIGHT_VIEW_TAB = 0x01,
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GUILD_BANK_RIGHT_PUT_ITEM = 0x02,
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GUILD_BANK_RIGHT_UPDATE_TEXT = 0x04,
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GUILD_BANK_RIGHT_DEPOSIT_ITEM = GUILD_BANK_RIGHT_VIEW_TAB | GUILD_BANK_RIGHT_PUT_ITEM,
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GUILD_BANK_RIGHT_FULL = 0xFF
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};
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enum GuildBankEventLogTypes
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{
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GUILD_BANK_LOG_DEPOSIT_ITEM = 1,
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GUILD_BANK_LOG_WITHDRAW_ITEM = 2,
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GUILD_BANK_LOG_MOVE_ITEM = 3,
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GUILD_BANK_LOG_DEPOSIT_MONEY = 4,
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GUILD_BANK_LOG_WITHDRAW_MONEY = 5,
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GUILD_BANK_LOG_REPAIR_MONEY = 6,
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GUILD_BANK_LOG_MOVE_ITEM2 = 7,
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GUILD_BANK_LOG_UNK1 = 8,
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GUILD_BANK_LOG_BUY_SLOT = 9
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};
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enum GuildEventLogTypes
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{
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GUILD_EVENT_LOG_INVITE_PLAYER = 1,
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GUILD_EVENT_LOG_JOIN_GUILD = 2,
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GUILD_EVENT_LOG_PROMOTE_PLAYER = 3,
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GUILD_EVENT_LOG_DEMOTE_PLAYER = 4,
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GUILD_EVENT_LOG_UNINVITE_PLAYER = 5,
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GUILD_EVENT_LOG_LEAVE_GUILD = 6
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};
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enum GuildEmblemError
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{
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ERR_GUILDEMBLEM_SUCCESS = 0,
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ERR_GUILDEMBLEM_INVALID_TABARD_COLORS = 1,
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ERR_GUILDEMBLEM_NOGUILD = 2,
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ERR_GUILDEMBLEM_NOTGUILDMASTER = 3,
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ERR_GUILDEMBLEM_NOTENOUGHMONEY = 4,
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ERR_GUILDEMBLEM_INVALIDVENDOR = 5
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};
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enum GuildMemberFlags
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{
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GUILDMEMBER_STATUS_NONE = 0x0000,
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GUILDMEMBER_STATUS_ONLINE = 0x0001,
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GUILDMEMBER_STATUS_AFK = 0x0002,
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GUILDMEMBER_STATUS_DND = 0x0004,
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GUILDMEMBER_STATUS_MOBILE = 0x0008, // remote chat from mobile app
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};
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// Emblem info
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class EmblemInfo
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{
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public:
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EmblemInfo() : m_style(0), m_color(0), m_borderStyle(0), m_borderColor(0), m_backgroundColor(0) { }
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void LoadFromDB(Field* fields);
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void SaveToDB(uint32 guildId) const;
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void ReadPacket(WorldPackets::Guild::SaveGuildEmblem& packet);
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uint32 GetStyle() const { return m_style; }
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uint32 GetColor() const { return m_color; }
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uint32 GetBorderStyle() const { return m_borderStyle; }
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uint32 GetBorderColor() const { return m_borderColor; }
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uint32 GetBackgroundColor() const { return m_backgroundColor; }
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private:
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uint32 m_style;
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uint32 m_color;
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uint32 m_borderStyle;
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uint32 m_borderColor;
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uint32 m_backgroundColor;
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};
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// Structure for storing guild bank rights and remaining slots together.
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class GuildBankRightsAndSlots
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{
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public:
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GuildBankRightsAndSlots() : tabId(TAB_UNDEFINED), rights(0), slots(0) { }
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GuildBankRightsAndSlots(uint8 _tabId) : tabId(_tabId), rights(0), slots(0) { }
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GuildBankRightsAndSlots(uint8 _tabId, uint8 _rights, uint32 _slots) : tabId(_tabId), rights(_rights), slots(_slots) { }
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void SetGuildMasterValues()
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{
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rights = GUILD_BANK_RIGHT_FULL;
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slots = uint32(GUILD_WITHDRAW_SLOT_UNLIMITED);
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}
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void SetTabId(uint8 _tabId) { tabId = _tabId; }
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void SetSlots(uint32 _slots) { slots = _slots; }
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void SetRights(uint8 _rights) { rights = _rights; }
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uint8 GetTabId() const { return tabId; }
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uint32 GetSlots() const { return slots; }
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uint8 GetRights() const { return rights; }
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private:
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uint8 tabId;
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uint8 rights;
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uint32 slots;
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};
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using SlotIds = std::set<uint8>;
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class Guild
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{
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public: // pussywizard: public class Member
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// Class representing guild member
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class Member
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{
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public:
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Member(uint32 guildId, ObjectGuid guid, uint8 rankId):
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m_guildId(guildId),
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m_guid(guid),
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m_zoneId(0),
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m_level(0),
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m_class(0),
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m_flags(GUILDMEMBER_STATUS_NONE),
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m_accountId(0),
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m_rankId(rankId),
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receiveGuildBankUpdatePackets(false)
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{
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}
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void SetStats(Player* player);
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void SetStats(std::string_view name, uint8 level, uint8 _class, uint8 gender, uint32 zoneId, uint32 accountId);
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bool CheckStats() const;
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void SetPublicNote(std::string_view publicNote);
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void SetOfficerNote(std::string_view officerNote);
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void SetZoneID(uint32 id) { m_zoneId = id; }
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void SetLevel(uint8 var) { m_level = var; }
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void AddFlag(uint8 var) { m_flags |= var; }
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void RemFlag(uint8 var) { m_flags &= ~var; }
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void ResetFlags() { m_flags = GUILDMEMBER_STATUS_NONE; }
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bool LoadFromDB(Field* fields);
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void SaveToDB(CharacterDatabaseTransaction trans) const;
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ObjectGuid GetGUID() const { return m_guid; }
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std::string const& GetName() const { return m_name; }
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uint32 GetAccountId() const { return m_accountId; }
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uint8 GetRankId() const { return m_rankId; }
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uint64 GetLogoutTime() const { return m_logoutTime; }
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std::string GetPublicNote() const { return m_publicNote; }
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std::string GetOfficerNote() const { return m_officerNote; }
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uint8 GetClass() const { return m_class; }
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uint8 GetLevel() const { return m_level; }
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uint8 GetGender() const { return m_gender; }
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uint8 GetFlags() const { return m_flags; }
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uint32 GetZoneId() const { return m_zoneId; }
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bool IsOnline() { return (m_flags & GUILDMEMBER_STATUS_ONLINE); }
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void ChangeRank(uint8 newRank);
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void UpdateLogoutTime();
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inline bool IsRank(uint8 rankId) const { return m_rankId == rankId; }
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inline bool IsRankNotLower(uint8 rankId) const { return m_rankId <= rankId; }
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inline bool IsSamePlayer(ObjectGuid guid) const { return m_guid == guid; }
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void UpdateBankWithdrawValue(CharacterDatabaseTransaction trans, uint8 tabId, uint32 amount);
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int32 GetBankWithdrawValue(uint8 tabId) const;
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void ResetValues();
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inline Player* FindPlayer() const { return ObjectAccessor::FindConnectedPlayer(m_guid); }
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void SubscribeToGuildBankUpdatePackets() { receiveGuildBankUpdatePackets = true; }
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void UnsubscribeFromGuildBankUpdatePackets() { receiveGuildBankUpdatePackets = false; }
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[[nodiscard]] bool ShouldReceiveBankPartialUpdatePackets() const { return receiveGuildBankUpdatePackets; }
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private:
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uint32 m_guildId;
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// Fields from characters table
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ObjectGuid m_guid;
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std::string m_name;
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uint32 m_zoneId;
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uint8 m_level;
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uint8 m_class;
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uint8 m_gender;
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uint8 m_flags;
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uint64 m_logoutTime;
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uint32 m_accountId;
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// Fields from guild_member table
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uint8 m_rankId;
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std::string m_publicNote;
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std::string m_officerNote;
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std::array<int32, GUILD_BANK_MAX_TABS + 1> m_bankWithdraw = {};
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bool receiveGuildBankUpdatePackets;
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};
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// pussywizard: public GetMember
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inline const Member* GetMember(ObjectGuid guid) const
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{
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auto itr = m_members.find(guid.GetCounter());
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return (itr != m_members.end()) ? &itr->second : nullptr;
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}
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inline Member* GetMember(ObjectGuid guid)
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{
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auto itr = m_members.find(guid.GetCounter());
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return (itr != m_members.end()) ? &itr->second : nullptr;
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}
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inline Member* GetMember(std::string_view name)
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{
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for (auto& m_member : m_members)
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if (m_member.second.GetName() == name)
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return &m_member.second;
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return nullptr;
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}
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private:
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// Base class for event entries
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class LogEntry
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{
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public:
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LogEntry(uint32 guildId, ObjectGuid::LowType guid);
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LogEntry(uint32 guildId, ObjectGuid::LowType guid, time_t timestamp) : m_guildId(guildId), m_guid(guid), m_timestamp(timestamp) { }
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virtual ~LogEntry() { }
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ObjectGuid::LowType GetGUID() const { return m_guid; }
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uint64 GetTimestamp() const { return m_timestamp; }
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virtual void SaveToDB(CharacterDatabaseTransaction trans) const = 0;
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protected:
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uint32 m_guildId;
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ObjectGuid::LowType m_guid;
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uint64 m_timestamp;
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};
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// Event log entry
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class EventLogEntry : public LogEntry
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{
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public:
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EventLogEntry(uint32 guildId, ObjectGuid::LowType guid, GuildEventLogTypes eventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2, uint8 newRank) :
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LogEntry(guildId, guid), m_eventType(eventType), m_playerGuid1(playerGuid1), m_playerGuid2(playerGuid2), m_newRank(newRank) { }
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EventLogEntry(uint32 guildId, ObjectGuid::LowType guid, time_t timestamp, GuildEventLogTypes eventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2, uint8 newRank) :
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LogEntry(guildId, guid, timestamp), m_eventType(eventType), m_playerGuid1(playerGuid1), m_playerGuid2(playerGuid2), m_newRank(newRank) { }
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~EventLogEntry() override { }
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void SaveToDB(CharacterDatabaseTransaction trans) const override;
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void WritePacket(WorldPackets::Guild::GuildEventLogQueryResults& packet) const;
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private:
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GuildEventLogTypes m_eventType;
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ObjectGuid m_playerGuid1;
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ObjectGuid m_playerGuid2;
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uint8 m_newRank;
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};
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// Bank event log entry
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class BankEventLogEntry : public LogEntry
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{
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public:
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static bool IsMoneyEvent(GuildBankEventLogTypes eventType)
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{
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return
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eventType == GUILD_BANK_LOG_DEPOSIT_MONEY ||
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eventType == GUILD_BANK_LOG_WITHDRAW_MONEY ||
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eventType == GUILD_BANK_LOG_REPAIR_MONEY;
|
|
}
|
|
|
|
bool IsMoneyEvent() const
|
|
{
|
|
return IsMoneyEvent(m_eventType);
|
|
}
|
|
|
|
BankEventLogEntry(uint32 guildId, ObjectGuid::LowType guid, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) :
|
|
LogEntry(guildId, guid), m_eventType(eventType), m_bankTabId(tabId), m_playerGuid(playerGuid),
|
|
m_itemOrMoney(itemOrMoney), m_itemStackCount(itemStackCount), m_destTabId(destTabId) { }
|
|
|
|
BankEventLogEntry(uint32 guildId, ObjectGuid::LowType guid, time_t timestamp, uint8 tabId, GuildBankEventLogTypes eventType, ObjectGuid playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) :
|
|
LogEntry(guildId, guid, timestamp), m_eventType(eventType), m_bankTabId(tabId), m_playerGuid(playerGuid),
|
|
m_itemOrMoney(itemOrMoney), m_itemStackCount(itemStackCount), m_destTabId(destTabId) { }
|
|
|
|
~BankEventLogEntry() override { }
|
|
|
|
void SaveToDB(CharacterDatabaseTransaction trans) const override;
|
|
void WritePacket(WorldPackets::Guild::GuildBankLogQueryResults& packet) const;
|
|
|
|
private:
|
|
GuildBankEventLogTypes m_eventType;
|
|
uint8 m_bankTabId;
|
|
ObjectGuid m_playerGuid;
|
|
uint32 m_itemOrMoney;
|
|
uint16 m_itemStackCount;
|
|
uint8 m_destTabId;
|
|
};
|
|
|
|
// Class encapsulating work with events collection
|
|
template <typename Entry>
|
|
class LogHolder
|
|
{
|
|
public:
|
|
LogHolder();
|
|
|
|
uint32 GetGuildId() const { return m_guildId; }
|
|
// Checks if new log entry can be added to holder
|
|
bool CanInsert() const { return m_log.size() < m_maxRecords; }
|
|
// Adds event from DB to collection
|
|
template <typename... Ts>
|
|
void LoadEvent(Ts&&... args);
|
|
// Adds new event to collection and saves it to DB
|
|
template <typename... Ts>
|
|
void AddEvent(CharacterDatabaseTransaction trans, Ts&&... args);
|
|
uint32 GetNextGUID();
|
|
std::list<Entry>& GetGuildLog() { return m_log; }
|
|
std::list<Entry> const& GetGuildLog() const { return m_log; }
|
|
|
|
private:
|
|
uint32 m_guildId;
|
|
std::list<Entry> m_log;
|
|
uint32 const m_maxRecords;
|
|
uint32 m_nextGUID;
|
|
};
|
|
|
|
// Class encapsulating guild rank data
|
|
class RankInfo
|
|
{
|
|
public:
|
|
RankInfo(): m_guildId(0), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { }
|
|
RankInfo(uint32 guildId) : m_guildId(guildId), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { }
|
|
RankInfo(uint32 guildId, uint8 rankId, std::string_view name, uint32 rights, uint32 money) :
|
|
m_guildId(guildId), m_rankId(rankId), m_name(name), m_rights(rights),
|
|
m_bankMoneyPerDay(rankId != GR_GUILDMASTER ? money : GUILD_WITHDRAW_MONEY_UNLIMITED) { }
|
|
|
|
void LoadFromDB(Field* fields);
|
|
void SaveToDB(CharacterDatabaseTransaction trans) const;
|
|
|
|
uint8 GetId() const { return m_rankId; }
|
|
|
|
std::string const& GetName() const { return m_name; }
|
|
void SetName(std::string_view name);
|
|
|
|
uint32 GetRights() const { return m_rights; }
|
|
void SetRights(uint32 rights);
|
|
|
|
int32 GetBankMoneyPerDay() const { return m_bankMoneyPerDay; }
|
|
|
|
void SetBankMoneyPerDay(uint32 money);
|
|
|
|
inline int8 GetBankTabRights(uint8 tabId) const
|
|
{
|
|
return tabId < GUILD_BANK_MAX_TABS ? m_bankTabRightsAndSlots[tabId].GetRights() : 0;
|
|
}
|
|
|
|
inline int32 GetBankTabSlotsPerDay(uint8 tabId) const
|
|
{
|
|
return tabId < GUILD_BANK_MAX_TABS ? m_bankTabRightsAndSlots[tabId].GetSlots() : 0;
|
|
}
|
|
|
|
void SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAndSlots, bool saveToDB);
|
|
void CreateMissingTabsIfNeeded(uint8 ranks, CharacterDatabaseTransaction trans, bool logOnCreate = false);
|
|
|
|
private:
|
|
uint32 m_guildId;
|
|
|
|
uint8 m_rankId;
|
|
std::string m_name;
|
|
uint32 m_rights;
|
|
uint32 m_bankMoneyPerDay;
|
|
std::array<GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS> m_bankTabRightsAndSlots = {};
|
|
};
|
|
|
|
class BankTab
|
|
{
|
|
public:
|
|
BankTab(uint32 guildId, uint8 tabId) : m_guildId(guildId), m_tabId(tabId)
|
|
{
|
|
}
|
|
|
|
void LoadFromDB(Field* fields);
|
|
bool LoadItemFromDB(Field* fields);
|
|
void Delete(CharacterDatabaseTransaction trans, bool removeItemsFromDB = false);
|
|
|
|
void SetInfo(std::string_view name, std::string_view icon);
|
|
void SetText(std::string_view text);
|
|
void SendText(const Guild* guild, WorldSession* session) const;
|
|
|
|
std::string const& GetName() const { return m_name; }
|
|
std::string const& GetIcon() const { return m_icon; }
|
|
std::string const& GetText() const { return m_text; }
|
|
|
|
inline Item* GetItem(uint8 slotId) const { return slotId < GUILD_BANK_MAX_SLOTS ? m_items[slotId] : nullptr; }
|
|
bool SetItem(CharacterDatabaseTransaction trans, uint8 slotId, Item* pItem);
|
|
|
|
private:
|
|
uint32 m_guildId;
|
|
uint8 m_tabId;
|
|
|
|
std::array<Item*, GUILD_BANK_MAX_SLOTS> m_items = {};
|
|
std::string m_name;
|
|
std::string m_icon;
|
|
std::string m_text;
|
|
};
|
|
|
|
// Movement data
|
|
class MoveItemData
|
|
{
|
|
public:
|
|
MoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) : m_pGuild(guild), m_pPlayer(player),
|
|
m_container(container), m_slotId(slotId), m_pItem(nullptr), m_pClonedItem(nullptr) { }
|
|
virtual ~MoveItemData() { }
|
|
|
|
virtual bool IsBank() const = 0;
|
|
// Initializes item pointer. Returns true, if item exists, false otherwise.
|
|
virtual bool InitItem() = 0;
|
|
// Checks splited amount against item. Splited amount cannot be more that number of items in stack.
|
|
virtual bool CheckItem(uint32& splitedAmount);
|
|
// Defines if player has rights to save item in container
|
|
virtual bool HasStoreRights(MoveItemData* /*pOther*/) const { return true; }
|
|
// Defines if player has rights to withdraw item from container
|
|
virtual bool HasWithdrawRights(MoveItemData* /*pOther*/) const { return true; }
|
|
// Checks if container can store specified item
|
|
bool CanStore(Item* pItem, bool swap, bool sendError);
|
|
// Clones stored item
|
|
bool CloneItem(uint32 count);
|
|
// Remove item from container (if splited update items fields)
|
|
virtual void RemoveItem(CharacterDatabaseTransaction trans, MoveItemData* pOther, uint32 splitedAmount = 0) = 0;
|
|
// Saves item to container
|
|
virtual Item* StoreItem(CharacterDatabaseTransaction trans, Item* pItem) = 0;
|
|
// Log bank event
|
|
virtual void LogBankEvent(CharacterDatabaseTransaction trans, MoveItemData* pFrom, uint32 count) const = 0;
|
|
// Log GM action
|
|
virtual void LogAction(MoveItemData* pFrom) const;
|
|
// Copy slots id from position vector
|
|
void CopySlots(SlotIds& ids) const;
|
|
|
|
Item* GetItem(bool isCloned = false) const { return isCloned ? m_pClonedItem : m_pItem; }
|
|
uint8 GetContainer() const { return m_container; }
|
|
uint8 GetSlotId() const { return m_slotId; }
|
|
|
|
protected:
|
|
virtual InventoryResult CanStore(Item* pItem, bool swap) = 0;
|
|
|
|
Guild* m_pGuild;
|
|
Player* m_pPlayer;
|
|
uint8 m_container;
|
|
uint8 m_slotId;
|
|
Item* m_pItem;
|
|
Item* m_pClonedItem;
|
|
ItemPosCountVec m_vec;
|
|
};
|
|
|
|
class PlayerMoveItemData : public MoveItemData
|
|
{
|
|
public:
|
|
PlayerMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) :
|
|
MoveItemData(guild, player, container, slotId) { }
|
|
|
|
bool IsBank() const override { return false; }
|
|
bool InitItem() override;
|
|
void RemoveItem(CharacterDatabaseTransaction trans, MoveItemData* pOther, uint32 splitedAmount = 0) override;
|
|
Item* StoreItem(CharacterDatabaseTransaction trans, Item* pItem) override;
|
|
void LogBankEvent(CharacterDatabaseTransaction trans, MoveItemData* pFrom, uint32 count) const override;
|
|
protected:
|
|
InventoryResult CanStore(Item* pItem, bool swap) override;
|
|
};
|
|
|
|
class BankMoveItemData : public MoveItemData
|
|
{
|
|
public:
|
|
BankMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) :
|
|
MoveItemData(guild, player, container, slotId) { }
|
|
|
|
bool IsBank() const override { return true; }
|
|
bool InitItem() override;
|
|
bool HasStoreRights(MoveItemData* pOther) const override;
|
|
bool HasWithdrawRights(MoveItemData* pOther) const override;
|
|
void RemoveItem(CharacterDatabaseTransaction trans, MoveItemData* pOther, uint32 splitedAmount) override;
|
|
Item* StoreItem(CharacterDatabaseTransaction trans, Item* pItem) override;
|
|
void LogBankEvent(CharacterDatabaseTransaction trans, MoveItemData* pFrom, uint32 count) const override;
|
|
void LogAction(MoveItemData* pFrom) const override;
|
|
|
|
protected:
|
|
InventoryResult CanStore(Item* pItem, bool swap) override;
|
|
|
|
private:
|
|
Item* _StoreItem(CharacterDatabaseTransaction trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const;
|
|
bool _ReserveSpace(uint8 slotId, Item* pItem, Item* pItemDest, uint32& count);
|
|
void CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count);
|
|
};
|
|
|
|
public:
|
|
static void SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, std::string_view param = {});
|
|
static void SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode);
|
|
|
|
Guild();
|
|
~Guild();
|
|
|
|
bool Create(Player* pLeader, std::string_view name);
|
|
void Disband();
|
|
|
|
// Getters
|
|
uint32 GetId() const { return m_id; }
|
|
ObjectGuid GetLeaderGUID() const { return m_leaderGuid; }
|
|
std::string const& GetName() const { return m_name; }
|
|
std::string const& GetMOTD() const { return m_motd; }
|
|
std::string const& GetInfo() const { return m_info; }
|
|
|
|
bool SetName(std::string_view const& name);
|
|
|
|
// Handle client commands
|
|
void HandleRoster(WorldSession* session);
|
|
void HandleQuery(WorldSession* session);
|
|
void HandleSetMOTD(WorldSession* session, std::string_view motd);
|
|
void HandleSetInfo(WorldSession* session, std::string_view info);
|
|
void HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo);
|
|
void HandleSetLeader(WorldSession* session, std::string_view name);
|
|
void HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string_view name, std::string_view icon);
|
|
void HandleSetMemberNote(WorldSession* session, std::string_view name, std::string_view note, bool officer);
|
|
void HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string_view name, uint32 rights, uint32 moneyPerDay, std::array<GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS> const& rightsAndSlots);
|
|
void HandleBuyBankTab(WorldSession* session, uint8 tabId);
|
|
void HandleInviteMember(WorldSession* session, std::string const& name);
|
|
void HandleAcceptMember(WorldSession* session);
|
|
void HandleLeaveMember(WorldSession* session);
|
|
void HandleRemoveMember(WorldSession* session, std::string_view name);
|
|
void HandleUpdateMemberRank(WorldSession* session, std::string_view name, bool demote);
|
|
void HandleAddNewRank(WorldSession* session, std::string_view name);
|
|
void HandleRemoveRank(WorldSession* session, uint8 rankId);
|
|
void HandleRemoveLowestRank(WorldSession* session);
|
|
void HandleMemberDepositMoney(WorldSession* session, uint32 amount);
|
|
bool HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair = false);
|
|
void HandleMemberLogout(WorldSession* session);
|
|
void HandleDisband(WorldSession* session);
|
|
|
|
void UpdateMemberData(Player* player, uint8 dataid, uint32 value);
|
|
void OnPlayerStatusChange(Player* player, uint32 flag, bool state);
|
|
|
|
// Send info to client
|
|
void SendInfo(WorldSession* session) const;
|
|
void SendEventLog(WorldSession* session) const;
|
|
void SendBankLog(WorldSession* session, uint8 tabId) const;
|
|
void SendBankTabsInfo(WorldSession* session, bool showTabs = false);
|
|
void SendBankTabData(WorldSession* session, uint8 tabId, bool sendAllSlots) const;
|
|
void SendBankTabText(WorldSession* session, uint8 tabId) const;
|
|
void SendPermissions(WorldSession* session);
|
|
void SendMoneyInfo(WorldSession* session) const;
|
|
void SendLoginInfo(WorldSession* session);
|
|
|
|
// Load from DB
|
|
bool LoadFromDB(Field* fields);
|
|
void LoadRankFromDB(Field* fields);
|
|
bool LoadMemberFromDB(Field* fields);
|
|
bool LoadEventLogFromDB(Field* fields);
|
|
void LoadBankRightFromDB(Field* fields);
|
|
void LoadBankTabFromDB(Field* fields);
|
|
bool LoadBankEventLogFromDB(Field* fields);
|
|
bool LoadBankItemFromDB(Field* fields);
|
|
bool Validate();
|
|
|
|
// Broadcasts
|
|
void BroadcastToGuild(WorldSession* session, bool officerOnly, std::string_view msg, uint32 language = LANG_UNIVERSAL) const;
|
|
void BroadcastPacketToRank(WorldPacket const* packet, uint8 rankId) const;
|
|
void BroadcastPacket(WorldPacket const* packet) const;
|
|
|
|
void MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 maxLevel, uint32 minRank);
|
|
|
|
template<class Do>
|
|
void BroadcastWorker(Do& _do, Player* except = nullptr)
|
|
{
|
|
for (auto const& m_member : m_members)
|
|
if (Player* player = m_member.second.FindPlayer())
|
|
if (player != except)
|
|
_do(player);
|
|
}
|
|
|
|
// Members
|
|
// Adds member to guild. If rankId == GUILD_RANK_NONE, lowest rank is assigned.
|
|
bool AddMember(ObjectGuid guid, uint8 rankId = GUILD_RANK_NONE);
|
|
void DeleteMember(ObjectGuid guid, bool isDisbanding = false, bool isKicked = false, bool canDeleteGuild = false);
|
|
bool ChangeMemberRank(ObjectGuid guid, uint8 newRank);
|
|
|
|
// Bank
|
|
void SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount);
|
|
void SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount);
|
|
|
|
// pussywizard
|
|
uint64 GetTotalBankMoney() const { return m_bankMoney; }
|
|
uint32 GetMemberCount() const { return m_members.size(); }
|
|
time_t GetCreatedDate() const { return m_createdDate; }
|
|
|
|
// Bank tabs
|
|
void SetBankTabText(uint8 tabId, std::string_view text);
|
|
|
|
void ResetTimes();
|
|
|
|
[[nodiscard]] bool ModifyBankMoney(CharacterDatabaseTransaction trans, const uint64& amount, bool add) { return _ModifyBankMoney(trans, amount, add); }
|
|
[[nodiscard]] uint32 GetMemberSize() const { return m_members.size(); }
|
|
|
|
protected:
|
|
uint32 m_id;
|
|
std::string m_name;
|
|
ObjectGuid m_leaderGuid;
|
|
std::string m_motd;
|
|
std::string m_info;
|
|
time_t m_createdDate;
|
|
|
|
EmblemInfo m_emblemInfo;
|
|
uint32 m_accountsNumber;
|
|
uint64 m_bankMoney;
|
|
|
|
std::vector<RankInfo> m_ranks;
|
|
std::unordered_map<uint32, Member> m_members;
|
|
std::vector<BankTab> m_bankTabs;
|
|
|
|
// These are actually ordered lists. The first element is the oldest entry.
|
|
LogHolder<EventLogEntry> m_eventLog;
|
|
std::array<LogHolder<BankEventLogEntry>, GUILD_BANK_MAX_TABS + 1> m_bankEventLog = {};
|
|
|
|
private:
|
|
inline uint8 _GetRanksSize() const { return uint8(m_ranks.size()); }
|
|
inline const RankInfo* GetRankInfo(uint8 rankId) const { return rankId < _GetRanksSize() ? &m_ranks[rankId] : nullptr; }
|
|
inline RankInfo* GetRankInfo(uint8 rankId) { return rankId < _GetRanksSize() ? &m_ranks[rankId] : nullptr; }
|
|
inline bool _HasRankRight(Player* player, uint32 right) const
|
|
{
|
|
if (player)
|
|
if (Member const* member = GetMember(player->GetGUID()))
|
|
return (_GetRankRights(member->GetRankId()) & right) != GR_RIGHT_EMPTY;
|
|
return false;
|
|
}
|
|
|
|
inline uint8 _GetLowestRankId() const { return uint8(m_ranks.size() - 1); }
|
|
|
|
inline uint8 _GetPurchasedTabsSize() const { return uint8(m_bankTabs.size()); }
|
|
inline BankTab* GetBankTab(uint8 tabId) { return tabId < m_bankTabs.size() ? &m_bankTabs[tabId] : nullptr; }
|
|
inline BankTab const* GetBankTab(uint8 tabId) const { return tabId < m_bankTabs.size() ? &m_bankTabs[tabId] : nullptr; }
|
|
|
|
inline void _DeleteMemberFromDB(ObjectGuid::LowType lowguid) const
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER);
|
|
stmt->SetData(0, lowguid);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
// Tries to create new bank tab
|
|
void _CreateNewBankTab();
|
|
// Creates default guild ranks with names in given locale
|
|
void _CreateDefaultGuildRanks(LocaleConstant loc);
|
|
// Creates new rank
|
|
bool _CreateRank(std::string_view name, uint32 rights);
|
|
// Update account number when member added/removed from guild
|
|
void _UpdateAccountsNumber();
|
|
bool _IsLeader(Player* player) const;
|
|
void _DeleteBankItems(CharacterDatabaseTransaction trans, bool removeItemsFromDB = false);
|
|
bool _ModifyBankMoney(CharacterDatabaseTransaction trans, uint64 amount, bool add);
|
|
void _SetLeaderGUID(Member& pLeader);
|
|
|
|
void _SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay);
|
|
void _SetRankBankTabRightsAndSlots(uint8 rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB = true);
|
|
int8 _GetRankBankTabRights(uint8 rankId, uint8 tabId) const;
|
|
uint32 _GetRankRights(uint8 rankId) const;
|
|
int32 _GetRankBankMoneyPerDay(uint8 rankId) const;
|
|
int32 _GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const;
|
|
std::string _GetRankName(uint8 rankId) const;
|
|
|
|
int32 _GetMemberRemainingSlots(Member const& member, uint8 tabId) const;
|
|
int32 _GetMemberRemainingMoney(Member const& member) const;
|
|
void _UpdateMemberWithdrawSlots(CharacterDatabaseTransaction trans, ObjectGuid guid, uint8 tabId);
|
|
bool _MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const;
|
|
|
|
void _LogEvent(GuildEventLogTypes eventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2 = ObjectGuid::Empty, uint8 newRank = 0);
|
|
void _LogBankEvent(CharacterDatabaseTransaction trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid playerGuid, uint32 itemOrMoney, uint16 itemStackCount = 0, uint8 destTabId = 0);
|
|
|
|
Item* _GetItem(uint8 tabId, uint8 slotId) const;
|
|
void _RemoveItem(CharacterDatabaseTransaction trans, uint8 tabId, uint8 slotId);
|
|
void _MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount);
|
|
bool _DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount = 0);
|
|
|
|
void _SendBankContent(WorldSession* session, uint8 tabId, bool sendAllSlots) const;
|
|
void _SendBankMoneyUpdate(WorldSession* session) const;
|
|
void _SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const;
|
|
void _SendBankContentUpdate(uint8 tabId, SlotIds slots) const;
|
|
void _SendBankList(WorldSession* session = nullptr, uint8 tabId = 0, bool sendFullSlots = false, SlotIds* slots = nullptr) const;
|
|
|
|
void _BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid = ObjectGuid::Empty, Optional<std::string_view> param1 = {}, Optional<std::string_view> param2 = {}, Optional<std::string_view> param3 = {}) const;
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};
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#endif
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