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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
fix(Scripts/ShadowLabyrinth): Update Grandmaster Vorpil's script (#16018)
init
This commit is contained in:
@@ -56,261 +56,249 @@ float VorpilPosition[3] = {-253.548f, -263.646f, 17.0864f};
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//x, y, z, and orientation
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float VoidPortalCoords[5][4] =
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{
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{-208.411f, -263.652f, 17.086313f, 3.121870040893554687f}, //portal A 33566
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{-261.676f, -297.69f, 17.087011f, 1.360249996185302734f}, //portal B 33614
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{-282.272f, -240.432f, 12.683899f, 5.580170154571533203f}, //portal C 33615
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{-291.833f, -268.595f, 12.682545f, 0.047733999788761138f}, //portal D 33567
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{-303.966f, -255.759f, 12.683404f, 6.012829780578613281f} //portal E 33616
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{-208.411f, -263.652f, 17.086313f, 3.121870040893554687f}, //portal A 33566
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{-261.676f, -297.69f, 17.087011f, 1.360249996185302734f}, //portal B 33614
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{-282.272f, -240.432f, 12.683899f, 5.580170154571533203f}, //portal C 33615
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{-291.833f, -268.595f, 12.682545f, 0.047733999788761138f}, //portal D 33567
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{-303.966f, -255.759f, 12.683404f, 6.012829780578613281f} //portal E 33616
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};
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class boss_grandmaster_vorpil : public CreatureScript
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struct boss_grandmaster_vorpil : public BossAI
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{
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public:
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boss_grandmaster_vorpil() : CreatureScript("boss_grandmaster_vorpil") { }
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CreatureAI* GetAI(Creature* creature) const override
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boss_grandmaster_vorpil(Creature* creature) : BossAI(creature, DATA_GRANDMASTER_VORPIL)
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{
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return GetShadowLabyrinthAI<boss_grandmaster_vorpilAI>(creature);
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instance = creature->GetInstanceScript();
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sayIntro = false;
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}
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struct boss_grandmaster_vorpilAI : public ScriptedAI
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InstanceScript* instance;
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bool sayIntro, sayHelp;
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int count = 0;
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void Reset() override
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{
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boss_grandmaster_vorpilAI(Creature* creature) : ScriptedAI(creature), summons(me)
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sayHelp = false;
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events.Reset();
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summons.DespawnAll();
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if (instance)
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{
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instance = creature->GetInstanceScript();
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sayIntro = false;
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instance->SetData(DATA_GRANDMASTER_VORPIL_EVENT, NOT_STARTED);
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}
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}
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InstanceScript* instance;
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EventMap events;
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SummonList summons;
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bool sayIntro, sayHelp;
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int count = 0;
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void Reset() override
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void summonPortals()
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{
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for (uint8 i = 0; i < 5; ++i)
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{
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sayHelp = false;
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events.Reset();
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summons.DespawnAll();
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if (instance)
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instance->SetData(DATA_GRANDMASTERVORPILEVENT, NOT_STARTED);
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me->SummonCreature(NPC_VOID_PORTAL, VoidPortalCoords[i][0], VoidPortalCoords[i][1], VoidPortalCoords[i][2], VoidPortalCoords[i][3], TEMPSUMMON_CORPSE_DESPAWN, 3000000);
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}
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}
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void summonPortals()
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void spawnVoidTraveler()
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{
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uint8 pos = urand(0, 4);
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me->SummonCreature(NPC_VOID_TRAVELER, VoidPortalCoords[pos][0], VoidPortalCoords[pos][1], VoidPortalCoords[pos][2], VoidPortalCoords[pos][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
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if (!sayHelp)
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{
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for (uint8 i = 0; i < 5; ++i)
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me->SummonCreature(NPC_VOID_PORTAL, VoidPortalCoords[i][0], VoidPortalCoords[i][1], VoidPortalCoords[i][2], VoidPortalCoords[i][3], TEMPSUMMON_CORPSE_DESPAWN, 3000000);
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Talk(SAY_HELP);
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sayHelp = true;
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}
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}
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void spawnVoidTraveler()
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int counterVoidSpawns(int count)
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{
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int timer = 0;
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switch(count)
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{
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uint8 pos = urand(0, 4);
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me->SummonCreature(NPC_VOID_TRAVELER, VoidPortalCoords[pos][0], VoidPortalCoords[pos][1], VoidPortalCoords[pos][2], VoidPortalCoords[pos][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
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if (!sayHelp)
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{
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Talk(SAY_HELP);
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sayHelp = true;
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}
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case 1:
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case 2:
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timer = 13300;
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break;
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case 3:
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timer = 12100;
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break;
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case 4:
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timer = 10900;
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break;
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case 5:
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case 6:
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timer = 9700;
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break;
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case 7:
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case 8:
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timer = 7200;
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break;
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case 9:
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timer = 6000;
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break;
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default:
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timer = 4800;
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}
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return timer;
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}
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int counterVoidSpawns(int count)
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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if (summon->GetEntry() == NPC_VOID_TRAVELER)
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{
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int timer = 0;
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switch(count)
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{
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case 1:
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case 2:
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timer = 13300;
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break;
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case 3:
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timer = 12100;
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break;
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case 4:
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timer = 10900;
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break;
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case 5:
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case 6:
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timer = 9700;
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break;
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case 7:
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case 8:
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timer = 7200;
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break;
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case 9:
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timer = 6000;
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break;
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default:
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timer = 4800;
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}
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return timer;
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summon->AI()->SetGUID(me->GetGUID());
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}
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void JustSummoned(Creature* summon) override
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else if (summon->GetEntry() == NPC_VOID_PORTAL)
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{
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summons.Summon(summon);
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if (summon->GetEntry() == NPC_VOID_TRAVELER)
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summon->AI()->SetGUID(me->GetGUID());
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else if (summon->GetEntry() == NPC_VOID_PORTAL)
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summon->CastSpell(summon, SPELL_VOID_PORTAL_VISUAL, false);
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summon->CastSpell(summon, SPELL_VOID_PORTAL_VISUAL, false);
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}
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}
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void KilledUnit(Unit* victim) override
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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Talk(SAY_SLAY);
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}
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}
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void JustDied(Unit* /*killer*/) override
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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summons.DespawnAll();
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if (instance)
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{
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Talk(SAY_DEATH);
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summons.DespawnAll();
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if (instance)
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instance->SetData(DATA_GRANDMASTERVORPILEVENT, DONE);
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instance->SetData(DATA_GRANDMASTER_VORPIL_EVENT, DONE);
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}
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}
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void JustEngagedWith(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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summonPortals();
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events.ScheduleEvent(EVENT_SPELL_SHADOWBOLT, urand(9700, 20000));
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events.ScheduleEvent(EVENT_SPELL_DRAWSHADOWS, 36400);
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events.ScheduleEvent(EVENT_SUMMON_TRAVELER, 10900);
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if (IsHeroic())
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{
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Talk(SAY_AGGRO);
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summonPortals();
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events.ScheduleEvent(EVENT_SPELL_SHADOWBOLT, urand(9700, 20000));
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events.ScheduleEvent(EVENT_SPELL_DRAWSHADOWS, 36400);
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events.ScheduleEvent(EVENT_SUMMON_TRAVELER, 10900);
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if (IsHeroic())
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{
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events.ScheduleEvent(EVENT_SPELL_BANISH, urand(17000, 28000));
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}
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if (instance)
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{
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instance->SetData(DATA_GRANDMASTERVORPILEVENT, IN_PROGRESS);
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}
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events.ScheduleEvent(EVENT_SPELL_BANISH, urand(17000, 28000));
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}
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void MoveInLineOfSight(Unit* who) override
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if (instance)
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{
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ScriptedAI::MoveInLineOfSight(who);
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if (!sayIntro && who->GetTypeId() == TYPEID_PLAYER)
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{
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Talk(SAY_INTRO);
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sayIntro = true;
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}
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instance->SetData(DATA_GRANDMASTER_VORPIL_EVENT, IN_PROGRESS);
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}
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}
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void UpdateAI(uint32 diff) override
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void MoveInLineOfSight(Unit* who) override
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{
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ScriptedAI::MoveInLineOfSight(who);
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if (!sayIntro && who->GetTypeId() == TYPEID_PLAYER)
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{
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if (!UpdateVictim())
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return;
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Talk(SAY_INTRO);
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sayIntro = true;
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}
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}
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events.Update(diff);
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switch (events.ExecuteEvent())
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{
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case EVENT_SPELL_SHADOWBOLT:
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me->CastSpell(me, SPELL_SHADOWBOLT_VOLLEY, false);
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events.RepeatEvent(urand(9700, 20000));
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break;
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case EVENT_SPELL_BANISH:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30, false))
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me->CastSpell(target, SPELL_BANISH, false);
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events.RepeatEvent(urand(17000, 28000));
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break;
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case EVENT_SUMMON_TRAVELER:
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spawnVoidTraveler();
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count++;
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events.RepeatEvent(counterVoidSpawns(count));
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break;
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case EVENT_SPELL_DRAWSHADOWS:
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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switch (events.ExecuteEvent())
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{
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case EVENT_SPELL_SHADOWBOLT:
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DoCastAOE(SPELL_SHADOWBOLT_VOLLEY);
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events.RepeatEvent(urand(9700, 20000));
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break;
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case EVENT_SPELL_BANISH:
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DoCastRandomTarget(SPELL_BANISH, 0, 30.0f, true);
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events.RepeatEvent(urand(17000, 28000));
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break;
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case EVENT_SUMMON_TRAVELER:
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spawnVoidTraveler();
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count++;
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events.RepeatEvent(counterVoidSpawns(count));
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break;
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case EVENT_SPELL_DRAWSHADOWS:
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{
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DoCastSelf(SPELL_DRAW_SHADOWS, true);
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Map* map = me->GetMap();
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Map::PlayerList const& PlayerList = map->GetPlayers();
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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{
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me->CastSpell(me, SPELL_DRAW_SHADOWS, true);
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Map* map = me->GetMap();
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Map::PlayerList const& PlayerList = map->GetPlayers();
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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if (Player* player = i->GetSource())
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if (player->IsAlive() && !player->HasAura(SPELL_BANISH))
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player->TeleportTo(me->GetMapId(), VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0, TELE_TO_NOT_LEAVE_COMBAT);
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me->NearTeleportTo(VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0.0f);
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events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, 1000);
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events.RepeatEvent(urand(36400, 44950));
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break;
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if (Player* player = i->GetSource())
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{
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if (player->IsAlive() && !player->HasAura(SPELL_BANISH))
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{
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player->TeleportTo(me->GetMapId(), VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0, TELE_TO_NOT_LEAVE_COMBAT);
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}
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}
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}
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case EVENT_SPELL_RAIN_OF_FIRE:
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me->CastSpell(me, DUNGEON_MODE(SPELL_RAIN_OF_FIRE_N, SPELL_RAIN_OF_FIRE_H));
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events.DelayEvents(6000);
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me->NearTeleportTo(VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0.0f);
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events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, 1000);
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events.RepeatEvent(urand(36400, 44950));
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break;
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}
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DoMeleeAttackIfReady();
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}
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case EVENT_SPELL_RAIN_OF_FIRE:
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DoCastSelf(DUNGEON_MODE(SPELL_RAIN_OF_FIRE_N, SPELL_RAIN_OF_FIRE_H));
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events.DelayEvents(6000);
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break;
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}
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};
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DoMeleeAttackIfReady();
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}
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};
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class npc_voidtraveler : public CreatureScript
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struct npc_voidtraveler : public ScriptedAI
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{
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public:
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npc_voidtraveler() : CreatureScript("npc_voidtraveler") { }
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npc_voidtraveler(Creature* creature) : ScriptedAI(creature) {}
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CreatureAI* GetAI(Creature* creature) const override
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ObjectGuid VorpilGUID;
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uint32 moveTimer;
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bool sacrificed;
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void Reset() override
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{
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return GetShadowLabyrinthAI<npc_voidtravelerAI>(creature);
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moveTimer = 1000;
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sacrificed = false;
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}
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struct npc_voidtravelerAI : public ScriptedAI
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void SetGUID(ObjectGuid guid, int32) override
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{
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npc_voidtravelerAI(Creature* creature) : ScriptedAI(creature)
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{
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moveTimer = 1000;
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sacrificed = false;
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}
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VorpilGUID = guid;
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}
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ObjectGuid VorpilGUID;
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uint32 moveTimer;
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bool sacrificed;
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void SetGUID(ObjectGuid guid, int32) override
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void UpdateAI(uint32 diff) override
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{
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moveTimer += diff;
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if (moveTimer >= 1000)
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{
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VorpilGUID = guid;
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}
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void UpdateAI(uint32 diff) override
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{
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moveTimer += diff;
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if (moveTimer >= 1000)
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moveTimer = 0;
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Creature* Vorpil = ObjectAccessor::GetCreature(*me, VorpilGUID);
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if (!Vorpil)
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{
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moveTimer = 0;
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Creature* Vorpil = ObjectAccessor::GetCreature(*me, VorpilGUID);
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if (!Vorpil)
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{
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me->DespawnOrUnsummon();
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return;
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}
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me->GetMotionMaster()->MoveFollow(Vorpil, 0.0f, 0.0f);
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me->DespawnOrUnsummon();
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return;
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}
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me->GetMotionMaster()->MoveFollow(Vorpil, 0.0f, 0.0f);
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if (sacrificed)
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{
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me->AddAura(DUNGEON_MODE(SPELL_EMPOWERING_SHADOWS_N, SPELL_EMPOWERING_SHADOWS_H), Vorpil);
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Vorpil->ModifyHealth(int32(Vorpil->CountPctFromMaxHealth(4)));
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me->CastSpell(me, SPELL_SHADOW_NOVA, true);
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me->KillSelf();
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return;
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}
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if (sacrificed)
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{
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Vorpil->AddAura(DUNGEON_MODE(SPELL_EMPOWERING_SHADOWS_N, SPELL_EMPOWERING_SHADOWS_H), Vorpil);
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Vorpil->ModifyHealth(int32(Vorpil->CountPctFromMaxHealth(4)));
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DoCastAOE(SPELL_SHADOW_NOVA, true);
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me->KillSelf();
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return;
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}
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if (me->IsWithinDist(Vorpil, 3.0f))
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{
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me->CastSpell(me, SPELL_SACRIFICE, false);
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sacrificed = true;
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moveTimer = 500;
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}
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if (me->IsWithinDist(Vorpil, 3.0f))
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{
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DoCastSelf(SPELL_SACRIFICE);
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sacrificed = true;
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moveTimer = 500;
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}
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}
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};
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}
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};
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void AddSC_boss_grandmaster_vorpil()
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{
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new boss_grandmaster_vorpil();
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new npc_voidtraveler();
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RegisterShadowLabyrinthCreatureAI(boss_grandmaster_vorpil);
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RegisterShadowLabyrinthCreatureAI(npc_voidtraveler);
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}
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@@ -68,7 +68,7 @@ public:
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break;
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case SCREAMING_HALL_DOOR:
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m_uiScreamingHallDoorGUID = go->GetGUID();
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if (m_auiEncounter[DATA_GRANDMASTERVORPILEVENT] == DONE)
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if (m_auiEncounter[DATA_GRANDMASTER_VORPIL_EVENT] == DONE)
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go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
}
|
||||
@@ -116,7 +116,7 @@ public:
|
||||
m_auiEncounter[type] = uiData;
|
||||
break;
|
||||
|
||||
case DATA_GRANDMASTERVORPILEVENT:
|
||||
case DATA_GRANDMASTER_VORPIL_EVENT:
|
||||
if (uiData == DONE)
|
||||
DoUseDoorOrButton(m_uiScreamingHallDoorGUID);
|
||||
m_auiEncounter[type] = uiData;
|
||||
|
||||
@@ -30,10 +30,11 @@ enum slData
|
||||
TYPE_RITUALISTS = 0,
|
||||
TYPE_HELLMAW = 1,
|
||||
DATA_BLACKHEARTTHEINCITEREVENT = 2,
|
||||
DATA_GRANDMASTERVORPILEVENT = 3,
|
||||
DATA_MURMUR = 4,
|
||||
DATA_MURMUREVENT = 5,
|
||||
MAX_ENCOUNTER = 6
|
||||
DATA_GRANDMASTER_VORPIL = 3,
|
||||
DATA_GRANDMASTER_VORPIL_EVENT = 4,
|
||||
DATA_MURMUR = 5,
|
||||
DATA_MURMUREVENT = 6,
|
||||
MAX_ENCOUNTER = 7
|
||||
};
|
||||
|
||||
enum slNPCandGO
|
||||
|
||||
Reference in New Issue
Block a user