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fix(Core): Save bonus talent points to DB (#14099)
* fix(Core): Save bonus talent points to DB * fix(Core): Save bonus talent points to DB * Oxford comma in comment
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@@ -0,0 +1,3 @@
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--
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ALTER TABLE `characters`
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ADD COLUMN `extraBonusTalentCount` INT NOT NULL DEFAULT '0' AFTER `innTriggerId`;
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@@ -71,7 +71,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
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"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
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"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, "
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"knownTitles, actionBars, grantableLevels, innTriggerId FROM characters WHERE guid = ?", CONNECTION_ASYNC);
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"knownTitles, actionBars, grantableLevels, innTriggerId, extraBonusTalentCount FROM characters WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHARACTER_AURAS, "SELECT casterGuid, itemGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, "
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"base_amount0, base_amount1, base_amount2, maxDuration, remainTime, remainCharges FROM character_aura WHERE guid = ?", CONNECTION_ASYNC);
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@@ -338,14 +338,14 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
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"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
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"power4, power5, power6, power7, latency, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, "
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"ammoId, knownTitles, actionBars, grantableLevels, innTriggerId) VALUES "
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"(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC);
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"ammoId, knownTitles, actionBars, grantableLevels, innTriggerId, extraBonusTalentCount) VALUES "
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"(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,skin=?,face=?,hairStyle=?,hairColor=?,facialStyle=?,bankSlots=?,restState=?,playerFlags=?,"
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"map=?,instance_id=?,instance_mode_mask=?,position_x=?,position_y=?,position_z=?,orientation=?,trans_x=?,trans_y=?,trans_z=?,trans_o=?,transguid=?,taximask=?,cinematic=?,totaltime=?,leveltime=?,rest_bonus=?,"
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"logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?,"
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"arenaPoints=?,totalHonorPoints=?,todayHonorPoints=?,yesterdayHonorPoints=?,totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?,knownCurrencies=?,"
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"watchedFaction=?,drunk=?,health=?,power1=?,power2=?,power3=?,power4=?,power5=?,power6=?,power7=?,latency=?,talentGroupsCount=?,activeTalentGroup=?,exploredZones=?,"
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"equipmentCache=?,ammoId=?,knownTitles=?,actionBars=?,grantableLevels=?,innTriggerId=?,online=? WHERE guid=?", CONNECTION_ASYNC);
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"equipmentCache=?,ammoId=?,knownTitles=?,actionBars=?,grantableLevels=?,innTriggerId=?,extraBonusTalentCount=?,online=? WHERE guid=?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG, "UPDATE characters SET at_login = at_login | ? WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UPD_REM_AT_LOGIN_FLAG, "UPDATE characters set at_login = at_login & ~ ? WHERE guid = ?", CONNECTION_ASYNC);
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@@ -14710,6 +14710,7 @@ void Player::_SaveCharacter(bool create, CharacterDatabaseTransaction trans)
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stmt->SetData(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
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stmt->SetData(index++, m_grantableLevels);
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stmt->SetData(index++, _innTriggerId);
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stmt->SetData(index++, m_extraBonusTalentCount);
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}
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else
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{
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@@ -14849,6 +14850,7 @@ void Player::_SaveCharacter(bool create, CharacterDatabaseTransaction trans)
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stmt->SetData(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
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stmt->SetData(index++, m_grantableLevels);
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stmt->SetData(index++, _innTriggerId);
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stmt->SetData(index++, m_extraBonusTalentCount);
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stmt->SetData(index++, IsInWorld() && !GetSession()->PlayerLogout() ? 1 : 0);
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// Index
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@@ -4954,8 +4954,8 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
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//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
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// 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
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//"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles,
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// 70 71 72
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//"actionBars, grantableLevels, innTriggerId FROM characters WHERE guid = '{}'", guid);
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// 70 71 72 73
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//"actionBars, grantableLevels, innTriggerId, extraBonusTalentCount FROM characters WHERE guid = '{}'", guid);
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PreparedQueryResult result = holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
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if (!result)
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@@ -5473,7 +5473,10 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
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_LoadMonthlyQuestStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS));
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_LoadRandomBGStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG));
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// after spell and quest load
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// Extra Bonus Talent Points
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m_extraBonusTalentCount = fields[73].Get<uint8>();
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// after spell, bonus talents, and quest load
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InitTalentForLevel();
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// must be before inventory (some items required reputation check)
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