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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/Creature): Add Ravenclaw Apparition event. (#15200)
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@@ -0,0 +1,40 @@
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-- Trigger SAI Areatrigger 173 if no Ravenclaw Apparition within 30 yards.
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 22 AND `SourceEntry` = 173 AND `SourceId` = 2;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
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(22, 1, 173, 2, 0, 29, 0, 2056, 30, 0, 1, 0, 0, '', 'Trigger Areatrigger 173 if no Ravenclaw Apparition within 30 yards');
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-- Areatrigger - On Trigger - Summon Creature 'Ravenclaw Apparition' (The Dead Fields) for 5 minutes.
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DELETE FROM `areatrigger_scripts` WHERE `entry` = 173;
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INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES (173, 'SmartTrigger');
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DELETE FROM `smart_scripts` WHERE (`source_type` = 2 AND `entryorguid` = 173);
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INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
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(173, 2, 0, 0, 46, 0, 100, 0, 0, 0, 0, 0, 0, 12, 2056, 3, 300000, 0, 0, 0, 8, 0, 0, 0, 0, 1077, 1539, 28.89, 0, 'Areatrigger - On Trigger - Summon Creature \'Ravenclaw Apparition\' (The Dead Fields)');
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-- Move creature_text from Thule Ravencla to Ravenclaw Apparition
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DELETE FROM `creature_text` WHERE `CreatureID` IN (1947, 2056);
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INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
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(2056, 0, 0, 'My minions...', 14, 0, 100, 0, 0, 0, 518, 0, 'Ravenclaw Apparition - Intro'),
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(2056, 1, 0, 'The time for conquest approaches quickly.', 14, 0, 100, 0, 0, 0, 519, 0, 'Ravenclaw Apparition'),
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(2056, 2, 0, 'Soon, your thirst for destruction will be quenched.', 14, 0, 100, 0, 0, 0, 520, 0, 'Ravenclaw Apparition'),
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(2056, 3, 0, 'The rage burning within you will soon find fuel in our enemies.', 14, 0, 100, 0, 0, 0, 521, 0, 'Ravenclaw Apparition'),
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(2056, 4, 0, 'I come with news of our conflict with the Rogue Undead.', 14, 0, 100, 0, 0, 0, 522, 0, 'Ravenclaw Apparition'),
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(2056, 5, 0, 'The rebels of Lordaeron are small and weak, and know not the joy of serving our Lich King.', 14, 0, 100, 0, 0, 0, 523, 0, 'Ravenclaw Apparition'),
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(2056, 6, 0, 'The Dark Lady\'s followers are blind to think they can stand against our might.', 14, 0, 100, 0, 0, 0, 525, 0, 'Ravenclaw Apparition'),
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(2056, 7, 0, 'We grow strong, while our foes are surrounded by foes, and weakened by constant attacks.', 14, 0, 100, 0, 0, 0, 526, 0, 'Ravenclaw Apparition'),
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(2056, 8, 0, 'Our Lord commands us to make ready for war!', 14, 0, 100, 0, 0, 0, 527, 0, 'Ravenclaw Apparition'),
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(2056, 9, 0, 'Prepare yourselves, for we will soon launch an assault against they who called themselves "The Forsaken."', 14, 0, 100, 0, 0, 0, 528, 0, 'Ravenclaw Apparition'),
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(2056, 10, 0, 'Make ready for battle, my creations.', 14, 0, 100, 0, 0, 0, 529, 0, 'Ravenclaw Apparition'),
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(2056, 11, 0, 'We are the arm of His will. And we will crush His foes into grave dust!', 14, 0, 100, 0, 0, 0, 530, 0, 'Ravenclaw Apparition'),
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(2056, 12, 0, 'These undead rabble, and their dead-elf queen, will fall!', 14, 0, 100, 0, 0, 0, 531, 0, 'Ravenclaw Apparition'),
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(2056, 13, 0, 'We will drive our foes from Silverpine, then bring the tides of war to their very capital!', 14, 0, 100, 0, 0, 0, 532, 0, 'Ravenclaw Apparition'),
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(2056, 14, 0, 'Death and Praise for the Lich King!', 14, 0, 100, 0, 0, 0, 533, 0, 'Ravenclaw Apparition - Outro');
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-- Ravenclaw Apparition
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UPDATE `creature_template` SET `AIName` = 'NullCreatureAI', `ScriptName` = 'npc_ravenclaw_apparition' WHERE `entry` = 2056;
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-- Rot Hide Gladerunner & Rot Hide Mystic - Add cheer emote (They share creature_text), this is probably better than a hardcode.
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DELETE FROM `creature_text` WHERE `CreatureID` IN (1772,1773) AND `GroupID`=1;
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INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
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(1772, 1, 0, '%s cheers!', 16, 0, 100, 4, 0, 0, 3928, 0, 'Rot Hide Gladerunner - Cheer (Apparition event)'),
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(1773, 1, 0, '%s cheers!', 16, 0, 100, 4, 0, 0, 3928, 0, 'Rot Hide Mystic - Cheer (Apparition event)');
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@@ -27,6 +27,7 @@ npc_deathstalker_erland
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pyrewood_ambush
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EndContentData */
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#include "PassiveAI.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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@@ -325,12 +326,165 @@ public:
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};
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};
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/*######
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## AddSC
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######*/
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/**
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*
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* @todo: Actual emote and BroadcastTextId need to be sniffed. Probably the entire event to begin with....
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* There is a possibility that the unused texts are chosen by random for specific parts of the speech. (making it look like they are preset, when in fact, they are not)
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*
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*/
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enum ApparitionMisc
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{
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// Crowd
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NPC_GNOLL_RUNNER = 1772,
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NPC_GNOLL_MYSTIC = 1773,
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EMOTE_CHEER = 71,
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EMOTE_GNOLL_CHEER = 1,
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// Apparition
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SAY_APPA_INTRO = 0,
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SAY_APPA_OUTRO = 14,
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// Variation 1
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SAY_APPA_OPTION_1_1 = 1,
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SAY_APPA_OPTION_1_2 = 5,
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SAY_APPA_OPTION_1_3 = 10,
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SAY_APPA_OPTION_1_4 = 13,
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// Variation 2
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SAY_APPA_OPTION_2_1 = 2,
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SAY_APPA_OPTION_2_2 = 5,
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SAY_APPA_OPTION_2_3 = 9,
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SAY_APPA_OPTION_2_4 = 12,
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};
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enum ApparitionEvents
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{
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EVENT_APPA_INTRO = 1,
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EVENT_APPA_SAY_1 = 2,
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EVENT_APPA_SAY_2 = 3,
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EVENT_APPA_SAY_3 = 4,
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EVENT_APPA_SAY_4 = 5,
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EVENT_APPA_OUTRO = 6,
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EVENT_APPA_OUTRO_CROWD = 7,
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EVENT_APPA_OUTRO_END = 8,
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};
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class npc_ravenclaw_apparition : public CreatureScript
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{
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public:
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npc_ravenclaw_apparition() : CreatureScript("npc_ravenclaw_apparition") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_ravenclaw_apparitionAI(creature);
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}
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struct npc_ravenclaw_apparitionAI : public NullCreatureAI
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{
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npc_ravenclaw_apparitionAI(Creature* creature) : NullCreatureAI(creature), summons(me)
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{
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HasEnded = false;
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TalkRNG = urand(0,1);
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events.ScheduleEvent(EVENT_APPA_INTRO, 2000);
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summons.DespawnAll();
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}
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EventMap events;
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SummonList summons;
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bool HasEnded;
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bool TalkRNG;
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void SummonCrowd()
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{
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for (uint8 i = 0; i < urand(3, 5); ++i)
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{
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float o = i * 10;
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me->SummonCreature(urand(NPC_GNOLL_RUNNER,NPC_GNOLL_MYSTIC), me->GetPositionX() + urand(3,5) * cos(o) , me->GetPositionY() + urand(3,5) * sin(o), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 35000);
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}
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}
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void EmoteCrowd()
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{
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for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
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{
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if (Creature* c = ObjectAccessor::GetCreature(*me, *itr))
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{
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if (urand(0,1))
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{
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c->HandleEmoteCommand(EMOTE_CHEER);
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c->AI()->Talk(EMOTE_GNOLL_CHEER);
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}
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}
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}
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}
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PACIFIED);
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summon->SetFacingToObject(me);
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}
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// Should never die, just in case.
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void JustDied(Unit* /*killer*/) override
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{
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summons.DespawnAll();
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events.Reset();
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}
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void UpdateAI(uint32 diff) override
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{
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if (HasEnded || !me->IsVisible())
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return;
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events.Update(diff);
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switch (events.ExecuteEvent())
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{
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case EVENT_APPA_INTRO:
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Talk(SAY_APPA_INTRO);
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SummonCrowd();
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events.ScheduleEvent(EVENT_APPA_SAY_1, 3000);
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break;
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case EVENT_APPA_SAY_1:
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Talk(TalkRNG ? SAY_APPA_OPTION_1_1 : SAY_APPA_OPTION_2_1);
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events.ScheduleEvent(EVENT_APPA_SAY_2, 5000);
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break;
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case EVENT_APPA_SAY_2:
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Talk(TalkRNG ? SAY_APPA_OPTION_1_2 : SAY_APPA_OPTION_2_2);
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events.ScheduleEvent(EVENT_APPA_SAY_3, 5000);
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break;
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case EVENT_APPA_SAY_3:
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Talk(TalkRNG ? SAY_APPA_OPTION_1_3 : SAY_APPA_OPTION_2_3);
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events.ScheduleEvent(EVENT_APPA_SAY_4, 5000);
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break;
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case EVENT_APPA_SAY_4:
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Talk(TalkRNG ? SAY_APPA_OPTION_1_4 : SAY_APPA_OPTION_2_4);
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events.ScheduleEvent(EVENT_APPA_OUTRO, 5000);
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break;
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case EVENT_APPA_OUTRO:
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Talk(SAY_APPA_OUTRO);
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events.ScheduleEvent(EVENT_APPA_OUTRO_CROWD, 3000);
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break;
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case EVENT_APPA_OUTRO_CROWD:
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EmoteCrowd();
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events.ScheduleEvent(EVENT_APPA_OUTRO_END, 5000);
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break;
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case EVENT_APPA_OUTRO_END: // Despawn for Apparition is handled via Areatrigger SAI (5m)
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summons.DespawnAll();
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me->SetVisible(false);
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HasEnded = true;
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events.Reset();
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break;
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}
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}
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};
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};
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void AddSC_silverpine_forest()
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{
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new npc_deathstalker_erland();
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new pyrewood_ambush();
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new npc_ravenclaw_apparition();
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}
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