diff --git a/data/sql/updates/pending_db_world/rev_1677324467019760400.sql b/data/sql/updates/pending_db_world/rev_1677324467019760400.sql new file mode 100644 index 000000000..ea43be4ae --- /dev/null +++ b/data/sql/updates/pending_db_world/rev_1677324467019760400.sql @@ -0,0 +1,40 @@ +-- Trigger SAI Areatrigger 173 if no Ravenclaw Apparition within 30 yards. +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 22 AND `SourceEntry` = 173 AND `SourceId` = 2; +INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES +(22, 1, 173, 2, 0, 29, 0, 2056, 30, 0, 1, 0, 0, '', 'Trigger Areatrigger 173 if no Ravenclaw Apparition within 30 yards'); + +-- Areatrigger - On Trigger - Summon Creature 'Ravenclaw Apparition' (The Dead Fields) for 5 minutes. +DELETE FROM `areatrigger_scripts` WHERE `entry` = 173; +INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES (173, 'SmartTrigger'); + +DELETE FROM `smart_scripts` WHERE (`source_type` = 2 AND `entryorguid` = 173); +INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES +(173, 2, 0, 0, 46, 0, 100, 0, 0, 0, 0, 0, 0, 12, 2056, 3, 300000, 0, 0, 0, 8, 0, 0, 0, 0, 1077, 1539, 28.89, 0, 'Areatrigger - On Trigger - Summon Creature \'Ravenclaw Apparition\' (The Dead Fields)'); + +-- Move creature_text from Thule Ravencla to Ravenclaw Apparition +DELETE FROM `creature_text` WHERE `CreatureID` IN (1947, 2056); +INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES +(2056, 0, 0, 'My minions...', 14, 0, 100, 0, 0, 0, 518, 0, 'Ravenclaw Apparition - Intro'), +(2056, 1, 0, 'The time for conquest approaches quickly.', 14, 0, 100, 0, 0, 0, 519, 0, 'Ravenclaw Apparition'), +(2056, 2, 0, 'Soon, your thirst for destruction will be quenched.', 14, 0, 100, 0, 0, 0, 520, 0, 'Ravenclaw Apparition'), +(2056, 3, 0, 'The rage burning within you will soon find fuel in our enemies.', 14, 0, 100, 0, 0, 0, 521, 0, 'Ravenclaw Apparition'), +(2056, 4, 0, 'I come with news of our conflict with the Rogue Undead.', 14, 0, 100, 0, 0, 0, 522, 0, 'Ravenclaw Apparition'), +(2056, 5, 0, 'The rebels of Lordaeron are small and weak, and know not the joy of serving our Lich King.', 14, 0, 100, 0, 0, 0, 523, 0, 'Ravenclaw Apparition'), +(2056, 6, 0, 'The Dark Lady\'s followers are blind to think they can stand against our might.', 14, 0, 100, 0, 0, 0, 525, 0, 'Ravenclaw Apparition'), +(2056, 7, 0, 'We grow strong, while our foes are surrounded by foes, and weakened by constant attacks.', 14, 0, 100, 0, 0, 0, 526, 0, 'Ravenclaw Apparition'), +(2056, 8, 0, 'Our Lord commands us to make ready for war!', 14, 0, 100, 0, 0, 0, 527, 0, 'Ravenclaw Apparition'), +(2056, 9, 0, 'Prepare yourselves, for we will soon launch an assault against they who called themselves "The Forsaken."', 14, 0, 100, 0, 0, 0, 528, 0, 'Ravenclaw Apparition'), +(2056, 10, 0, 'Make ready for battle, my creations.', 14, 0, 100, 0, 0, 0, 529, 0, 'Ravenclaw Apparition'), +(2056, 11, 0, 'We are the arm of His will. And we will crush His foes into grave dust!', 14, 0, 100, 0, 0, 0, 530, 0, 'Ravenclaw Apparition'), +(2056, 12, 0, 'These undead rabble, and their dead-elf queen, will fall!', 14, 0, 100, 0, 0, 0, 531, 0, 'Ravenclaw Apparition'), +(2056, 13, 0, 'We will drive our foes from Silverpine, then bring the tides of war to their very capital!', 14, 0, 100, 0, 0, 0, 532, 0, 'Ravenclaw Apparition'), +(2056, 14, 0, 'Death and Praise for the Lich King!', 14, 0, 100, 0, 0, 0, 533, 0, 'Ravenclaw Apparition - Outro'); + +-- Ravenclaw Apparition +UPDATE `creature_template` SET `AIName` = 'NullCreatureAI', `ScriptName` = 'npc_ravenclaw_apparition' WHERE `entry` = 2056; + +-- Rot Hide Gladerunner & Rot Hide Mystic - Add cheer emote (They share creature_text), this is probably better than a hardcode. +DELETE FROM `creature_text` WHERE `CreatureID` IN (1772,1773) AND `GroupID`=1; +INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES +(1772, 1, 0, '%s cheers!', 16, 0, 100, 4, 0, 0, 3928, 0, 'Rot Hide Gladerunner - Cheer (Apparition event)'), +(1773, 1, 0, '%s cheers!', 16, 0, 100, 4, 0, 0, 3928, 0, 'Rot Hide Mystic - Cheer (Apparition event)'); diff --git a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp index de3399299..93e6573d3 100644 --- a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp +++ b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp @@ -27,6 +27,7 @@ npc_deathstalker_erland pyrewood_ambush EndContentData */ +#include "PassiveAI.h" #include "Player.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" @@ -325,12 +326,165 @@ public: }; }; -/*###### -## AddSC -######*/ +/** + * + * @todo: Actual emote and BroadcastTextId need to be sniffed. Probably the entire event to begin with.... + * There is a possibility that the unused texts are chosen by random for specific parts of the speech. (making it look like they are preset, when in fact, they are not) + * + */ + +enum ApparitionMisc +{ + // Crowd + NPC_GNOLL_RUNNER = 1772, + NPC_GNOLL_MYSTIC = 1773, + EMOTE_CHEER = 71, + EMOTE_GNOLL_CHEER = 1, + + // Apparition + SAY_APPA_INTRO = 0, + SAY_APPA_OUTRO = 14, + + // Variation 1 + SAY_APPA_OPTION_1_1 = 1, + SAY_APPA_OPTION_1_2 = 5, + SAY_APPA_OPTION_1_3 = 10, + SAY_APPA_OPTION_1_4 = 13, + + // Variation 2 + SAY_APPA_OPTION_2_1 = 2, + SAY_APPA_OPTION_2_2 = 5, + SAY_APPA_OPTION_2_3 = 9, + SAY_APPA_OPTION_2_4 = 12, +}; + +enum ApparitionEvents +{ + EVENT_APPA_INTRO = 1, + EVENT_APPA_SAY_1 = 2, + EVENT_APPA_SAY_2 = 3, + EVENT_APPA_SAY_3 = 4, + EVENT_APPA_SAY_4 = 5, + EVENT_APPA_OUTRO = 6, + EVENT_APPA_OUTRO_CROWD = 7, + EVENT_APPA_OUTRO_END = 8, +}; + +class npc_ravenclaw_apparition : public CreatureScript +{ +public: + npc_ravenclaw_apparition() : CreatureScript("npc_ravenclaw_apparition") { } + + CreatureAI* GetAI(Creature* creature) const override + { + return new npc_ravenclaw_apparitionAI(creature); + } + + struct npc_ravenclaw_apparitionAI : public NullCreatureAI + { + npc_ravenclaw_apparitionAI(Creature* creature) : NullCreatureAI(creature), summons(me) + { + HasEnded = false; + TalkRNG = urand(0,1); + events.ScheduleEvent(EVENT_APPA_INTRO, 2000); + summons.DespawnAll(); + } + + EventMap events; + SummonList summons; + bool HasEnded; + bool TalkRNG; + + void SummonCrowd() + { + for (uint8 i = 0; i < urand(3, 5); ++i) + { + float o = i * 10; + me->SummonCreature(urand(NPC_GNOLL_RUNNER,NPC_GNOLL_MYSTIC), me->GetPositionX() + urand(3,5) * cos(o) , me->GetPositionY() + urand(3,5) * sin(o), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 35000); + } + } + + void EmoteCrowd() + { + for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr) + { + if (Creature* c = ObjectAccessor::GetCreature(*me, *itr)) + { + if (urand(0,1)) + { + c->HandleEmoteCommand(EMOTE_CHEER); + c->AI()->Talk(EMOTE_GNOLL_CHEER); + } + } + } + } + + void JustSummoned(Creature* summon) override + { + summons.Summon(summon); + summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PACIFIED); + summon->SetFacingToObject(me); + } + + // Should never die, just in case. + void JustDied(Unit* /*killer*/) override + { + summons.DespawnAll(); + events.Reset(); + } + + void UpdateAI(uint32 diff) override + { + if (HasEnded || !me->IsVisible()) + return; + + events.Update(diff); + + switch (events.ExecuteEvent()) + { + case EVENT_APPA_INTRO: + Talk(SAY_APPA_INTRO); + SummonCrowd(); + events.ScheduleEvent(EVENT_APPA_SAY_1, 3000); + break; + case EVENT_APPA_SAY_1: + Talk(TalkRNG ? SAY_APPA_OPTION_1_1 : SAY_APPA_OPTION_2_1); + events.ScheduleEvent(EVENT_APPA_SAY_2, 5000); + break; + case EVENT_APPA_SAY_2: + Talk(TalkRNG ? SAY_APPA_OPTION_1_2 : SAY_APPA_OPTION_2_2); + events.ScheduleEvent(EVENT_APPA_SAY_3, 5000); + break; + case EVENT_APPA_SAY_3: + Talk(TalkRNG ? SAY_APPA_OPTION_1_3 : SAY_APPA_OPTION_2_3); + events.ScheduleEvent(EVENT_APPA_SAY_4, 5000); + break; + case EVENT_APPA_SAY_4: + Talk(TalkRNG ? SAY_APPA_OPTION_1_4 : SAY_APPA_OPTION_2_4); + events.ScheduleEvent(EVENT_APPA_OUTRO, 5000); + break; + case EVENT_APPA_OUTRO: + Talk(SAY_APPA_OUTRO); + events.ScheduleEvent(EVENT_APPA_OUTRO_CROWD, 3000); + break; + case EVENT_APPA_OUTRO_CROWD: + EmoteCrowd(); + events.ScheduleEvent(EVENT_APPA_OUTRO_END, 5000); + break; + case EVENT_APPA_OUTRO_END: // Despawn for Apparition is handled via Areatrigger SAI (5m) + summons.DespawnAll(); + me->SetVisible(false); + HasEnded = true; + events.Reset(); + break; + } + } + }; +}; void AddSC_silverpine_forest() { new npc_deathstalker_erland(); new pyrewood_ambush(); + new npc_ravenclaw_apparition(); }