ZhengPeiRu21
84b794ab38
Merge branch 'azerothcore:master' into Playerbot
2022-04-25 08:58:13 -06:00
UltraNix
54ebdfcfc1
fix(Core/Formations): Implemented GROUP_AI_FLAG_RESPAWN_ON_EVADE flag. ( #11512 )
...
Fixes #11364
2022-04-25 09:24:46 -03:00
Skjalf
d8d0d5a5e4
feat(Core/Creature): Implement ModifyThreatPercentTemp() function ( #11521 )
...
* feat(Core/Creature): Implement ModifyThreatTemporary function
* feat(Core/Creature): Implement ModifyThreatPercentTemp() function
* fix build
2022-04-24 22:48:37 -03:00
Kitzunu
c55c4aa015
feat(Core/Creature): CREATURE_FLAG_EXTRA_MODULE ( #11445 )
...
* feat(Core/Creature): CREATURE_FLAG_EXTRA_MODULE
* Update CreatureData.h
* Update CreatureData.h
* Update CreatureData.h
* Update enuminfo_CreatureData.cpp
* Update enuminfo_CreatureData.cpp
* Update enuminfo_CreatureData.cpp
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com >
2022-04-23 16:22:17 +02:00
ZhengPeiRu21
8b0ef0b5a0
Merge branch 'azerothcore:master' into Playerbot
2022-04-22 09:13:49 -06:00
acidmanifesto
4ec69ba3ed
fix (core): inhabit CanSwim revert ( #11475 )
2022-04-22 09:34:37 -04:00
ZhengPeiRu21
534df7c448
Merge branch 'azerothcore:master' into Playerbot
2022-04-17 17:59:20 -06:00
acidmanifesto
93a8d4fb63
fix (core) Remove not need operator || ( #11425 )
...
Since the mysterous why things evade in shallow water root issue was finally determined because of our shallow water calculations was wrong that was corrected by pr https://github.com/azerothcore/azerothcore-wotlk/pull/11419 we can now remove this operator
2022-04-17 13:24:15 -04:00
ZhengPeiRu21
ec96415fda
Merge branch 'azerothcore:master' into Playerbot
2022-04-16 21:41:45 -06:00
IntelligentQuantum
ab4ee71762
feat(Core/Maps): AreaBoundary ( #10525 )
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* cherry-picked commit (2da458c56d )
2022-04-15 14:10:41 +02:00
ZhengPeiRu21
2cb590a48b
Merge branch 'azerothcore:master' into Playerbot
2022-04-07 08:55:50 -06:00
Kitzunu
edb7cac19b
feat(Core/Unit): NPCFlags helpers ( #11286 )
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* cherry-pick commit (TrinityCore/TrinityCore@d611925 )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
2022-04-05 13:52:42 +02:00
ZhengPeiRu21
68d3ec7d77
Merge branch 'azerothcore:master' into Playerbot
2022-04-04 07:53:51 -06:00
UltraNix
ff654397e8
fix(Core/Creatures): Properly reset encounter if boss despawns on evade. ( #11251 )
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Fixes #8167
2022-04-02 11:46:27 -03:00
ZhengPeiRu21
a25c289a5a
Merge branch 'azerothcore:master' into Playerbot
2022-04-01 08:30:15 -06:00
Kitzunu
535c7451a2
feat(Core/Unit): New helpers for DynamicFlags ( #11230 )
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* feat(Core/Unit): New helpers for DynamicFlags
* cherry-pick commit (d611925dc7 )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
* oopsie
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-04-01 07:14:29 -03:00
ZhengPeiRu21
32dc06900c
Merge branch 'azerothcore:master' into Playerbot
2022-03-30 09:53:52 -06:00
Kitzunu
856aed6fc6
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 ( #11227 )
2022-03-30 07:59:42 -03:00
ZhengPeiRu21
246e2cad2e
Merge branch 'azerothcore:master' into Playerbot
2022-03-24 08:28:09 -06:00
Skjalf
7377c96cc8
fix(Scripts/BlackwingLair): Razorgore improvements ( #10971 )
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- Rewrite reset events
- Use proper healing spell on phase transition
- Now uses abilities during phase 1
- Phase transition scripted - mobs now run away
2022-03-23 15:42:34 -03:00
郑佩茹
d4062269c8
Merge branch 'master' into Playerbot
2022-03-22 10:53:26 -06:00
郑佩茹
db71f4739c
Fix corrupt item cache crashes, bot whispers, trade crashes
2022-03-22 10:51:50 -06:00
acidmanifesto
77f13636b7
fix (core) Script Names not loaded with manual add ( #11102 )
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This fixes Script names not being loaded with npcs and gameobjects when manually added with the .npc\gameobject add cmd that would lead the user to restart the server to load up the npc\gameobject with the script that was manually added
2022-03-22 09:49:06 -04:00
郑佩茹
60f11b3671
Merge branch 'master' into Playerbot
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# Conflicts:
# apps/ci/ci-install-modules.sh
# src/common/Collision/Management/MMapMgr.cpp
# src/common/Debugging/Errors.h
# src/server/game/AI/SmartScripts/SmartScript.cpp
# src/server/game/Battlegrounds/Arena.cpp
# src/server/game/Battlegrounds/ArenaScore.h
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Battlegrounds/BattlegroundMgr.cpp
# src/server/game/Battlegrounds/BattlegroundMgr.h
# src/server/game/Battlegrounds/BattlegroundQueue.cpp
# src/server/game/Battlegrounds/BattlegroundQueue.h
# src/server/game/Battlegrounds/Zones/BattlegroundAB.h
# src/server/game/Battlegrounds/Zones/BattlegroundEY.h
# src/server/game/Battlegrounds/Zones/BattlegroundIC.h
# src/server/game/Conditions/ConditionMgr.cpp
# src/server/game/DataStores/M2Stores.cpp
# src/server/game/DungeonFinding/LFGMgr.cpp
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Entities/Creature/CreatureData.h
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/GameObject/GameObject.h
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Entities/Player/PlayerStorage.cpp
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Groups/Group.cpp
# src/server/game/Groups/Group.h
# src/server/game/Guilds/Guild.cpp
# src/server/game/Guilds/Guild.h
# src/server/game/Handlers/BattleGroundHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Scripting/ScriptDefines/BGScript.cpp
# src/server/game/Scripting/ScriptDefines/DatabaseScript.cpp
# src/server/game/Scripting/ScriptDefines/PlayerScript.cpp
# src/server/game/Scripting/ScriptDefines/ServerScript.cpp
# src/server/game/Scripting/ScriptMgr.cpp
# src/server/game/Scripting/ScriptMgrMacros.h
# src/server/game/Server/Packets/MiscPackets.cpp
# src/server/game/Server/Packets/MiscPackets.h
# src/server/game/Server/WorldSession.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/game/World/IWorld.h
# src/server/game/World/World.cpp
# src/server/game/World/World.h
# src/server/scripts/Commands/cs_npc.cpp
# src/server/scripts/Commands/cs_server.cpp
# src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
# src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
# src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
# src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
2022-03-21 13:57:37 -06:00
UltraNix
12d41d1314
Big update.
2022-03-12 22:28:00 +01:00
Bogir[rus]
75439773d0
fix and bringing to a unified style warnings of server loading logs to be more visible at server startup ( #10970 )
2022-03-12 04:57:26 -03:00
Nefertumm
556cbd8f58
feat(Core/Gossips): override BoxMoney from DB ( #10414 )
2022-03-10 13:55:29 +01:00
Nefertumm
4239188a87
fix(Core/Creature): correctly load creature equipments ( #10966 )
2022-03-10 05:42:30 -03:00
UltraNix
617d85a498
fix(Core/Movement): Send proper movement animation visuals. ( #10843 )
...
Fixed #10812
Fixed #10814
2022-03-06 12:31:41 -05:00
Kitzunu
d927ce6fac
feat(Core/Creature): Implement quest_greetings table ( #10526 )
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* cherry-pick commit (6dda09818d )
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com >
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
2022-03-06 18:19:08 +01:00
Skjalf
d4b3e8f201
chore(Core/Creature): clean up an unnecessary function ( #10904 )
2022-03-06 03:12:06 -03:00
Skjalf
cb7f3d50ed
fix(Scripts/Kalimdor): fix Azuregos respawn timer not persisting after restarts ( #10823 )
2022-02-26 18:36:01 -03:00
acidmanifesto
69e2f2e3aa
fix/feat: (Core/PacketIO): updated sound and creature addon ( #10813 )
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* fix\feat: (Core/PacketIO): updated sound and creature addon
updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.
Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com >
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com >
2022-02-26 10:05:58 -05:00
UltraNix
534920ada2
fix(Core/Creatures): correct applying swimming moveflag to creatures in water ( #10756 )
...
Fixed #10709
2022-02-24 17:25:04 +01:00
UltraNix
982be6de00
fix(Core/GameObjects): move activation code of traps to GO_ACTIVATED ( #10537 )
...
- Original author: @Gacko
2022-02-19 22:26:26 +01:00
Malcrom
da5258bd0b
fix(Core/Creature): Allow Multi id in areas with zone script ( #10735 )
2022-02-18 16:11:40 -05:00
Malcrom
47a4d0c054
fix(Core/Creature): Allow setting no equipment. ( #10730 )
...
* Core(Creature Equipment): Fix core to allow assigning no equipment
2022-02-18 12:27:33 -05:00
Kitzunu
455899dc75
fix(Core/Misc): Change const to be after type name ( #10591 )
2022-02-14 16:05:45 -03:00
Kitzunu
9d166722c4
refactor(Core/Creature): More functions capitalized ( #10012 )
...
* GetLeader
* IsFormed
* build
2022-02-10 18:40:00 +01:00
Kargatum
de13bf426e
feat(Core/DBLayer): replace char const* to std::string_view ( #10211 )
...
* feat(Core/DBLayer): replace `char const*` to `std::string_view`
* CString
* 1
* chore(Core/Misc): code cleanup
* cl
* db fix
* fmt style sql
* to fmt
* py
* del old
* 1
* 2
* 3
* 1
* 1
2022-02-05 00:37:11 +01:00
Kargatum
5969df4e30
refactor(Core/Logging): switch to fmt style for LOG_ ( #10366 )
...
* feat(Core/Common): add support fmt style for ASSERT and ABORT
* correct CheckCompactArrayMaskOverflow
* 1
* Update src/server/game/Spells/Spell.cpp
* rework logging
* add fmt replace logs
* logging
* FMT_LOG_
* settings
* fix startup
* 1
* 2
* 3
* 4
* 5
* fmt::print
* to fmt
2022-01-27 16:44:41 +01:00
Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time ( #8630 )
2022-01-24 17:55:00 +07:00
Francesco Borzì
9dc88def35
refactor(Core): apply clang-tidy modernize-* ( #9975 )
...
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2022-01-17 14:35:07 +01:00
Malcrom
dfac47a562
feat(Core/Creature): Allow 3 ids per spawn point. TESTING ( #10169 )
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* feat(Core/Creature): Allow 3 ids per spawn point.
* Move GetRandomId to a function
* Update id to id1
* Fixed some errors crashing core and text
* Set ids to lowercase for GetRandomId function
* Update src/server/database/Database/Implementation/WorldDatabase.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2022-01-14 19:21:50 -04:00
Kitzunu
d1cc65b1c7
refactor(Core/Misc): isEmpty to IsEmpty ( #10011 )
2022-01-13 21:43:15 -05:00
Malcrom
97012997af
fix(Core/Waypoint Show): Fixed error with waypoint show. ( #10148 )
...
Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com >
2022-01-12 20:41:19 -04:00
acidmanifesto
e6e76f971b
fix (Core/CTM) Water Evade Fix ( #10147 )
2022-01-12 19:59:12 -04:00
Malcrom
f4464f8176
fix(Core/Dual Spawning) Change rand to roll_chance_f ( #10130 )
2022-01-11 11:23:13 -05:00
Malcrom
2fd8b00d7b
feat(Core/Creature): Dual id Spawning WIP ( #10115 )
...
* feat(Core/Creature): Multi id Spawning WIP
* Update Creature.cpp
* Update PR
* Add Sql
* Update rev_1641837958335217980.sql
* Update src/server/game/Globals/ObjectMgr.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Update src/server/game/Globals/ObjectMgr.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Update rev_1641837958335217980.sql
* Update cs_npc.cpp
* Create changes_1641842959398297300.md
* Fixed issue added with random model PR
* Update GameEventMgr.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2022-01-10 22:09:14 -04:00
Malcrom
f1d4266efc
BREAKING CHANGE:(DB/Creature) Remove modelId field in creature table ( #10071 )
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* fix(DB/Creature) Clear modelId field in creature table
* Change clear column to remove column
* Update src/server/game/Globals/ObjectMgr.cpp
* Update ObjectMgr.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com >
2022-01-10 16:41:33 -04:00