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BREAKING CHANGE:(DB/Creature) Remove modelId field in creature table (#10071)
* fix(DB/Creature) Clear modelId field in creature table * Change clear column to remove column * Update src/server/game/Globals/ObjectMgr.cpp * Update ObjectMgr.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com>
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@@ -0,0 +1,3 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1641658863698434235');
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ALTER TABLE `creature` DROP COLUMN `modelid`;
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@@ -83,7 +83,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
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PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? AND (phaseMask & ?) <> 0 ORDER BY order_", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_CREATURE_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? AND (phaseMask & ?) <> 0 ORDER BY order_", CONNECTION_SYNCH);
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PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, phaseMask, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, phaseMask, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(WORLD_DEL_GAME_EVENT_CREATURE, "DELETE FROM game_event_creature WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP, "DELETE FROM game_event_model_equip WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_INS_GAMEOBJECT, "INSERT INTO gameobject (guid, id, map, spawnMask, phaseMask, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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@@ -1359,7 +1359,6 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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stmt->setUInt16(index++, uint16(mapid));
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stmt->setUInt8(index++, spawnMask);
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stmt->setUInt32(index++, GetPhaseMask());
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stmt->setUInt32(index++, displayId);
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stmt->setInt32(index++, int32(GetCurrentEquipmentId()));
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stmt->setFloat(index++, GetPositionX());
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stmt->setFloat(index++, GetPositionY());
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@@ -1985,7 +1985,7 @@ void ObjectMgr::LoadCreatures()
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3 4 5 6 7 8 9 10
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, "
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, "
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// 11 12 13 14 15 16 17 18 19 20 21
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"currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags, "
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// 22
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@@ -2028,26 +2028,25 @@ void ObjectMgr::LoadCreatures()
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CreatureData& data = _creatureDataStore[spawnId];
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data.id = entry;
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data.mapid = fields[2].GetUInt16();
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data.displayid = fields[3].GetUInt32();
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data.equipmentId = fields[4].GetInt8();
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data.posX = fields[5].GetFloat();
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data.posY = fields[6].GetFloat();
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data.posZ = fields[7].GetFloat();
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data.orientation = fields[8].GetFloat();
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data.spawntimesecs = fields[9].GetUInt32();
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data.wander_distance = fields[10].GetFloat();
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data.currentwaypoint = fields[11].GetUInt32();
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data.curhealth = fields[12].GetUInt32();
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data.curmana = fields[13].GetUInt32();
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data.movementType = fields[14].GetUInt8();
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data.spawnMask = fields[15].GetUInt8();
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data.phaseMask = fields[16].GetUInt32();
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int16 gameEvent = fields[17].GetInt8();
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uint32 PoolId = fields[18].GetUInt32();
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data.npcflag = fields[19].GetUInt32();
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data.unit_flags = fields[20].GetUInt32();
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data.dynamicflags = fields[21].GetUInt32();
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data.ScriptId = GetScriptId(fields[22].GetString());
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data.equipmentId = fields[3].GetInt8();
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data.posX = fields[4].GetFloat();
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data.posY = fields[5].GetFloat();
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data.posZ = fields[6].GetFloat();
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data.orientation = fields[7].GetFloat();
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data.spawntimesecs = fields[8].GetUInt32();
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data.wander_distance = fields[9].GetFloat();
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data.currentwaypoint = fields[10].GetUInt32();
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data.curhealth = fields[11].GetUInt32();
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data.curmana = fields[12].GetUInt32();
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data.movementType = fields[13].GetUInt8();
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data.spawnMask = fields[14].GetUInt8();
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data.phaseMask = fields[15].GetUInt32();
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int16 gameEvent = fields[16].GetInt8();
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uint32 PoolId = fields[17].GetUInt32();
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data.npcflag = fields[18].GetUInt32();
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data.unit_flags = fields[19].GetUInt32();
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data.dynamicflags = fields[20].GetUInt32();
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data.ScriptId = GetScriptId(fields[21].GetString());
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if (!data.ScriptId)
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data.ScriptId = cInfo->ScriptID;
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