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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Formations): Implemented GROUP_AI_FLAG_RESPAWN_ON_EVADE flag. (#11512)
Fixes #11364
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@@ -0,0 +1,3 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1650793587179586100');
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UPDATE `creature_formations` SET `groupAI`=`groupAI`|0x8 WHERE `leaderGuid` IN (84634,84648);
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@@ -229,7 +229,7 @@ void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
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void CreatureGroup::MemberEvaded(Creature* member)
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{
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uint8 const groupAI = sFormationMgr->CreatureGroupMap[member->GetSpawnId()].groupAI;
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if (!(groupAI & std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_EVADE_TOGETHER)))
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if (!(groupAI & std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_EVADE_MASK)))
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{
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return;
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}
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@@ -243,18 +243,34 @@ void CreatureGroup::MemberEvaded(Creature* member)
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continue;
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}
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if (pMember == member || pMember->isDead() || pMember->IsInEvadeMode() || !pMember->IsInCombat() ||
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!itr.second.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_EVADE_TOGETHER)))
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if (pMember == member || pMember->IsInEvadeMode() || !itr.second.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_EVADE_MASK)))
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{
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continue;
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}
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if (pMember->IsAIEnabled)
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if (itr.second.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_EVADE_TOGETHER)))
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{
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if (CreatureAI* pMemberAI = pMember->AI())
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if (!pMember->IsAlive() || !pMember->IsInCombat())
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{
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pMemberAI->EnterEvadeMode();
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continue;
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}
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if (pMember->IsAIEnabled)
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{
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if (CreatureAI* pMemberAI = pMember->AI())
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{
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pMemberAI->EnterEvadeMode();
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}
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}
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}
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else
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{
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if (pMember->IsAlive())
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{
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continue;
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}
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pMember->Respawn();
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}
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}
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}
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@@ -31,16 +31,18 @@ enum class GroupAIFlags : uint16
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GROUP_AI_FLAG_MEMBER_ASSIST_LEADER = 0x001,
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GROUP_AI_FLAG_LEADER_ASSIST_MEMBER = 0x002,
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GROUP_AI_FLAG_EVADE_TOGETHER = 0x004,
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//GROUP_AI_FLAG_UNK2 = 0x008,
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//GROUP_AI_FLAG_UNK3 = 0x010,
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//GROUP_AI_FLAG_UNK4 = 0x020,
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//GROUP_AI_FLAG_UNK5 = 0x040,
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//GROUP_AI_FLAG_UNK6 = 0x080,
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//GROUP_AI_FLAG_UNK7 = 0x100,
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GROUP_AI_FLAG_RESPAWN_ON_EVADE = 0x008,
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//GROUP_AI_FLAG_UNK3 = 0x010,
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//GROUP_AI_FLAG_UNK4 = 0x020,
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//GROUP_AI_FLAG_UNK5 = 0x040,
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//GROUP_AI_FLAG_UNK6 = 0x080,
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//GROUP_AI_FLAG_UNK7 = 0x100,
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GROUP_AI_FLAG_FOLLOW_LEADER = 0x200,
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GROUP_AI_FLAG_EVADE_MASK = GROUP_AI_FLAG_EVADE_TOGETHER | GROUP_AI_FLAG_RESPAWN_ON_EVADE,
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// Used to verify valid and usable flags
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GROUP_AI_FLAG_SUPPORTED = GROUP_AI_FLAG_MEMBER_ASSIST_LEADER | GROUP_AI_FLAG_LEADER_ASSIST_MEMBER | GROUP_AI_FLAG_EVADE_TOGETHER | GROUP_AI_FLAG_FOLLOW_LEADER
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GROUP_AI_FLAG_SUPPORTED = GROUP_AI_FLAG_MEMBER_ASSIST_LEADER | GROUP_AI_FLAG_LEADER_ASSIST_MEMBER | GROUP_AI_FLAG_EVADE_MASK | GROUP_AI_FLAG_FOLLOW_LEADER
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};
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struct FormationInfo
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