Takenbacon
2450237b7d
fix(Core/Maps): Improve large object updater ( #22659 )
2025-08-10 21:16:04 +02:00
Takenbacon
2485ff7f5f
fix(Core/Transports): Improve static transport visibility ( #22660 )
2025-08-10 21:15:55 +02:00
Takenbacon
73317b2706
feat(Core/Grids): Remove WorldObject separation in grid containers ( #22595 )
2025-08-09 06:36:24 +02:00
Takenbacon
1499aa51de
feat(Core/Visibility): Visibility improvements part 1 ( #22624 )
2025-08-07 16:17:45 +02:00
Takenbacon
1c3cbd3d9e
feat(Core/Maps): Improve map object updater ( #22392 )
2025-07-11 16:00:16 +02:00
Exitare
98ceb1c067
fix(Core/PlayerScript) Align player script function names ( #21020 )
...
Co-authored-by: sudlud <sudlud@users.noreply.github.com >
2025-02-16 14:59:41 +01:00
Andrew
062f9c4341
fix(Core/Map): Dynamic respawns: preserve original respawn timer and skip rares ( #21440 )
2025-02-14 11:30:59 +01:00
Andrew
16fa25b7a9
feat(Core/Maps): Implement dynamic respawn rates ( #21417 )
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Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com >
Co-authored-by: Jelle Meeus <sogladev@gmail.com >
Co-authored-by Treeston
This is a partial cherry-pick of: 59db2eeea0
2025-02-12 15:06:42 -03:00
Kitzunu
47c5ff904f
refactor(Core/Disables): Convert from Namespace to Class Structure ( #21109 )
2025-02-01 22:48:52 +01:00
Kitzunu
847d2156fc
refactor(Core/Loot): Simplify GetFishLoot with for loop and merge Get… ( #21217 )
2025-01-20 14:09:27 +01:00
sudlud
c72ac105e4
fix(Core/Gameobject): prevent getting empty fishing loot ( #21216 )
2025-01-19 21:34:02 +01:00
Grimdhex
a4e2b1d743
feat(Core/WorldObjects): implement Heartbeat timers ( #20872 )
2024-12-13 08:50:45 +01:00
Francesco Borzì
a9f0f371e5
refactor(src/server/game): optimise imports ( #20541 )
2024-11-13 11:37:20 +01:00
Francesco Borzì
784e80668d
refactor(src/server/game/Entities): remove unused imports ( #20096 )
2024-09-29 20:19:02 +02:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Jelle Meeus
0504c7f9de
fix(Core/GameObject): fixup allow use of Mage portal if caster is offline and still in group ( #19853 )
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* fix portals
* fixup! fix portals
* fixup! fixup! fix portals
2024-09-02 14:00:15 -03:00
Jelle Meeus
5d4c85143c
fix(Core/GameObject): Allow use of Mage portal if caster is offline and still in group ( #19797 )
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search group of user for ownerGUID
2024-09-01 20:56:05 -03:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
Benjamin Jackson
67010623a0
fix(Core): Adjustments to summoning ritual object handling. ( #19600 )
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* Init.
* Allow self-summoning.
* Revert unintended change.
Self-summoning still works fine without this being removed, I see no harm in putting it back.
2024-08-13 12:12:05 -03:00
Saqra1
ed824de7b8
fix(Core): Ritual animations ( #19602 )
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Channel the same spell as the original caster when clicking on a ritual
portal, but ignore the effects of the spell.
Co-authored-by: killerwife <killerwife@gmail.com >
2024-08-13 11:54:17 -03:00
Benjamin Jackson
3b2b8406a8
fix(Core/Entities): Only add use to spell caster objects if cast succeeds. ( #19601 )
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Init.
2024-08-12 08:46:20 -03:00
Francesco Borzì
54fadbda67
refactor(src/server/game/Entities): remove unused imports ( #19507 )
2024-07-28 16:39:39 -03:00
Kitzunu
793f87fd61
fix(Core/GameObject): Use correct spell at meeting stone ( #19311 )
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* fix(Core/GameObject): Use correct spell at meeting stone
* cleanup
2024-07-09 19:39:58 -03:00
Kitzunu
3c50b1a135
fix(Core/Player): Vertical Message distance ( #19302 )
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* cherry-pick commit (297541e9c9 )
* Get rid of unused param
* Merge SendMessageToSetInRange_OwnTeam into SendMessageToSetInRange
Co-authored-by: Badgersson <83663557+dekz120@users.noreply.github.com >
2024-07-06 10:05:34 -03:00
sudlud
0a376bdc76
fix(Core/GameObject): load guid based scripts correctly ( #18811 )
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- m_goData must be assigned before Create() is beeing called
- otherwise GetScriptId() can't load the correct scriptiD
in Create()
- all in all this is now more in line with how it's beeing
done in Creature.cpp
2024-04-26 20:56:46 -03:00
Anton Popovichenko
1f640c9872
feat(Core/Optimization): Optimize build of units update object by leveraging cache ( #18637 )
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* feat(Core/Optimization): Optimize build of units update object by leveraging cache.
* Remove whitespaces.
* Add alternative hooks to handle transmog and other similar things.
* Fix build on some compilers.
* Fix codestyle
* Fix build again.
* Take into account updateType.
2024-04-05 08:03:11 +02:00
Anton Popovichenko
73340b94e3
feat(Core/Compression): Move packets compression from map to network thread ( #18602 )
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* feat(Code/Compression): Move packets compression from map to network thread.
* Code style fix
* Remove unicode letter
2024-03-28 08:57:29 -03:00
Andrew
a11434b24f
refactor(Core/GameObject): Move the GameObject state save handling to… ( #18080 )
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* refactor(Core/GameObject): Move the GameObject state save handling to instance level
* Update GameObject.h
* remove leftover
* small improvements
2024-01-01 01:51:33 -03:00
Tristan 'Natrist' Cormier
4c94f62144
chore(Core/Account): move AccountMgr::IsGMAccount() to class WorldSession ( #17845 )
2023-11-28 21:44:48 +01:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes ( #17776 )
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* chore(Cleanup): sort includes
* fix build
* fix build again
2023-11-18 17:51:26 +01:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes ( #17682 )
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* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569 )"
This reverts commit 79b39f9655 .
* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480 )"
This reverts commit 60e27511c5 .
* Revert "fix(Core): GridCleanUpDelay Log (#17436 )"
This reverts commit 90b16ca065 .
* Revert "feat(Core/Grids): Implement visibility notifier (#15919 )"
This reverts commit 2779833768 .
2023-11-12 00:48:49 +01:00
AG
60e27511c5
fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation ( #17480 )
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* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
KJack
c25d0b38e8
feat(Core/GameObject): Implement OnGameObjectModifyHealth() hook ( #17374 )
2023-09-28 22:39:57 +02:00
Skjalf
71de2e5c26
fix(Core/GameObject): Also send EventInform() calls for GAMEOBJECT_TY… ( #17283 )
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fix(Core/GameObject): Also send EventInform() calls for GAMEOBJECT_TYPE_CAMERA
- This allows object and zone AI to process events called by camera objects as well (previously only possible through event_scripts)
(cherry-picked from commit 6904073c9c )
2023-09-17 10:18:13 -03:00
Gultask
0ddf00c7be
fix(Core/Gameobject): Fix lootable chests related to quests but not having quest loot ( #15197 )
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Authored-by: Shauren <shauren.trinity@gmail.com >
2023-03-01 17:36:56 -03:00
Kitzunu
f039836a2f
chore(Core/Misc): Change all TODO to doxygen comment ( #14966 )
2023-02-12 10:05:34 -03:00
Maelthyr
e37e6327f0
refactor(Core/GameObject): Split GameObject for Dynamic Crea/Go ( #14889 )
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Co-authored-by: Maelthyrr <maelthyrr@users.noreply.github.com >
2023-02-12 10:05:13 -03:00
Skjalf
dba8c49bce
chore(Core/Object): Rename GetGOData() to GetGameObjectData() ( #14875 )
2023-02-05 08:35:52 -03:00
Benjamin Jackson
c8bbea9e1b
fix(Core/GameObject): Make fishing bobber finish a channeled spell rather than interrupt in all cases. ( #14422 )
2023-01-28 11:00:07 +01:00
Kitzunu
4870b14b1f
refactor(Core/Object): getLevel() -> GetLevel() ( #14122 )
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* refactor(Core/Object): getLevel() -> GetLevel()
* fix build and sneak some doxygen in
* codeSTLE
* codestyle
2022-12-31 17:39:23 +01:00
UltraNix
d32daab969
fix(Core/GameObject): Implement restock mechanic for non-consumable gameob… ( #13950 )
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Core/GameObject: Implement restock mechanic for non-consumable gameobjects.
Don't allow non-consumable goobers/chests to despawn on use.
Source: TrinityCore.
Fixes #13909
2022-12-06 12:44:44 -03:00
UltraNix
984a389d37
fix(Core): Crashfix. ( #13113 )
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Fixes #13111
2022-09-25 10:40:37 -03:00
DavuKnight
d8598c764e
feat(core): OnFfaPvpStateUpdate Event ( #13023 )
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* Event for Notification when the Player enters into or Leaves Ffa
* Bug and Formatting Fixes
2022-09-21 08:33:28 -04:00
ZhengPeiRu21
25f88caa42
fix(Core): Correct Post 3.1 Fishing Skill Leveling ( #12996 )
2022-09-18 22:09:47 -03:00
ZhengPeiRu21
f01459553f
feat(Core): Hide Quest Sparkle Config Option ( #13005 )
2022-09-13 21:40:27 -03:00
Maelthyr
d0d1671745
feat(Core/Debug): GetDebugInfo implementation ( #12705 )
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Cherry-pick: 9a924fb9d5
Co-authored-by: jackpoz <giacomopoz@gmail.com >
Co-authored-by: jackpoz <giacomopoz@gmail.com >
2022-08-15 09:43:41 -03:00
Skjalf
e476533e6e
chore(Core/GameObject): Clear an error that often doesn't mean anything ( #12689 )
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* chore(Core/GameObject): Clear an error that often doesn't mean anything
* drop it to debug
2022-08-09 12:57:49 -03:00
IntelligentQuantum
cc52712ac1
refactor(Core/AI): factory functions cleanup ( #11779 )
2022-07-15 16:11:49 +02:00
UltraNix
12a07ff91f
fix(Core/Spells): Fixed LoS problems with hunter traps. ( #12348 )
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* fix(Core/Spells): Fixed LoS problems with hunter traps.
Fixes #12332
* missing
2022-07-10 14:18:36 -04:00
UltraNix
f6ede1a503
fix(DB/ZulGurub): Hoodoo Piles should not melee atack their targets. ( #12269 )
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Will of Hakkar is casted on pile looter.
Fixes #12186
2022-07-09 10:12:16 -04:00