mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 10:55:43 +00:00
feat(Core/Compression): Move packets compression from map to network thread (#18602)
* feat(Code/Compression): Move packets compression from map to network thread. * Code style fix * Remove unicode letter
This commit is contained in:
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GitHub
parent
3ff8de2086
commit
73340b94e3
@@ -305,7 +305,7 @@ void BattlegroundSA::StartShips()
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UpdateData data;
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WorldPacket pkt;
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GetBGObject(i)->BuildValuesUpdateBlockForPlayer(&data, itr->second);
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data.BuildPacket(&pkt);
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data.BuildPacket(pkt);
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itr->second->GetSession()->SendPacket(&pkt);
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}
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}
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@@ -1106,7 +1106,7 @@ void BattlegroundSA::SendTransportInit(Player* player)
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if (BgObjects[BG_SA_BOAT_TWO])
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GetBGObject(BG_SA_BOAT_TWO)->BuildCreateUpdateBlockForPlayer(&transData, player);
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WorldPacket packet;
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transData.BuildPacket(&packet);
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transData.BuildPacket(packet);
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player->GetSession()->SendPacket(&packet);
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}
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}
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@@ -1121,7 +1121,7 @@ void BattlegroundSA::SendTransportsRemove(Player* player)
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if (BgObjects[BG_SA_BOAT_TWO])
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GetBGObject(BG_SA_BOAT_TWO)->BuildOutOfRangeUpdateBlock(&transData);
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WorldPacket packet;
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transData.BuildPacket(&packet);
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transData.BuildPacket(packet);
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player->GetSession()->SendPacket(&packet);
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}
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}
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@@ -512,7 +512,7 @@ void GameObject::Update(uint32 diff)
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UpdateData udata;
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WorldPacket packet;
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BuildValuesUpdateBlockForPlayer(&udata, caster->ToPlayer());
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udata.BuildPacket(&packet);
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udata.BuildPacket(packet);
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caster->ToPlayer()->GetSession()->SendPacket(&packet);
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SendCustomAnim(GetGoAnimProgress());
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@@ -250,7 +250,7 @@ void Object::SendUpdateToPlayer(Player* player)
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WorldPacket packet;
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BuildCreateUpdateBlockForPlayer(&upd, player);
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upd.BuildPacket(&packet);
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upd.BuildPacket(packet);
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player->GetSession()->SendPacket(&packet);
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}
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@@ -22,7 +22,6 @@
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#include "Opcodes.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "zlib.h"
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UpdateData::UpdateData() : m_blockCount(0)
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{
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@@ -46,103 +45,25 @@ void UpdateData::AddUpdateBlock(const UpdateData& block)
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m_blockCount += block.m_blockCount;
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}
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void UpdateData::Compress(void* dst, uint32* dst_size, void* src, int src_size)
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bool UpdateData::BuildPacket(WorldPacket& packet)
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{
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z_stream c_stream;
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ASSERT(packet.empty());
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c_stream.zalloc = (alloc_func)0;
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c_stream.zfree = (free_func)0;
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c_stream.opaque = (voidpf)0;
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packet.reserve(4 + (m_outOfRangeGUIDs.empty() ? 0 : 1 + 4 + 9 * m_outOfRangeGUIDs.size()) + m_data.wpos());
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// default Z_BEST_SPEED (1)
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int z_res = deflateInit(&c_stream, sWorld->getIntConfig(CONFIG_COMPRESSION));
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if (z_res != Z_OK)
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{
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LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflateInit) Error code: {} ({})", z_res, zError(z_res));
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*dst_size = 0;
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return;
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}
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c_stream.next_out = (Bytef*)dst;
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c_stream.avail_out = *dst_size;
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c_stream.next_in = (Bytef*)src;
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c_stream.avail_in = (uInt)src_size;
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z_res = deflate(&c_stream, Z_NO_FLUSH);
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if (z_res != Z_OK)
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{
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LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflate) Error code: {} ({})", z_res, zError(z_res));
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*dst_size = 0;
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return;
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}
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if (c_stream.avail_in != 0)
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{
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LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflate not greedy)");
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*dst_size = 0;
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return;
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}
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z_res = deflate(&c_stream, Z_FINISH);
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if (z_res != Z_STREAM_END)
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{
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LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflate should report Z_STREAM_END instead {} ({})", z_res, zError(z_res));
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*dst_size = 0;
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return;
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}
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z_res = deflateEnd(&c_stream);
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if (z_res != Z_OK)
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{
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LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflateEnd) Error code: {} ({})", z_res, zError(z_res));
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*dst_size = 0;
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return;
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}
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*dst_size = c_stream.total_out;
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}
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bool UpdateData::BuildPacket(WorldPacket* packet)
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{
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ASSERT(packet->empty()); // shouldn't happen
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ByteBuffer buf(4 + (m_outOfRangeGUIDs.empty() ? 0 : 1 + 4 + 9 * m_outOfRangeGUIDs.size()) + m_data.wpos());
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buf << (uint32) (!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount);
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packet << (uint32) (!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount);
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if (!m_outOfRangeGUIDs.empty())
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{
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buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
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buf << (uint32) m_outOfRangeGUIDs.size();
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packet << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
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packet << (uint32) m_outOfRangeGUIDs.size();
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for (ObjectGuid const& guid : m_outOfRangeGUIDs)
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{
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buf << guid.WriteAsPacked();
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}
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packet << guid.WriteAsPacked();
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}
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buf.append(m_data);
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size_t pSize = buf.wpos(); // use real used data size
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if (pSize > 100) // compress large packets
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{
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uint32 destsize = compressBound(pSize);
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packet->resize(destsize + sizeof(uint32));
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packet->put<uint32>(0, pSize);
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Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32), &destsize, (void*)buf.contents(), pSize);
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if (destsize == 0)
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return false;
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packet->resize(destsize + sizeof(uint32));
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packet->SetOpcode(SMSG_COMPRESSED_UPDATE_OBJECT);
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}
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else // send small packets without compression
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{
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packet->append(buf);
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packet->SetOpcode(SMSG_UPDATE_OBJECT);
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}
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packet.append(m_data);
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packet.SetOpcode(SMSG_UPDATE_OBJECT);
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return true;
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}
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@@ -56,7 +56,7 @@ public:
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void AddOutOfRangeGUID(ObjectGuid guid);
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void AddUpdateBlock(const ByteBuffer& block);
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void AddUpdateBlock(const UpdateData& block);
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bool BuildPacket(WorldPacket* packet);
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bool BuildPacket(WorldPacket& packet);
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[[nodiscard]] bool HasData() const { return m_blockCount > 0 || !m_outOfRangeGUIDs.empty(); }
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void Clear();
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@@ -64,7 +64,5 @@ protected:
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uint32 m_blockCount;
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GuidVector m_outOfRangeGUIDs;
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ByteBuffer m_data;
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void Compress(void* dst, uint32* dst_size, void* src, int src_size);
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};
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#endif
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@@ -1739,7 +1739,7 @@ void Player::UpdateTriggerVisibility()
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if (!udata.HasData())
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return;
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udata.BuildPacket(&packet);
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udata.BuildPacket(packet);
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GetSession()->SendPacket(&packet);
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}
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@@ -1791,7 +1791,7 @@ void Player::UpdateForQuestWorldObjects()
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}
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}
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udata.BuildPacket(&packet);
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udata.BuildPacket(packet);
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GetSession()->SendPacket(&packet);
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}
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@@ -10595,7 +10595,7 @@ void Unit::SetOwnerGUID(ObjectGuid owner)
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UpdateData udata;
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WorldPacket packet;
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BuildValuesUpdateBlockForPlayer(&udata, player);
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udata.BuildPacket(&packet);
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udata.BuildPacket(packet);
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player->SendDirectMessage(&packet);
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RemoveFieldNotifyFlag(UF_FLAG_OWNER);
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@@ -99,7 +99,7 @@ void VisibleNotifier::SendToSelf()
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return;
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WorldPacket packet;
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i_data.BuildPacket(&packet);
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i_data.BuildPacket(packet);
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i_player.GetSession()->SendPacket(&packet);
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for (std::vector<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
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@@ -520,7 +520,7 @@ bool Group::AddMember(Player* player)
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player->BuildValuesUpdateBlockForPlayer(&newData, itrMember);
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if (newData.HasData())
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{
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newData.BuildPacket(&newDataPacket);
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newData.BuildPacket(newDataPacket);
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itrMember->SendDirectMessage(&newDataPacket);
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}
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}
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@@ -529,7 +529,7 @@ bool Group::AddMember(Player* player)
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if (groupData.HasData())
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{
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groupData.BuildPacket(&groupDataPacket);
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groupData.BuildPacket(groupDataPacket);
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player->SendDirectMessage(&groupDataPacket);
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}
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@@ -644,7 +644,7 @@ bool Map::AddToMap(MotionTransport* obj, bool /*checkTransport*/)
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UpdateData data;
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obj->BuildCreateUpdateBlockForPlayer(&data, itr->GetSource());
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WorldPacket packet;
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data.BuildPacket(&packet);
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data.BuildPacket(packet);
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itr->GetSource()->SendDirectMessage(&packet);
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}
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}
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@@ -971,7 +971,7 @@ void Map::RemoveFromMap(MotionTransport* obj, bool remove)
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UpdateData data;
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obj->BuildOutOfRangeUpdateBlock(&data);
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WorldPacket packet;
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data.BuildPacket(&packet);
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data.BuildPacket(packet);
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (itr->GetSource()->GetTransport() != obj)
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itr->GetSource()->SendDirectMessage(&packet);
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@@ -2536,7 +2536,7 @@ void Map::SendInitSelf(Player* player)
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player->BuildCreateUpdateBlockForPlayer(&data, player);
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// build and send self update packet before sending to player his own auras
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data.BuildPacket(&packet);
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data.BuildPacket(packet);
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player->SendDirectMessage(&packet);
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// send to player his own auras (this is needed here for timely initialization of some fields on client)
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@@ -2552,7 +2552,7 @@ void Map::SendInitSelf(Player* player)
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if (player != (*itr) && player->HaveAtClient(*itr))
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(*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
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data.BuildPacket(&packet);
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data.BuildPacket(packet);
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player->SendDirectMessage(&packet);
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}
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@@ -2565,7 +2565,7 @@ void Map::SendInitTransports(Player* player)
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(*itr)->BuildCreateUpdateBlockForPlayer(&transData, player);
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WorldPacket packet;
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transData.BuildPacket(&packet);
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transData.BuildPacket(packet);
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player->GetSession()->SendPacket(&packet);
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}
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@@ -2590,7 +2590,7 @@ void Map::SendRemoveTransports(Player* player)
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}
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WorldPacket packet;
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transData.BuildPacket(&packet);
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transData.BuildPacket(packet);
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player->GetSession()->SendPacket(&packet);
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}
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@@ -2621,7 +2621,7 @@ void Map::SendObjectUpdates()
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WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
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for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
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{
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iter->second.BuildPacket(&packet);
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iter->second.BuildPacket(packet);
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iter->first->GetSession()->SendPacket(&packet);
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packet.clear(); // clean the string
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}
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@@ -31,9 +31,88 @@
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#include "World.h"
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#include "WorldSession.h"
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#include <memory>
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#include "zlib.h"
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using boost::asio::ip::tcp;
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void compressBuff(void* dst, uint32* dst_size, void* src, int src_size)
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{
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z_stream c_stream;
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c_stream.zalloc = (alloc_func)0;
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c_stream.zfree = (free_func)0;
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c_stream.opaque = (voidpf)0;
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// default Z_BEST_SPEED (1)
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int z_res = deflateInit(&c_stream, sWorld->getIntConfig(CONFIG_COMPRESSION));
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if (z_res != Z_OK)
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{
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LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflateInit) Error code: {} ({})", z_res, zError(z_res));
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*dst_size = 0;
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return;
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}
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c_stream.next_out = (Bytef*)dst;
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c_stream.avail_out = *dst_size;
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c_stream.next_in = (Bytef*)src;
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c_stream.avail_in = (uInt)src_size;
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z_res = deflate(&c_stream, Z_NO_FLUSH);
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if (z_res != Z_OK)
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{
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LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflate) Error code: {} ({})", z_res, zError(z_res));
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*dst_size = 0;
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return;
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}
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if (c_stream.avail_in != 0)
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{
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LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflate not greedy)");
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*dst_size = 0;
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return;
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}
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z_res = deflate(&c_stream, Z_FINISH);
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if (z_res != Z_STREAM_END)
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{
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LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflate should report Z_STREAM_END instead {} ({})", z_res, zError(z_res));
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*dst_size = 0;
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return;
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}
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z_res = deflateEnd(&c_stream);
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if (z_res != Z_OK)
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{
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LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflateEnd) Error code: {} ({})", z_res, zError(z_res));
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*dst_size = 0;
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return;
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}
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*dst_size = c_stream.total_out;
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}
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void EncryptableAndCompressiblePacket::CompressIfNeeded()
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{
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if (!NeedsCompression())
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return;
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uint32 pSize = size();
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uint32 destsize = compressBound(pSize);
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ByteBuffer buf(destsize + sizeof(uint32));
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buf.resize(destsize + sizeof(uint32));
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buf.put<uint32>(0, pSize);
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compressBuff(const_cast<uint8*>(buf.contents()) + sizeof(uint32), &destsize, (void*)contents(), pSize);
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if (destsize == 0)
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return;
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buf.resize(destsize + sizeof(uint32));
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ByteBuffer::operator=(std::move(buf));
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SetOpcode(SMSG_COMPRESSED_UPDATE_OBJECT);
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}
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WorldSocket::WorldSocket(tcp::socket&& socket)
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: Socket(std::move(socket)), _OverSpeedPings(0), _worldSession(nullptr), _authed(false), _sendBufferSize(4096)
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{
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@@ -81,10 +160,12 @@ void WorldSocket::CheckIpCallback(PreparedQueryResult result)
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bool WorldSocket::Update()
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{
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EncryptablePacket* queued;
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EncryptableAndCompressiblePacket* queued;
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MessageBuffer buffer(_sendBufferSize);
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while (_bufferQueue.Dequeue(queued))
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{
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queued->CompressIfNeeded();
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ServerPktHeader header(queued->size() + 2, queued->GetOpcode());
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if (queued->NeedsEncryption())
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_authCrypt.EncryptSend(header.header, header.getHeaderLength());
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@@ -427,7 +508,7 @@ void WorldSocket::SendPacket(WorldPacket const& packet)
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if (sPacketLog->CanLogPacket())
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sPacketLog->LogPacket(packet, SERVER_TO_CLIENT, GetRemoteIpAddress(), GetRemotePort());
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_bufferQueue.Enqueue(new EncryptablePacket(packet, _authCrypt.IsInitialized()));
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_bufferQueue.Enqueue(new EncryptableAndCompressiblePacket(packet, _authCrypt.IsInitialized()));
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}
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void WorldSocket::HandleAuthSession(WorldPacket & recvPacket)
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@@ -30,17 +30,21 @@
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using boost::asio::ip::tcp;
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class EncryptablePacket : public WorldPacket
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class EncryptableAndCompressiblePacket : public WorldPacket
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{
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public:
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EncryptablePacket(WorldPacket const& packet, bool encrypt) : WorldPacket(packet), _encrypt(encrypt)
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EncryptableAndCompressiblePacket(WorldPacket const& packet, bool encrypt) : WorldPacket(packet), _encrypt(encrypt)
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{
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SocketQueueLink.store(nullptr, std::memory_order_relaxed);
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}
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bool NeedsEncryption() const { return _encrypt; }
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std::atomic<EncryptablePacket*> SocketQueueLink;
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bool NeedsCompression() const { return GetOpcode() == SMSG_UPDATE_OBJECT && size() > 100; }
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void CompressIfNeeded();
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std::atomic<EncryptableAndCompressiblePacket*> SocketQueueLink;
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private:
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bool _encrypt;
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@@ -125,7 +129,7 @@ private:
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MessageBuffer _headerBuffer;
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MessageBuffer _packetBuffer;
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MPSCQueue<EncryptablePacket, &EncryptablePacket::SocketQueueLink> _bufferQueue;
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MPSCQueue<EncryptableAndCompressiblePacket, &EncryptableAndCompressiblePacket::SocketQueueLink> _bufferQueue;
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std::size_t _sendBufferSize;
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QueryCallbackProcessor _queryProcessor;
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|
||||
@@ -430,7 +430,7 @@ public:
|
||||
UpdateData data;
|
||||
WorldPacket pkt;
|
||||
go->BuildValuesUpdateBlockForPlayer(&data, i->GetSource());
|
||||
data.BuildPacket(&pkt);
|
||||
data.BuildPacket(pkt);
|
||||
i->GetSource()->GetSession()->SendPacket(&pkt);
|
||||
}
|
||||
}
|
||||
@@ -473,7 +473,7 @@ public:
|
||||
UpdateData data;
|
||||
WorldPacket pkt;
|
||||
go->BuildValuesUpdateBlockForPlayer(&data, i->GetSource());
|
||||
data.BuildPacket(&pkt);
|
||||
data.BuildPacket(pkt);
|
||||
i->GetSource()->GetSession()->SendPacket(&pkt);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -438,7 +438,7 @@ class spell_pri_lightwell_renew : public AuraScript
|
||||
UpdateData data;
|
||||
WorldPacket packet;
|
||||
caster->BuildValuesUpdateBlockForPlayer(&data, player);
|
||||
data.BuildPacket(&packet);
|
||||
data.BuildPacket(packet);
|
||||
player->SendDirectMessage(&packet);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user