feat(core): OnFfaPvpStateUpdate Event (#13023)

* Event for Notification when the Player enters into or Leaves Ffa

* Bug and Formatting Fixes
This commit is contained in:
DavuKnight
2022-09-21 07:33:28 -05:00
committed by GitHub
parent dfa49e9433
commit d8598c764e
9 changed files with 90 additions and 14 deletions

View File

@@ -2088,8 +2088,14 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
if (owner->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
trigger->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
if (owner->IsFFAPvP())
trigger->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
{
if (!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
sScriptMgr->OnFfaPvpStateUpdate(trigger, true);
trigger->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
}
}
// xinef: Remove Immunity flags
trigger->SetImmuneToNPC(false);
// xinef: set proper orientation, fixes cast against stealthed targets

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@@ -2179,8 +2179,11 @@ void Player::SetGameMaster(bool on)
pet->SetFaction(FACTION_FRIENDLY);
pet->getHostileRefMgr().setOnlineOfflineState(false);
}
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnFfaPvpStateUpdate(this, false);
}
ResetContestedPvP();
getHostileRefMgr().setOnlineOfflineState(false);
@@ -2212,8 +2215,13 @@ void Player::SetGameMaster(bool on)
// restore FFA PvP Server state
if (sWorld->IsFFAPvPRealm())
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
{
if (!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnFfaPvpStateUpdate(this, true);
}
}
// restore FFA PvP area state, remove not allowed for GM mounts
UpdateArea(m_areaUpdateId);
@@ -2656,8 +2664,12 @@ void Player::InitStatsForLevel(bool reapplyMods)
RemovePlayerFlag(PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY);
RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY);
if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY);
sScriptMgr->OnFfaPvpStateUpdate(this, false);
}
// restore if need some important flags
SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default
@@ -15001,7 +15013,11 @@ void Player::SetIsSpectator(bool on)
AddUnitState(UNIT_STATE_ISOLATED);
//SetFaction(1100);
SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnFfaPvpStateUpdate(this, false);
}
ResetContestedPvP();
SetDisplayId(23691);
}
@@ -15021,7 +15037,14 @@ void Player::SetIsSpectator(bool on)
// restore FFA PvP Server state
// Xinef: it will be removed if necessery in UpdateArea called in WorldPortOpcode
if (sWorld->IsFFAPvPRealm())
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
{
if (!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnFfaPvpStateUpdate(this, true);
}
}
}
}
}

View File

@@ -396,8 +396,11 @@ void Player::UpdateFFAPvPFlag(time_t currTime)
}
pvpInfo.FFAPvPEndTimer = time_t(0);
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnFfaPvpStateUpdate(this, false);
}
for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
(*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);

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@@ -1401,6 +1401,7 @@ void Player::UpdateFFAPvPState(bool reset /*= true*/)
{
if (!IsFFAPvP())
{
sScriptMgr->OnFfaPvpStateUpdate(this, true);
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
for (ControlSet::iterator itr = m_Controlled.begin();
itr != m_Controlled.end(); ++itr)
@@ -1419,8 +1420,11 @@ void Player::UpdateFFAPvPState(bool reset /*= true*/)
!pvpInfo.EndTimer)
{
pvpInfo.FFAPvPEndTimer = time_t(0);
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnFfaPvpStateUpdate(this, false);
}
for (ControlSet::iterator itr = m_Controlled.begin();
itr != m_Controlled.end(); ++itr)
(*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1,

View File

@@ -954,7 +954,11 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
// Set FFA PvP for non GM in non-rest mode
if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasPlayerFlag(PLAYER_FLAGS_RESTING))
pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
if (!pCurrChar->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
sScriptMgr->OnFfaPvpStateUpdate(pCurrChar,true);
pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
}
if (pCurrChar->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
{

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@@ -772,8 +772,14 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->entry);
if (sWorld->IsFFAPvPRealm())
player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
{
if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnFfaPvpStateUpdate(player, false);
}
}
return;
}

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@@ -170,6 +170,15 @@ CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)
return tempScript ? tempScript->GetAI(creature) : nullptr;
}
//Fires whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed on the player
void ScriptMgr::OnFfaPvpStateUpdate(Creature* creature, bool InPvp)
{
ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
{
script->OnFfaPvpStateUpdate(creature, InPvp);
});
}
void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff)
{
ASSERT(creature);

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@@ -1263,6 +1263,7 @@ void ScriptMgr::OnGetArenaTeamId(Player* player, uint8 slot, uint32& result)
});
}
//Signifies that IsFfaPvp has been called.
void ScriptMgr::OnIsFFAPvP(Player* player, bool& result)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
@@ -1270,6 +1271,14 @@ void ScriptMgr::OnIsFFAPvP(Player* player, bool& result)
script->OnIsFFAPvP(player, result);
});
}
//Fires whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed
void ScriptMgr::OnFfaPvpStateUpdate(Player* player, bool result)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
{
script->OnFfaPvpStateUpdate(player, result);
});
}
void ScriptMgr::OnIsPvP(Player* player, bool& result)
{

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@@ -619,6 +619,9 @@ public:
// Called when a CreatureAI object is needed for the creature.
[[nodiscard]] virtual CreatureAI* GetCreatureAI(Creature* /*creature*/) const { return nullptr; }
//Called Whenever the UNIT_BYTE2_FLAG_FFA_PVP Bit is set on the creature
virtual void OnFfaPvpStateUpdate(Creature* /*creature*/, bool /*InPvp*/) {}
};
class AllItemScript : public ScriptObject
@@ -743,6 +746,10 @@ public:
// Called when a CreatureAI object is needed for the creature.
virtual CreatureAI* GetAI(Creature* /*creature*/) const { return nullptr; }
//Called whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed on the player
virtual void OnFfaPvpStateUpdate(Creature* /*player*/, bool /*result*/) { }
};
class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
@@ -1307,6 +1314,9 @@ public:
virtual void OnIsFFAPvP(Player* /*player*/, bool& /*result*/) { }
//Fires whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed on the player
virtual void OnFfaPvpStateUpdate(Player* /*player*/, bool /*result*/) { }
virtual void OnIsPvP(Player* /*player*/, bool& /*result*/) { }
virtual void OnGetMaxSkillValueForLevel(Player* /*player*/, uint16& /*result*/) { }
@@ -2127,6 +2137,7 @@ public: /* CreatureScript */
void OnCreatureUpdate(Creature* creature, uint32 diff);
void OnCreatureAddWorld(Creature* creature);
void OnCreatureRemoveWorld(Creature* creature);
void OnFfaPvpStateUpdate(Creature* creature, bool InPvp);
public: /* GameObjectScript */
bool OnGossipHello(Player* player, GameObject* go);
@@ -2324,6 +2335,7 @@ public: /* PlayerScript */
bool NotAvoidSatisfy(Player* player, DungeonProgressionRequirements const* ar, uint32 target_map, bool report);
bool NotVisibleGloballyFor(Player* player, Player const* u);
void OnGetArenaPersonalRating(Player* player, uint8 slot, uint32& result);
void OnFfaPvpStateUpdate(Player* player, bool result);
void OnGetArenaTeamId(Player* player, uint8 slot, uint32& result);
void OnIsFFAPvP(Player* player, bool& result);
void OnIsPvP(Player* player, bool& result);