feat(Core): Hide Quest Sparkle Config Option (#13005)

This commit is contained in:
ZhengPeiRu21
2022-09-13 18:40:27 -06:00
committed by GitHub
parent 1b0d76e6d2
commit f01459553f
4 changed files with 17 additions and 2 deletions

View File

@@ -2148,6 +2148,14 @@ Visibility.Notify.Period.OnContinents = 1000
Visibility.Notify.Period.InInstances = 1000
Visibility.Notify.Period.InBGArenas = 1000
#
# Visibility.ObjectSparkles
# Description: Whether or not to display sparkles on gameobjects related to active quests.
# Default: 1 - (Show Sparkles)
# 0 - (Hide Sparkles)
Visibility.ObjectSparkles = 1
#
###################################################################################################

View File

@@ -2787,13 +2787,17 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
case GAMEOBJECT_TYPE_CHEST:
case GAMEOBJECT_TYPE_GOOBER:
if (ActivateToQuest(target))
dynFlags |= GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE;
{
dynFlags |= GO_DYNFLAG_LO_ACTIVATE;
if (sWorld->getBoolConfig(CONFIG_OBJECT_SPARKLES))
dynFlags |= GO_DYNFLAG_LO_SPARKLE;
}
else if (targetIsGM)
dynFlags |= GO_DYNFLAG_LO_ACTIVATE;
break;
case GAMEOBJECT_TYPE_SPELL_FOCUS:
case GAMEOBJECT_TYPE_GENERIC:
if (ActivateToQuest(target))
if (ActivateToQuest(target) && sWorld->getBoolConfig(CONFIG_OBJECT_SPARKLES))
dynFlags |= GO_DYNFLAG_LO_SPARKLE;
break;
case GAMEOBJECT_TYPE_TRANSPORT:

View File

@@ -176,6 +176,7 @@ enum WorldBoolConfigs
CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS,
CONFIG_LEAVE_GROUP_ON_LOGOUT,
CONFIG_VMAP_BLIZZLIKE_PVP_LOS,
CONFIG_OBJECT_SPARKLES,
BOOL_CONFIG_VALUE_COUNT
};

View File

@@ -941,6 +941,8 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_GROUP_VISIBILITY] = sConfigMgr->GetOption<int32>("Visibility.GroupMode", 1);
m_bool_configs[CONFIG_OBJECT_SPARKLES] = sConfigMgr->GetOption<bool>("Visibility.ObjectSparkles", true);
m_int_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfigMgr->GetOption<int32>("MailDeliveryDelay", HOUR);
m_int_configs[CONFIG_UPTIME_UPDATE] = sConfigMgr->GetOption<int32>("UpdateUptimeInterval", 10);