Commit Graph

588 Commits

Author SHA1 Message Date
Andrew
16fa25b7a9 feat(Core/Maps): Implement dynamic respawn rates (#21417)
Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com>
Co-authored-by: Jelle Meeus <sogladev@gmail.com>
Co-authored-by Treeston

This is a partial cherry-pick of: 59db2eeea0
2025-02-12 15:06:42 -03:00
Anton Popovichenko
f6a0433297 feat(Core/Arena): Add support for arena seasons completion with progression in runtime. (#19858)
Co-authored-by: Winfidonarleyan <dowlandtop@yandex.com>
2025-02-12 07:09:31 -03:00
Mykhailo Redko
017cfb7b4b fix(Core/PacketIO): Implemented CMSG_BUSY_TRADE and CMSG_IGNORE_TRADE. (#21385) 2025-02-10 17:12:38 +01:00
Andrew
79cbb00075 feat(Core/Creature): Implement HasFlagsExtra() helper to creature (#21362) 2025-02-08 14:07:04 -03:00
天鹿
9768cfca3a fix(Core): Fix After PR#21213 Crash (#21327) 2025-02-07 13:52:56 -03:00
Exitare
ff4d1ef053 chore(Core/EventMgr): Align code to Code standard & improve LoadFromDB function (#21151)
Co-authored-by: Jelle Meeus <sogladev@gmail.com>
Co-authored-by: Ludwig <sudlud@users.noreply.github.com>
2025-02-07 14:25:07 +01:00
iThorgrim
13e3a3c84a Feat(Core/Player): Add ExtraBonusTalentCount methods (#21271) 2025-02-04 07:47:26 +01:00
iThorgrim
c53112d820 Feat(Core/Scripting): Add new hook CanPlayerResurrect to simplify HardCore mod etc. (#21272) 2025-02-03 18:28:19 +01:00
Kitzunu
17412174be feat(Core/SAI): implement SMART_ACTION_DISABLE_REWARD (#21105) 2025-02-01 22:49:41 +01:00
Kitzunu
47c5ff904f refactor(Core/Disables): Convert from Namespace to Class Structure (#21109) 2025-02-01 22:48:52 +01:00
Kitzunu
9e9a2fe5e3 refactor(Core/ObjectMgr): Change GetAcoreString from char const* to s… (#21213)
...ring
2025-02-01 22:46:42 +01:00
Jelle Meeus
00b8a3f419 feat(Core/WorldState): implement Battle for Sun's Reach Event (#21219)
Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
Co-authored-by: MantisLord <sabinprosper@gmail.com>
2025-01-31 13:19:12 +01:00
Kitzunu
0733c30471 refactor(Core/Player): Improve Channel.RestrictedLfg handling (#21145) 2025-01-21 19:09:31 +01:00
Kitzunu
847d2156fc refactor(Core/Loot): Simplify GetFishLoot with for loop and merge Get… (#21217) 2025-01-20 14:09:27 +01:00
FlyingArowana
759c912bd1 feat(Core) - Additional "ActionButton" log information. (#21201) 2025-01-19 08:14:11 +01:00
Jelle Meeus
5bc20a184d fix(Player/SpellQueue): bandaid crashfix (#21103) 2025-01-10 19:38:24 -03:00
Kitzunu
6ea9b7a9cb fix(Core/Player): fix output for disabled maps (#21068) 2024-12-30 16:42:09 -03:00
Kitzunu
bff594c4f5 feat(Unit/Misc): HasAnyAuras() HasAllAuras() HasAuras() (#21040) 2024-12-26 05:51:54 -03:00
Kitzunu
d2b88bdc1e feat(CI/Codestyle); Check for double semicolons (#20996) 2024-12-21 22:19:49 +01:00
Exitare
4d1dba4a09 fix(Core/Player): Quest failure sound when inventory full (#20970)
* Add quest failure sound when inventory is full or quest failed

* Fix sound being played for all players & move call to correct function
2024-12-18 21:58:32 -03:00
Takenbacon
4d349e87b5 feat(Core/AuctionHouse): Rework auctionhouse search threading (#20830) 2024-12-18 15:50:26 +01:00
Jelle Meeus
88eb6fbb2b fix(Core/Player): SpellQueue fix typo StartRecoveryCategory (#20944)
fix: typo StartRecoveryCategory

should be category
2024-12-17 10:38:24 -03:00
Exitare
98b426bf3a feat(Core/Player) Option to adjust max rest bonus via config (#20836) 2024-12-14 20:51:28 +01:00
Exitare
6f65f5f22b feat(Core/Player)Add quest failure sound when inventory is full or quest failed (#20917) 2024-12-14 09:46:41 +01:00
Jelle Meeus
993bdcb84e feat(Core/Player): implement Spell Queue (#20797) 2024-12-12 11:59:52 +01:00
IntelligentQuantum
9f37794f5c Fix(Core/Player): Energy regen rate bonuses (#20321) 2024-12-12 06:53:39 +01:00
Tereneckla
8e080f1e60 fix(Core/Pet): Remove unnecessary Pet Class reassignments (#20614)
remove unnecessary class assignment
2024-12-01 17:16:13 -03:00
gontrannopier
cf7959238a fix(Core/Players): don't set full heath/mana/rage while Dead (#20723)
fix level up while dead -> check if player is not dead, then update health/mana/rage/..

Co-authored-by: gontrannopier <gontrannopier@gontrannopier.com>
2024-12-01 17:09:26 -03:00
Kitzunu
ed008a8780 refactor(Core/Spells): Add helpers for HasAuraType (#20802) 2024-12-01 08:50:59 -03:00
FingerKnoten
593ca4dae1 fix(Core/Player): properly update m_usedTalentCount (#20232) 2024-11-16 22:31:24 +01:00
Jelle Meeus
9f58216383 fix(Core/Spell): EffectQuestComplete, set quest to rewarded instead of complete (#20358)
set quest to rewarded instead of complete when targetted by SPELL_EFFECT_QUEST_COMPLETE

Prevents people from ending up with strange quests in their quest logs.

https://github.com/TrinityCore/TrinityCore/commit/6d62f852acf3e1a3ee57cde2442832280aee814

Co-authored-by: SnapperRy <snapperryen@gmail.com>
2024-11-15 03:47:41 -03:00
silviu20092
87fbdb7967 feat(Core/Scripting): Add hook for applying weapon damage (#20350)
Add hook for applying weapon damage
2024-11-14 05:35:26 -03:00
manstfu
21c5575d1a fix(Core/Player): Nerfing Heirloom Weapons Damage (#20357)
Fixing heirloom damage

Co-authored-by: ariel- <ariel-@users.noreply.github.com>
2024-11-13 21:53:03 +01:00
Francesco Borzì
a9f0f371e5 refactor(src/server/game): optimise imports (#20541) 2024-11-13 11:37:20 +01:00
Jelle Meeus
3565e4a9eb feat(Core/WorldState): improved WorldState scripting (#20141)
* implement world state script

based on
0b87ca9d9e

Co-authored-by: killerwife <killerwife@gmail.com>

* refactor to use onleave and onenter instead of spell_area

allows players to right click remove adal's buff

* add MapMgr.h

* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed

* remove lock from WorldState::Update

sWorldState->Update() is only called from World::Update

* remove unsafe SmartAI action of setWorldState

---------

Co-authored-by: killerwife <killerwife@gmail.com>
2024-11-12 12:15:27 -03:00
Francesco Borzì
2ce2c8cf3a refactor(src/server/game/*): remove unused imports (big part 3) (#20315) 2024-10-27 13:10:28 +01:00
Angelo Venturini
47c61b2576 fix(Core/BG): Fix double method call on removing a player (#20156) 2024-10-24 09:12:29 -03:00
Francesco Borzì
784e80668d refactor(src/server/game/Entities): remove unused imports (#20096) 2024-09-29 20:19:02 +02:00
Stefano Borzì
f6de601ddd new BattlegroundDesertionTypes for hook OnBattlegroundDesertion (#20039)
* new BattlegroundDesertionTypes for hook OnBattlegroundDesertion

* chore: minor improvements

---------

Co-authored-by: laasker <79991768+laasker@users.noreply.github.com>
2024-09-27 22:19:56 +02:00
Jelle Meeus
6e4a9bbb14 fix(Core/Unit): fix Dual Wield for more creatures, CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, creature disarm damage (#20015)
* enable CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK

* sql set CREATURE_FLAG_EXTRA_USE_OFFHAND

* use new HasOffHandWeaponForAttack instead of haveOffhandWeapon

no longer requires m_CanDualwield set to use Offhand attack
requires non-disarmed weapon in Offhand OR creature_flag_extra enabled

Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Warlockbugs <warlockbugs@outlook.com>

* Make shapeshift forms which dont override attack speed use weapon damage

Co-authored-by: killerwife <killerwife@gmail.com>

* SetEquipmentSlots turning off damage update when using template default

Co-authored-by: killerwife <killerwife@gmail.com>

* Setup DualWield & Damage On Equipment Updates, implement Set and GetVirtualItem

Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com>

* creature disarm damage

set disarm to reduce minmax damage by 50% instead of setting to 0

Co-authored-by: Warlockbugs <warlockbugs@outlook.com>

---------

Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Warlockbugs <warlockbugs@outlook.com>
Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com>
2024-09-25 16:53:39 +02:00
IntelligentQuantum
985410f184 feat(Core/Items): Delete old item id from recovery item (#18332) 2024-09-22 08:32:16 +02:00
Kitzunu
386aea03ee chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks

* update if

* ) ) to ))

* missed some ) )

* now switch

* .
2024-09-21 19:34:31 +02:00
Jelle Meeus
8d7463c670 fix(Core/PlayerStorage): Equip OH, 2H, Titan's Grip weapon swapping (#19884)
titan's grip, unequip with full bags
2024-09-13 16:15:25 -03:00
天鹿
e7448f2986 fix(Scripts/Commands): .gps formatting transport offset (#19890)
* Update cs_misc.cpp

* Update PlayerUpdates.cpp
2024-09-07 01:03:41 -03:00
Benjamin Jackson
1edac37ac3 refactor(Core): Make more use of helpers. (#19835)
* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2024-09-03 14:41:31 -03:00
Anton Popovichenko
9999a80c96 feat(Core/Achievements): Add possibility to complete achievements and update achievement criteria for offline players. (#19851) 2024-09-03 13:05:23 -03:00
Grimdhex
221dbd3fdb chore(Apps/Codestyle): add new codestyle checks for pointers and range loops (#19841)
* chore(Apps/Codestyle): add new codestyle checks for pointers and range loops

* revert a typo
2024-09-03 13:02:38 -03:00
Kitzunu
9af86553c5 chore(Core/Misc): update floor and ceil to std (#19837) 2024-09-03 08:01:00 -03:00
Kitzunu
5d31b9f98f refactor(Core/Item): Add helpers (#19828) 2024-08-31 19:38:50 -03:00
Benjamin Jackson
f88812443d refactor(Core): Correct typo. (#19830)
Init.
2024-08-31 17:38:03 -03:00