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feat(Core) - Additional "ActionButton" log information. (#21201)
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@@ -5687,7 +5687,8 @@ void Player::_LoadActions(PreparedQueryResult result)
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ab->uState = ACTIONBUTTON_UNCHANGED;
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else
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{
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LOG_ERROR("entities.player", "ActionButton loading problem, will be deleted from db...");
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LOG_ERROR("entities.player", "ActionButton loading problem, will be deleted from db. player: {}, guid: {}, button: {}, action: {}, type: {}", GetName(), GetGUID().GetCounter(), button, action, type);
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// Will deleted in DB at next save (it can create data until save but marked as deleted)
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m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
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