fix(Core/Player): Nerfing Heirloom Weapons Damage (#20357)

Fixing heirloom damage

Co-authored-by: ariel- <ariel-@users.noreply.github.com>
This commit is contained in:
manstfu
2024-11-13 21:53:03 +01:00
committed by GitHub
parent 288e97d4a2
commit 21c5575d1a

View File

@@ -6921,7 +6921,7 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt
float maxDamage = proto->Damage[i].DamageMax;
// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
if (ssv)
if (ssv && i == 0) // scaling stats only for first damage
{
int32 extraDPS = ssv->getDPSMod(ScalingStatValue);
if (extraDPS)