From 21c5575d1ab5ccf881881d3281cca57086354b08 Mon Sep 17 00:00:00 2001 From: manstfu <33990720+manstfu@users.noreply.github.com> Date: Wed, 13 Nov 2024 21:53:03 +0100 Subject: [PATCH] fix(Core/Player): Nerfing Heirloom Weapons Damage (#20357) Fixing heirloom damage Co-authored-by: ariel- --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d757f1a13..eca692473 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6921,7 +6921,7 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt float maxDamage = proto->Damage[i].DamageMax; // If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage - if (ssv) + if (ssv && i == 0) // scaling stats only for first damage { int32 extraDPS = ssv->getDPSMod(ScalingStatValue); if (extraDPS)