feat(Core/WorldState): implement Battle for Sun's Reach Event (#21219)

Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
Co-authored-by: MantisLord <sabinprosper@gmail.com>
This commit is contained in:
Jelle Meeus
2025-01-31 13:19:12 +01:00
committed by GitHub
parent ca51e7fc22
commit 00b8a3f419
12 changed files with 2353 additions and 0 deletions

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@@ -0,0 +1,12 @@
--
DROP TABLE IF EXISTS `world_state`;
CREATE TABLE IF NOT EXISTS `world_state` (
`Id` INT UNSIGNED NOT NULL COMMENT 'Internal save ID',
`Data` longtext,
PRIMARY KEY(`Id`)
) ENGINE=MYISAM DEFAULT CHARSET=utf8mb4 COMMENT='WorldState save system';
-- Isle of Quel'danas is in its final stage with all subphases completed
-- open all Sunwell Plateau gates
DELETE FROM `world_state` WHERE `Id` = 20;
INSERT INTO `world_state` (`Id`, `Data`) VALUES(20, '3 15 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 3 80 80 80');

File diff suppressed because it is too large Load Diff

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@@ -4302,6 +4302,19 @@ Event.Announce = 0
#
###################################################################################################
###################################################################################################
# WORLD STATE
#
# Sunsreach.CounterMax
# Description: Counter value to be reached to transition phases
# during the Sun's Reach Reclamation event.
# Default: 10000
Sunsreach.CounterMax = 10000
#
###################################################################################################
###################################################################################################
# AUCTION HOUSE
#

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@@ -8847,6 +8847,8 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
}
}
sWorldState->FillInitialWorldStates(data, zoneid, areaid);
uint16 length = (data.wpos() - countPos) / 8;
data.put<uint16>(countPos, length);

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@@ -421,6 +421,7 @@ enum WorldIntConfigs
CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD,
CONFIG_AUCTIONHOUSE_WORKERTHREADS,
CONFIG_SPELL_QUEUE_WINDOW,
CONFIG_SUNSREACH_COUNTER_MAX,
INT_CONFIG_VALUE_COUNT
};

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@@ -1498,6 +1498,8 @@ void World::LoadConfigSettings(bool reload)
_bool_configs[CONFIG_SPELL_QUEUE_ENABLED] = sConfigMgr->GetOption<bool>("SpellQueue.Enabled", true);
_int_configs[CONFIG_SPELL_QUEUE_WINDOW] = sConfigMgr->GetOption<uint32>("SpellQueue.Window", 400);
_int_configs[CONFIG_SUNSREACH_COUNTER_MAX] = sConfigMgr->GetOption<uint32>("Sunsreach.CounterMax", 10000);
// call ScriptMgr if we're reloading the configuration
sScriptMgr->OnAfterConfigLoad(reload);
}
@@ -2125,6 +2127,9 @@ void World::SetInitialWorldSettings()
LOG_INFO("server.loading", " ");
sGameEventMgr->StartArenaSeason();
LOG_INFO("server.loading", "Loading WorldState...");
sWorldState->Load();
sTicketMgr->Initialize();
///- Initialize Battlegrounds

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@@ -15,9 +15,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameEventMgr.h"
#include "MapMgr.h"
#include "Player.h"
#include "SharedDefines.h"
#include "Weather.h"
#include "WorldState.h"
WorldState* WorldState::instance()
@@ -37,6 +39,82 @@ WorldState::~WorldState()
{
}
void WorldState::Load()
{
QueryResult result = CharacterDatabase.Query("SELECT Id, Data FROM world_state");
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].Get<uint32>();
std::string data = fields[1].Get<std::string>();
std::istringstream loadStream(data);
switch (id)
{
case SAVE_ID_QUEL_DANAS:
{
if (data.size())
{
try
{
loadStream >> m_sunsReachData.m_phase >> m_sunsReachData.m_subphaseMask;
for (uint32 i = 0; i < COUNTERS_MAX; ++i)
loadStream >> m_sunsReachData.m_sunsReachReclamationCounters[i];
loadStream >> m_sunsReachData.m_gate;
for (uint32 i = 0; i < COUNTERS_MAX_GATES; ++i)
loadStream >> m_sunsReachData.m_gateCounters[i];
}
catch (std::exception& e)
{
LOG_ERROR("scripts", "WorldState::Load: Exception reading SunsReach data {}", e.what());
m_sunsReachData.m_phase = 0;
m_sunsReachData.m_subphaseMask = 0;
memset(m_sunsReachData.m_sunsReachReclamationCounters, 0, sizeof(m_sunsReachData.m_sunsReachReclamationCounters));
m_sunsReachData.m_gate = SUNWELL_ALL_GATES_CLOSED;
memset(m_sunsReachData.m_gateCounters, 0, sizeof(m_sunsReachData.m_gateCounters));
}
}
else
{
m_sunsReachData.m_phase = 0;
m_sunsReachData.m_subphaseMask = 0;
memset(m_sunsReachData.m_sunsReachReclamationCounters, 0, sizeof(m_sunsReachData.m_sunsReachReclamationCounters));
m_sunsReachData.m_gate = SUNWELL_ALL_GATES_CLOSED;
memset(m_sunsReachData.m_gateCounters, 0, sizeof(m_sunsReachData.m_gateCounters));
}
break;
}
}
} while (result->NextRow());
}
StartSunsReachPhase(true);
StartSunwellGatePhase();
HandleSunsReachSubPhaseTransition(m_sunsReachData.m_subphaseMask, true);
}
void WorldState::Save(WorldStateSaveIds saveId)
{
switch (saveId)
{
case SAVE_ID_QUEL_DANAS:
{
std::string expansionData = m_sunsReachData.GetData();
SaveHelper(expansionData, SAVE_ID_QUEL_DANAS);
break;
}
default:
break;
}
}
void WorldState::SaveHelper(std::string& stringToSave, WorldStateSaveIds saveId)
{
CharacterDatabase.Execute("DELETE FROM world_state WHERE Id='{}'", saveId);
CharacterDatabase.Execute("INSERT INTO world_state(Id,Data) VALUES('{}','{}')", saveId, stringToSave.data());
}
bool WorldState::IsConditionFulfilled(WorldStateCondition conditionId, WorldStateConditionState state) const
{
switch (conditionId)
@@ -140,6 +218,16 @@ void WorldState::HandlePlayerEnterZone(Player* player, WorldStateZoneId zoneId)
else if (_isMagtheridonHeadSpawnedHorde && player->GetTeamId() == TEAM_HORDE)
player->CastSpell(player, SPELL_NAZGRELS_FAVOR, true);
break;
case ZONEID_ISLE_OF_QUEL_DANAS:
case ZONEID_MAGISTERS_TERRACE:
case ZONEID_SUNWELL_PLATEAU:
{
std::lock_guard<std::mutex> guard(m_sunsReachData.m_sunsReachReclamationMutex);
m_sunsReachData.m_sunsReachReclamationPlayers.push_back(player->GetGUID());
if (m_sunsReachData.m_subphaseMask == SUBPHASE_ALL)
player->CastSpell(player, SPELL_KIRU_SONG_OF_VICTORY, true);
break;
}
default:
break;
}
@@ -167,6 +255,17 @@ void WorldState::HandlePlayerLeaveZone(Player* player, WorldStateZoneId zoneId)
else if (player->GetTeamId() == TEAM_HORDE)
player->RemoveAurasDueToSpell(SPELL_NAZGRELS_FAVOR);
break;
case ZONEID_ISLE_OF_QUEL_DANAS:
case ZONEID_MAGISTERS_TERRACE:
case ZONEID_SUNWELL_PLATEAU:
{
std::lock_guard<std::mutex> guard(m_sunsReachData.m_sunsReachReclamationMutex);
player->RemoveAurasDueToSpell(SPELL_KIRU_SONG_OF_VICTORY);
auto position = std::find(m_sunsReachData.m_sunsReachReclamationPlayers.begin(), m_sunsReachData.m_sunsReachReclamationPlayers.end(), player->GetGUID());
if (position != m_sunsReachData.m_sunsReachReclamationPlayers.end())
m_sunsReachData.m_sunsReachReclamationPlayers.erase(position);
break;
}
default:
break;
}
@@ -291,3 +390,699 @@ void WorldState::DispelAdalsSongOfBattle()
}
});
}
void WorldState::SendWorldstateUpdate(std::mutex& mutex, GuidVector const& guids, uint32 value, uint32 worldStateId)
{
std::lock_guard<std::mutex> guard(mutex);
for (ObjectGuid const& guid : guids)
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->SendUpdateWorldState(worldStateId, value);
}
enum WorldStateSunsReachQuests
{
QUEST_ERRATIC_BEHAVIOR = 11524,
QUEST_SANCTUM_WARDS = 11496,
QUEST_BATTLE_FOR_THE_SUNS_REACH_ARMORY = 11538,
QUEST_DISTRACTION_AT_THE_DEAD_SCAR = 11532,
QUEST_INTERCEPTING_THE_MANA_CELLS = 11513,
QUEST_INTERCEPT_THE_REINFORCEMENTS = 11542,
QUEST_TAKING_THE_HARBOR = 11539,
QUEST_MAKING_READY = 11535,
QUEST_DISCOVERING_YOUR_ROOTS = 11520,
QUEST_A_CHARITABLE_DONATION = 11545,
QUEST_A_MAGNANIMOUS_BENEFACTOR = 11549,
COUNTER_MAX_VAL_REQ = 10000,
};
void WorldState::AddSunsReachProgress(uint32 questId)
{
uint32 counter = 0;
int32 otherCounter = -1;
int32 worldState = 0;
uint32 subPhaseMask = 0;
uint32 addedValue = 1;
switch (questId)
{
case QUEST_ERRATIC_BEHAVIOR:
counter = COUNTER_ERRATIC_BEHAVIOR;
otherCounter = COUNTER_SANCTUM_WARDS;
worldState = WORLD_STATE_QUEL_DANAS_SANCTUM;
break;
case QUEST_SANCTUM_WARDS:
counter = COUNTER_SANCTUM_WARDS;
otherCounter = COUNTER_SANCTUM_WARDS;
worldState = WORLD_STATE_QUEL_DANAS_SANCTUM;
break;
case QUEST_BATTLE_FOR_THE_SUNS_REACH_ARMORY:
counter = COUNTER_BATTLE_FOR_THE_SUNS_REACH_ARMORY;
otherCounter = COUNTER_DISTRACTION_AT_THE_DEAD_SCAR;
worldState = WORLD_STATE_QUEL_DANAS_ARMORY;
break;
case QUEST_DISTRACTION_AT_THE_DEAD_SCAR:
counter = COUNTER_DISTRACTION_AT_THE_DEAD_SCAR;
otherCounter = COUNTER_BATTLE_FOR_THE_SUNS_REACH_ARMORY;
worldState = WORLD_STATE_QUEL_DANAS_ARMORY;
break;
case QUEST_INTERCEPTING_THE_MANA_CELLS:
counter = COUNTER_INTERCEPTING_THE_MANA_CELLS;
subPhaseMask = SUBPHASE_PORTAL;
worldState = WORLD_STATE_QUEL_DANAS_PORTAL;
break;
case QUEST_INTERCEPT_THE_REINFORCEMENTS:
counter = COUNTER_INTERCEPT_THE_REINFORCEMENTS;
otherCounter = COUNTER_TAKING_THE_HARBOR;
worldState = WORLD_STATE_QUEL_DANAS_HARBOR;
break;
case QUEST_TAKING_THE_HARBOR:
counter = COUNTER_TAKING_THE_HARBOR;
otherCounter = COUNTER_INTERCEPT_THE_REINFORCEMENTS;
worldState = WORLD_STATE_QUEL_DANAS_HARBOR;
break;
case QUEST_MAKING_READY:
counter = COUNTER_MAKING_READY;
subPhaseMask = SUBPHASE_ANVIL;
worldState = WORLD_STATE_QUEL_DANAS_ANVIL;
break;
case QUEST_DISCOVERING_YOUR_ROOTS:
counter = COUNTER_DISCOVERING_YOUR_ROOTS;
subPhaseMask = SUBPHASE_ALCHEMY_LAB;
worldState = WORLD_STATE_QUEL_DANAS_ALCHEMY_LAB;
break;
case QUEST_A_CHARITABLE_DONATION:
counter = COUNTER_A_CHARITABLE_DONATION;
subPhaseMask = SUBPHASE_MONUMENT;
worldState = WORLD_STATE_QUEL_DANAS_MONUMENT;
break;
case QUEST_A_MAGNANIMOUS_BENEFACTOR:
counter = COUNTER_A_CHARITABLE_DONATION;
subPhaseMask = SUBPHASE_MONUMENT;
worldState = WORLD_STATE_QUEL_DANAS_MONUMENT;
addedValue = 150;
break;
default:
return;
}
uint32 previousValue = 0;
uint32 newValue = 0;
if (!subPhaseMask)
previousValue = m_sunsReachData.GetPhasePercentage(m_sunsReachData.m_phase);
else
previousValue = m_sunsReachData.GetSubPhasePercentage(subPhaseMask);
m_sunsReachData.m_sunsReachReclamationCounters[counter] += addedValue;
if (!subPhaseMask)
newValue = m_sunsReachData.GetPhasePercentage(m_sunsReachData.m_phase);
else
newValue = m_sunsReachData.GetSubPhasePercentage(subPhaseMask);
if (previousValue != newValue)
SendWorldstateUpdate(m_sunsReachData.m_sunsReachReclamationMutex, m_sunsReachData.m_sunsReachReclamationPlayers, newValue, worldState);
bool save = true;
uint32 counterValue = m_sunsReachData.m_sunsReachReclamationCounters[counter];
uint32 modifier = 1;
if (otherCounter != -1)
{
modifier = 2;
counterValue += m_sunsReachData.m_sunsReachReclamationCounters[otherCounter];
}
if (counterValue >= sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX) * modifier)
{
save = false;
switch (questId)
{
case QUEST_ERRATIC_BEHAVIOR:
case QUEST_SANCTUM_WARDS:
{
if (m_sunsReachData.m_phase == SUNS_REACH_PHASE_1_STAGING_AREA)
HandleSunsReachPhaseTransition(SUNS_REACH_PHASE_2_SANCTUM);
break;
}
case QUEST_BATTLE_FOR_THE_SUNS_REACH_ARMORY:
case QUEST_DISTRACTION_AT_THE_DEAD_SCAR:
{
if (m_sunsReachData.m_phase == SUNS_REACH_PHASE_2_SANCTUM)
HandleSunsReachPhaseTransition(SUNS_REACH_PHASE_3_ARMORY);
break;
}
case QUEST_INTERCEPTING_THE_MANA_CELLS:
{
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_PORTAL) == 0)
HandleSunsReachSubPhaseTransition(SUBPHASE_PORTAL);
break;
}
case QUEST_INTERCEPT_THE_REINFORCEMENTS:
case QUEST_TAKING_THE_HARBOR:
{
if (m_sunsReachData.m_phase == SUNS_REACH_PHASE_3_ARMORY)
HandleSunsReachPhaseTransition(SUNS_REACH_PHASE_4_HARBOR);
break;
}
case QUEST_MAKING_READY:
{
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_ANVIL) == 0)
HandleSunsReachSubPhaseTransition(SUBPHASE_ANVIL);
break;
}
case QUEST_DISCOVERING_YOUR_ROOTS:
{
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_ALCHEMY_LAB) == 0)
HandleSunsReachSubPhaseTransition(SUBPHASE_ALCHEMY_LAB);
break;
}
case QUEST_A_CHARITABLE_DONATION:
case QUEST_A_MAGNANIMOUS_BENEFACTOR:
{
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_MONUMENT) == 0)
HandleSunsReachSubPhaseTransition(SUBPHASE_MONUMENT);
break;
}
}
}
if (save)
Save(SAVE_ID_QUEL_DANAS);
}
void WorldState::HandleSunsReachPhaseTransition(uint32 newPhase)
{
if (newPhase < m_sunsReachData.m_phase)
{
while (newPhase != m_sunsReachData.m_phase)
{
StopSunsReachPhase(newPhase > m_sunsReachData.m_phase);
--m_sunsReachData.m_phase;
}
StartSunsReachPhase();
}
else
{
StopSunsReachPhase(newPhase > m_sunsReachData.m_phase);
bool moreThanOne = newPhase > m_sunsReachData.m_phase + 1; // custom command case
m_sunsReachData.m_phase = newPhase;
StartSunsReachPhase(moreThanOne);
}
switch (m_sunsReachData.m_phase)
{
case SUNS_REACH_PHASE_2_SANCTUM: if ((m_sunsReachData.m_subphaseMask & SUBPHASE_PORTAL) == 0) sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_NO_PORTAL); break;
case SUNS_REACH_PHASE_3_ARMORY: if ((m_sunsReachData.m_subphaseMask & SUBPHASE_ANVIL) == 0) sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_3_NO_ANVIL); break;
case SUNS_REACH_PHASE_4_HARBOR:
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_ALCHEMY_LAB) == 0) sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_4_NO_MONUMENT);
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_MONUMENT) == 0) sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_4_NO_ALCHEMY_LAB);
break;
default: break;
}
SendWorldstateUpdate(m_sunsReachData.m_sunsReachReclamationMutex, m_sunsReachData.m_sunsReachReclamationPlayers, m_sunsReachData.m_phase, WORLD_STATE_QUEL_DANAS_MUSIC);
Save(SAVE_ID_QUEL_DANAS);
}
void WorldState::HandleSunsReachSubPhaseTransition(int32 subPhaseMask, bool initial)
{
bool start = true;
if (subPhaseMask < 0)
{
start = false;
subPhaseMask = -subPhaseMask;
}
bool all = false;
if (start)
{
m_sunsReachData.m_subphaseMask |= subPhaseMask;
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_ALL) == SUBPHASE_ALL)
all = true;
}
else
{
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_ALL) == SUBPHASE_ALL)
all = true;
m_sunsReachData.m_subphaseMask &= ~subPhaseMask;
}
if (initial)
{
if (m_sunsReachData.m_phase >= SUNS_REACH_PHASE_2_SANCTUM)
if ((subPhaseMask & SUBPHASE_PORTAL) == 0)
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_NO_PORTAL);
if (m_sunsReachData.m_phase >= SUNS_REACH_PHASE_3_ARMORY)
if ((subPhaseMask & SUBPHASE_ANVIL) == 0)
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_3_NO_ANVIL);
if (m_sunsReachData.m_phase >= SUNS_REACH_PHASE_4_HARBOR)
{
if ((subPhaseMask & SUBPHASE_ALCHEMY_LAB) == 0)
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_4_NO_ALCHEMY_LAB);
if ((subPhaseMask & SUBPHASE_MONUMENT) == 0)
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_4_NO_MONUMENT);
}
}
if ((subPhaseMask & SUBPHASE_PORTAL))
{
uint32 first = GAME_EVENT_QUEL_DANAS_PHASE_2_NO_PORTAL;
uint32 second = GAME_EVENT_QUEL_DANAS_PHASE_2_PORTAL;
if (start)
{
sGameEventMgr->StopEvent(first);
sGameEventMgr->StartEvent(second);
}
else
{
sGameEventMgr->StopEvent(second);
sGameEventMgr->StartEvent(first);
}
}
if ((subPhaseMask & SUBPHASE_ANVIL))
{
uint32 first = GAME_EVENT_QUEL_DANAS_PHASE_3_NO_ANVIL;
uint32 second = GAME_EVENT_QUEL_DANAS_PHASE_3_ANVIL;
if (start)
{
sGameEventMgr->StopEvent(first);
sGameEventMgr->StartEvent(second);
}
else
{
sGameEventMgr->StopEvent(second);
sGameEventMgr->StartEvent(first);
}
}
if ((subPhaseMask & SUBPHASE_ALCHEMY_LAB))
{
uint32 first = GAME_EVENT_QUEL_DANAS_PHASE_4_NO_ALCHEMY_LAB;
uint32 second = GAME_EVENT_QUEL_DANAS_PHASE_4_ALCHEMY_LAB;
if (start)
{
sGameEventMgr->StopEvent(first);
sGameEventMgr->StartEvent(second);
}
else
{
sGameEventMgr->StopEvent(second);
sGameEventMgr->StartEvent(first);
}
}
if ((subPhaseMask & SUBPHASE_MONUMENT))
{
uint32 first = GAME_EVENT_QUEL_DANAS_PHASE_4_NO_MONUMENT;
uint32 second = GAME_EVENT_QUEL_DANAS_PHASE_4_MONUMENT;
if (start)
{
sGameEventMgr->StopEvent(first);
sGameEventMgr->StartEvent(second);
}
else
{
sGameEventMgr->StopEvent(second);
sGameEventMgr->StartEvent(first);
}
}
if (all)
{
if (start)
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_4_KIRU);
else
sGameEventMgr->StopEvent(GAME_EVENT_QUEL_DANAS_PHASE_4_KIRU);
if (!initial)
{
std::lock_guard<std::mutex> guard(m_sunsReachData.m_sunsReachReclamationMutex);
for (ObjectGuid& guid : m_sunsReachData.m_sunsReachReclamationPlayers)
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
if (start)
player->CastSpell(player, SPELL_KIRU_SONG_OF_VICTORY, true);
else
player->RemoveAurasDueToSpell(SPELL_KIRU_SONG_OF_VICTORY);
}
}
}
if (!initial)
Save(SAVE_ID_QUEL_DANAS);
}
void WorldState::HandleSunwellGateTransition(uint32 newGate)
{
if (newGate < m_sunsReachData.m_gate)
{
while (newGate != m_sunsReachData.m_gate)
{
StopSunwellGatePhase();
--m_sunsReachData.m_gate;
}
StartSunwellGatePhase();
}
else
{
StopSunwellGatePhase();
m_sunsReachData.m_gate = newGate;
StartSunwellGatePhase();
}
int32 worldState = 0;
switch (newGate)
{
case SUNWELL_AGAMATH_GATE1_OPEN: worldState = WORLD_STATE_AGAMATH_THE_FIRST_GATE_HEALTH; break;
case SUNWELL_ROHENDOR_GATE2_OPEN: worldState = WORLD_STATE_ROHENDOR_THE_SECOND_GATE_HEALTH; break;
case SUNWELL_ARCHONISUS_GATE3_OPEN: worldState = WORLD_STATE_ARCHONISUS_THE_FINAL_GATE_HEALTH; break;
}
if (worldState)
SendWorldstateUpdate(m_sunsReachData.m_sunsReachReclamationMutex, m_sunsReachData.m_sunsReachReclamationPlayers, m_sunsReachData.m_gate, worldState);
Save(SAVE_ID_QUEL_DANAS);
}
void WorldState::SetSunsReachCounter(SunsReachCounters index, uint32 value)
{
m_sunsReachData.m_sunsReachReclamationCounters[index] = value;
}
void WorldState::StopSunsReachPhase(bool forward)
{
switch (m_sunsReachData.m_phase)
{
case SUNS_REACH_PHASE_1_STAGING_AREA: sGameEventMgr->StopEvent(GAME_EVENT_QUEL_DANAS_PHASE_1); break;
case SUNS_REACH_PHASE_2_SANCTUM: sGameEventMgr->StopEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_ONLY); if (!forward) sGameEventMgr->StopEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_PERMANENT); break;
case SUNS_REACH_PHASE_3_ARMORY: sGameEventMgr->StopEvent(GAME_EVENT_QUEL_DANAS_PHASE_3_ONLY); if (!forward) sGameEventMgr->StopEvent(GAME_EVENT_QUEL_DANAS_PHASE_3_PERMANENT); break;
case SUNS_REACH_PHASE_4_HARBOR: sGameEventMgr->StopEvent(GAME_EVENT_QUEL_DANAS_PHASE_4); break;
default: break;
}
}
void WorldState::StartSunsReachPhase(bool initial)
{
switch (m_sunsReachData.m_phase)
{
case SUNS_REACH_PHASE_1_STAGING_AREA:
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_1);
if (Map* map = sMapMgr->FindBaseNonInstanceMap(530))
map->SetZoneWeather(ZONEID_ISLE_OF_QUEL_DANAS, WEATHER_STATE_MEDIUM_RAIN, 0.75f);
break;
case SUNS_REACH_PHASE_2_SANCTUM:
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_ONLY);
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_PERMANENT);
if (Map* map = sMapMgr->FindBaseNonInstanceMap(530))
map->SetZoneWeather(ZONEID_ISLE_OF_QUEL_DANAS, WEATHER_STATE_LIGHT_RAIN, 0.5f);
break;
case SUNS_REACH_PHASE_3_ARMORY:
if (initial)
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_PERMANENT);
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_3_ONLY); sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_3_PERMANENT);
// TODO: Should be id 2 0.25f?
if (Map* map = sMapMgr->FindBaseNonInstanceMap(530))
map->SetZoneWeather(ZONEID_ISLE_OF_QUEL_DANAS, WEATHER_STATE_LIGHT_RAIN, 0.25f);
break;
case SUNS_REACH_PHASE_4_HARBOR:
if (initial)
{
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_PERMANENT);
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_3_PERMANENT);
}
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_4);
if (Map* map = sMapMgr->FindBaseNonInstanceMap(530))
map->SetZoneWeather(ZONEID_ISLE_OF_QUEL_DANAS, WEATHER_STATE_FINE, 0.0f);
break;
default: break;
}
}
std::string WorldState::GetSunsReachPrintout()
{
auto formatPhase = [this]() -> std::string {
std::string name;
switch (m_sunsReachData.m_phase)
{
case SUNS_REACH_PHASE_1_STAGING_AREA: name = "Phase 1: Staging Area"; break;
case SUNS_REACH_PHASE_2_SANCTUM: name = "Phase 2: Sanctum"; break;
case SUNS_REACH_PHASE_3_ARMORY: name = "Phase 3: Armory"; break;
case SUNS_REACH_PHASE_4_HARBOR: name = "Phase 4: Harbor"; break;
default: name = "Unknown"; break;
}
return "Phase: " + std::to_string(m_sunsReachData.m_phase) + " (" + name + ") " + std::to_string(m_sunsReachData.GetPhasePercentage(m_sunsReachData.m_phase)) + "%\n";
};
auto formatSubPhase = [this](uint32 subPhase) -> std::string {
std::string name;
switch (subPhase)
{
case SUBPHASE_PORTAL: name = "Portal"; break;
case SUBPHASE_ANVIL: name = "Anvil"; break;
case SUBPHASE_ALCHEMY_LAB: name = "Alchemy Lab"; break;
case SUBPHASE_MONUMENT: name = "Monument"; break;
default: name = "Unknown"; break;
}
return name + ": " + (m_sunsReachData.m_subphaseMask & subPhase ? "100%" : std::to_string(m_sunsReachData.GetSubPhasePercentage(subPhase)) + "%");
};
auto formatCounter = [](uint32 counter, uint32 value) -> std::string {
switch (counter)
{
case COUNTER_ERRATIC_BEHAVIOR:
return "Erratic Behavior: " + std::to_string(value) + " (counts towards Phase 2: Sanctum)";
case COUNTER_SANCTUM_WARDS:
return "Sanctum Wards: " + std::to_string(value) + " (counts towards Phase 2: Sanctum)";
case COUNTER_BATTLE_FOR_THE_SUNS_REACH_ARMORY:
return "Battle for the Sun's Reach Armory: " + std::to_string(value) + " (counts towards Phase 3: Armory)";
case COUNTER_DISTRACTION_AT_THE_DEAD_SCAR:
return "Distraction at the Dead Scar: " + std::to_string(value) + " (counts towards Phase 3: Armory)";
case COUNTER_INTERCEPTING_THE_MANA_CELLS:
return "Intercepting the Mana Cells: " + std::to_string(value) + " (counts towards Subphase: Portal)";
case COUNTER_INTERCEPT_THE_REINFORCEMENTS:
return "Intercept the Reinforcements: " + std::to_string(value) + " (counts towards Phase 4: Harbor)";
case COUNTER_TAKING_THE_HARBOR:
return "Taking the Harbor: " + std::to_string(value) + " (counts towards Phase 4: Harbor)";
case COUNTER_MAKING_READY:
return "Making Ready: " + std::to_string(value) + " (counts towards Subphase: Anvil)";
case COUNTER_DISCOVERING_YOUR_ROOTS:
return "Discovering Your Roots: " + std::to_string(value) + " (counts towards Subphase: Alchemy Lab)";
case COUNTER_A_CHARITABLE_DONATION:
return "A Charitable Donation: " + std::to_string(value) + " (counts towards Subphase: Monument)";
default:
return "Unknown: " + std::to_string(value) + " (Unknown goal)";
}
};
std::string output = formatPhase();
output += "Subphase mask: " + std::to_string(m_sunsReachData.m_subphaseMask) + "\n";
for (uint32 i = 0; i < 4; ++i)
{
uint32 subPhaseMask = 1 << i;
output += " " + formatSubPhase(subPhaseMask) + "\n";
}
output += "Counters:\n";
output += " Sunsreach.CounterMax = " + std::to_string(sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX)) + "\n";
for (uint32 i = 0; i < COUNTERS_MAX; ++i)
output += " " + std::to_string(i) + ". " + formatCounter(i, m_sunsReachData.m_sunsReachReclamationCounters[i]) + "\n";
// Sunwell Gates
auto formatGatePhase = [](uint32 gate) -> std::string {
switch (gate)
{
case SUNWELL_ALL_GATES_CLOSED: return "All Gates Closed"; break;
case SUNWELL_AGAMATH_GATE1_OPEN: return "Gate 1 Agamath Open"; break;
case SUNWELL_ROHENDOR_GATE2_OPEN: return "Gate 2 Rohendar Open"; break;
case SUNWELL_ARCHONISUS_GATE3_OPEN: return "Gate 3 Archonisus Open"; break;
default: return "Unknown"; break;
}
};
output += "Sunwell Plateau Gate Phase " + std::to_string(m_sunsReachData.m_gate) + " (" + formatGatePhase(m_sunsReachData.m_gate) + ")" + ":\n";
output += " 0. Gate 1 (Agamath): " + std::string(m_sunsReachData.m_gate >= SUNWELL_AGAMATH_GATE1_OPEN ? "Open " : "Closed ") + std::to_string(m_sunsReachData.m_sunsReachReclamationCounters[COUNTER_AGAMATH_THE_FIRST_GATE]) + " (" + std::to_string(m_sunsReachData.GetSunwellGatePercentage(SUNWELL_ALL_GATES_CLOSED)) + "%)\n";
output += " 1. Gate 2 (Rohendor): " + std::string(m_sunsReachData.m_gate >= SUNWELL_ROHENDOR_GATE2_OPEN ? "Open " : "Closed ") + std::to_string(m_sunsReachData.m_sunsReachReclamationCounters[COUNTER_ROHENDOR_THE_SECOND_GATE]) + " (" + std::to_string(m_sunsReachData.GetSunwellGatePercentage(SUNWELL_AGAMATH_GATE1_OPEN)) + "%)\n";
output += " 2. Gate 3 (Archonisus): " + std::string(m_sunsReachData.m_gate >= SUNWELL_ARCHONISUS_GATE3_OPEN ? "Open " : "Closed ") + std::to_string(m_sunsReachData.m_sunsReachReclamationCounters[COUNTER_ARCHONISUS_THE_FINAL_GATE]) + " (" + std::to_string(m_sunsReachData.GetSunwellGatePercentage(SUNWELL_ROHENDOR_GATE2_OPEN)) + "%)\n";
return output;
}
std::string SunsReachReclamationData::GetData()
{
std::string output = std::to_string(m_phase) + " " + std::to_string(m_subphaseMask);
for (uint32 value : m_sunsReachReclamationCounters)
output += " " + std::to_string(value);
output += " " + std::to_string(m_gate);
for (uint32 value : m_gateCounters)
output += " " + std::to_string(value);
return output;
}
uint32 SunsReachReclamationData::GetPhasePercentage(uint32 phase)
{
switch (phase)
{
case SUNS_REACH_PHASE_1_STAGING_AREA: return uint32((m_sunsReachReclamationCounters[COUNTER_ERRATIC_BEHAVIOR] + m_sunsReachReclamationCounters[COUNTER_SANCTUM_WARDS]) * 100 / (2 * sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX)));
case SUNS_REACH_PHASE_2_SANCTUM: return uint32((m_sunsReachReclamationCounters[COUNTER_BATTLE_FOR_THE_SUNS_REACH_ARMORY] + m_sunsReachReclamationCounters[COUNTER_DISTRACTION_AT_THE_DEAD_SCAR]) * 100 / (2 * sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX)));
case SUNS_REACH_PHASE_3_ARMORY: return uint32((m_sunsReachReclamationCounters[COUNTER_INTERCEPT_THE_REINFORCEMENTS] + m_sunsReachReclamationCounters[COUNTER_TAKING_THE_HARBOR]) * 100 / (2 * sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX)));
default: return 0;
}
}
uint32 SunsReachReclamationData::GetSubPhasePercentage(uint32 subPhase)
{
switch (subPhase)
{
case SUBPHASE_PORTAL: return uint32(m_sunsReachReclamationCounters[COUNTER_INTERCEPTING_THE_MANA_CELLS] * 100 / sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX));
case SUBPHASE_ANVIL: return uint32(m_sunsReachReclamationCounters[COUNTER_MAKING_READY] * 100 / sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX));
case SUBPHASE_ALCHEMY_LAB: return uint32(m_sunsReachReclamationCounters[COUNTER_DISCOVERING_YOUR_ROOTS] * 100 / sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX));
case SUBPHASE_MONUMENT: return uint32(m_sunsReachReclamationCounters[COUNTER_A_CHARITABLE_DONATION] * 100 / sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX));
default: return 0;
}
}
enum WorldStateSunwellGateQuests
{
// Sunwell Plateau PTR progressive release gates
QUEST_AGAMATH_THE_FIRST_GATE = 11551,
QUEST_ROHENDOR_THE_SECOND_GATE = 11552,
QUEST_ARCHONISUS_THE_FINAL_GATE = 11553,
COUNTER_MAX_VAL_REQ_SWP_GATES = 80,
};
void WorldState::AddSunwellGateProgress(uint32 questId)
{
uint32 counter = 0;
int32 worldState = 0;
uint32 addedValue = 1;
switch (questId)
{
case QUEST_AGAMATH_THE_FIRST_GATE:
case QUEST_ROHENDOR_THE_SECOND_GATE:
case QUEST_ARCHONISUS_THE_FINAL_GATE:
break;
default: return;
}
switch (m_sunsReachData.m_gate)
{
case SUNWELL_ALL_GATES_CLOSED: counter = COUNTER_AGAMATH_THE_FIRST_GATE; worldState = WORLD_STATE_AGAMATH_THE_FIRST_GATE_HEALTH; break;
case SUNWELL_AGAMATH_GATE1_OPEN: counter = COUNTER_ROHENDOR_THE_SECOND_GATE; worldState = WORLD_STATE_ROHENDOR_THE_SECOND_GATE_HEALTH; break;
case SUNWELL_ROHENDOR_GATE2_OPEN: counter = COUNTER_ARCHONISUS_THE_FINAL_GATE; worldState = WORLD_STATE_ARCHONISUS_THE_FINAL_GATE_HEALTH; break;
default: return;
}
uint32 previousValue = m_sunsReachData.GetSunwellGatePercentage(m_sunsReachData.m_gate);
uint32 newValue = 0;
m_sunsReachData.m_gateCounters[counter] += addedValue;
newValue = m_sunsReachData.GetSunwellGatePercentage(m_sunsReachData.m_gate);
if (previousValue != newValue)
SendWorldstateUpdate(m_sunsReachData.m_sunsReachReclamationMutex, m_sunsReachData.m_sunsReachReclamationPlayers, newValue, worldState);
bool save = true;
if (m_sunsReachData.m_gateCounters[counter] >= COUNTER_MAX_VAL_REQ_SWP_GATES)
{
save = false;
switch (questId)
{
case QUEST_AGAMATH_THE_FIRST_GATE:
{
if (m_sunsReachData.m_gate == SUNWELL_ALL_GATES_CLOSED)
HandleSunwellGateTransition(SUNWELL_AGAMATH_GATE1_OPEN);
break;
}
case QUEST_ROHENDOR_THE_SECOND_GATE:
{
if (m_sunsReachData.m_gate == SUNWELL_AGAMATH_GATE1_OPEN)
HandleSunwellGateTransition(SUNWELL_ROHENDOR_GATE2_OPEN);
break;
}
case QUEST_ARCHONISUS_THE_FINAL_GATE:
{
if (m_sunsReachData.m_gate == SUNWELL_ROHENDOR_GATE2_OPEN)
HandleSunwellGateTransition(SUNWELL_ARCHONISUS_GATE3_OPEN);
break;
}
}
}
if (save)
Save(SAVE_ID_QUEL_DANAS);
}
void WorldState::SetSunwellGateCounter(SunwellGateCounters index, uint32 value)
{
m_sunsReachData.m_gateCounters[index] = value;
}
void WorldState::StartSunwellGatePhase()
{
switch (m_sunsReachData.m_gate)
{
case SUNWELL_ALL_GATES_CLOSED: sGameEventMgr->StartEvent(GAME_EVENT_SWP_GATES_PHASE_0); break;
case SUNWELL_AGAMATH_GATE1_OPEN: sGameEventMgr->StartEvent(GAME_EVENT_SWP_GATES_PHASE_1); break;
case SUNWELL_ROHENDOR_GATE2_OPEN: sGameEventMgr->StartEvent(GAME_EVENT_SWP_GATES_PHASE_2); break;
case SUNWELL_ARCHONISUS_GATE3_OPEN: sGameEventMgr->StartEvent(GAME_EVENT_SWP_GATES_PHASE_3); break;
default: break;
}
}
void WorldState::StopSunwellGatePhase()
{
switch (m_sunsReachData.m_gate)
{
case SUNWELL_ALL_GATES_CLOSED: sGameEventMgr->StopEvent(GAME_EVENT_SWP_GATES_PHASE_0); break;
case SUNWELL_AGAMATH_GATE1_OPEN: sGameEventMgr->StopEvent(GAME_EVENT_SWP_GATES_PHASE_1); break;
case SUNWELL_ROHENDOR_GATE2_OPEN: sGameEventMgr->StopEvent(GAME_EVENT_SWP_GATES_PHASE_2); break;
case SUNWELL_ARCHONISUS_GATE3_OPEN: sGameEventMgr->StopEvent(GAME_EVENT_SWP_GATES_PHASE_3); break;
default: break;
}
}
uint32 SunsReachReclamationData::GetSunwellGatePercentage(uint32 gate)
{
int32 percentage = 0;
switch (gate)
{
case SUNWELL_ALL_GATES_CLOSED:
percentage = 100 - int32(m_gateCounters[COUNTER_AGAMATH_THE_FIRST_GATE] * 100 / COUNTER_MAX_VAL_REQ_SWP_GATES);
break;
case SUNWELL_AGAMATH_GATE1_OPEN:
percentage = 100 - int32(m_gateCounters[COUNTER_ROHENDOR_THE_SECOND_GATE] * 100 / COUNTER_MAX_VAL_REQ_SWP_GATES);
break;
case SUNWELL_ROHENDOR_GATE2_OPEN:
percentage = 100 - int32(m_gateCounters[COUNTER_ARCHONISUS_THE_FINAL_GATE] * 100 / COUNTER_MAX_VAL_REQ_SWP_GATES);
break;
default:
return 0;
}
return percentage < 0 ? 0 : uint32(percentage);
}
void WorldState::FillInitialWorldStates(ByteBuffer& data, uint32 zoneId, uint32 /*areaId*/)
{
switch (zoneId)
{
case ZONEID_ISLE_OF_QUEL_DANAS:
case ZONEID_MAGISTERS_TERRACE:
case ZONEID_SUNWELL_PLATEAU:
case ZONEID_SHATTRATH:
{
// Sunwell Reclamation
switch (m_sunsReachData.m_phase)
{
case SUNS_REACH_PHASE_1_STAGING_AREA:
data << WORLD_STATE_QUEL_DANAS_SANCTUM << m_sunsReachData.GetPhasePercentage(m_sunsReachData.m_phase);
break;
case SUNS_REACH_PHASE_2_SANCTUM:
data << WORLD_STATE_QUEL_DANAS_ARMORY << m_sunsReachData.GetPhasePercentage(m_sunsReachData.m_phase);
break;
case SUNS_REACH_PHASE_3_ARMORY:
data << WORLD_STATE_QUEL_DANAS_HARBOR << m_sunsReachData.GetPhasePercentage(m_sunsReachData.m_phase);
break;
case SUNS_REACH_PHASE_4_HARBOR:
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_ALCHEMY_LAB) == 0)
data << WORLD_STATE_QUEL_DANAS_ALCHEMY_LAB << m_sunsReachData.GetSubPhasePercentage(SUBPHASE_ALCHEMY_LAB);
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_MONUMENT) == 0)
data << WORLD_STATE_QUEL_DANAS_MONUMENT << m_sunsReachData.GetSubPhasePercentage(SUBPHASE_MONUMENT);
break;
}
if (m_sunsReachData.m_phase >= SUNS_REACH_PHASE_2_SANCTUM && (m_sunsReachData.m_subphaseMask & SUBPHASE_PORTAL) == 0)
data << WORLD_STATE_QUEL_DANAS_PORTAL << m_sunsReachData.GetSubPhasePercentage(SUBPHASE_PORTAL);
if (m_sunsReachData.m_phase >= SUNS_REACH_PHASE_3_ARMORY && (m_sunsReachData.m_subphaseMask & SUBPHASE_ANVIL) == 0)
data << WORLD_STATE_QUEL_DANAS_ANVIL << m_sunsReachData.GetSubPhasePercentage(SUBPHASE_ANVIL);
data << WORLD_STATE_QUEL_DANAS_MUSIC << m_sunsReachData.m_phase;
// Sunwell Gates
switch (m_sunsReachData.m_gate)
{
case SUNWELL_ALL_GATES_CLOSED:
data << WORLD_STATE_AGAMATH_THE_FIRST_GATE_HEALTH << m_sunsReachData.GetSunwellGatePercentage(m_sunsReachData.m_gate);
break;
case SUNWELL_AGAMATH_GATE1_OPEN:
data << WORLD_STATE_ROHENDOR_THE_SECOND_GATE_HEALTH << m_sunsReachData.GetSunwellGatePercentage(m_sunsReachData.m_gate);
break;
case SUNWELL_ROHENDOR_GATE2_OPEN:
data << WORLD_STATE_ARCHONISUS_THE_FINAL_GATE_HEALTH << m_sunsReachData.GetSunwellGatePercentage(m_sunsReachData.m_gate);
break;
}
break;
}
}
}

View File

@@ -21,6 +21,24 @@
#include "Player.h"
#include <atomic>
// TODO: Move these to WorldStateDefines.h
enum WorldStateWorldStates
{
// Sun's Reach Reclamation
WORLD_STATE_QUEL_DANAS_MUSIC = 3426,
WORLD_STATE_QUEL_DANAS_HARBOR = 3238,
WORLD_STATE_QUEL_DANAS_ALCHEMY_LAB = 3223,
WORLD_STATE_QUEL_DANAS_ARMORY = 3233,
WORLD_STATE_QUEL_DANAS_SANCTUM = 3244,
WORLD_STATE_QUEL_DANAS_PORTAL = 3269,
WORLD_STATE_QUEL_DANAS_ANVIL = 3228,
WORLD_STATE_QUEL_DANAS_MONUMENT = 3275,
// Sunwell Gate
WORLD_STATE_AGAMATH_THE_FIRST_GATE_HEALTH = 3253, // guessed, potentially wrong
WORLD_STATE_ROHENDOR_THE_SECOND_GATE_HEALTH = 3255,
WORLD_STATE_ARCHONISUS_THE_FINAL_GATE_HEALTH = 3257,
};
enum WorldStateCondition
{
WORLD_STATE_CONDITION_TROLLBANES_COMMAND = 39911,
@@ -56,6 +74,10 @@ enum WorldStateZoneId
ZONEID_BLOOD_FURNACE = 3713,
ZONEID_SHATTERED_HALLS = 3714,
ZONEID_MAGTHERIDON_LAIR = 3836,
ZONEID_ISLE_OF_QUEL_DANAS = 4080,
ZONEID_MAGISTERS_TERRACE = 4131,
ZONEID_SUNWELL_PLATEAU = 4075,
};
enum WorldStateSpells
@@ -64,6 +86,105 @@ enum WorldStateSpells
SPELL_TROLLBANES_COMMAND = 39911,
SPELL_NAZGRELS_FAVOR = 39913,
SPELL_KIRU_SONG_OF_VICTORY = 46302,
};
enum WorldStateSaveIds
{
SAVE_ID_QUEL_DANAS = 20,
};
enum WorldStateGameEvents
{
// Isle phases
GAME_EVENT_QUEL_DANAS_PHASE_1 = 101,
GAME_EVENT_QUEL_DANAS_PHASE_2_ONLY = 102,
GAME_EVENT_QUEL_DANAS_PHASE_2_PERMANENT = 103,
GAME_EVENT_QUEL_DANAS_PHASE_2_NO_PORTAL = 104,
GAME_EVENT_QUEL_DANAS_PHASE_2_PORTAL = 105,
GAME_EVENT_QUEL_DANAS_PHASE_3_ONLY = 106,
GAME_EVENT_QUEL_DANAS_PHASE_3_PERMANENT = 107,
GAME_EVENT_QUEL_DANAS_PHASE_3_NO_ANVIL = 108,
GAME_EVENT_QUEL_DANAS_PHASE_3_ANVIL = 109,
GAME_EVENT_QUEL_DANAS_PHASE_4 = 110,
GAME_EVENT_QUEL_DANAS_PHASE_4_NO_MONUMENT = 111,
GAME_EVENT_QUEL_DANAS_PHASE_4_MONUMENT = 112,
GAME_EVENT_QUEL_DANAS_PHASE_4_NO_ALCHEMY_LAB= 113,
GAME_EVENT_QUEL_DANAS_PHASE_4_ALCHEMY_LAB = 114,
GAME_EVENT_QUEL_DANAS_PHASE_4_KIRU = 115,
// SWP Phases
GAME_EVENT_SWP_GATES_PHASE_0 = 116, // All Gates Closed
GAME_EVENT_SWP_GATES_PHASE_1 = 117, // First Gate Open
GAME_EVENT_SWP_GATES_PHASE_2 = 118, // Second Gate Open
GAME_EVENT_SWP_GATES_PHASE_3 = 119, // All Gates Open
};
enum SunsReachPhases
{
SUNS_REACH_PHASE_1_STAGING_AREA,
SUNS_REACH_PHASE_2_SANCTUM,
SUNS_REACH_PHASE_3_ARMORY,
SUNS_REACH_PHASE_4_HARBOR,
};
enum SunsReachSubPhases
{
SUBPHASE_PORTAL = 0x01,
SUBPHASE_ANVIL = 0x02,
SUBPHASE_ALCHEMY_LAB = 0x04,
SUBPHASE_MONUMENT = 0x08,
SUBPHASE_ALL = SUBPHASE_PORTAL | SUBPHASE_ANVIL | SUBPHASE_ALCHEMY_LAB | SUBPHASE_MONUMENT,
};
enum SunsReachCounters
{
COUNTER_ERRATIC_BEHAVIOR,
COUNTER_SANCTUM_WARDS,
COUNTER_BATTLE_FOR_THE_SUNS_REACH_ARMORY,
COUNTER_DISTRACTION_AT_THE_DEAD_SCAR,
COUNTER_INTERCEPTING_THE_MANA_CELLS,
COUNTER_INTERCEPT_THE_REINFORCEMENTS,
COUNTER_TAKING_THE_HARBOR,
COUNTER_MAKING_READY,
COUNTER_DISCOVERING_YOUR_ROOTS,
COUNTER_A_CHARITABLE_DONATION,
COUNTERS_MAX,
};
enum SunwellGates
{
SUNWELL_ALL_GATES_CLOSED,
SUNWELL_AGAMATH_GATE1_OPEN,
SUNWELL_ROHENDOR_GATE2_OPEN,
SUNWELL_ARCHONISUS_GATE3_OPEN,
};
enum SunwellGateCounters
{
COUNTER_AGAMATH_THE_FIRST_GATE,
COUNTER_ROHENDOR_THE_SECOND_GATE,
COUNTER_ARCHONISUS_THE_FINAL_GATE,
COUNTERS_MAX_GATES,
};
struct SunsReachReclamationData
{
uint32 m_phase;
uint32 m_subphaseMask;
uint32 m_sunsReachReclamationCounters[COUNTERS_MAX];
GuidVector m_sunsReachReclamationPlayers;
std::mutex m_sunsReachReclamationMutex;
uint32 m_gate;
uint32 m_gateCounters[COUNTERS_MAX_GATES];
SunsReachReclamationData() : m_phase(SUNS_REACH_PHASE_1_STAGING_AREA), m_subphaseMask(0), m_gate(SUNWELL_ALL_GATES_CLOSED)
{
memset(m_sunsReachReclamationCounters, 0, sizeof(m_sunsReachReclamationCounters));
memset(m_gateCounters, 0, sizeof(m_gateCounters));
}
std::string GetData();
uint32 GetPhasePercentage(uint32 phase);
uint32 GetSubPhasePercentage(uint32 subPhase);
uint32 GetSunwellGatePercentage(uint32 gate);
};
// Intended for implementing server wide scripts, note: all behaviour must be safeguarded towards multithreading
@@ -73,13 +194,30 @@ class WorldState
WorldState();
virtual ~WorldState();
static WorldState* instance();
void Load();
void Save(WorldStateSaveIds saveId);
void SaveHelper(std::string& stringToSave, WorldStateSaveIds saveId);
void HandlePlayerEnterZone(Player* player, WorldStateZoneId zoneId);
void HandlePlayerLeaveZone(Player* player, WorldStateZoneId zoneId);
bool IsConditionFulfilled(WorldStateCondition conditionId, WorldStateConditionState state = WORLD_STATE_CONDITION_STATE_NONE) const;
void HandleConditionStateChange(WorldStateCondition conditionId, WorldStateConditionState state);
void HandleExternalEvent(WorldStateEvent eventId, uint32 param);
void Update(uint32 diff);
void AddSunwellGateProgress(uint32 questId);
void AddSunsReachProgress(uint32 questId);
std::string GetSunsReachPrintout();
void FillInitialWorldStates(ByteBuffer& data, uint32 zoneId, uint32 areaId);
void HandleSunsReachPhaseTransition(uint32 newPhase);
void HandleSunsReachSubPhaseTransition(int32 subPhaseMask, bool initial = false);
void SetSunsReachCounter(SunsReachCounters index, uint32 value);
void HandleSunwellGateTransition(uint32 newGate);
void SetSunwellGateCounter(SunwellGateCounters index, uint32 value);
private:
void SendWorldstateUpdate(std::mutex& mutex, GuidVector const& guids, uint32 value, uint32 worldStateId);
void StopSunsReachPhase(bool forward);
void StartSunsReachPhase(bool initial = false);
void StartSunwellGatePhase();
void StopSunwellGatePhase();
void BuffAdalsSongOfBattle();
void DispelAdalsSongOfBattle();
uint32 _adalSongOfBattleTimer;
@@ -87,6 +225,7 @@ class WorldState
void DispelMagtheridonTeam(TeamId team);
bool _isMagtheridonHeadSpawnedHorde;
bool _isMagtheridonHeadSpawnedAlliance;
SunsReachReclamationData m_sunsReachData;
std::map<WorldStateCondition, std::atomic<WorldStateConditionState>> _transportStates; // atomic to avoid having to lock
std::mutex _mutex; // all World State operations are threat unsafe
};

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@@ -62,6 +62,7 @@ void AddSC_wp_commandscript();
void AddSC_cache_commandscript();
void AddSC_item_commandscript();
void AddSC_player_settings_commandscript();
void AddSC_worldstate_commandscript();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
@@ -113,4 +114,5 @@ void AddCommandsScripts()
AddSC_cache_commandscript();
AddSC_item_commandscript();
AddSC_player_settings_commandscript();
AddSC_worldstate_commandscript();
}

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@@ -0,0 +1,133 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: worldstate_commandscript
%Complete: 100
Comment: All worldstate related commands
Category: commandscripts
EndScriptData */
#include "Chat.h"
#include "CommandScript.h"
#include "Common.h"
#include "WorldState.h"
using namespace Acore::ChatCommands;
class worldstate_commandscript : public CommandScript
{
public:
worldstate_commandscript() : CommandScript("worldstate_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable sunsreachCommandTable =
{
{ "status", HandleSunsReachReclamationStatusCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "phase", HandleSunsReachReclamationPhaseCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "subphase", HandleSunsReachReclamationSubPhaseCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "counter", HandleSunsReachReclamationCounterCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "gate", HandleSunwellGateCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "gatecounter", HandleSunwellGateCounterCommand, SEC_ADMINISTRATOR, Console::Yes },
};
static ChatCommandTable worldStateCommandTable =
{
{ "sunsreach", sunsreachCommandTable }
};
static ChatCommandTable commandTable =
{
{ "worldstate", worldStateCommandTable }
};
return commandTable;
}
static bool HandleSunsReachReclamationStatusCommand(ChatHandler* handler )
{
handler->PSendSysMessage(sWorldState->GetSunsReachPrintout());
return true;
}
static bool HandleSunsReachReclamationPhaseCommand(ChatHandler* handler, uint32 phase)
{
if (phase > SUNS_REACH_PHASE_4_HARBOR)
{
handler->PSendSysMessage("Invalid phase, see \".worldstate sunsreach phase\" for usage");
return false;
}
sWorldState->HandleSunsReachPhaseTransition(phase);
handler->PSendSysMessage(sWorldState->GetSunsReachPrintout());
return true;
}
static bool HandleSunsReachReclamationSubPhaseCommand(ChatHandler* handler, uint32 subphase)
{
if (subphase > SUBPHASE_ALL)
{
handler->PSendSysMessage("Invalid subphase, see \".worldstate sunsreach subphase\" for usage");
return false;
}
sWorldState->HandleSunsReachSubPhaseTransition(subphase);;
handler->PSendSysMessage(sWorldState->GetSunsReachPrintout());
return true;
}
static bool HandleSunsReachReclamationCounterCommand(ChatHandler* handler, Optional<uint32> index, Optional<uint32> value)
{
if (!index || !value || index.value() >= COUNTERS_MAX)
{
handler->PSendSysMessage("Syntax: .worldstate sunsreach counter <index> <value>.");
handler->PSendSysMessage(sWorldState->GetSunsReachPrintout());
return true;
}
sWorldState->SetSunsReachCounter(SunsReachCounters(index.value()), value.value());
handler->PSendSysMessage(sWorldState->GetSunsReachPrintout());
return true;
}
static bool HandleSunwellGateCommand(ChatHandler* handler, uint32 newGate)
{
if (newGate > SUNWELL_ARCHONISUS_GATE3_OPEN)
{
handler->PSendSysMessage("Invalid phase, see \".worldstate sunsreach gate\" for usage");
return false;
}
sWorldState->HandleSunwellGateTransition(newGate);
handler->PSendSysMessage(sWorldState->GetSunsReachPrintout());
return true;
}
static bool HandleSunwellGateCounterCommand(ChatHandler* handler, Optional<uint32> index, Optional<uint32> value)
{
if (!index || !value || index.value() >= COUNTERS_MAX_GATES)
{
handler->PSendSysMessage("Syntax: .worldstate sunsreach gatecounter <index> <value>.");
handler->PSendSysMessage(sWorldState->GetSunsReachPrintout());
return true;
}
sWorldState->SetSunwellGateCounter(SunwellGateCounters(index.value()), value.value());
handler->PSendSysMessage(sWorldState->GetSunsReachPrintout());
return true;
}
};
void AddSC_worldstate_commandscript()
{
new worldstate_commandscript();
}

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@@ -0,0 +1,49 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "WorldState.h"
class npc_suns_reach_reclamation : public CreatureScript
{
public:
npc_suns_reach_reclamation() : CreatureScript("npc_suns_reach_reclamation") { }
bool OnQuestReward(Player* /*player*/, Creature* /*creature*/, const Quest* quest, uint32 /*slot*/) override
{
sWorldState->AddSunsReachProgress(quest->GetQuestId());
return true;
}
};
class npc_sunwell_gate : public CreatureScript
{
public:
npc_sunwell_gate() : CreatureScript("npc_sunwell_gate") { }
bool OnQuestReward(Player* /*player*/, Creature* /*creature*/, const Quest* quest, uint32 /*slot*/) override
{
sWorldState->AddSunwellGateProgress(quest->GetQuestId());
return true;
}
};
void AddSC_suns_reach_reclamation()
{
new npc_suns_reach_reclamation();
new npc_sunwell_gate();
}

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@@ -33,6 +33,7 @@ void AddSC_player_scripts();
void AddSC_npc_stave_of_ancients();
void AddSC_server_mail();
void AddSC_transport_zeppelins();
void AddSC_suns_reach_reclamation();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
@@ -55,4 +56,5 @@ void AddWorldScripts()
AddSC_npc_stave_of_ancients();
AddSC_server_mail();
AddSC_transport_zeppelins();
AddSC_suns_reach_reclamation();
}