Commit Graph

561 Commits

Author SHA1 Message Date
acidmanifesto
29f49108a5 chore(Core): Remove unnecessary slang Cosmetic (#9325)
* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
2021-11-25 04:31:54 -03:00
UltraNix
140374e3e0 fix(Core): Fixed dead loop. (#9312) 2021-11-24 10:27:10 -03:00
Skjalf
bf666becd9 fix(Core/Creature): prevent useless grid searches (#9307) 2021-11-24 12:02:46 +01:00
Skjalf
fc16abc30e fix(Core/Creature): crash on creature evade (#9305) 2021-11-24 10:23:18 +01:00
Skjalf
2187470df7 refactor(Scripts/Commands): Update cs_quest to the new model (#9267) 2021-11-24 01:21:16 -03:00
UltraNix
647c91605c fix(Core/Spells): Autoshot should not interrupt Volley (#9202)
- Closes #8883
2021-11-23 20:13:06 +01:00
UltraNix
a0002afe07 fix(Core/Spells): properly handle item cooldowns (#9176)
- Closes #8918
2021-11-23 13:25:29 +01:00
patou01
0f4268bea7 fix(Core/DB): add exceptions for shield and badge. Update db for positions (#9169)
Co-authored-by: Patou01 <youdontneed@this.com>
2021-11-23 00:34:11 +01:00
UltraNix
dc9c3a5fe4 fix(Core/GameObjects): Lockpicking timer on gameobjects should reset … (#9203)
* fix(Core/GameObjects): Lockpicking timer on gameobjects should reset after 10 minutes.

Fixes #8936
2021-11-22 12:07:55 -03:00
Kargatum
f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
UltraNix
e747716230 feat(Core/SmartScripts): SMART_ACTION_CALL_FOR_HELP should properly call assistance in case of polymorphed creature. (#9231)
Updates #9120
2021-11-19 15:53:59 -03:00
Skjalf
731d256420 refactor(Core/Cache): move the GlobalPlayerCache to its own class (#9166) 2021-11-18 16:53:36 +01:00
acidmanifesto
de6af87bd3 fix(Core/Objects): increase sight range of objects & correct general defau… (#9180) 2021-11-17 16:00:01 -03:00
Skjalf
39425e0c1f feat(Core/Loot): Implement player_loot_template (#9198)
* Also fix AV player loot
2021-11-17 08:07:21 -03:00
Andrius Peleckas
31f028abfc feat(Core/Formations): implemented a new formation groupAI flag "GROUP_AI_FLAG_EVADE_TOGETHER" (#8758) 2021-11-16 15:14:34 -03:00
UltraNix
70fbaefa8e fix(Core/Movement): creatures should not cast while moving (#9141)
- Closes #8843
2021-11-15 14:39:36 +01:00
UltraNix
c3ed68bb5e fix(Core/Spells): health-dependent reactive states should reset on death (#9134)
- Closes #8798
2021-11-14 21:22:50 +01:00
UltraNix
3c8bcf31ac fix(Core/Spells): Steady Shoot should not suspend ranged attack timer. (#9125)
Fixes #9107
2021-11-13 22:58:22 +01:00
Kitzunu
743636c416 fix(Scripts/Spell): don't allow to tame an already owned creature (#9005) 2021-11-13 01:00:30 +01:00
UltraNix
7201d8840f fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: (#9067)
The mobs should attack the pike if there is no players around
The boss should not despawning after summon
Urok's Tribute Pile with Pike and Head should disapear after Urok appear
Fixes #9023
2021-11-12 09:46:07 -03:00
sschepens
b7f8083915 feat(Core/Misc): change how Position struct is retrieved (#9017)
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.

Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
sschepens
fb2a0a8336 refactor(Core): move complex functions from Object.h to Object.cpp (#9016)
Co-authored-by: QAston <qaston@gmail.com>
2021-11-09 20:32:44 +01:00
patou01
863455736e fix(core/Creature): initialize AI before calling OnCreatureCreate 2021-11-09 14:38:59 -03:00
UltraNix
affa6f9084 refactor(Core/Combat): Cleanup DoZoneInCombat function. (#8789)
* Core/Combat: Cleanup DoZoneInCombat function.

Updates #7960

* Restore distance parameter.

* You don't belong here.

* Update
2021-11-09 00:54:44 +01:00
IntelligentQuantum
4653641a0b refactor(Scripts/Commands): Convert cs_cast to new system (#8997) 2021-11-08 09:06:51 -03:00
UltraNix
9f0a78a0ca fix(Core/Spells): Slam should suspend attack timers (#8981)
- Closes #8723
2021-11-07 20:40:48 +01:00
UltraNix
0e84538ee1 fix(Core/Players): charge should not delay player's auto attacks (#8978)
- Closes #7266
2021-11-07 20:40:34 +01:00
Francesco Borzì
c91959bba9 fix(Core/PlayerUpdates): one more C++20 compile warning (#8959) 2021-11-05 08:57:13 +01:00
acidmanifesto
70b0de4e1f fix(Core/Quest): Refresh SMSG_QUESTGIVER_STATUS_MULTIPLE after a quest change (#8902)
Co-authored-by: Malcrom <malcromdev@gmail.com>
2021-11-04 23:51:54 +01:00
UltraNix
1926027066 fix(Core/Pets): controllable guardians (including pets) should not set the combat with its target when commanded to attack it. (#8877) 2021-11-04 23:49:57 +01:00
patou01
ea2c880fc8 fix(Core/Unit): Reduce mobs speed when low on health (#7932) 2021-11-04 10:43:24 -03:00
Skjalf
b2ce49135e feat(Core/Scripting): implement OnlyOnceAreaTrigger & Zul'Gurub's in… (#8850)
Co-authored-by: Treeston <treeston.mmoc@gmail.com>
2021-11-03 23:43:03 +01:00
Kargatum
aa7932e971 feat(Core/EnumUtils): add more enum for support chat command (#8828) 2021-11-03 10:50:11 +01:00
Skjalf
80febc4de0 fix(Core/Player): clear current title if the player loses it (#8827) 2021-11-03 00:13:54 +01:00
Malcrom
f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
IntelligentQuantum
fe682805ab refactor(Scripts/Commands): Convert commands to new system Part 1 (#8704) 2021-10-29 15:58:59 -03:00
Kitzunu
7f69acd466 fix(Core/Unit): remove wrong CombatStop() when charming (#8733) 2021-10-29 15:33:14 +02:00
Malcrom
a7cc26e2ef fix(Core) Quest Relations (#8777) 2021-10-29 07:53:29 -03:00
Skjalf
2cf4d05867 feat(Core/SAI): Allow forcing creatures/gameobjects's respawn timers when using SMART_ACTION_FORCE_DESPAWN (#8714) 2021-10-27 04:21:29 -03:00
Skjalf
041b327c80 fix(Core/GameObject): Spawn linked traps when gameobjects are created (#8572) 2021-10-26 22:15:30 -03:00
acidmanifesto
bcd1a701ac fix(Core): ScriptName not readable in creature and gameobject table fix (#8715) 2021-10-25 14:25:13 +02:00
Skjalf
fffdb31c05 feat(Core/LFG): move the LFG max kick count & kick prevention timers … (#8683) 2021-10-25 10:17:12 +02:00
UltraNix
3cddfb84c1 feat(Core/Spells): Implemented SPELLVALUE_AURA_DURATION. (#8690)
- Closes #8505
2021-10-24 23:06:57 +02:00
UltraNix
16a54fdeac fix(Core/Spells): Polymorphed targets should call assistance. (#8674)
Fixes #8413
2021-10-24 02:58:54 -03:00
UltraNix
96441a91dc fix(Core/Spells): Auras triggered by talents/glyphs should be removed on respec. (#8671)
Fixes #8543
2021-10-24 01:23:04 -03:00
Kargatum
bc9473482e feat(Core/Chat): new argument parsing and unify chat hyperlink parsing (#6243) 2021-10-23 10:15:42 +02:00
Skjalf
c2381a5a1c fix(Core/BattlegroundAV) Irondeep/Coldtooth Supplies never despawning (#8612) 2021-10-22 00:03:47 +02:00
UltraNix
db0c27fe43 fix(Core/Combat): Removed some invalid code about auto-acquiring a nearby target if primary target is not detectable by creature. (#8624)
Spells with sanctuary always delete hostile references (if not during encounter).
Update visibility should be always forced in case of invisibility/stealth auras.
Restored old Shadowmeld code.
Fixes #4764
Fixes #7125
2021-10-21 15:54:36 -03:00
UltraNix
1fb6830b15 feat(Core/Quests): Implemented quest_money_rewards (for quest with Qu… (#8610)
Fixes #8440
2021-10-20 05:45:56 -03:00
UltraNix
1ec612e65b fix(Core/DungeonFinder): Premade groups should be treated as normal groups. (#8520)
Fixes #8339
2021-10-20 05:29:24 -03:00