fix(Core/Combat): Removed some invalid code about auto-acquiring a nearby target if primary target is not detectable by creature. (#8624)

Spells with sanctuary always delete hostile references (if not during encounter).
Update visibility should be always forced in case of invisibility/stealth auras.
Restored old Shadowmeld code.
Fixes #4764
Fixes #7125
This commit is contained in:
UltraNix
2021-10-21 20:54:36 +02:00
committed by GitHub
parent 0717fae239
commit db0c27fe43
5 changed files with 12 additions and 81 deletions

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@@ -0,0 +1,7 @@
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1634671396926649200');
DELETE FROM `spell_script_names` WHERE `spell_id`=58984;
DELETE FROM `spell_linked_spell` WHERE `spell_trigger`=58984;
INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES
(58984,59646,0,'Shadowmeld: Sanctuary'),
(58984,62196,0,'Shadowmeld: Force deselect');

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@@ -228,8 +228,7 @@ void HostileRefMgr::UpdateVisibility(bool checkThreat)
while (ref)
{
HostileReference* nextRef = ref->next();
if ((!checkThreat || ref->GetSource()->getThreatList().size() <= 1) &&
!ref->GetSource()->GetOwner()->CanSeeOrDetect(GetOwner()))
if ((!checkThreat || ref->GetSource()->getThreatList().size() <= 1))
{
nextRef = ref->next();
ref->removeReference();

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@@ -13896,14 +13896,6 @@ Unit* Creature::SelectVictim()
if (GetVehicle())
return nullptr;
// search nearby enemies before evading
if (HasReactState(REACT_AGGRESSIVE))
{
target = SelectNearestTargetInAttackDistance(std::max<float>(m_CombatDistance, ATTACK_DISTANCE));
if (target && _CanDetectFeignDeathOf(target) && CanCreatureAttack(target))
return target;
}
// pussywizard: not sure why it's here
// pussywizard: can't evade when having invisibility aura with duration? o_O
Unit::AuraEffectList const& iAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);

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@@ -1575,13 +1575,8 @@ void AuraEffect::HandleModInvisibility(AuraApplication const* aurApp, uint8 mode
target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
}
if (!apply && aurApp->GetRemoveMode() == AURA_REMOVE_BY_DEFAULT)
{
target->UpdateObjectVisibility(target->GetTypeId() == TYPEID_PLAYER || target->GetOwnerGUID().IsPlayer() || target->GetMap()->Instanceable(), true);
target->bRequestForcedVisibilityUpdate = false;
}
else
target->UpdateObjectVisibility(target->GetTypeId() == TYPEID_PLAYER || target->GetOwnerGUID().IsPlayer() || target->GetMap()->Instanceable());
target->UpdateObjectVisibility(target->GetTypeId() == TYPEID_PLAYER || target->GetOwnerGUID().IsPlayer() || target->GetMap()->Instanceable(), true);
target->bRequestForcedVisibilityUpdate = false;
}
void AuraEffect::HandleModStealthDetect(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -1654,13 +1649,8 @@ void AuraEffect::HandleModStealth(AuraApplication const* aurApp, uint8 mode, boo
target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
}
if (!apply && aurApp->GetRemoveMode() == AURA_REMOVE_BY_DEFAULT)
{
target->UpdateObjectVisibility((target->GetTypeId() == TYPEID_PLAYER || target->GetOwnerGUID().IsPlayer() || target->GetMap()->Instanceable()), true);
target->bRequestForcedVisibilityUpdate = false;
}
else
target->UpdateObjectVisibility(target->GetTypeId() == TYPEID_PLAYER || target->GetOwnerGUID().IsPlayer() || target->GetMap()->Instanceable());
target->UpdateObjectVisibility(target->GetTypeId() == TYPEID_PLAYER || target->GetOwnerGUID().IsPlayer() || target->GetMap()->Instanceable(), true);
target->bRequestForcedVisibilityUpdate = false;
}
void AuraEffect::HandleModStealthLevel(AuraApplication const* aurApp, uint8 mode, bool apply) const

View File

@@ -5411,62 +5411,6 @@ public:
}
};
// 58984 - Shadowmeld
class spell_gen_shadowmeld : public SpellScriptLoader
{
public:
spell_gen_shadowmeld() : SpellScriptLoader("spell_gen_shadowmeld") {}
class spell_gen_shadowmeld_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_shadowmeld_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (!caster)
return;
caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); // break Auto Shot and autohit
caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // break channeled spells
bool instant_exit = true;
if (Player* pCaster = caster->ToPlayer()) // if is a creature instant exits combat, else check if someone in party is in combat in visibility distance
{
ObjectGuid myGUID = pCaster->GetGUID();
float visibilityRange = pCaster->GetMap()->GetVisibilityRange();
if (Group* pGroup = pCaster->GetGroup())
{
const Group::MemberSlotList membersList = pGroup->GetMemberSlots();
for (Group::member_citerator itr = membersList.begin(); itr != membersList.end() && instant_exit; ++itr)
if (itr->guid != myGUID)
if (Player* GroupMember = ObjectAccessor::GetPlayer(*pCaster, itr->guid))
if (GroupMember->IsInCombat() && pCaster->GetMap() == GroupMember->GetMap() && pCaster->IsWithinDistInMap(GroupMember, visibilityRange))
instant_exit = false;
}
pCaster->SendAttackSwingCancelAttack();
}
if (instant_exit)
{
caster->getHostileRefMgr().deleteReferences();
}
caster->CombatStop();
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_gen_shadowmeld_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_gen_shadowmeld_SpellScript();
}
};
// 7102 Contagion of Rot
class spell_contagion_of_rot : public SpellScriptLoader
{
@@ -5631,6 +5575,5 @@ void AddSC_generic_spell_scripts()
new spell_gen_eject_all_passengers();
new spell_gen_eject_passenger();
new spell_gen_charmed_unit_spell_cooldown();
new spell_gen_shadowmeld();
new spell_contagion_of_rot();
}