fix(Core): ScriptName not readable in creature and gameobject table fix (#8715)

This commit is contained in:
acidmanifesto
2021-10-25 08:25:13 -04:00
committed by GitHub
parent dc3ff71c70
commit bcd1a701ac
7 changed files with 45 additions and 15 deletions

View File

@@ -1031,7 +1031,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
//! Need to be called after LoadCreaturesAddon - MOVEMENTFLAG_HOVER is set there
m_positionZ += GetHoverHeight();
LastUsedScriptID = GetCreatureTemplate()->ScriptID;
LastUsedScriptID = GetScriptId();
if (IsSpiritHealer() || IsSpiritGuide() || (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GHOST_VISIBILITY))
{
@@ -2769,6 +2769,9 @@ std::string Creature::GetScriptName() const
uint32 Creature::GetScriptId() const
{
if (CreatureData const* creatureData = GetCreatureData())
return creatureData->ScriptId;
return sObjectMgr->GetCreatureTemplate(GetEntry())->ScriptID;
}

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@@ -285,6 +285,7 @@ struct CreatureData
uint32 npcflag{0};
uint32 unit_flags{0}; // enum UnitFlags mask values
uint32 dynamicflags{0};
uint32 ScriptId;
bool dbData{true};
bool overwrittenZ{false};
};

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@@ -2090,6 +2090,14 @@ void GameObject::EventInform(uint32 eventId)
m_zoneScript->ProcessEvent(this, eventId);
}
uint32 GameObject::GetScriptId() const
{
if (GameObjectData const* gameObjectData = GetGOData())
return gameObjectData->ScriptId;
return GetGOInfo()->ScriptId;
}
// overwrite WorldObject function for proper name localization
std::string const& GameObject::GetNameForLocaleIdx(LocaleConstant loc_idx) const
{

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@@ -711,6 +711,7 @@ struct GameObjectData
float orientation{0.0f};
G3D::Quat rotation;
int32 spawntimesecs{0};
uint32 ScriptId;
uint32 animprogress{0};
GOState go_state{GO_STATE_ACTIVE};
uint8 spawnMask{0};
@@ -933,7 +934,7 @@ public:
void EventInform(uint32 eventId);
[[nodiscard]] virtual uint32 GetScriptId() const { return GetGOInfo()->ScriptId; }
[[nodiscard]] virtual uint32 GetScriptId() const;
[[nodiscard]] GameObjectAI* AI() const { return m_AI; }
[[nodiscard]] std::string GetAIName() const;

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@@ -1835,7 +1835,9 @@ void ObjectMgr::LoadCreatures()
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, "
// 11 12 13 14 15 16 17 18 19 20 21
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags "
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags, "
// 22
"creature.ScriptName "
"FROM creature "
"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
"LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
@@ -1893,6 +1895,10 @@ void ObjectMgr::LoadCreatures()
data.npcflag = fields[19].GetUInt32();
data.unit_flags = fields[20].GetUInt32();
data.dynamicflags = fields[21].GetUInt32();
data.ScriptId = GetScriptId(fields[22].GetString());
if (!data.ScriptId)
data.ScriptId = cInfo->ScriptID;
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
@@ -2136,7 +2142,9 @@ void ObjectMgr::LoadGameobjects()
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
// 7 8 9 10 11 12 13 14 15 16 17
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry "
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry, "
// 18
"ScriptName "
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
"LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
@@ -2202,6 +2210,9 @@ void ObjectMgr::LoadGameobjects()
data.rotation.z = fields[9].GetFloat();
data.rotation.w = fields[10].GetFloat();
data.spawntimesecs = fields[11].GetInt32();
data.ScriptId = GetScriptId(fields[19].GetString());
if (!data.ScriptId)
data.ScriptId = gInfo->ScriptId;
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
@@ -8710,14 +8721,21 @@ void ObjectMgr::LoadScriptNames()
{
uint32 oldMSTime = getMSTime();
_scriptNamesStore.push_back("");
// We insert an empty placeholder here so we can use the
// script id 0 as dummy for "no script found".
_scriptNamesStore.emplace_back("");
QueryResult result = WorldDatabase.Query(
"SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
"UNION "
"SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM creature WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
@@ -8743,16 +8761,15 @@ void ObjectMgr::LoadScriptNames()
return;
}
uint32 count = 1;
_scriptNamesStore.reserve(result->GetRowCount() + 1);
do
{
_scriptNamesStore.push_back((*result)[0].GetString());
++count;
} while (result->NextRow());
std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end());
LOG_INFO("server.loading", ">> Loaded %d Script Names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded " SZFMTD " ScriptNames in %u ms", _scriptNamesStore.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -8762,15 +8779,15 @@ std::string const& ObjectMgr::GetScriptName(uint32 id) const
return (id < _scriptNamesStore.size()) ? _scriptNamesStore[id] : empty;
}
uint32 ObjectMgr::GetScriptId(const char* name)
uint32 ObjectMgr::GetScriptId(std::string const& name)
{
// use binary search to find the script name in the sorted vector
// assume "" is the first element
if (!name)
if (name.empty())
return 0;
ScriptNameContainer::const_iterator itr = std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name);
if (itr == _scriptNamesStore.end() || *itr != name)
if (itr == _scriptNamesStore.end() || (*itr != name))
return 0;
return uint32(itr - _scriptNamesStore.begin());

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@@ -1317,7 +1317,7 @@ public:
void LoadScriptNames();
ScriptNameContainer& GetScriptNames() { return _scriptNamesStore; }
[[nodiscard]] std::string const& GetScriptName(uint32 id) const;
uint32 GetScriptId(const char* name);
uint32 GetScriptId(std::string const& name);
[[nodiscard]] SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const
{

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@@ -150,13 +150,13 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recv_data)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID))
if ((unit && unit->GetScriptId() != unit->LastUsedScriptID) || (go && go->GetScriptId() != go->LastUsedScriptID))
{
LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
if (unit)
unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID;
unit->LastUsedScriptID = unit->GetScriptId();
if (go)
go->LastUsedScriptID = go->GetGOInfo()->ScriptId;
go->LastUsedScriptID = go->GetScriptId();
_player->PlayerTalkClass->SendCloseGossip();
return;
}