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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Spells): Auras triggered by talents/glyphs should be removed on respec. (#8671)
Fixes #8543
This commit is contained in:
@@ -14179,6 +14179,8 @@ void Player::ActivateSpec(uint8 spec)
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SendActionButtons(2);
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uint8 oldSpec = GetActiveSpec();
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std::unordered_set<uint32> removedSpecAuras;
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// xinef: reset talent auras
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for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
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{
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@@ -14194,13 +14196,18 @@ void Player::ActivateSpec(uint8 spec)
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// pussywizard: was => isn't
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if (!itr->second->IsInSpec(spec) && !itr->second->inSpellBook)
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SendLearnPacket(itr->first, false);
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removedSpecAuras.insert(itr->first);
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}
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// xinef: remove glyph auras
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for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
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if (uint32 glyphId = m_Glyphs[GetActiveSpec()][slot])
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if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyphId))
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{
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RemoveAurasDueToSpell(glyphEntry->SpellId);
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removedSpecAuras.insert(glyphEntry->SpellId);
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}
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// xinef: set active spec as new one
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SetActiveSpec(spec);
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@@ -14223,6 +14230,8 @@ void Player::ActivateSpec(uint8 spec)
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_addTalentAurasAndSpells(itr->first);
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TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first);
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spentTalents += talentPos->rank + 1;
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removedSpecAuras.erase(itr->first);
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}
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// pussywizard: remove spells that are in previous spec, but are not present in new one (or are in new spec, but not in the old one)
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@@ -14237,11 +14246,15 @@ void Player::ActivateSpec(uint8 spec)
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SendLearnPacket(itr->first, false);
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// We want to remove all auras of the unlearned spell
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_removeTalentAurasAndSpells(itr->first);
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removedSpecAuras.insert(itr->first);
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}
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// pussywizard: wasn't => is
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else if (!itr->second->IsInSpec(oldSpec) && itr->second->IsInSpec(spec))
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{
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SendLearnPacket(itr->first, true);
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removedSpecAuras.erase(itr->first);
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}
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}
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@@ -14256,6 +14269,7 @@ void Player::ActivateSpec(uint8 spec)
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if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyphId))
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{
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CastSpell(this, glyphEntry->SpellId, TriggerCastFlags(TRIGGERED_FULL_MASK & ~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE)));
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removedSpecAuras.erase(glyphEntry->SpellId);
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}
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}
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@@ -14263,6 +14277,25 @@ void Player::ActivateSpec(uint8 spec)
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}
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}
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// Remove auras triggered/activated by talents/glyphs
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// Mostly explicit casts in dummy aura scripts
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if (!removedSpecAuras.empty())
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{
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for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
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{
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Aura* aura = iter->second;
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if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
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{
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if (removedSpecAuras.find(triggeredByAuraSpellInfo->Id) != removedSpecAuras.end())
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{
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RemoveOwnedAura(iter);
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continue;
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}
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}
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++iter;
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}
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}
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m_usedTalentCount = spentTalents;
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InitTalentForLevel();
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@@ -406,7 +406,7 @@ Aura::Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item*
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m_castItemGuid(itemGUID ? itemGUID : castItem ? castItem->GetGUID() : ObjectGuid::Empty), m_castItemEntry(castItem ? castItem->GetEntry() : 0), m_applyTime(time(nullptr)),
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m_owner(owner), m_timeCla(0), m_updateTargetMapInterval(0),
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m_casterLevel(caster ? caster->getLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1),
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m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false)
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m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false), m_triggeredByAuraSpellInfo(nullptr)
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{
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if ((m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel) && !m_spellInfo->HasAttribute(SPELL_ATTR2_NO_TARGET_PER_SECOND_COST))
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m_timeCla = 1 * IN_MILLISECONDS;
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@@ -2603,6 +2603,16 @@ void Aura::CallScriptAfterEffectProcHandlers(AuraEffect const* aurEff, AuraAppli
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}
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}
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void Aura::SetTriggeredByAuraSpellInfo(SpellInfo const* triggeredByAuraSpellInfo)
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{
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m_triggeredByAuraSpellInfo = triggeredByAuraSpellInfo;
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}
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SpellInfo const* Aura::GetTriggeredByAuraSpellInfo() const
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{
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return m_triggeredByAuraSpellInfo;
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}
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UnitAura::UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32* baseAmount, Item* castItem, ObjectGuid casterGUID, ObjectGuid itemGUID /*= ObjectGuid::Empty*/)
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: Aura(spellproto, owner, caster, castItem, casterGUID, itemGUID)
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{
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@@ -234,8 +234,13 @@ public:
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AuraScript* GetScriptByName(std::string const& scriptName) const;
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std::list<AuraScript*> m_loadedScripts;
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void SetTriggeredByAuraSpellInfo(SpellInfo const* triggeredByAuraSpellInfo);
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SpellInfo const* GetTriggeredByAuraSpellInfo() const;
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private:
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void _DeleteRemovedApplications();
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protected:
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SpellInfo const* const m_spellInfo;
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ObjectGuid const m_casterGuid;
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@@ -262,6 +267,8 @@ protected:
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private:
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Unit::AuraApplicationList m_removedApplications;
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SpellInfo const* m_triggeredByAuraSpellInfo;
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};
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class UnitAura : public Aura
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@@ -650,9 +650,6 @@ Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags,
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m_cast_count = 0;
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m_glyphIndex = 0;
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m_preCastSpell = 0;
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m_triggeredByAuraSpell = nullptr;
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m_triggeredByAuraEffectIndex = -1;
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m_triggeredByAuraTickNumber = 0;
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m_spellAura = nullptr;
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m_pathFinder = nullptr; // pussywizard
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_scriptsLoaded = false;
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@@ -2596,8 +2593,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
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// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
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if (canEffectTrigger)
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caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell,
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m_triggeredByAuraEffectIndex, this, nullptr, &healInfo);
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caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
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m_triggeredByAuraSpell.effectIndex, this, nullptr, &healInfo);
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}
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// Do damage and triggers
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else if (m_damage > 0)
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@@ -2673,8 +2670,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
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if (canEffectTrigger)
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{
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DamageInfo dmgInfo(damageInfo, SPELL_DIRECT_DAMAGE);
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caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell,
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m_triggeredByAuraEffectIndex, this, &dmgInfo);
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caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
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m_triggeredByAuraSpell.effectIndex, this, &dmgInfo);
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if (caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) == 0 &&
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m_spellInfo->HasAttribute(SPELL_ATTR4_SUPRESS_WEAPON_PROCS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
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@@ -2693,8 +2690,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
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if (canEffectTrigger)
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{
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DamageInfo dmgInfo(damageInfo, NODAMAGE);
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caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell,
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m_triggeredByAuraEffectIndex, this, &dmgInfo);
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caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
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m_triggeredByAuraSpell.effectIndex, this, &dmgInfo);
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// Xinef: eg. rogue poisons can proc off cheap shot, etc. so this block should be here also
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// Xinef: ofc count only spells that HIT the target, little hack used to fool the system
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@@ -2851,7 +2848,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
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}
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// xinef: triggered spells should not prolong combat
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if (unit->IsInCombat() && !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS) && !m_triggeredByAuraSpell)
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if (unit->IsInCombat() && !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS) && !m_triggeredByAuraSpell.spellInfo)
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{
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m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
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unit->getHostileRefMgr().threatAssist(m_caster, 0.0f);
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@@ -2870,7 +2867,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
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// Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
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// Xinef: Do not increase diminishing level for self cast
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m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo, m_triggeredByAuraSpell);
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m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo, m_triggeredByAuraSpell.spellInfo);
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// xinef: do not increase diminish level for bosses (eg. Void Reaver silence is never diminished)
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if (((m_spellFlags & SPELL_FLAG_REFLECTED) && !(unit->HasAuraType(SPELL_AURA_REFLECT_SPELLS))) || (aura_effmask && m_diminishGroup && unit != m_caster && (m_caster->GetTypeId() != TYPEID_UNIT || !m_caster->ToCreature()->isWorldBoss())))
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{
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@@ -2886,7 +2883,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
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unit->IncrDiminishing(m_diminishGroup);
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}
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if (m_caster != unit && m_caster->IsHostileTo(unit) && !m_spellInfo->IsPositive() && !m_triggeredByAuraSpell && !m_spellInfo->HasAttribute(SPELL_ATTR0_CU_DONT_BREAK_STEALTH))
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if (m_caster != unit && m_caster->IsHostileTo(unit) && !m_spellInfo->IsPositive() && !m_triggeredByAuraSpell.spellInfo && !m_spellInfo->HasAttribute(SPELL_ATTR0_CU_DONT_BREAK_STEALTH))
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{
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unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
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}
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@@ -2976,9 +2973,10 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
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}
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// xinef: apply relic cooldown, imo best place to add this
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if (m_CastItem && m_CastItem->GetTemplate()->InventoryType == INVTYPE_RELIC && m_triggeredByAuraSpell)
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if (m_CastItem && m_CastItem->GetTemplate()->InventoryType == INVTYPE_RELIC && m_triggeredByAuraSpell.spellInfo)
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m_caster->AddSpellCooldown(SPELL_RELIC_COOLDOWN, m_CastItem->GetEntry(), duration);
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m_spellAura->SetTriggeredByAuraSpellInfo(m_triggeredByAuraSpell.spellInfo);
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m_spellAura->_RegisterForTargets();
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}
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}
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@@ -3264,9 +3262,7 @@ SpellCastResult Spell::prepare(SpellCastTargets const* targets, AuraEffect const
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if (triggeredByAura)
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{
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m_triggeredByAuraSpell = triggeredByAura->GetSpellInfo();
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m_triggeredByAuraEffectIndex = triggeredByAura->GetEffIndex();
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m_triggeredByAuraTickNumber = triggeredByAura->GetTickNumber();
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m_triggeredByAuraSpell.Init(triggeredByAura);
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}
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// create and add update event for this spell
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@@ -4165,7 +4161,7 @@ void Spell::finish(bool ok)
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}
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// potions disabled by client, send event "not in combat" if need
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if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_triggeredByAuraSpell)
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if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_triggeredByAuraSpell.spellInfo)
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m_caster->ToPlayer()->UpdatePotionCooldown(this);
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// Take mods after trigger spell (needed for 14177 to affect 48664)
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@@ -4344,7 +4340,7 @@ void Spell::SendSpellStart()
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uint32 castFlags = CAST_FLAG_HAS_TRAJECTORY;
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if (((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell) && !m_cast_count && !m_spellInfo->IsChanneled())
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if (((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell.spellInfo) && !m_cast_count && !m_spellInfo->IsChanneled())
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castFlags |= CAST_FLAG_PENDING;
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if (m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) || m_spellInfo->HasAttribute(SPELL_ATTR0_CU_NEEDS_AMMO_DATA))
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@@ -4400,7 +4396,7 @@ void Spell::SendSpellGo()
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uint32 castFlags = CAST_FLAG_UNKNOWN_9;
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// triggered spells with spell visual != 0
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if (((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell) && !m_cast_count && !m_spellInfo->IsChanneled())
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if (((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell.spellInfo) && !m_cast_count && !m_spellInfo->IsChanneled())
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castFlags |= CAST_FLAG_PENDING;
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if (m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) || m_spellInfo->HasAttribute(SPELL_ATTR0_CU_NEEDS_AMMO_DATA))
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@@ -4883,7 +4879,7 @@ void Spell::TakeCastItem()
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void Spell::TakePower()
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{
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if (m_CastItem || m_triggeredByAuraSpell)
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if (m_CastItem || m_triggeredByAuraSpell.spellInfo)
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return;
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//Don't take power if the spell is cast while .cheat power is enabled.
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@@ -5217,7 +5213,7 @@ void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOT
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SpellCastResult Spell::CheckCast(bool strict)
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{
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// check death state
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if (!m_caster->IsAlive() && !m_spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !(m_spellInfo->HasAttribute(SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD) || (IsTriggered() && !m_triggeredByAuraSpell)))
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if (!m_caster->IsAlive() && !m_spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !(m_spellInfo->HasAttribute(SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD) || (IsTriggered() && !m_triggeredByAuraSpell.spellInfo)))
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return SPELL_FAILED_CASTER_DEAD;
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// Spectator check
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@@ -5243,7 +5239,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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if (!(_triggeredCastFlags & TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD) && m_caster->ToPlayer()->HasSpellCooldown(m_spellInfo->Id))
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{
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if (m_triggeredByAuraSpell)
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if (m_triggeredByAuraSpell.spellInfo)
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return SPELL_FAILED_DONT_REPORT;
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else
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return SPELL_FAILED_NOT_READY;
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@@ -5439,7 +5435,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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{
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// Check explicit target for m_originalCaster - todo: get rid of such workarounds
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// Xinef: do not check explicit target for triggered spell casted on self with targetflag enemy
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if (!m_triggeredByAuraSpell || m_targets.GetUnitTarget() != m_caster || !(m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT_ENEMY))
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if (!m_triggeredByAuraSpell.spellInfo || m_targets.GetUnitTarget() != m_caster || !(m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT_ENEMY))
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{
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SpellCastResult castResult = m_spellInfo->CheckExplicitTarget((m_originalCaster && m_caster->GetEntry() != WORLD_TRIGGER) ? m_originalCaster : m_caster, m_targets.GetObjectTarget(), m_targets.GetItemTarget());
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if (castResult != SPELL_CAST_OK)
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@@ -5486,7 +5482,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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{
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if (!m_caster->GetGuardianPet() && !m_caster->GetCharm())
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{
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if (m_triggeredByAuraSpell) // not report pet not existence for triggered spells
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if (m_triggeredByAuraSpell.spellInfo) // not report pet not existence for triggered spells
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return SPELL_FAILED_DONT_REPORT;
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else
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return SPELL_FAILED_NO_PET;
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@@ -5559,7 +5555,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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}
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// xinef: do not skip triggered spells if they posses prevention type (eg. Bladestorm vs Hand of Protection)
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if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_AURAS) || (m_spellInfo->PreventionType > SPELL_PREVENTION_TYPE_NONE && m_triggeredByAuraSpell && m_triggeredByAuraSpell->IsPositive()))
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if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_AURAS) || (m_spellInfo->PreventionType > SPELL_PREVENTION_TYPE_NONE && m_triggeredByAuraSpell.spellInfo && m_triggeredByAuraSpell.spellInfo->IsPositive()))
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{
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castResult = CheckCasterAuras(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_AURAS);
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if (castResult != SPELL_CAST_OK)
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@@ -6270,7 +6266,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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return SPELL_FAILED_NO_COMBO_POINTS;
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// xinef: check relic cooldown
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if (m_CastItem && m_CastItem->GetTemplate()->InventoryType == INVTYPE_RELIC && m_triggeredByAuraSpell)
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if (m_CastItem && m_CastItem->GetTemplate()->InventoryType == INVTYPE_RELIC && m_triggeredByAuraSpell.spellInfo)
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if (m_caster->HasSpellCooldown(SPELL_RELIC_COOLDOWN) && !m_caster->HasSpellItemCooldown(SPELL_RELIC_COOLDOWN, m_CastItem->GetEntry()))
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return SPELL_FAILED_NOT_READY;
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||||
@@ -7409,8 +7405,11 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
|
||||
return true;
|
||||
|
||||
// if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
|
||||
if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, nullptr, SPELL_DISABLE_LOS)))
|
||||
if (IsTriggered() && m_triggeredByAuraSpell.spellInfo && (m_triggeredByAuraSpell.spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) ||
|
||||
DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell.spellInfo->Id, nullptr, SPELL_DISABLE_LOS)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// todo: shit below shouldn't be here, but it's temporary
|
||||
//Check targets for LOS visibility (except spells without range limitations)
|
||||
@@ -7525,7 +7524,8 @@ bool Spell::IsAutoActionResetSpell() const
|
||||
bool Spell::IsNeedSendToClient(bool go) const
|
||||
{
|
||||
return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || m_spellInfo->IsChanneled() ||
|
||||
m_spellInfo->Speed > 0.0f || (!m_triggeredByAuraSpell && !IsTriggered()) || (go && m_triggeredByAuraSpell && m_triggeredByAuraSpell->IsChanneled());
|
||||
m_spellInfo->Speed > 0.0f || (!m_triggeredByAuraSpell.spellInfo && !IsTriggered()) ||
|
||||
(go && m_triggeredByAuraSpell.spellInfo && m_triggeredByAuraSpell.spellInfo->IsChanneled());
|
||||
}
|
||||
|
||||
bool Spell::HaveTargetsForEffect(uint8 effect) const
|
||||
@@ -8377,6 +8377,13 @@ void Spell::OnSpellLaunch()
|
||||
}
|
||||
}
|
||||
|
||||
void TriggeredByAuraSpellData::Init(AuraEffect const* aurEff)
|
||||
{
|
||||
spellInfo = aurEff->GetSpellInfo();
|
||||
effectIndex = aurEff->GetEffIndex();
|
||||
tickNumber = aurEff->GetTickNumber();
|
||||
}
|
||||
|
||||
namespace Acore
|
||||
{
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@ class GameObject;
|
||||
class DynamicObject;
|
||||
class WorldObject;
|
||||
class Aura;
|
||||
class AuraEffect;
|
||||
class SpellScript;
|
||||
class SpellEvent;
|
||||
class ByteBuffer;
|
||||
@@ -264,6 +265,17 @@ struct TargetInfo
|
||||
|
||||
static const uint32 SPELL_INTERRUPT_NONPLAYER = 32747;
|
||||
|
||||
struct TriggeredByAuraSpellData
|
||||
{
|
||||
TriggeredByAuraSpellData() : spellInfo(nullptr), effectIndex(-1), tickNumber(0) {}
|
||||
|
||||
void Init(AuraEffect const* aurEff);
|
||||
|
||||
SpellInfo const* spellInfo;
|
||||
int8 effectIndex;
|
||||
uint32 tickNumber;
|
||||
};
|
||||
|
||||
class Spell
|
||||
{
|
||||
friend void Unit::SetCurrentCastedSpell(Spell* pSpell);
|
||||
@@ -557,7 +569,7 @@ public:
|
||||
void LoadScripts();
|
||||
std::list<TargetInfo>* GetUniqueTargetInfo() { return &m_UniqueTargetInfo; }
|
||||
|
||||
[[nodiscard]] uint32 GetTriggeredByAuraTickNumber() const { return m_triggeredByAuraTickNumber; }
|
||||
[[nodiscard]] uint32 GetTriggeredByAuraTickNumber() const { return m_triggeredByAuraSpell.tickNumber; }
|
||||
|
||||
protected:
|
||||
bool HasGlobalCooldown() const;
|
||||
@@ -734,9 +746,7 @@ public:
|
||||
// if need this can be replaced by Aura copy
|
||||
// we can't store original aura link to prevent access to deleted auras
|
||||
// and in same time need aura data and after aura deleting.
|
||||
SpellInfo const* m_triggeredByAuraSpell;
|
||||
int8 m_triggeredByAuraEffectIndex;
|
||||
uint32 m_triggeredByAuraTickNumber;
|
||||
TriggeredByAuraSpellData m_triggeredByAuraSpell;
|
||||
|
||||
bool m_skipCheck;
|
||||
uint8 m_auraScaleMask;
|
||||
|
||||
@@ -1904,6 +1904,7 @@ void Spell::EffectPersistentAA(SpellEffIndex effIndex)
|
||||
if (Aura* aura = Aura::TryCreate(m_spellInfo, MAX_EFFECT_MASK, dynObj, caster, &m_spellValue->EffectBasePoints[0]))
|
||||
{
|
||||
m_spellAura = aura;
|
||||
m_spellAura->SetTriggeredByAuraSpellInfo(m_triggeredByAuraSpell.spellInfo);
|
||||
m_spellAura->_RegisterForTargets();
|
||||
}
|
||||
else
|
||||
|
||||
@@ -629,7 +629,7 @@ void SpellScript::CreateItem(uint32 effIndex, uint32 itemId)
|
||||
|
||||
SpellInfo const* SpellScript::GetTriggeringSpell()
|
||||
{
|
||||
return m_spell->m_triggeredByAuraSpell;
|
||||
return m_spell->m_triggeredByAuraSpell.spellInfo;
|
||||
}
|
||||
|
||||
void SpellScript::FinishCast(SpellCastResult result)
|
||||
|
||||
@@ -88,7 +88,7 @@ public:
|
||||
{
|
||||
int32 bp0 = CalculatePct(totemSpell->Effects[EFFECT_0].CalcValue(), aurEff->GetAmount());
|
||||
int32 bp1 = CalculatePct(totemSpell->Effects[EFFECT_1].CalcValue(), aurEff->GetAmount());
|
||||
GetCaster()->CastCustomSpell(GetCaster(), 63283, &bp0, &bp1, nullptr, true);
|
||||
GetCaster()->CastCustomSpell(GetCaster(), 63283, &bp0, &bp1, nullptr, true, nullptr, aurEff);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user