* fix(Core/Instance): Fix instance resetting exploit
- Fix issue with instance reset exploit
Co-Authored-By: Lee <talamortis@users.noreply.github.com>
* Added another check
Added a check to see if any players are in the current instance before teleporting the player to the entrance.
* fix(Core/Spell): Flame Breath (Catapult)
- Will fix issue with Wintergrasp Catapult Siege spell (Flame Breath).
- The SQL is added just in case, if someone already tried temp fix applying another spell.
https://github.com/azerothcore/azerothcore-wotlk/issues/1978#issuecomment-507880360
- Done, updated. Wintergrasp Demolisher - Spell Ram is fixed also
* Fix treating numeric values as string
Use "std::unordered_map" instead of "std::vector" in order to reduce memory usage (not much, perhaps 5-10%)
identify missing pool entries in pool_template via error messages in the server log
Concerning the pool entries I applied the following fixes as they would now cause errors:
Remove pool entry 5217 from pool_gameobject (only 1 game object "Saronite", not needed here)
Remove pool entry 1047 from pool_creature (only 1 creature "Hematos", not needed here)
Add a few missing Saronite nodes to pool_template
* fix(DB/Core): Play "Lament of the Highborne" as music instead of sound
* Update ScriptedCreature.cpp
* Update rev_1559456042362460279.sql
* Update rev_1559456042362460279.sql
* Update rev_1559456042362460279.sql
* Update rev_1559456042362460279.sql
* fix(Core): Bag/Fishing pole equip
- Fix bug When your bags are full and you equip a fishing pole, from 2x one handed weapon, it equip the fishing pole, than 1 weapon goes into bag and the other goes into the mailbox from "customer support".
-Do not allow equip 2 fishing poles for Warrior
* Reworked Archimonde
* missing spell scripts on db
* Travis?
* Thanks Nefertum
* Update rev_1554524766481187700.sql
* compact sql
* Update data/sql/updates/pending_db_world/rev_1554524766481187700.sql
Co-Authored-By: Pondaveia <43385840+Pondaveia@users.noreply.github.com>
* Update rev_1554524766481187700.sql
* Update boss_archimonde.cpp
* Resets
* Update boss_archimonde.cpp
* Update boss_archimonde.cpp
* Finger of death check improvement
Deku suggested adding this check instead:
- me->IsWithinMeleeRange(unit)
* fix: remove unneeded if statement
* Possible targets list bug
Added a list for both Finger of death and Spell protections specifically. Also cleared the lists when needed to avoid possible bugs.
* comment typo
* Last touches
* Copy paste fail?
Removed waypoint reached function. No idea how it got there!
* Update boss_archimonde.cpp
* The meele check was too small
This check allows the tank to move the boss without getting snipped by finger of death
* Update boss_archimonde.cpp
* Initializing summonlist on constructor
* Update hyjal.h
* Update hyjal.h
* Changed Archimonde AI
Hyjal_trash AI to BossAI
* Removing hyjal_trashAI function
* Somehow the commit above didn't remove
* unused variable
* bool initialization on the constructor
bool Enraged;
bool BelowTenPercent;
bool HasProtected;
bool IsChanneling;
* HOLY SHIT TRAVIS