feat(Core/BG): rewrite invite in bg (#2137)

Co-authored-by: mik1893 <michele.roscelli@gmail.com>
This commit is contained in:
Kargatum
2019-08-21 03:58:15 +06:00
committed by Stoabrogga
parent cde07f89b9
commit b1d102e04b
5 changed files with 120 additions and 15 deletions

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@@ -1308,7 +1308,51 @@ void Battleground::AddOrSetPlayerToCorrectBgGroup(Player* player, TeamId teamId)
uint32 Battleground::GetFreeSlotsForTeam(TeamId teamId) const
{
return GetInvitedCount(teamId) < GetMaxPlayersPerTeam() ? GetMaxPlayersPerTeam() - GetInvitedCount(teamId) : 0;
// if BG is starting and CONFIG_BATTLEGROUND_INVITATION_TYPE == BG_QUEUE_INVITATION_TYPE_NO_BALANCE, invite anyone
if (GetStatus() == STATUS_WAIT_JOIN && sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == BG_QUEUE_INVITATION_TYPE_NO_BALANCE)
return (GetInvitedCount(teamId) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(teamId) : 0;
// if BG is already started or CONFIG_BATTLEGROUND_INVITATION_TYPE != BG_QUEUE_INVITATION_TYPE_NO_BALANCE, do not allow to join too many players of one faction
uint32 thisTeamInvitedCount = teamId == TEAM_ALLIANCE ? GetInvitedCount(TEAM_ALLIANCE) : GetInvitedCount(TEAM_HORDE);
uint32 thisTeamPlayersCount = teamId == TEAM_ALLIANCE ? GetPlayersCountByTeam(TEAM_ALLIANCE) : GetPlayersCountByTeam(TEAM_HORDE);
uint32 otherTeamInvitedCount = teamId == TEAM_ALLIANCE ? GetInvitedCount(TEAM_HORDE) : GetInvitedCount(TEAM_ALLIANCE);
uint32 otherTeamPlayersCount = teamId == TEAM_ALLIANCE ? GetPlayersCountByTeam(TEAM_HORDE) : GetPlayersCountByTeam(TEAM_ALLIANCE);
if (GetStatus() == STATUS_IN_PROGRESS || GetStatus() == STATUS_WAIT_JOIN)
{
// difference based on ppl invited (not necessarily entered battle)
// default: allow 0
uint32 diff = 0;
uint32 maxPlayersPerTeam = GetMaxPlayersPerTeam();
uint32 minPlayersPerTeam = GetMinPlayersPerTeam();
// allow join one person if the sides are equal (to fill up bg to minPlayerPerTeam)
if (otherTeamInvitedCount == thisTeamInvitedCount)
diff = 1;
else if (otherTeamInvitedCount > thisTeamInvitedCount) // allow join more ppl if the other side has more players
diff = otherTeamInvitedCount - thisTeamInvitedCount;
// difference based on max players per team (don't allow inviting more)
uint32 diff2 = (thisTeamInvitedCount < maxPlayersPerTeam) ? maxPlayersPerTeam - thisTeamInvitedCount : 0;
// difference based on players who already entered
// default: allow 0
uint32 diff3 = 0;
// allow join one person if the sides are equal (to fill up bg minPlayerPerTeam)
if (otherTeamPlayersCount == thisTeamPlayersCount)
diff3 = 1;
else if (otherTeamPlayersCount > thisTeamPlayersCount) // allow join more ppl if the other side has more players
diff3 = otherTeamPlayersCount - thisTeamPlayersCount;
else if (thisTeamInvitedCount <= minPlayersPerTeam) // or other side has less than minPlayersPerTeam
diff3 = minPlayersPerTeam - thisTeamInvitedCount + 1;
// return the minimum of the 3 differences
// min of diff, diff2 and diff3
return std::min({ diff, diff2, diff3 });
}
return 0;
}
uint32 Battleground::GetMaxFreeSlots() const

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@@ -400,8 +400,25 @@ void BattlegroundQueue::FillPlayersToBG(Battleground* bg, const int32 aliFree, c
int32 aliDiff = aliFree - int32(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount());
int32 hordeDiff = hordeFree - int32(m_SelectionPools[TEAM_HORDE].GetPlayerCount());
// if free space differs too much, ballance
while (abs(aliDiff - hordeDiff) > 1 && (m_SelectionPools[TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() > 0))
int32 invType = sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE);
int32 invDiff = 0;
// check balance configuration and set the max difference between teams
switch (invType)
{
case BG_QUEUE_INVITATION_TYPE_NO_BALANCE:
return;
case BG_QUEUE_INVITATION_TYPE_BALANCED:
invDiff = 1;
break;
case BG_QUEUE_INVITATION_TYPE_EVEN:
break;
default:
return;
}
// balance the teams based on the difference allowed
while (abs(aliDiff - hordeDiff) > invDiff && (m_SelectionPools[TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() > 0))
{
// if results in more alliance players than horde:
if (aliDiff < hordeDiff)
@@ -427,8 +444,8 @@ void BattlegroundQueue::FillPlayersToBG(Battleground* bg, const int32 aliFree, c
}
// recalculate free space after adding
aliDiff = aliFree - int32(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount());
hordeDiff = hordeFree - int32(m_SelectionPools[TEAM_HORDE].GetPlayerCount());
aliDiff = aliFree - static_cast<int32>(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount());
hordeDiff = hordeFree - static_cast<int32>(m_SelectionPools[TEAM_HORDE].GetPlayerCount());
}
}
@@ -466,8 +483,25 @@ void BattlegroundQueue::FillPlayersToBGWithSpecific(Battleground* bg, const int3
int32 aliDiff = aliFree - int32(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount());
int32 hordeDiff = hordeFree - int32(m_SelectionPools[TEAM_HORDE].GetPlayerCount());
int32 invType = sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE);
int32 invDiff = 0;
// check balance configuration and set the max difference between teams
switch (invType)
{
case BG_QUEUE_INVITATION_TYPE_NO_BALANCE:
return;
case BG_QUEUE_INVITATION_TYPE_BALANCED:
invDiff = 1;
break;
case BG_QUEUE_INVITATION_TYPE_EVEN:
break;
default:
return;
}
// if free space differs too much, ballance
while (abs(aliDiff - hordeDiff) > 1 && (m_SelectionPools[TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() > 0))
while (abs(aliDiff - hordeDiff) > invDiff && (m_SelectionPools[TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() > 0))
{
// if results in more alliance players than horde:
if (aliDiff < hordeDiff)
@@ -479,9 +513,8 @@ void BattlegroundQueue::FillPlayersToBGWithSpecific(Battleground* bg, const int3
// kick alliance, returns true if kicked more than needed, so then try to fill up
if (m_SelectionPools[TEAM_ALLIANCE].KickGroup(hordeDiff - aliDiff))
for (; Ali_itr != m_QueuedBoth[TEAM_ALLIANCE].end() && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree >= hordeDiff ? aliFree - hordeDiff : 0); ++Ali_itr);
}
// if results in more horde players than alliance:
else
}
else // if results in more horde players than alliance:
{
// no more horde in pool, invite whatever we can from alliance
if (!m_SelectionPools[TEAM_HORDE].GetPlayerCount())
@@ -493,8 +526,8 @@ void BattlegroundQueue::FillPlayersToBGWithSpecific(Battleground* bg, const int3
}
// recalculate free space after adding
aliDiff = aliFree - int32(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount());
hordeDiff = hordeFree - int32(m_SelectionPools[TEAM_HORDE].GetPlayerCount());
aliDiff = aliFree - static_cast<int32>(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount());
hordeDiff = hordeFree - static_cast<int32>(m_SelectionPools[TEAM_HORDE].GetPlayerCount());
}
}
@@ -584,9 +617,10 @@ bool BattlegroundQueue::CheckNormalMatch(Battleground * bgTemplate, Battleground
if (sBattlegroundMgr->isTesting() && bgTemplate->isBattleground() && (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[TEAM_HORDE].GetPlayerCount()))
return true;
return m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= std::min<uint32>(specificTemplate->GetMinPlayersPerTeam() * Coef, 15) && m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= std::min<uint32>(specificTemplate->GetMinPlayersPerTeam() * Coef, 15);
}
else // if this is not random bg queue - use players only from this queue
return (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() + m_SelectionPools[TEAM_HORDE].GetPlayerCount()) >= 2 * (std::min<uint32>(specificTemplate->GetMinPlayersPerTeam(), 15));
}
// if this is not random bg queue - use players only from this queue
else
{
FillPlayersToBG(bgTemplate, maxPlayers, maxPlayers, bracket_id);
@@ -594,7 +628,20 @@ bool BattlegroundQueue::CheckNormalMatch(Battleground * bgTemplate, Battleground
if (sBattlegroundMgr->isTesting() && bgTemplate->isBattleground() && (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[TEAM_HORDE].GetPlayerCount()))
return true;
return m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= minPlayers;
switch (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE))
{
case BG_QUEUE_INVITATION_TYPE_NO_BALANCE: // in this case, as soon as both teams have > mincount, start
return m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= minPlayers;
case BG_QUEUE_INVITATION_TYPE_BALANCED: // check difference between selection pools - if = 1 or less start.
return abs(static_cast<int32>(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount()) - static_cast<int32>(m_SelectionPools[TEAM_HORDE].GetPlayerCount())) <= 1 && m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= minPlayers;
case BG_QUEUE_INVITATION_TYPE_EVEN: // if both counts are same then it's an even match
return (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() == m_SelectionPools[TEAM_HORDE].GetPlayerCount()) && m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= minPlayers;
default: // same as unbalanced (in case wrong setting is entered...)
return m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= minPlayers;
}
}
}

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@@ -78,6 +78,7 @@
#include "ServerMotd.h"
#include "GameGraveyard.h"
#include <VMapManager2.h>
#ifdef ELUNA
#include "LuaEngine.h"
#endif
@@ -1105,6 +1106,7 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE] = sConfigMgr->GetBoolDefault("Battleground.StoreStatistics.Enable", false);
m_bool_configs[CONFIG_BATTLEGROUND_TRACK_DESERTERS] = sConfigMgr->GetBoolDefault("Battleground.TrackDeserters.Enable", false);
m_int_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfigMgr->GetIntDefault ("Battleground.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
m_int_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfigMgr->GetIntDefault("Battleground.InvitationType", 0);
m_int_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfigMgr->GetIntDefault ("Battleground.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS);
m_bool_configs[CONFIG_BG_XP_FOR_KILL] = sConfigMgr->GetBoolDefault("Battleground.GiveXPForKills", false);
m_int_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfigMgr->GetIntDefault ("Arena.MaxRatingDifference", 150);

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@@ -286,6 +286,7 @@ enum WorldIntConfigs
CONFIG_DISABLE_BREATHING,
CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH,
CONFIG_BATTLEGROUND_INVITATION_TYPE,
CONFIG_ARENA_MAX_RATING_DIFFERENCE,
CONFIG_ARENA_RATING_DISCARD_TIMER,
CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS,

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@@ -2628,6 +2628,17 @@ Battleground.StoreStatistics.Enable = 1
Battleground.TrackDeserters.Enable = 1
#
# Battleground.InvitationType
# Description: Set Battleground invitation type.
# Default: 0 - (Normal, Invite as much players to battlegrounds as queued,
# Don't bother with balance)
# 1 - (Experimental, Don't allow to invite much more players
# of one faction)
# 2 - (Experimental, Try to have even teams)
Battleground.InvitationType = 0
#
###################################################################################################