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chore(core): fix indentation (#1983)
* chore(core): fix indentation * chore: more indentation fix
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@@ -27,24 +27,24 @@ class CreatureGroup;
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enum CreatureFlagsExtra
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{
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CREATURE_FLAG_EXTRA_INSTANCE_BIND = 0x00000001, // creature kill bind instance with killer and killer's group
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CREATURE_FLAG_EXTRA_CIVILIAN = 0x00000002, // not aggro (ignore faction/reputation hostility)
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CREATURE_FLAG_EXTRA_NO_PARRY = 0x00000004, // creature can't parry
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CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN = 0x00000008, // creature can't counter-attack at parry
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CREATURE_FLAG_EXTRA_NO_BLOCK = 0x00000010, // creature can't block
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CREATURE_FLAG_EXTRA_NO_CRUSH = 0x00000020, // creature can't do crush attacks
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CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP
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CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature
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CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00000100, // creature is immune to taunt auras and effect attack me
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CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging)
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CREATURE_FLAG_EXTRA_GUARD = 0x00008000, // Creature is guard
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CREATURE_FLAG_EXTRA_NO_CRIT = 0x00020000, // creature can't do critical strikes
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CREATURE_FLAG_EXTRA_NO_SKILLGAIN = 0x00040000, // creature won't increase weapon skills
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CREATURE_FLAG_EXTRA_TAUNT_DIMINISH = 0x00080000, // Taunt is a subject to diminishing returns on this creautre
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CREATURE_FLAG_EXTRA_ALL_DIMINISH = 0x00100000, // Creature is subject to all diminishing returns as player are
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CREATURE_FLAG_EXTRA_KNOCKBACK_IMMUNE= 0x00200000, // pussywizard: set mostly for dungeon bosses and their summons
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CREATURE_FLAG_EXTRA_AVOID_AOE = 0x00400000, // pussywizard: ignored by aoe attacks (for icc blood prince council npc - Dark Nucleus)
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CREATURE_FLAG_EXTRA_NO_DODGE = 0x00800000, // xinef: target cannot dodge
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CREATURE_FLAG_EXTRA_INSTANCE_BIND = 0x00000001, // creature kill bind instance with killer and killer's group
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CREATURE_FLAG_EXTRA_CIVILIAN = 0x00000002, // not aggro (ignore faction/reputation hostility)
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CREATURE_FLAG_EXTRA_NO_PARRY = 0x00000004, // creature can't parry
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CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN = 0x00000008, // creature can't counter-attack at parry
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CREATURE_FLAG_EXTRA_NO_BLOCK = 0x00000010, // creature can't block
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CREATURE_FLAG_EXTRA_NO_CRUSH = 0x00000020, // creature can't do crush attacks
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CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP
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CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature
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CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00000100, // creature is immune to taunt auras and effect attack me
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CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging)
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CREATURE_FLAG_EXTRA_GUARD = 0x00008000, // Creature is guard
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CREATURE_FLAG_EXTRA_NO_CRIT = 0x00020000, // creature can't do critical strikes
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CREATURE_FLAG_EXTRA_NO_SKILLGAIN = 0x00040000, // creature won't increase weapon skills
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CREATURE_FLAG_EXTRA_TAUNT_DIMINISH = 0x00080000, // Taunt is a subject to diminishing returns on this creautre
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CREATURE_FLAG_EXTRA_ALL_DIMINISH = 0x00100000, // Creature is subject to all diminishing returns as player are
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CREATURE_FLAG_EXTRA_KNOCKBACK_IMMUNE = 0x00200000, // pussywizard: set mostly for dungeon bosses and their summons
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CREATURE_FLAG_EXTRA_AVOID_AOE = 0x00400000, // pussywizard: ignored by aoe attacks (for icc blood prince council npc - Dark Nucleus)
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CREATURE_FLAG_EXTRA_NO_DODGE = 0x00800000, // xinef: target cannot dodge
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CREATURE_FLAG_EXTRA_DUNGEON_BOSS = 0x10000000, // creature is a dungeon boss (SET DYNAMICALLY, DO NOT ADD IN DB)
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CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING = 0x20000000 // creature ignore pathfinding
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};
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@@ -2567,38 +2567,38 @@ enum CreatureFamily
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enum CreatureTypeFlags
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{
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CREATURE_TYPEFLAGS_TAMEABLE = 0x00000001, // Tameable by any hunter
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CREATURE_TYPEFLAGS_GHOST = 0x00000002, // Creature are also visible for not alive player. Allow gossip interaction if npcflag allow?
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CREATURE_TYPEFLAGS_BOSS = 0x00000004,
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CREATURE_TYPEFLAGS_UNK3 = 0x00000008,
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CREATURE_TYPEFLAGS_UNK4 = 0x00000010,
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CREATURE_TYPEFLAGS_UNK5 = 0x00000020,
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CREATURE_TYPEFLAGS_UNK6 = 0x00000040,
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CREATURE_TYPEFLAGS_DEAD_INTERACT = 0x00000080, // Player can interact with the creature if its dead (not player dead)
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CREATURE_TYPEFLAGS_HERBLOOT = 0x00000100, // Can be looted by herbalist
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CREATURE_TYPEFLAGS_MININGLOOT = 0x00000200, // Can be looted by miner
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CREATURE_TYPEFLAGS_DONT_LOG_DEATH = 0x00000400, // Death event will not show up in combat log
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CREATURE_TYPEFLAGS_MOUNTED_COMBAT = 0x00000800, // Creature can remain mounted when entering combat
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CREATURE_TYPEFLAGS_AID_PLAYERS = 0x00001000, // ? Can aid any player in combat if in range?
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CREATURE_TYPEFLAGS_UNK13 = 0x00002000,
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CREATURE_TYPEFLAGS_UNK14 = 0x00004000, // ? Possibly not in use
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CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x00008000, // Can be looted by engineer
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CREATURE_TYPEFLAGS_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet
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CREATURE_TYPEFLAGS_UNK17 = 0x00020000, // ? Related to vehicles/pvp?
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CREATURE_TYPEFLAGS_UNK18 = 0x00040000, // ? Related to vehicle/siege weapons?
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CREATURE_TYPEFLAGS_PROJECTILE_COLLISION = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ
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CREATURE_TYPEFLAGS_UNK20 = 0x00100000,
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CREATURE_TYPEFLAGS_UNK21 = 0x00200000,
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CREATURE_TYPEFLAGS_UNK22 = 0x00400000,
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CREATURE_TYPEFLAGS_UNK23 = 0x00800000, // ? First seen in 3.2.2. Related to banner/backpack of creature/companion?
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CREATURE_TYPEFLAGS_UNK24 = 0x01000000,
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CREATURE_TYPEFLAGS_UNK25 = 0x02000000,
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CREATURE_TYPEFLAGS_PARTY_MEMBER = 0x04000000, //! Creature can be targeted by spells that require target to be in caster's party/raid
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CREATURE_TYPEFLAGS_UNK27 = 0x08000000,
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CREATURE_TYPEFLAGS_UNK28 = 0x10000000,
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CREATURE_TYPEFLAGS_UNK29 = 0x20000000,
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CREATURE_TYPEFLAGS_UNK30 = 0x40000000,
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CREATURE_TYPEFLAGS_UNK31 = 0x80000000,
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CREATURE_TYPEFLAGS_TAMEABLE = 0x00000001, // Tameable by any hunter
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CREATURE_TYPEFLAGS_GHOST = 0x00000002, // Creature are also visible for not alive player. Allow gossip interaction if npcflag allow?
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CREATURE_TYPEFLAGS_BOSS = 0x00000004,
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CREATURE_TYPEFLAGS_UNK3 = 0x00000008,
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CREATURE_TYPEFLAGS_UNK4 = 0x00000010,
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CREATURE_TYPEFLAGS_UNK5 = 0x00000020,
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CREATURE_TYPEFLAGS_UNK6 = 0x00000040,
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CREATURE_TYPEFLAGS_DEAD_INTERACT = 0x00000080, // Player can interact with the creature if its dead (not player dead)
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CREATURE_TYPEFLAGS_HERBLOOT = 0x00000100, // Can be looted by herbalist
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CREATURE_TYPEFLAGS_MININGLOOT = 0x00000200, // Can be looted by miner
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CREATURE_TYPEFLAGS_DONT_LOG_DEATH = 0x00000400, // Death event will not show up in combat log
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CREATURE_TYPEFLAGS_MOUNTED_COMBAT = 0x00000800, // Creature can remain mounted when entering combat
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CREATURE_TYPEFLAGS_AID_PLAYERS = 0x00001000, // ? Can aid any player in combat if in range?
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CREATURE_TYPEFLAGS_UNK13 = 0x00002000,
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CREATURE_TYPEFLAGS_UNK14 = 0x00004000, // ? Possibly not in use
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CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x00008000, // Can be looted by engineer
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CREATURE_TYPEFLAGS_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet
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CREATURE_TYPEFLAGS_UNK17 = 0x00020000, // ? Related to vehicles/pvp?
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CREATURE_TYPEFLAGS_UNK18 = 0x00040000, // ? Related to vehicle/siege weapons?
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CREATURE_TYPEFLAGS_PROJECTILE_COLLISION = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ
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CREATURE_TYPEFLAGS_UNK20 = 0x00100000,
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CREATURE_TYPEFLAGS_UNK21 = 0x00200000,
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CREATURE_TYPEFLAGS_UNK22 = 0x00400000,
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CREATURE_TYPEFLAGS_UNK23 = 0x00800000, // ? First seen in 3.2.2. Related to banner/backpack of creature/companion?
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CREATURE_TYPEFLAGS_UNK24 = 0x01000000,
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CREATURE_TYPEFLAGS_UNK25 = 0x02000000,
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CREATURE_TYPEFLAGS_PARTY_MEMBER = 0x04000000, //! Creature can be targeted by spells that require target to be in caster's party/raid
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CREATURE_TYPEFLAGS_UNK27 = 0x08000000,
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CREATURE_TYPEFLAGS_UNK28 = 0x10000000,
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CREATURE_TYPEFLAGS_UNK29 = 0x20000000,
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CREATURE_TYPEFLAGS_UNK30 = 0x40000000,
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CREATURE_TYPEFLAGS_UNK31 = 0x80000000,
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};
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enum CreatureEliteType
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