fix(Core): Fix build - C3848 compile error (#2194)

This commit is contained in:
mik1893
2019-08-12 09:26:29 +01:00
committed by Stoabrogga
parent bfb4488505
commit 2f9b700a3a

View File

@@ -653,7 +653,7 @@ void BattlegroundQueue::UpdateEvents(uint32 diff)
m_events.Update(diff);
}
struct BgEmptinessComp { bool operator()(Battleground* const& bg1, Battleground* const& bg2) { return ((float)bg1->GetMaxFreeSlots() / (float)bg1->GetMaxPlayersPerTeam()) > ((float)bg2->GetMaxFreeSlots() / (float)bg2->GetMaxPlayersPerTeam()); } };
struct BgEmptinessComp { bool operator()(Battleground* const& bg1, Battleground* const& bg2) const { return ((float)bg1->GetMaxFreeSlots() / (float)bg1->GetMaxPlayersPerTeam()) > ((float)bg2->GetMaxFreeSlots() / (float)bg2->GetMaxPlayersPerTeam()); } };
typedef std::set<Battleground*, BgEmptinessComp> BattlegroundNeedSet;
void BattlegroundQueue::BattlegroundQueueUpdate(BattlegroundBracketId bracket_id, uint8 actionMask, bool isRated, uint32 arenaRatedTeamId)