IntelligentQuantum
d6abb82055
refactor(Core): Remove player title defines ( #2781 )
2020-12-23 13:13:37 -06:00
zxdhe121
ab8967c638
feat(Core): Another way to get talent points ( #3773 )
2020-12-20 19:26:00 -06:00
Francesco Borzì
f5f3360e01
refactor(Core/Social): Cleanup ( #3843 )
2020-12-14 13:45:43 -06:00
Meltie2013
282966c117
fix(Core): a typo introduced in the Rest & Inn Improvements ( #3985 )
2020-12-12 23:24:48 +01:00
Meltie2013
af53598fa2
fix(Core/Game): Rest & Inn Improvements ( #3780 )
2020-12-11 08:23:09 -06:00
Francesco Borzì
c5a35efd7b
refactor(Core): apply clang-tidy modernize-use-default-member-init ( #3827 )
2020-12-07 13:34:06 -06:00
Francesco Borzì
1cf39b3d22
refactor(Core): apply clang-tidy modernize-use-equals-default ( #3834 )
2020-12-07 19:21:55 +01:00
Francesco Borzì
0b8ec1f6ee
refactor(Core): apply clang-tidy modernize-loop-convert ( #3822 )
2020-12-07 19:04:19 +01:00
Francesco Borzì
a7faf4a16f
refactor(Core): apply clang-tidy modernize-redundant-void-arg ( #3825 )
2020-12-06 21:38:52 +01:00
Francesco Borzì
cba126fa84
refactor(Core): apply clang-tidy modernize-use-nullptr ( #3819 )
2020-12-06 20:55:11 +01:00
Francesco Borzì
161302252e
refactor(Core): apply clang-tidy modernize-use-nodiscard ( #3835 )
2020-12-06 19:39:48 +01:00
Francesco Borzì
d4a58700d4
refactor(Core): apply clang-tidy modernize-use-override ( #3817 )
2020-12-06 18:04:55 +01:00
Viste
755e30f916
fix(Core/Social): cleanup + fix crash in friend system ( #3832 )
...
fix crash when a friend or ignore get GUID 0 and also double friend list
2020-12-04 01:20:35 +01:00
FALL1N1
0baecd3e8f
fix(Core/Pathfinding): Improve - Point movement ( #3658 )
2020-12-01 10:58:00 -06:00
Petric
5984e82f22
feat(Core/Script): Hooks for custom arena teams/types ( #3508 )
2020-11-29 15:04:38 -06:00
Francesco Borzì
35fb9f49d2
Revert "fix(Core/Player): Improve rested removal ( #3715 )" ( #3762 )
2020-11-25 05:28:56 -06:00
Petric
78179f7108
feat(Core/Config): Added pet experience rate ( #3703 )
2020-11-24 08:45:29 -06:00
Kargatum
37ba988409
feat(Core/Misc): remove ACE Auto_Ptr ( #3454 )
2020-11-23 02:10:33 +01:00
Kitzunu
fb69db212f
fix(Core/Player): Improve rested removal ( #3715 )
2020-11-19 10:11:56 -06:00
Kitzunu
2788d495f9
fix(Core/Conditions): Implement CONDITION_DAILY_QUEST_DONE ( #3050 )
2020-11-14 06:08:00 +01:00
placemolle
fc63d935b9
fix(Core/Item): Meta gems sometimes ignore added sockets ( #3643 )
2020-11-13 10:24:16 -06:00
Andrius Peleckas
d7becdae27
feat(Core/Spells): Functions will return cast result ( #3635 )
2020-11-13 08:00:07 -06:00
Goatform
5254aec645
fix(Core/Unit): ranged auto-attack sound issue if a player attacks target not in LOS ( #3610 )
2020-11-07 18:23:42 +01:00
Petric
b3a967db60
fix(Core): fixed crash happening when clearing old mail ( #3604 )
2020-10-24 10:42:35 +02:00
Stefano Borzì
d07a34c1d5
feat(Core/Unit): don't allow additions threat in evade mode and implement AURA_INTERRUPT_FLAG_LEAVE_COMBAT ( #3381 )
2020-10-23 22:12:37 +02:00
Petric
d5bb6ba1c4
refactor(Core/Mail): avoid big mail loading/saving time, only load 50 mails at a time ( #3420 )
2020-10-21 15:20:32 +02:00
Kitzunu
036a8c2450
fix(Core/Unit): Eating anim ( #3472 )
2020-10-13 10:23:18 +02:00
Kargatum
a2b26272d2
refactor(Core/Game): restyle game lib with astyle ( #3466 )
2020-10-12 10:08:15 +02:00
Stefano Borzì
4cca286a4d
fix(Core/Creature): dead creatures spawn position on respawn ( #3382 )
2020-10-09 11:18:01 +02:00
Stefano Borzì
1910b4ab35
chore(Core/Player): remove useless SendQuestComplete ( #3380 )
2020-09-26 14:46:27 +02:00
Stefano Borzì
4e5440ad91
feat(Core/Events): update holiday code and remove misleading log (event date is the one from game_event) ( #3365 )
...
Cherry-picked 5b4287e683
Co-authored-by: ariel- <ariel-@users.noreply.github.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2020-09-20 20:36:33 +02:00
Francesco Borzì
b61ae8abcd
fix(Core/Misc): all GCC warnings ( #3457 )
2020-09-14 17:31:12 +02:00
Kargatum
e15a493927
feat(Core/Time): remove inherited ACE Time ( #3455 )
...
Co-authored-by: Viste <viste02@gmail.com >
2020-09-11 14:03:26 +02:00
Stefano Borzì
51330f54d8
refactor(Core/Misc): remove the ternary operator when used improperly ( #3327 )
2020-09-10 12:29:23 +02:00
Stefano Borzì
821e7d03e8
fix(Core/player): do not show zone at first login ( #3358 )
...
* Update AuctionHouseHandler.cpp
* fix(Core/player): do not show location at first login
* Update Player.cpp
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2020-09-08 22:49:54 +02:00
Petric
29f2c2aeda
feat(Core/Script): Playing music from GameObjects and added holiday zones music script ( #3307 )
2020-09-02 16:32:41 +02:00
Moki
26c99c383f
Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60. ( #3304 )
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* Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60
Adding a TrinityCore commit eac9c1f0b9
* Update rev_1597581112860069800.sql
* Update rev_1597581112860069800.sql
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
2020-09-01 14:19:09 +02:00
Kitzunu
1f89282b22
refactor(Core): NULL -> nullptr ( #3275 )
...
* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
2020-08-31 11:55:09 +02:00
Kitzunu
73d725312d
feat(Core/Config): CONFIG_INTERVAL_SAVE ( #3171 )
2020-08-20 15:50:32 +02:00
IntelligentQuantum
5d284f02a7
feat(Core/SendListInventory): Add multivendor function ( #3172 )
2020-08-20 11:00:11 +02:00
Viste
ffd03582c9
fix(Core/Unit): melee attack through LoS ( #3265 )
2020-08-18 14:07:32 +02:00
Francesco Borzì
d2cc3fcbc2
feat(Docker): update to Ubuntu 20.04 + more improvements ( #3277 )
2020-08-13 00:25:20 +02:00
Kitzunu
b3b56bc655
fix(Core/Player): Display random properties in inspect ( #3067 )
...
5b7b21c362
Co-Authored-By: Paraciusz <paraciusz@users.noreply.github.com >
2020-07-14 23:36:08 +02:00
IntelligentQuantum
ec806d6c60
refactore(core/config): Move BG Report AFK To Conf ( #2813 )
2020-07-10 20:06:12 +02:00
gengarshadowball
0b35a24053
fix(Core/Spell): Implement SPELL_ATTR0_CU_DONT_BREAK_STEALTH ( #3056 )
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* Implement the ability to add SPELL_ATTR0_CU_DONT_BREAK_STEALTH on spells from DB
Co-authored-by: Shadowball Gengar <shadowballgengar60@gmail>
2020-06-19 12:00:21 +02:00
mishaparem
a12e58b105
fix(Core): C++ 11 rule of 3 compiant constructors ( #3023 )
2020-06-15 12:45:04 +02:00
TheWatchingI
c7f4204d1f
fix(Core/Pet): Risen Ghoul random name & pet detail ( #2945 )
...
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2020-05-23 15:38:38 +02:00
Kitzunu
74e0f00229
fix(Core/Conditions): Add CONDITION_SOURCE_TYPE_QUEST_AVAILABLE ( #2859 )
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* Merge CONDITION_SOURCE_TYPE_QUEST_ACCEPT & CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK to CONDITION_SOURCE_TYPE_QUEST_AVAILABLE
Co-authored-by: SnapperRy <snapperry@users.noreply.github.com >
Co-authored-by: Aokromes <aokromes@gmail.com >
2020-05-13 08:46:05 +02:00
P-Kito
2514f8fc9a
feat(Core/AI): CU_SAI - Custom Target Options ( #2879 )
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NEW:
* SMART_TARGET_PLAYER_WITH_AURA (spellid, negation?, distMax, distMin) - if target.O is set it will resize the list of targets to target.o
* SMART_TARGET_RANDOM_POINT (range, amount (for summon creature), self (creature is middle else use xyz) (ONLY USED FOR SUMMON CREATURE OR MOVE/JUMP TO POS ACTIONS FOR NOW)
MODIFIED:
* SMART_ACTION_SUMMON_CREATURE now possible to spawn multiple creatures with SMART_TARGET_RANDOM_POINT
* SMART_ACTION_MOVE_TO_POS/JUMP_TO_POS now possible to move to a random point with SMART_TARGET_RANDOM_POINT
* SMART_TARGET_PLAYER_RANGE no longer targets GMs or dead targets and when target.o is >0 it will try all possible targets in max instead of min-maxing
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2020-04-18 16:59:52 +02:00
P-Kito
8aa80eef18
feat(Core/SAI): new Actions + Polar Coords System Offset Relocating ( #2880 )
2020-04-16 11:39:45 +02:00