mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-28 16:16:27 +00:00
feat(Core/Spells): Functions will return cast result (#3635)
This commit is contained in:
@@ -989,58 +989,64 @@ void Unit::CastStop(uint32 except_spellid, bool withInstant)
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InterruptSpell(CurrentSpellTypes(i), false, withInstant);
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}
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void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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SpellCastResult Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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if (!spellInfo)
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{
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sLog->outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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return;
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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}
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// TODO: this is a workaround - not needed anymore, but required for some scripts :(
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if (!originalCaster && triggeredByAura)
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{
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originalCaster = triggeredByAura->GetCasterGUID();
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}
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Spell* spell = new Spell(this, spellInfo, triggerFlags, originalCaster);
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if (value)
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{
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for (CustomSpellValues::const_iterator itr = value->begin(); itr != value->end(); ++itr)
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{
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spell->SetSpellValue(itr->first, itr->second);
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}
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}
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spell->m_CastItem = castItem;
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spell->prepare(&targets, triggeredByAura);
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return spell->prepare(&targets, triggeredByAura);
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}
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void Unit::CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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SpellCastResult Unit::CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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CastSpell(victim, spellId, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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return CastSpell(victim, spellId, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags /*= TRIGGER_NONE*/, Item* castItem /*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, uint64 originalCaster /*= 0*/)
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SpellCastResult Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags /*= TRIGGER_NONE*/, Item* castItem /*= nullptr*/, AuraEffect const* triggeredByAura /*= nullptr*/, uint64 originalCaster /*= 0*/)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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sLog->outError("CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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return;
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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}
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CastSpell(victim, spellInfo, triggerFlags, castItem, triggeredByAura, originalCaster);
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return CastSpell(victim, spellInfo, triggerFlags, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem/*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, uint64 originalCaster /*= 0*/)
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SpellCastResult Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem/*= nullptr*/, AuraEffect const* triggeredByAura /*= nullptr*/, uint64 originalCaster /*= 0*/)
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{
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CastSpell(victim, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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return CastSpell(victim, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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SpellCastResult Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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SpellCastTargets targets;
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targets.SetUnitTarget(victim);
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CastSpell(targets, spellInfo, NULL, triggerFlags, castItem, triggeredByAura, originalCaster);
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return CastSpell(targets, spellInfo, nullptr, triggerFlags, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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SpellCastResult Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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CustomSpellValues values;
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if (bp0)
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@@ -1049,63 +1055,63 @@ void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32
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values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1);
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if (bp2)
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values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2);
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CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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return CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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SpellCastResult Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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CustomSpellValues values;
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values.AddSpellMod(mod, value);
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CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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return CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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SpellCastResult Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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CustomSpellValues values;
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values.AddSpellMod(mod, value);
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CastCustomSpell(spellId, values, target, triggerFlags, castItem, triggeredByAura, originalCaster);
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return CastCustomSpell(spellId, values, target, triggerFlags, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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SpellCastResult Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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sLog->outError("CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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return;
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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}
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SpellCastTargets targets;
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targets.SetUnitTarget(victim);
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CastSpell(targets, spellInfo, &value, triggerFlags, castItem, triggeredByAura, originalCaster);
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return CastSpell(targets, spellInfo, &value, triggerFlags, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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SpellCastResult Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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sLog->outError("CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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return;
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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}
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SpellCastTargets targets;
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targets.SetDst(x, y, z, GetOrientation());
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CastSpell(targets, spellInfo, NULL, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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return CastSpell(targets, spellInfo, nullptr, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
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SpellCastResult Unit::CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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sLog->outError("CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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return;
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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}
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SpellCastTargets targets;
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targets.SetGOTarget(go);
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CastSpell(targets, spellInfo, NULL, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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return CastSpell(targets, spellInfo, nullptr, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType, bool crit)
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@@ -1740,17 +1740,17 @@ public:
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void SendEnergizeSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, Powers powertype);
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void EnergizeBySpell(Unit* victim, uint32 SpellID, uint32 Damage, Powers powertype);
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void CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastCustomSpell(Unit* victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim = NULL, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim = NULL, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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SpellCastResult CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, uint64 originalCaster = 0);
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SpellCastResult CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, uint64 originalCaster = 0);
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SpellCastResult CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, uint64 originalCaster = 0);
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SpellCastResult CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, uint64 originalCaster = 0);
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SpellCastResult CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, uint64 originalCaster = 0);
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SpellCastResult CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, uint64 originalCaster = 0);
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SpellCastResult CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem = nullptr, AuraEffect* triggeredByAura = nullptr, uint64 originalCaster = 0);
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SpellCastResult CastCustomSpell(Unit* victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, uint64 originalCaster = 0);
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SpellCastResult CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim, bool triggered, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, uint64 originalCaster = 0);
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SpellCastResult CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim = nullptr, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, uint64 originalCaster = 0);
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SpellCastResult CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim = nullptr, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, uint64 originalCaster = 0);
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Aura* AddAura(uint32 spellId, Unit* target);
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Aura* AddAura(SpellInfo const* spellInfo, uint8 effMask, Unit* target);
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void SetAuraStack(uint32 spellId, Unit* target, uint32 stack);
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@@ -3345,13 +3345,16 @@ bool Spell::UpdateChanneledTargetList()
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return channelTargetEffectMask == 0;
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}
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void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura)
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SpellCastResult Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura)
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{
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if (m_CastItem)
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{
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m_castItemGUID = m_CastItem->GetGUID();
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}
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else
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{
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m_castItemGUID = 0;
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}
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InitExplicitTargets(*targets);
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@@ -3381,26 +3384,30 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
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m_spellState = SPELL_STATE_PREPARING;
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if (triggeredByAura)
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{
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m_triggeredByAuraSpell = triggeredByAura->GetSpellInfo();
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}
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// create and add update event for this spell
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SpellEvent* Event = new SpellEvent(this);
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m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
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if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, m_caster))
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{
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SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
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finish(false);
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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}
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//Prevent casting at cast another spell (ServerSide check)
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if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_IN_PROGRESS) && m_caster->IsNonMeleeSpellCast(false, true, true, m_spellInfo->Id == 75) && m_cast_count)
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{
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SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
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finish(false);
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return;
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return SPELL_FAILED_SPELL_IN_PROGRESS;
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}
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if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, m_caster))
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{
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SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
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finish(false);
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return;
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}
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LoadScripts();
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OnSpellLaunch();
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@@ -3427,7 +3434,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
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SendCastResult(result);
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finish(false);
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return;
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return result;
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}
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// Prepare data for triggers
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@@ -3446,7 +3453,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
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{
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SendCastResult(SPELL_FAILED_MOVING);
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finish(false);
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return;
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return SPELL_FAILED_MOVING;
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}
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// xinef: if spell have nearby target entry only, do not allow to cast if no targets are found
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@@ -3502,7 +3509,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
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{
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SendCastResult(SPELL_FAILED_CASTER_AURASTATE);
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finish(false);
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return;
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return SPELL_FAILED_CASTER_AURASTATE;
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}
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}
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}
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@@ -3554,6 +3561,8 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
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if (!(_triggeredCastFlags & TRIGGERED_IGNORE_GCD))
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TriggerGlobalCooldown();
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}
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return SPELL_CAST_OK;
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}
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void Spell::cancel(bool bySelf)
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@@ -399,7 +399,7 @@ public:
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void SearchAreaTargets(std::list<WorldObject*>& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList);
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void SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, SpellTargetSelectionCategories selectCategory, ConditionList* condList, bool isChainHeal);
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void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = nullptr);
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SpellCastResult prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = nullptr);
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void cancel(bool bySelf = false);
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void update(uint32 difftime);
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void cast(bool skipCheck = false);
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