mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
refactor(Core/Misc): remove the ternary operator when used improperly (#3327)
This commit is contained in:
@@ -21,7 +21,7 @@ class Field
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bool GetBool() const // Wrapper, actually gets integer
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{
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return GetUInt8() == 1 ? true : false;
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return (GetUInt8() == 1);
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}
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uint8 GetUInt8() const
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@@ -177,7 +177,7 @@ class ByteBuffer
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ByteBuffer &operator>>(bool &value)
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{
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value = read<char>() > 0 ? true : false;
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value = (read<char>() > 0);
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return *this;
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}
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@@ -853,7 +853,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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// Activate
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// xinef: wtf is this shit?
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(*itr)->ToGameObject()->SetLootState(GO_READY);
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(*itr)->ToGameObject()->UseDoorOrButton(0, e.action.activateObject.alternative ? true : false, unit);
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(*itr)->ToGameObject()->UseDoorOrButton(0, !!e.action.activateObject.alternative, unit);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated",
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(*itr)->GetGUIDLow(), (*itr)->GetEntry());
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@@ -1507,7 +1507,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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if (IsUnit(*itr))
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(*itr)->ToUnit()->SetVisible(e.action.visibility.state ? true : false);
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(*itr)->ToUnit()->SetVisible(!!e.action.visibility.state);
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delete targets;
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break;
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@@ -1519,7 +1519,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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break;
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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(*itr)->setActive(e.action.setActive.state ? true : false);
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(*itr)->setActive(!!e.action.setActive.state);
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delete targets;
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break;
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@@ -240,7 +240,7 @@ namespace AccountMgr
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stmt->setString(1, CalculateShaPassHash(username, password));
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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return (result) ? true : false;
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return !!result;
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}
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uint32 GetCharactersCount(uint32 accountId)
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@@ -443,7 +443,7 @@ void AuctionHouseObject::AddAuction(AuctionEntry* auction)
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bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction)
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{
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bool wasInMap = AuctionsMap.erase(auction->Id) ? true : false;
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bool wasInMap = !!AuctionsMap.erase(auction->Id);
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sScriptMgr->OnAuctionRemove(this, auction);
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@@ -381,7 +381,7 @@ void BattlegroundIC::FillInitialWorldStates(WorldPacket& data)
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for (uint8 i = 0; i < MAX_FORTRESS_GATES_SPAWNS; ++i)
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{
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uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED ? true : false));
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uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED));
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data << uint32(uws) << uint32(1);
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}
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@@ -515,9 +515,9 @@ void BattlegroundIC::HandleKillUnit(Creature* unit, Player* killer)
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if (unit->IsVehicle())
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{
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killer->CastSpell(killer, SPELL_DESTROYED_VEHICLE_ACHIEVEMENT, true);
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// Xinef: Add to respawn list
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if (entry == NPC_DEMOLISHER || entry == NPC_SIEGE_ENGINE_H || entry == NPC_SIEGE_ENGINE_A ||
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if (entry == NPC_DEMOLISHER || entry == NPC_SIEGE_ENGINE_H || entry == NPC_SIEGE_ENGINE_A ||
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entry == NPC_GLAIVE_THROWER_A || entry == NPC_GLAIVE_THROWER_H || entry == NPC_CATAPULT)
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respawnMap[unit->GetGUIDLow()] = time(nullptr) + VEHICLE_RESPAWN_TIME;
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}
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@@ -562,15 +562,15 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* gameOb
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// Prevent capturing of keep if none of gates was destroyed
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if (nodePoint[i].gameobject_entry == GO_ALLIANCE_BANNER)
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{
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if (GateStatus[BG_IC_A_FRONT] != BG_IC_GATE_DESTROYED &&
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GateStatus[BG_IC_A_WEST] != BG_IC_GATE_DESTROYED &&
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if (GateStatus[BG_IC_A_FRONT] != BG_IC_GATE_DESTROYED &&
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GateStatus[BG_IC_A_WEST] != BG_IC_GATE_DESTROYED &&
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GateStatus[BG_IC_A_EAST] != BG_IC_GATE_DESTROYED)
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return;
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}
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else if (nodePoint[i].gameobject_entry == GO_HORDE_BANNER)
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{
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if (GateStatus[BG_IC_H_FRONT] != BG_IC_GATE_DESTROYED &&
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GateStatus[BG_IC_H_WEST] != BG_IC_GATE_DESTROYED &&
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if (GateStatus[BG_IC_H_FRONT] != BG_IC_GATE_DESTROYED &&
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GateStatus[BG_IC_H_WEST] != BG_IC_GATE_DESTROYED &&
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GateStatus[BG_IC_H_EAST] != BG_IC_GATE_DESTROYED)
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return;
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}
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@@ -49,7 +49,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
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{
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// don't allow 0 items (it's checked during table load)
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ASSERT(ConditionValue2);
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bool checkBank = ConditionValue3 ? true : false;
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bool checkBank = !!ConditionValue3;
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condMeets = player->HasItemCount(ConditionValue1, ConditionValue2, checkBank);
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}
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break;
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@@ -207,12 +207,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
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}
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case CONDITION_NEAR_CREATURE:
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{
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condMeets = GetClosestCreatureWithEntry(object, ConditionValue1, (float)ConditionValue2, !ConditionValue3) ? true : false;
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condMeets = !!GetClosestCreatureWithEntry(object, ConditionValue1, (float)ConditionValue2, !ConditionValue3);
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break;
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}
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case CONDITION_NEAR_GAMEOBJECT:
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{
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condMeets = GetClosestGameObjectWithEntry(object, ConditionValue1, (float)ConditionValue2) ? true : false;
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condMeets = !!GetClosestGameObjectWithEntry(object, ConditionValue1, (float)ConditionValue2);
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break;
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}
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case CONDITION_OBJECT_ENTRY_GUID:
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@@ -22585,13 +22585,13 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
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switch (Condition->Comparator[i])
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{
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case 2: // requires less <color> than (<value> || <comparecolor>) gems
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activate &= (_cur_gem < _cmp_gem) ? true : false;
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activate &= (_cur_gem < _cmp_gem);
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break;
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case 3: // requires more <color> than (<value> || <comparecolor>) gems
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activate &= (_cur_gem > _cmp_gem) ? true : false;
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activate &= (_cur_gem > _cmp_gem);
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break;
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case 5: // requires at least <color> than (<value> || <comparecolor>) gems
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activate &= (_cur_gem >= _cmp_gem) ? true : false;
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activate &= (_cur_gem >= _cmp_gem);
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break;
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}
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}
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@@ -1704,7 +1704,7 @@ class Player : public Unit, public GridObject<Player>
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bool RemoveMItem(uint32 id)
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{
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return mMitems.erase(id) ? true : false;
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return !!mMitems.erase(id);
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}
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void PetSpellInitialize();
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@@ -2539,7 +2539,7 @@ class Player : public Unit, public GridObject<Player>
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void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; }
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void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
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void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
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void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
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void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0)); }
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void SetGracePeriod(uint8 index, uint32 period) { m_runes->runes[index].GracePeriod = period; }
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void SetRuneConvertAura(uint8 index, AuraEffect const* aura) { m_runes->runes[index].ConvertAura = aura; }
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void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
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@@ -121,13 +121,13 @@ void InstanceScript::UpdateDoorState(GameObject* door)
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switch (info.type)
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{
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case DOOR_TYPE_ROOM:
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open &= (info.bossInfo->state != IN_PROGRESS) ? true : false;
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open &= (info.bossInfo->state != IN_PROGRESS);
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break;
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case DOOR_TYPE_PASSAGE:
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open &= (info.bossInfo->state == DONE) ? true : false;
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open &= (info.bossInfo->state == DONE);
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break;
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case DOOR_TYPE_SPAWN_HOLE:
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open &= (info.bossInfo->state == IN_PROGRESS) ? true : false;
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open &= (info.bossInfo->state == IN_PROGRESS);
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break;
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default:
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break;
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@@ -318,7 +318,7 @@ bool MapManager::IsValidMAP(uint32 mapid, bool startUp)
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MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
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if (startUp)
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return mEntry ? true : false;
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return !!mEntry;
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else
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return mEntry && (!mEntry->IsDungeon() || sObjectMgr->GetInstanceTemplate(mapid));
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@@ -556,7 +556,7 @@ struct boss_jormungarAI : public ScriptedAI
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break;
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case EVENT_SUBMERGE:
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{
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bIsStationary = me->GetDisplayId() == _MODEL_STATIONARY ? true : false;
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bIsStationary = (me->GetDisplayId() == _MODEL_STATIONARY);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->CastSpell(me, SPELL_SUBMERGE_0, false);
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Talk(EMOTE_SUBMERGE);
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@@ -934,7 +934,7 @@ public:
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destZ = Locs[LOC_CENTER].GetPositionZ()+1.0f;
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me->StopMoving();
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me->GetMotionMaster()->MoveJump(Locs[LOC_CENTER].GetPositionX()+cos(jumpangle)*35.0f, Locs[LOC_CENTER].GetPositionY()+sin(jumpangle)*35.0f, Locs[LOC_CENTER].GetPositionZ()+1.0f, 40.0f, 12.0f);
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events.PopEvent();
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events.RescheduleEvent(EVENT_TRAMPLE, 1500);
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@@ -1434,7 +1434,7 @@ public:
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if( DoNeedCleanup(true) )
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InstanceCleanup();
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// if missing spawn anub'arak
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// if missing spawn anub'arak
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SpawnAnubArak();
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events.RescheduleEvent(EVENT_CHECK_PLAYERS, CLEANUP_CHECK_INTERVAL);
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@@ -1647,8 +1647,8 @@ public:
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uint32 data1 = 0, data2 = 0, data3 = 0;
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loadStream >> data1 >> data2 >> data3;
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AttemptsLeft = data1;
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bDedicatedInsanity = data2 ? true : false;
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bNooneDied = data3 ? true : false;
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bDedicatedInsanity = !!data2;
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bNooneDied = !!data3;
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}
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}
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else
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@@ -759,7 +759,7 @@ public:
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if (unit->GetEntry() == NPC_WAVE_MERCENARY || unit->GetEntry() == NPC_WAVE_FOOTMAN || unit->GetEntry() == NPC_WAVE_RIFLEMAN || unit->GetEntry() == NPC_WAVE_PRIEST || unit->GetEntry() == NPC_WAVE_MAGE)
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if ((--reqKillCount) == 0 && WaveNumber%5 && NextWaveTimer > 5000)
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NextWaveTimer = 5000;
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if (unit->GetEntry() == NPC_QUEL_DELAR)
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if (Creature* c = instance->GetCreature(NPC_UtherGUID))
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{
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@@ -812,7 +812,7 @@ public:
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for (uint8 i=0; i<num_to_activate; ++i)
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{
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uint32 entry = chosenComposition[WaveNumber][i];
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bool forward = urand(0,1) ? true : false;
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bool forward = !!urand(0,1);
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for (int8 j = (forward ? 0 : NUM_OF_TRASH-1); (forward ? j<NUM_OF_TRASH : j>=0); (forward ? ++j : --j))
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if (!TrashActive[j])
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if (Creature* c = instance->GetCreature(NPC_TrashGUID[j]))
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@@ -892,7 +892,7 @@ public:
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for (uint8 i=0; i<num_to_activate; ++i)
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{
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uint32 entry = chosenComposition[WaveNumber-(WaveNumber > 5 ? 2 : 1)][i];
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bool forward = urand(0,1) ? true : false;
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bool forward = !!urand(0,1);
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for (int8 j = (forward ? 0 : NUM_OF_TRASH-1); (forward ? j<NUM_OF_TRASH : j>=0); (forward ? ++j : --j))
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if (!TrashActive[j])
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if (Creature* c = instance->GetCreature(NPC_TrashGUID[j]))
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@@ -978,7 +978,7 @@ public:
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}
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else if (!ResumeFirstEventTimer)
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{
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bool allInRangeAndAlive = (instance->GetPlayersCountExceptGMs() > 0 ? true : false);
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bool allInRangeAndAlive = (instance->GetPlayersCountExceptGMs() > 0);
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for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
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if (Player* p = itr->GetSource())
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if (!p->IsGameMaster() && (p->GetExactDist2d(&CenterPos) > MAX_DIST_FROM_CENTER_TO_START || !p->IsAlive()))
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@@ -1043,7 +1043,7 @@ class instance_icecrown_citadel : public InstanceMapScript
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if (theLichKing->IsAlive())
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theLichKing->SetVisible(false);
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}
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void RemoveBackPack()
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{
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for (auto const& itr : instance->GetPlayers())
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@@ -1208,7 +1208,7 @@ class instance_icecrown_citadel : public InstanceMapScript
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return true;
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}
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void SpawnGunship()
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{
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if (!GunshipGUID && instance->HavePlayers())
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@@ -1228,7 +1228,7 @@ class instance_icecrown_citadel : public InstanceMapScript
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switch (type)
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{
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case DATA_BUFF_AVAILABLE:
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IsBuffAvailable = (data ? true : false);
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IsBuffAvailable = !!data;
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if (!IsBuffAvailable)
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{
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Map::PlayerList const& plrList = instance->GetPlayers();
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@@ -1310,16 +1310,16 @@ class instance_icecrown_citadel : public InstanceMapScript
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}
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return;
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case DATA_BONED_ACHIEVEMENT:
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IsBonedEligible = data ? true : false;
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IsBonedEligible = !!data;
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break;
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case DATA_OOZE_DANCE_ACHIEVEMENT:
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IsOozeDanceEligible = data ? true : false;
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IsOozeDanceEligible = !!data;
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break;
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case DATA_NAUSEA_ACHIEVEMENT:
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IsNauseaEligible = data ? true : false;
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IsNauseaEligible = !!data;
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break;
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case DATA_ORB_WHISPERER_ACHIEVEMENT:
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IsOrbWhispererEligible = data ? true : false;
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IsOrbWhispererEligible = !!data;
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break;
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case DATA_SINDRAGOSA_FROSTWYRMS:
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FrostwyrmGUIDs.insert(data);
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@@ -1576,7 +1576,7 @@ class instance_icecrown_citadel : public InstanceMapScript
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std::ostringstream saveStream;
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saveStream << "I C " << GetBossSaveData() << HeroicAttempts << ' '
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<< ColdflameJetsState << ' ' << BloodQuickeningState << ' ' << BloodQuickeningMinutes << ' ' << WeeklyQuestId10 << ' ' << PutricideEventProgress << ' '
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<< ColdflameJetsState << ' ' << BloodQuickeningState << ' ' << BloodQuickeningMinutes << ' ' << WeeklyQuestId10 << ' ' << PutricideEventProgress << ' '
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<< uint32(LichKingHeroicAvailable ? 1 : 0) << ' ' << BloodPrinceTrashCount << ' ' << uint32(IsBuffAvailable ? 1 : 0);
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@@ -1628,10 +1628,10 @@ class instance_icecrown_citadel : public InstanceMapScript
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loadStream >> WeeklyQuestId10;
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loadStream >> PutricideEventProgress; PutricideEventProgress &= ~PUTRICIDE_EVENT_FLAG_TRAP_INPROGRESS;
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loadStream >> temp;
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LichKingHeroicAvailable = temp ? true : false;
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LichKingHeroicAvailable = !!temp;
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loadStream >> BloodPrinceTrashCount;
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loadStream >> temp;
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SetData(DATA_BUFF_AVAILABLE, temp ? true : false);
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SetData(DATA_BUFF_AVAILABLE, !!temp);
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}
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else
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OUT_LOAD_INST_DATA_FAIL;
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@@ -36,7 +36,7 @@ public:
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bool bAmberVoid;
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bool bEmeraldVoid;
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bool bRubyVoid;
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void Initialize()
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{
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EregosCacheGUID = 0;
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@@ -52,7 +52,7 @@ public:
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memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
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memset(&DragonCageDoorGUID, 0, sizeof(DragonCageDoorGUID));
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}
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void OnCreatureCreate(Creature* pCreature)
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{
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switch( pCreature->GetEntry() )
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@@ -118,7 +118,7 @@ public:
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if (unit->GetEntry() == NPC_CENTRIFUGE_CONSTRUCT)
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SetData(DATA_CC_COUNT, DONE);
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}
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void SetData(uint32 type, uint32 data)
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{
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switch( type )
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@@ -170,20 +170,20 @@ public:
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||||
}
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break;
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case DATA_AMBER_VOID:
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bAmberVoid = data ? true : false;
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bAmberVoid = !!data;
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break;
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case DATA_EMERALD_VOID:
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bEmeraldVoid = data ? true : false;
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bEmeraldVoid = !!data;
|
||||
break;
|
||||
case DATA_RUBY_VOID:
|
||||
bRubyVoid = data ? true : false;
|
||||
bRubyVoid = !!data;
|
||||
break;
|
||||
}
|
||||
|
||||
if( data == DONE )
|
||||
SaveToDB();
|
||||
}
|
||||
|
||||
|
||||
uint32 GetData(uint32 type) const
|
||||
{
|
||||
switch( type )
|
||||
@@ -199,7 +199,7 @@ public:
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
uint64 GetData64(uint32 identifier) const
|
||||
{
|
||||
switch( identifier )
|
||||
@@ -221,7 +221,7 @@ public:
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
@@ -209,7 +209,7 @@ public:
|
||||
counter = 0;
|
||||
bShattered = false;
|
||||
lastShatterMSTime = 0;
|
||||
|
||||
|
||||
if( InstanceScript* m_pInstance = me->GetInstanceScript() )
|
||||
{
|
||||
m_pInstance->SetData(TYPE_IGNIS, NOT_STARTED);
|
||||
@@ -555,7 +555,7 @@ class achievement_ignis_shattered : public AchievementCriteriaScript
|
||||
{
|
||||
if (!target || target->GetTypeId() != TYPEID_UNIT)
|
||||
return false;
|
||||
return (target->ToCreature()->AI()->GetData(1337) ? true : false);
|
||||
return !!target->ToCreature()->AI()->GetData(1337);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -567,4 +567,4 @@ void AddSC_boss_ignis()
|
||||
new spell_ignis_grab_initial();
|
||||
new spell_ignis_slag_pot();
|
||||
new achievement_ignis_shattered();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,15 +91,15 @@ public:
|
||||
uint64 m_algalonTrapdoorGUID;
|
||||
uint64 m_brannBronzebeardAlgGUID;
|
||||
uint32 m_algalonTimer;
|
||||
|
||||
|
||||
// Shared
|
||||
EventMap _events;
|
||||
bool m_mimironTramUsed;
|
||||
uint64 m_mimironTramGUID;
|
||||
uint64 m_keepersgateGUID;
|
||||
uint64 m_keepersGossipGUID[4];
|
||||
|
||||
|
||||
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
// Bosses
|
||||
@@ -165,7 +165,7 @@ public:
|
||||
m_algalonTrapdoorGUID = 0;
|
||||
m_brannBronzebeardAlgGUID = 0;
|
||||
m_algalonTimer = 0;
|
||||
|
||||
|
||||
// Shared
|
||||
_events.Reset();
|
||||
memset(&m_keepersGossipGUID, 0, sizeof(m_keepersGossipGUID));
|
||||
@@ -380,7 +380,7 @@ public:
|
||||
}
|
||||
|
||||
bool on = (GetData(type) == DONE && !(GetData(TYPE_WATCHERS) & (1 << (type-TYPE_FREYA))));
|
||||
cr->SetVisible(on ? true : false);
|
||||
cr->SetVisible(on);
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* gameObject)
|
||||
@@ -710,7 +710,7 @@ public:
|
||||
freya->GetGameObjectListWithEntryInGrid(goList, 190171 /*Lichbloom*/, 333.0f);
|
||||
freya->GetGameObjectListWithEntryInGrid(goList, 190170 /*Talandra's Rose*/, 333.0f);
|
||||
freya->GetGameObjectListWithEntryInGrid(goList, 189973 /*Goldclover*/, 333.0f);
|
||||
|
||||
|
||||
for (std::list<GameObject*>::const_iterator itr = goList.begin(); itr != goList.end(); ++itr)
|
||||
(*itr)->SetRespawnTime(7*DAY);
|
||||
}
|
||||
@@ -961,7 +961,7 @@ public:
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
{
|
||||
loadStream >> m_auiEncounter[i];
|
||||
|
||||
|
||||
if (m_auiEncounter[i] == IN_PROGRESS && i != TYPE_WATCHERS)
|
||||
m_auiEncounter[i] = NOT_STARTED;
|
||||
}
|
||||
@@ -1070,7 +1070,7 @@ public:
|
||||
};
|
||||
};
|
||||
|
||||
const Position vehiclePositions[30] =
|
||||
const Position vehiclePositions[30] =
|
||||
{
|
||||
// Start Positions
|
||||
// Siege
|
||||
|
||||
@@ -275,7 +275,7 @@ public:
|
||||
InstanceCleanup();
|
||||
break;
|
||||
case DATA_ACHIEV:
|
||||
bAchiev = data ? true : false;
|
||||
bAchiev = !!data;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -596,7 +596,7 @@ public:
|
||||
|
||||
// open main gate
|
||||
HandleGameObject(GO_MainGateGUID, true);
|
||||
|
||||
|
||||
if (m_auiEncounter[MAX_ENCOUNTER-1] != DONE) // instance not finished
|
||||
{
|
||||
// close all cells
|
||||
|
||||
Reference in New Issue
Block a user