refactor(Core/Misc): remove the ternary operator when used improperly (#3327)

This commit is contained in:
Stefano Borzì
2020-09-10 12:29:23 +02:00
committed by GitHub
parent 207512a0f5
commit 51330f54d8
19 changed files with 67 additions and 67 deletions

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@@ -21,7 +21,7 @@ class Field
bool GetBool() const // Wrapper, actually gets integer
{
return GetUInt8() == 1 ? true : false;
return (GetUInt8() == 1);
}
uint8 GetUInt8() const

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@@ -177,7 +177,7 @@ class ByteBuffer
ByteBuffer &operator>>(bool &value)
{
value = read<char>() > 0 ? true : false;
value = (read<char>() > 0);
return *this;
}

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@@ -853,7 +853,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// Activate
// xinef: wtf is this shit?
(*itr)->ToGameObject()->SetLootState(GO_READY);
(*itr)->ToGameObject()->UseDoorOrButton(0, e.action.activateObject.alternative ? true : false, unit);
(*itr)->ToGameObject()->UseDoorOrButton(0, !!e.action.activateObject.alternative, unit);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated",
(*itr)->GetGUIDLow(), (*itr)->GetEntry());
@@ -1507,7 +1507,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->SetVisible(e.action.visibility.state ? true : false);
(*itr)->ToUnit()->SetVisible(!!e.action.visibility.state);
delete targets;
break;
@@ -1519,7 +1519,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
(*itr)->setActive(e.action.setActive.state ? true : false);
(*itr)->setActive(!!e.action.setActive.state);
delete targets;
break;

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@@ -240,7 +240,7 @@ namespace AccountMgr
stmt->setString(1, CalculateShaPassHash(username, password));
PreparedQueryResult result = LoginDatabase.Query(stmt);
return (result) ? true : false;
return !!result;
}
uint32 GetCharactersCount(uint32 accountId)

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@@ -443,7 +443,7 @@ void AuctionHouseObject::AddAuction(AuctionEntry* auction)
bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction)
{
bool wasInMap = AuctionsMap.erase(auction->Id) ? true : false;
bool wasInMap = !!AuctionsMap.erase(auction->Id);
sScriptMgr->OnAuctionRemove(this, auction);

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@@ -381,7 +381,7 @@ void BattlegroundIC::FillInitialWorldStates(WorldPacket& data)
for (uint8 i = 0; i < MAX_FORTRESS_GATES_SPAWNS; ++i)
{
uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED ? true : false));
uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED));
data << uint32(uws) << uint32(1);
}
@@ -515,9 +515,9 @@ void BattlegroundIC::HandleKillUnit(Creature* unit, Player* killer)
if (unit->IsVehicle())
{
killer->CastSpell(killer, SPELL_DESTROYED_VEHICLE_ACHIEVEMENT, true);
// Xinef: Add to respawn list
if (entry == NPC_DEMOLISHER || entry == NPC_SIEGE_ENGINE_H || entry == NPC_SIEGE_ENGINE_A ||
if (entry == NPC_DEMOLISHER || entry == NPC_SIEGE_ENGINE_H || entry == NPC_SIEGE_ENGINE_A ||
entry == NPC_GLAIVE_THROWER_A || entry == NPC_GLAIVE_THROWER_H || entry == NPC_CATAPULT)
respawnMap[unit->GetGUIDLow()] = time(nullptr) + VEHICLE_RESPAWN_TIME;
}
@@ -562,15 +562,15 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* gameOb
// Prevent capturing of keep if none of gates was destroyed
if (nodePoint[i].gameobject_entry == GO_ALLIANCE_BANNER)
{
if (GateStatus[BG_IC_A_FRONT] != BG_IC_GATE_DESTROYED &&
GateStatus[BG_IC_A_WEST] != BG_IC_GATE_DESTROYED &&
if (GateStatus[BG_IC_A_FRONT] != BG_IC_GATE_DESTROYED &&
GateStatus[BG_IC_A_WEST] != BG_IC_GATE_DESTROYED &&
GateStatus[BG_IC_A_EAST] != BG_IC_GATE_DESTROYED)
return;
}
else if (nodePoint[i].gameobject_entry == GO_HORDE_BANNER)
{
if (GateStatus[BG_IC_H_FRONT] != BG_IC_GATE_DESTROYED &&
GateStatus[BG_IC_H_WEST] != BG_IC_GATE_DESTROYED &&
if (GateStatus[BG_IC_H_FRONT] != BG_IC_GATE_DESTROYED &&
GateStatus[BG_IC_H_WEST] != BG_IC_GATE_DESTROYED &&
GateStatus[BG_IC_H_EAST] != BG_IC_GATE_DESTROYED)
return;
}

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@@ -49,7 +49,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
{
// don't allow 0 items (it's checked during table load)
ASSERT(ConditionValue2);
bool checkBank = ConditionValue3 ? true : false;
bool checkBank = !!ConditionValue3;
condMeets = player->HasItemCount(ConditionValue1, ConditionValue2, checkBank);
}
break;
@@ -207,12 +207,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
}
case CONDITION_NEAR_CREATURE:
{
condMeets = GetClosestCreatureWithEntry(object, ConditionValue1, (float)ConditionValue2, !ConditionValue3) ? true : false;
condMeets = !!GetClosestCreatureWithEntry(object, ConditionValue1, (float)ConditionValue2, !ConditionValue3);
break;
}
case CONDITION_NEAR_GAMEOBJECT:
{
condMeets = GetClosestGameObjectWithEntry(object, ConditionValue1, (float)ConditionValue2) ? true : false;
condMeets = !!GetClosestGameObjectWithEntry(object, ConditionValue1, (float)ConditionValue2);
break;
}
case CONDITION_OBJECT_ENTRY_GUID:

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@@ -22585,13 +22585,13 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
switch (Condition->Comparator[i])
{
case 2: // requires less <color> than (<value> || <comparecolor>) gems
activate &= (_cur_gem < _cmp_gem) ? true : false;
activate &= (_cur_gem < _cmp_gem);
break;
case 3: // requires more <color> than (<value> || <comparecolor>) gems
activate &= (_cur_gem > _cmp_gem) ? true : false;
activate &= (_cur_gem > _cmp_gem);
break;
case 5: // requires at least <color> than (<value> || <comparecolor>) gems
activate &= (_cur_gem >= _cmp_gem) ? true : false;
activate &= (_cur_gem >= _cmp_gem);
break;
}
}

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@@ -1704,7 +1704,7 @@ class Player : public Unit, public GridObject<Player>
bool RemoveMItem(uint32 id)
{
return mMitems.erase(id) ? true : false;
return !!mMitems.erase(id);
}
void PetSpellInitialize();
@@ -2539,7 +2539,7 @@ class Player : public Unit, public GridObject<Player>
void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; }
void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0)); }
void SetGracePeriod(uint8 index, uint32 period) { m_runes->runes[index].GracePeriod = period; }
void SetRuneConvertAura(uint8 index, AuraEffect const* aura) { m_runes->runes[index].ConvertAura = aura; }
void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }

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@@ -121,13 +121,13 @@ void InstanceScript::UpdateDoorState(GameObject* door)
switch (info.type)
{
case DOOR_TYPE_ROOM:
open &= (info.bossInfo->state != IN_PROGRESS) ? true : false;
open &= (info.bossInfo->state != IN_PROGRESS);
break;
case DOOR_TYPE_PASSAGE:
open &= (info.bossInfo->state == DONE) ? true : false;
open &= (info.bossInfo->state == DONE);
break;
case DOOR_TYPE_SPAWN_HOLE:
open &= (info.bossInfo->state == IN_PROGRESS) ? true : false;
open &= (info.bossInfo->state == IN_PROGRESS);
break;
default:
break;

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@@ -318,7 +318,7 @@ bool MapManager::IsValidMAP(uint32 mapid, bool startUp)
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
if (startUp)
return mEntry ? true : false;
return !!mEntry;
else
return mEntry && (!mEntry->IsDungeon() || sObjectMgr->GetInstanceTemplate(mapid));

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@@ -556,7 +556,7 @@ struct boss_jormungarAI : public ScriptedAI
break;
case EVENT_SUBMERGE:
{
bIsStationary = me->GetDisplayId() == _MODEL_STATIONARY ? true : false;
bIsStationary = (me->GetDisplayId() == _MODEL_STATIONARY);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->CastSpell(me, SPELL_SUBMERGE_0, false);
Talk(EMOTE_SUBMERGE);
@@ -934,7 +934,7 @@ public:
destZ = Locs[LOC_CENTER].GetPositionZ()+1.0f;
me->StopMoving();
me->GetMotionMaster()->MoveJump(Locs[LOC_CENTER].GetPositionX()+cos(jumpangle)*35.0f, Locs[LOC_CENTER].GetPositionY()+sin(jumpangle)*35.0f, Locs[LOC_CENTER].GetPositionZ()+1.0f, 40.0f, 12.0f);
events.PopEvent();
events.RescheduleEvent(EVENT_TRAMPLE, 1500);

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@@ -1434,7 +1434,7 @@ public:
if( DoNeedCleanup(true) )
InstanceCleanup();
// if missing spawn anub'arak
// if missing spawn anub'arak
SpawnAnubArak();
events.RescheduleEvent(EVENT_CHECK_PLAYERS, CLEANUP_CHECK_INTERVAL);
@@ -1647,8 +1647,8 @@ public:
uint32 data1 = 0, data2 = 0, data3 = 0;
loadStream >> data1 >> data2 >> data3;
AttemptsLeft = data1;
bDedicatedInsanity = data2 ? true : false;
bNooneDied = data3 ? true : false;
bDedicatedInsanity = !!data2;
bNooneDied = !!data3;
}
}
else

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@@ -759,7 +759,7 @@ public:
if (unit->GetEntry() == NPC_WAVE_MERCENARY || unit->GetEntry() == NPC_WAVE_FOOTMAN || unit->GetEntry() == NPC_WAVE_RIFLEMAN || unit->GetEntry() == NPC_WAVE_PRIEST || unit->GetEntry() == NPC_WAVE_MAGE)
if ((--reqKillCount) == 0 && WaveNumber%5 && NextWaveTimer > 5000)
NextWaveTimer = 5000;
if (unit->GetEntry() == NPC_QUEL_DELAR)
if (Creature* c = instance->GetCreature(NPC_UtherGUID))
{
@@ -812,7 +812,7 @@ public:
for (uint8 i=0; i<num_to_activate; ++i)
{
uint32 entry = chosenComposition[WaveNumber][i];
bool forward = urand(0,1) ? true : false;
bool forward = !!urand(0,1);
for (int8 j = (forward ? 0 : NUM_OF_TRASH-1); (forward ? j<NUM_OF_TRASH : j>=0); (forward ? ++j : --j))
if (!TrashActive[j])
if (Creature* c = instance->GetCreature(NPC_TrashGUID[j]))
@@ -892,7 +892,7 @@ public:
for (uint8 i=0; i<num_to_activate; ++i)
{
uint32 entry = chosenComposition[WaveNumber-(WaveNumber > 5 ? 2 : 1)][i];
bool forward = urand(0,1) ? true : false;
bool forward = !!urand(0,1);
for (int8 j = (forward ? 0 : NUM_OF_TRASH-1); (forward ? j<NUM_OF_TRASH : j>=0); (forward ? ++j : --j))
if (!TrashActive[j])
if (Creature* c = instance->GetCreature(NPC_TrashGUID[j]))
@@ -978,7 +978,7 @@ public:
}
else if (!ResumeFirstEventTimer)
{
bool allInRangeAndAlive = (instance->GetPlayersCountExceptGMs() > 0 ? true : false);
bool allInRangeAndAlive = (instance->GetPlayersCountExceptGMs() > 0);
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
if (Player* p = itr->GetSource())
if (!p->IsGameMaster() && (p->GetExactDist2d(&CenterPos) > MAX_DIST_FROM_CENTER_TO_START || !p->IsAlive()))

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@@ -1043,7 +1043,7 @@ class instance_icecrown_citadel : public InstanceMapScript
if (theLichKing->IsAlive())
theLichKing->SetVisible(false);
}
void RemoveBackPack()
{
for (auto const& itr : instance->GetPlayers())
@@ -1208,7 +1208,7 @@ class instance_icecrown_citadel : public InstanceMapScript
return true;
}
void SpawnGunship()
{
if (!GunshipGUID && instance->HavePlayers())
@@ -1228,7 +1228,7 @@ class instance_icecrown_citadel : public InstanceMapScript
switch (type)
{
case DATA_BUFF_AVAILABLE:
IsBuffAvailable = (data ? true : false);
IsBuffAvailable = !!data;
if (!IsBuffAvailable)
{
Map::PlayerList const& plrList = instance->GetPlayers();
@@ -1310,16 +1310,16 @@ class instance_icecrown_citadel : public InstanceMapScript
}
return;
case DATA_BONED_ACHIEVEMENT:
IsBonedEligible = data ? true : false;
IsBonedEligible = !!data;
break;
case DATA_OOZE_DANCE_ACHIEVEMENT:
IsOozeDanceEligible = data ? true : false;
IsOozeDanceEligible = !!data;
break;
case DATA_NAUSEA_ACHIEVEMENT:
IsNauseaEligible = data ? true : false;
IsNauseaEligible = !!data;
break;
case DATA_ORB_WHISPERER_ACHIEVEMENT:
IsOrbWhispererEligible = data ? true : false;
IsOrbWhispererEligible = !!data;
break;
case DATA_SINDRAGOSA_FROSTWYRMS:
FrostwyrmGUIDs.insert(data);
@@ -1576,7 +1576,7 @@ class instance_icecrown_citadel : public InstanceMapScript
std::ostringstream saveStream;
saveStream << "I C " << GetBossSaveData() << HeroicAttempts << ' '
<< ColdflameJetsState << ' ' << BloodQuickeningState << ' ' << BloodQuickeningMinutes << ' ' << WeeklyQuestId10 << ' ' << PutricideEventProgress << ' '
<< ColdflameJetsState << ' ' << BloodQuickeningState << ' ' << BloodQuickeningMinutes << ' ' << WeeklyQuestId10 << ' ' << PutricideEventProgress << ' '
<< uint32(LichKingHeroicAvailable ? 1 : 0) << ' ' << BloodPrinceTrashCount << ' ' << uint32(IsBuffAvailable ? 1 : 0);
@@ -1628,10 +1628,10 @@ class instance_icecrown_citadel : public InstanceMapScript
loadStream >> WeeklyQuestId10;
loadStream >> PutricideEventProgress; PutricideEventProgress &= ~PUTRICIDE_EVENT_FLAG_TRAP_INPROGRESS;
loadStream >> temp;
LichKingHeroicAvailable = temp ? true : false;
LichKingHeroicAvailable = !!temp;
loadStream >> BloodPrinceTrashCount;
loadStream >> temp;
SetData(DATA_BUFF_AVAILABLE, temp ? true : false);
SetData(DATA_BUFF_AVAILABLE, !!temp);
}
else
OUT_LOAD_INST_DATA_FAIL;

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@@ -36,7 +36,7 @@ public:
bool bAmberVoid;
bool bEmeraldVoid;
bool bRubyVoid;
void Initialize()
{
EregosCacheGUID = 0;
@@ -52,7 +52,7 @@ public:
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
memset(&DragonCageDoorGUID, 0, sizeof(DragonCageDoorGUID));
}
void OnCreatureCreate(Creature* pCreature)
{
switch( pCreature->GetEntry() )
@@ -118,7 +118,7 @@ public:
if (unit->GetEntry() == NPC_CENTRIFUGE_CONSTRUCT)
SetData(DATA_CC_COUNT, DONE);
}
void SetData(uint32 type, uint32 data)
{
switch( type )
@@ -170,20 +170,20 @@ public:
}
break;
case DATA_AMBER_VOID:
bAmberVoid = data ? true : false;
bAmberVoid = !!data;
break;
case DATA_EMERALD_VOID:
bEmeraldVoid = data ? true : false;
bEmeraldVoid = !!data;
break;
case DATA_RUBY_VOID:
bRubyVoid = data ? true : false;
bRubyVoid = !!data;
break;
}
if( data == DONE )
SaveToDB();
}
uint32 GetData(uint32 type) const
{
switch( type )
@@ -199,7 +199,7 @@ public:
return 0;
}
uint64 GetData64(uint32 identifier) const
{
switch( identifier )
@@ -221,7 +221,7 @@ public:
return 0;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;

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@@ -209,7 +209,7 @@ public:
counter = 0;
bShattered = false;
lastShatterMSTime = 0;
if( InstanceScript* m_pInstance = me->GetInstanceScript() )
{
m_pInstance->SetData(TYPE_IGNIS, NOT_STARTED);
@@ -555,7 +555,7 @@ class achievement_ignis_shattered : public AchievementCriteriaScript
{
if (!target || target->GetTypeId() != TYPEID_UNIT)
return false;
return (target->ToCreature()->AI()->GetData(1337) ? true : false);
return !!target->ToCreature()->AI()->GetData(1337);
}
};
@@ -567,4 +567,4 @@ void AddSC_boss_ignis()
new spell_ignis_grab_initial();
new spell_ignis_slag_pot();
new achievement_ignis_shattered();
}
}

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@@ -91,15 +91,15 @@ public:
uint64 m_algalonTrapdoorGUID;
uint64 m_brannBronzebeardAlgGUID;
uint32 m_algalonTimer;
// Shared
EventMap _events;
bool m_mimironTramUsed;
uint64 m_mimironTramGUID;
uint64 m_keepersgateGUID;
uint64 m_keepersGossipGUID[4];
void Initialize()
{
// Bosses
@@ -165,7 +165,7 @@ public:
m_algalonTrapdoorGUID = 0;
m_brannBronzebeardAlgGUID = 0;
m_algalonTimer = 0;
// Shared
_events.Reset();
memset(&m_keepersGossipGUID, 0, sizeof(m_keepersGossipGUID));
@@ -380,7 +380,7 @@ public:
}
bool on = (GetData(type) == DONE && !(GetData(TYPE_WATCHERS) & (1 << (type-TYPE_FREYA))));
cr->SetVisible(on ? true : false);
cr->SetVisible(on);
}
void OnGameObjectCreate(GameObject* gameObject)
@@ -710,7 +710,7 @@ public:
freya->GetGameObjectListWithEntryInGrid(goList, 190171 /*Lichbloom*/, 333.0f);
freya->GetGameObjectListWithEntryInGrid(goList, 190170 /*Talandra's Rose*/, 333.0f);
freya->GetGameObjectListWithEntryInGrid(goList, 189973 /*Goldclover*/, 333.0f);
for (std::list<GameObject*>::const_iterator itr = goList.begin(); itr != goList.end(); ++itr)
(*itr)->SetRespawnTime(7*DAY);
}
@@ -961,7 +961,7 @@ public:
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
{
loadStream >> m_auiEncounter[i];
if (m_auiEncounter[i] == IN_PROGRESS && i != TYPE_WATCHERS)
m_auiEncounter[i] = NOT_STARTED;
}
@@ -1070,7 +1070,7 @@ public:
};
};
const Position vehiclePositions[30] =
const Position vehiclePositions[30] =
{
// Start Positions
// Siege

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@@ -275,7 +275,7 @@ public:
InstanceCleanup();
break;
case DATA_ACHIEV:
bAchiev = data ? true : false;
bAchiev = !!data;
break;
}
}
@@ -596,7 +596,7 @@ public:
// open main gate
HandleGameObject(GO_MainGateGUID, true);
if (m_auiEncounter[MAX_ENCOUNTER-1] != DONE) // instance not finished
{
// close all cells