fix(Core): C++ 11 rule of 3 compiant constructors (#3023)

This commit is contained in:
mishaparem
2020-06-15 13:45:04 +03:00
committed by GitHub
parent ebec48e6fd
commit a12e58b105
7 changed files with 79 additions and 35 deletions

View File

@@ -1,8 +1,8 @@
/**
@file Vector3.h
3D vector class
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2001-06-02
@@ -36,7 +36,7 @@ class Any;
/**
<B>Swizzles</B>
Vector classes have swizzle operators, e.g. <CODE>v.xy()</CODE>, that
allow selection of arbitrary sub-fields. These cannot be used as write
allow selection of arbitrary sub-fields. These cannot be used as write
masks. Examples
<PRE>
@@ -74,7 +74,7 @@ public:
/** \param any Must either Vector3(#, #, #) or Vector3 {x = #, y = #, z = #}*/
Vector3(const Any& any);
/** Converts the Vector3 to an Any. */
operator Any() const;
@@ -116,6 +116,11 @@ public:
// assignment and comparison
Vector3& __fastcall operator= (const Vector3& rkVector);
/* requried as of C++ 11 */
#if __cplusplus >= 201103L
Vector3(const Vector3&) = default;
Vector3(Vector3&&) = default;
#endif
bool operator== (const Vector3& rkVector) const;
bool operator!= (const Vector3& rkVector) const;
size_t hashCode() const;
@@ -130,7 +135,7 @@ public:
/** Returns true if this vector has length ~= 1 */
bool isUnit() const;
// arithmetic operations
Vector3 __fastcall operator+ (const Vector3& v) const;
Vector3 __fastcall operator- (const Vector3& v) const;
@@ -156,7 +161,7 @@ public:
float length() const;
float magnitude() const;
/**
The result is a nan vector if the length is almost zero.
*/
@@ -179,7 +184,7 @@ public:
<PRE>
V' N V
r ^ -,
\ | /
\|/
@@ -191,17 +196,17 @@ public:
/**
See also G3D::Ray::reflect.
The length is 1.
The length is 1.
<PRE>
V' N V
r ^ /
\ | /
\|'-
</PRE>
*/
Vector3 reflectionDirection(const Vector3& normal) const;
/**
Returns Vector3::zero() if the length is nearly zero, otherwise
@@ -223,7 +228,7 @@ public:
where iExit is the index of refraction for the
previous material and iEnter is the index of refraction
for the new material. Like Vector3::reflectionDirection,
the result has length 1 and is
the result has length 1 and is
pointed <I>away</I> from the intersection.
Returns Vector3::zero() in the case of total internal refraction.
@@ -237,7 +242,7 @@ public:
See also G3D::Ray::refract.
<PRE>
N V
^ /
| /
|'-
@@ -265,9 +270,9 @@ public:
float squaredLength() const;
float squaredMagnitude () const;
float __fastcall dot(const Vector3& rkVector) const;
float unitize(float tolerance = 1e-06);
/** Cross product. Note that two cross products in a row
@@ -319,14 +324,14 @@ public:
Linear interpolation
*/
inline Vector3 lerp(const Vector3& v, float alpha) const {
return (*this) + (v - *this) * alpha;
return (*this) + (v - *this) * alpha;
}
/** Gram-Schmidt orthonormalization. */
static void orthonormalize (Vector3 akVector[3]);
/** \brief Random unit vector, uniformly distributed on the sphere.
/** \brief Random unit vector, uniformly distributed on the sphere.
Distribution rendered by G3D::DirectionHistogram:
\image html vector3-random.png
*/
@@ -334,8 +339,8 @@ public:
/** \brief Random unit vector, distributed according to \f$\max(\cos \theta,0)\f$.
That is, so that the probability of \f$\vec{V}\f$ is proportional
to \f$\max(\vec{v} \cdot \vec{n}, 0)\f$. Useful in photon mapping for
That is, so that the probability of \f$\vec{V}\f$ is proportional
to \f$\max(\vec{v} \cdot \vec{n}, 0)\f$. Useful in photon mapping for
Lambertian scattering.
Distribution rendered by G3D::DirectionHistogram:
@@ -372,7 +377,7 @@ public:
/** Input W must be initialize to a nonzero vector, output is {U,V,W}
an orthonormal basis. A hint is provided about whether or not W
is already unit length.
is already unit length.
@deprecated Use getTangents
*/
static void generateOrthonormalBasis (Vector3& rkU, Vector3& rkV,
@@ -394,7 +399,7 @@ public:
static const Vector3& unitZ();
static const Vector3& inf();
static const Vector3& nan();
/** Smallest (most negative) representable vector */
static const Vector3& minFinite();
@@ -405,16 +410,16 @@ public:
/** Creates two orthonormal tangent vectors X and Y such that
if Z = this, X x Y = Z.*/
inline void getTangents(Vector3& X, Vector3& Y) const {
debugAssertM(G3D::fuzzyEq(length(), 1.0f),
debugAssertM(G3D::fuzzyEq(length(), 1.0f),
"makeAxes requires Z to have unit length");
// Choose another vector not perpendicular
X = (abs(x) < 0.9f) ? Vector3::unitX() : Vector3::unitY();
// Remove the part that is parallel to Z
X -= *this * this->dot(X);
X /= X.length();
Y = this->cross(X);
}

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@@ -72,6 +72,12 @@ class ByteBuffer
_storage(buf._storage)
{
}
/* requried as of C++ 11 */
#if __cplusplus >= 201103L
ByteBuffer(ByteBuffer&&) = default;
ByteBuffer& operator=(const ByteBuffer&) = default;
ByteBuffer& operator=(ByteBuffer&&) = default;
#endif
void clear()
{
@@ -374,18 +380,18 @@ class ByteBuffer
return *this;
}
uint8 * contents()
{
uint8 * contents()
{
if (_storage.empty())
throw ByteBufferException();
return &_storage[0];
return &_storage[0];
}
const uint8 *contents() const
{
const uint8 *contents() const
{
if (_storage.empty())
throw ByteBufferException();
return &_storage[0];
return &_storage[0];
}
size_t size() const { return _storage.size(); }
@@ -612,4 +618,3 @@ inline void ByteBuffer::read_skip<std::string>()
}
#endif

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@@ -22,6 +22,12 @@ class WorldPacket : public ByteBuffer
WorldPacket(const WorldPacket &packet) : ByteBuffer(packet), m_opcode(packet.m_opcode)
{
}
/* requried as of C++ 11 */
#if __cplusplus >= 201103L
WorldPacket(WorldPacket&&) = default;
WorldPacket& operator=(const WorldPacket&) = default;
WorldPacket& operator=(WorldPacket&&) = default;
#endif
void Initialize(uint16 opcode, size_t newres=200)
{
@@ -37,4 +43,3 @@ class WorldPacket : public ByteBuffer
uint16 m_opcode;
};
#endif

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@@ -449,6 +449,11 @@ public:
part[2] = right.part[2];
return *this;
}
/* requried as of C++ 11 */
#if __cplusplus >= 201103L
flag96(const flag96&) = default;
flag96(flag96&&) = default;
#endif
inline flag96 operator&(flag96 const& right) const
{

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@@ -376,6 +376,12 @@ struct Position
: m_positionX(x), m_positionY(y), m_positionZ(z), m_orientation(NormalizeOrientation(o)) { }
Position(Position const& loc) { Relocate(loc); }
/* requried as of C++ 11 */
#if __cplusplus >= 201103L
Position(Position&&) = default;
Position& operator=(const Position&) = default;
Position& operator=(Position&&) = default;
#endif
struct PositionXYStreamer
{
@@ -639,7 +645,13 @@ class WorldLocation : public Position
public:
explicit WorldLocation(uint32 _mapid = MAPID_INVALID, float _x = 0, float _y = 0, float _z = 0, float _o = 0)
: m_mapId(_mapid) { Relocate(_x, _y, _z, _o); }
WorldLocation(const WorldLocation &loc) { WorldRelocate(loc); }
WorldLocation(const WorldLocation &loc) : Position () { WorldRelocate(loc); }
/* requried as of C++ 11 */
#if __cplusplus >= 201103L
WorldLocation(WorldLocation&&) = default;
WorldLocation& operator=(const WorldLocation&) = default;
WorldLocation& operator=(WorldLocation&&) = default;
#endif
void WorldRelocate(const WorldLocation &loc)
{

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@@ -657,7 +657,7 @@ enum NPCFlags
UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000, // cause client to send 997 opcode
UNIT_NPC_FLAG_SPELLCLICK = 0x01000000, // cause client to send 1015 opcode (spell click)
UNIT_NPC_FLAG_PLAYER_VEHICLE = 0x02000000, // players with mounts that have vehicle data should have it set
UNIT_NPC_FLAG_MAILBOX = 0x04000000 //
UNIT_NPC_FLAG_MAILBOX = 0x04000000 //
};
enum MovementFlags
@@ -1314,6 +1314,12 @@ public:
_posOwner.Relocate(c._posOwner);
_posTarget.Relocate(c._posTarget);
}
/* requried as of C++ 11 */
#if __cplusplus >= 201103L
MMapTargetData(MMapTargetData&&) = default;
MMapTargetData& operator=(const MMapTargetData&) = default;
MMapTargetData& operator=(MMapTargetData&&) = default;
#endif
bool PosChanged(const Position& o, const Position& t) const
{
return _posOwner.GetExactDistSq(&o) > 0.5f*0.5f || _posTarget.GetExactDistSq(&t) > 0.5f*0.5f;

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@@ -68,6 +68,12 @@ namespace Movement
MoveSplineFlag() { raw() = 0; }
MoveSplineFlag(uint32 f) { raw() = f; }
MoveSplineFlag(const MoveSplineFlag& f) { raw() = f.raw(); }
/* requried as of C++ 11 */
#if __cplusplus >= 201103L
MoveSplineFlag(MoveSplineFlag&&) = default;
MoveSplineFlag& operator=(const MoveSplineFlag&) = default;
MoveSplineFlag& operator=(MoveSplineFlag&&) = default;
#endif
// Constant interface