mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 05:06:24 +00:00
fix(Core/Social): cleanup + fix crash in friend system (#3832)
fix crash when a friend or ignore get GUID 0 and also double friend list
This commit is contained in:
@@ -4940,7 +4940,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
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{
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if (Player* pFriend = ObjectAccessor::FindPlayerInOrOutOfWorld(MAKE_NEW_GUID((*resultFriends)[0].GetUInt32(), 0, HIGHGUID_PLAYER)))
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{
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pFriend->GetSocial()->RemoveFromSocialList(guid, false);
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pFriend->GetSocial()->RemoveFromSocialList(guid, SOCIAL_FLAG_ALL);
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sSocialMgr->SendFriendStatus(pFriend, FRIEND_REMOVED, guid, false);
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}
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} while (resultFriends->NextRow());
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@@ -23268,7 +23268,7 @@ void Player::SetGroup(Group* group, int8 subgroup)
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void Player::SendInitialPacketsBeforeAddToMap()
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{
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/// Pass 'this' as argument because we're not stored in ObjectAccessor yet
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GetSocial()->SendSocialList(this);
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GetSocial()->SendSocialList(this, SOCIAL_FLAG_ALL);
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// guild bank list wtf?
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@@ -11,63 +11,45 @@
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#include "WorldPacket.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "World.h"
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#include "Util.h"
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#include "AccountMgr.h"
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PlayerSocial::PlayerSocial()
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{
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m_playerGUID = 0;
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}
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PlayerSocial::~PlayerSocial()
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{
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m_playerSocialMap.clear();
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}
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PlayerSocial::PlayerSocial(): m_playerGUID() { }
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uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) const
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{
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uint32 counter = 0;
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for (PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
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if (itr->second.Flags & flag)
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for (const auto& itr : m_playerSocialMap)
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{
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if ((itr.second.Flags & flag) != 0)
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++counter;
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}
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return counter;
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}
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bool PlayerSocial::AddToSocialList(uint32 friendGuid, bool ignore)
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bool PlayerSocial::AddToSocialList(uint64 friendGuid, SocialFlag flag)
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{
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// check client limits
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if (ignore)
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{
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if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT)
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return false;
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}
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else
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{
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if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT)
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return false;
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}
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if (GetNumberOfSocialsWithFlag(flag) >= (((flag & SOCIAL_FLAG_FRIEND) != 0) ? SOCIALMGR_FRIEND_LIMIT : SOCIALMGR_IGNORE_LIMIT))
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return false;
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uint8 flag = SOCIAL_FLAG_FRIEND;
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if (ignore)
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flag = SOCIAL_FLAG_IGNORED;
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
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auto itr = m_playerSocialMap.find(friendGuid);
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if (itr != m_playerSocialMap.end())
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{
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itr->second.Flags |= flag;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS);
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stmt->setUInt8(0, flag);
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stmt->setUInt8(0, itr->second.Flags);
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stmt->setUInt32(1, GetPlayerGUID());
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stmt->setUInt32(2, friendGuid);
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CharacterDatabase.Execute(stmt);
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m_playerSocialMap[friendGuid].Flags |= flag;
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}
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else
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{
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m_playerSocialMap[friendGuid].Flags |= flag;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
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stmt->setUInt32(0, GetPlayerGUID());
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@@ -75,25 +57,18 @@ bool PlayerSocial::AddToSocialList(uint32 friendGuid, bool ignore)
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stmt->setUInt8(2, flag);
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CharacterDatabase.Execute(stmt);
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FriendInfo fi;
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fi.Flags |= flag;
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m_playerSocialMap[friendGuid] = fi;
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}
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return true;
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}
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void PlayerSocial::RemoveFromSocialList(uint32 friendGuid, bool ignore)
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void PlayerSocial::RemoveFromSocialList(uint64 friendGuid, SocialFlag flag)
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{
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PlayerSocialMap::iterator itr = m_playerSocialMap.find(friendGuid);
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auto itr = m_playerSocialMap.find(friendGuid);
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if (itr == m_playerSocialMap.end()) // not exist
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return;
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uint8 flag = SOCIAL_FLAG_FRIEND;
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if (ignore)
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flag = SOCIAL_FLAG_IGNORED;
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itr->second.Flags &= ~flag;
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if (itr->second.Flags == 0)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
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@@ -117,9 +92,9 @@ void PlayerSocial::RemoveFromSocialList(uint32 friendGuid, bool ignore)
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}
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}
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void PlayerSocial::SetFriendNote(uint32 friendGuid, std::string note)
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void PlayerSocial::SetFriendNote(uint64 friendGuid, std::string note)
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{
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
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auto itr = m_playerSocialMap.find(friendGuid);
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if (itr == m_playerSocialMap.end()) // not exist
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return;
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@@ -136,56 +111,78 @@ void PlayerSocial::SetFriendNote(uint32 friendGuid, std::string note)
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m_playerSocialMap[friendGuid].Note = note;
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}
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void PlayerSocial::SendSocialList(Player* player)
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void PlayerSocial::SendSocialList(Player* player, uint32 flags)
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{
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if (!player)
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return;
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uint32 size = m_playerSocialMap.size();
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uint32 friendsCount = 0;
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uint32 ignoredCount = 0;
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uint32 totalCount = 0;
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WorldPacket data(SMSG_CONTACT_LIST, (4 + 4 + size * 25)); // just can guess size
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data << uint32(7); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update.
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data << uint32(size); // friends count
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WorldPacket data(SMSG_CONTACT_LIST, (4 + 4 + m_playerSocialMap.size() * 25)); // just can guess size
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data << uint32(flags); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update.
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size_t countPos = data.wpos();
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data << uint32(0); // contacts count placeholder
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for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
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for (auto& itr : m_playerSocialMap)
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{
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sSocialMgr->GetFriendInfo(player, itr->first, itr->second);
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FriendInfo& friendInfo = itr.second;
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uint8 contactFlags = friendInfo.Flags;
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if (!(contactFlags & flags))
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continue;
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data << uint64(itr->first); // player guid
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data << uint32(itr->second.Flags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
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data << itr->second.Note; // string note
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if (itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
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// Check client limit for friends list
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if (contactFlags & SOCIAL_FLAG_FRIEND)
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if (++friendsCount > SOCIALMGR_FRIEND_LIMIT)
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continue;
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// Check client limit for ignore list
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if (contactFlags & SOCIAL_FLAG_IGNORED)
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if (++ignoredCount > SOCIALMGR_IGNORE_LIMIT)
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continue;
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++totalCount;
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sSocialMgr->GetFriendInfo(player, itr.first, friendInfo);
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data << uint64(itr.first); // player guid
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data << uint32(contactFlags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
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data << friendInfo.Note; // string note
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if (contactFlags & SOCIAL_FLAG_FRIEND) // if IsFriend()
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{
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data << uint8(itr->second.Status); // online/offline/etc?
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if (itr->second.Status) // if online
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data << uint8(friendInfo.Status); // online/offline/etc?
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if (friendInfo.Status) // if online
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{
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data << uint32(itr->second.Area); // player area
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data << uint32(itr->second.Level); // player level
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data << uint32(itr->second.Class); // player class
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data << uint32(friendInfo.Area); // player area
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data << uint32(friendInfo.Level); // player level
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data << uint32(friendInfo.Class); // player class
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}
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}
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}
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data.put<uint32>(countPos, totalCount);
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player->GetSession()->SendPacket(&data);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CONTACT_LIST");
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#endif
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}
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bool PlayerSocial::HasFriend(uint32 friend_guid) const
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bool PlayerSocial::_checkContact(uint64 guid, SocialFlag flags) const
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{
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
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const auto& itr = m_playerSocialMap.find(guid);
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if (itr != m_playerSocialMap.end())
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return itr->second.Flags & SOCIAL_FLAG_FRIEND;
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return (itr->second.Flags & flags) != 0;
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return false;
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}
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bool PlayerSocial::HasIgnore(uint32 ignore_guid) const
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bool PlayerSocial::HasFriend(uint64 friend_guid) const
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{
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid);
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if (itr != m_playerSocialMap.end())
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return itr->second.Flags & SOCIAL_FLAG_IGNORED;
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return false;
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return _checkContact(friend_guid, SOCIAL_FLAG_FRIEND);
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}
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bool PlayerSocial::HasIgnore(uint64 ignore_guid) const
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{
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return _checkContact(ignore_guid, SOCIAL_FLAG_IGNORED);
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}
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SocialMgr::SocialMgr()
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@@ -202,7 +199,7 @@ SocialMgr* SocialMgr::instance()
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return &instance;
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}
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void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo& friendInfo)
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void SocialMgr::GetFriendInfo(Player* player, uint64 friendGUID, FriendInfo& friendInfo)
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{
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if (!player)
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return;
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@@ -221,7 +218,7 @@ void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo& fri
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bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
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AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
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PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
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auto const& itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
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if (itr != player->GetSocial()->m_playerSocialMap.end())
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friendInfo.Note = itr->second.Note;
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@@ -240,20 +237,21 @@ void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo& fri
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}
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}
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void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket* data)
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void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint64 guid, WorldPacket* data)
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{
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data->Initialize(SMSG_FRIEND_STATUS, 9);
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*data << uint8(result);
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*data << uint64(guid);
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}
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void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, uint32 friendGuid, bool broadcast)
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void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, uint64 friendGuid, bool broadcast)
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{
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FriendInfo fi;
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WorldPacket data;
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MakeFriendStatusPacket(result, friendGuid, &data);
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GetFriendInfo(player, friendGuid, fi);
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WorldPacket data(SMSG_FRIEND_STATUS, 9);
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data << uint8(result);
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data << friendGuid;
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switch (result)
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{
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case FRIEND_ADDED_OFFLINE:
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@@ -294,12 +292,12 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
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bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
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AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
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for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
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for (auto const& itr : m_socialMap)
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{
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PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
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if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
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auto const& itr2 = itr.second.m_playerSocialMap.find(guid);
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if (itr2 != itr.second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
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{
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Player* pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
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Player* pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr.first, 0, HIGHGUID_PLAYER));
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// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
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// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
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@@ -309,7 +307,7 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
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}
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}
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PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
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PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint64 guid)
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{
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PlayerSocial* social = &m_socialMap[guid];
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social->SetPlayerGUID(guid);
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@@ -317,7 +315,6 @@ PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
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if (!result)
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return social;
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uint32 friendGuid = 0;
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uint8 flags = 0;
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std::string note = "";
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@@ -325,15 +322,11 @@ PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
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{
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Field* fields = result->Fetch();
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friendGuid = fields[0].GetUInt32();
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auto friendGuid = fields[0].GetUInt32();
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flags = fields[1].GetUInt8();
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note = fields[2].GetString();
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social->m_playerSocialMap[friendGuid] = FriendInfo(flags, note);
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// client's friends list and ignore list limit
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if (social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT))
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break;
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} while (result->NextRow());
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return social;
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@@ -9,9 +9,8 @@
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include <map>
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class SocialMgr;
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class PlayerSocial;
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class Player;
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class WorldPacket;
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@@ -29,7 +28,9 @@ enum SocialFlag
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SOCIAL_FLAG_FRIEND = 0x01,
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SOCIAL_FLAG_IGNORED = 0x02,
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SOCIAL_FLAG_MUTED = 0x04, // guessed
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SOCIAL_FLAG_UNK = 0x08 // Unknown - does not appear to be RaF
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SOCIAL_FLAG_UNK = 0x08, // Unknown - does not appear to be RaF
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SOCIAL_FLAG_ALL = SOCIAL_FLAG_FRIEND | SOCIAL_FLAG_IGNORED | SOCIAL_FLAG_MUTED
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};
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struct FriendInfo
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@@ -48,11 +49,8 @@ struct FriendInfo
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{ }
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};
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typedef std::map<uint32, FriendInfo> PlayerSocialMap;
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typedef std::map<uint32, PlayerSocial> SocialMap;
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/// Results of friend related commands
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enum FriendsResult
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enum FriendsResult : uint8
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{
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FRIEND_DB_ERROR = 0x00,
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FRIEND_LIST_FULL = 0x01,
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@@ -79,57 +77,60 @@ enum FriendsResult
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FRIEND_MUTE_ADDED = 0x16,
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FRIEND_MUTE_REMOVED = 0x17,
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FRIEND_MUTE_AMBIGUOUS = 0x18, // That name is ambiguous, type more of the player's server name
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FRIEND_UNK7 = 0x19, // no message at client
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FRIEND_UNKNOWN = 0x1A // Unknown friend response from server
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FRIEND_UNK1 = 0x19, // no message at client
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FRIEND_UNK2 = 0x1A,
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FRIEND_UNK3 = 0x1B,
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FRIEND_UNKNOWN = 0x1C // Unknown friend response from server
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};
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#define SOCIALMGR_FRIEND_LIMIT 50
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#define SOCIALMGR_IGNORE_LIMIT 50
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#define SOCIALMGR_FRIEND_LIMIT 50u
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#define SOCIALMGR_IGNORE_LIMIT 50u
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class PlayerSocial
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{
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friend class SocialMgr;
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public:
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PlayerSocial();
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~PlayerSocial();
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// adding/removing
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bool AddToSocialList(uint32 friend_guid, bool ignore);
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void RemoveFromSocialList(uint32 friend_guid, bool ignore);
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void SetFriendNote(uint32 friendGuid, std::string note);
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// Packet send's
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void SendSocialList(Player* player);
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// Misc
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bool HasFriend(uint32 friend_guid) const;
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bool HasIgnore(uint32 ignore_guid) const;
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uint32 GetPlayerGUID() const { return m_playerGUID; }
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void SetPlayerGUID(uint32 guid) { m_playerGUID = guid; }
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uint32 GetNumberOfSocialsWithFlag(SocialFlag flag) const;
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private:
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PlayerSocialMap m_playerSocialMap;
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uint32 m_playerGUID;
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public:
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PlayerSocial();
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// adding/removing
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bool AddToSocialList(uint64 friend_guid, SocialFlag flag);
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void RemoveFromSocialList(uint64 friend_guid, SocialFlag flag);
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void SetFriendNote(uint64 friendGuid, std::string note);
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// Packet send's
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void SendSocialList(Player* player, uint32 flags);
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// Misc
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bool HasFriend(uint64 friend_guid) const;
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bool HasIgnore(uint64 ignore_guid) const;
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uint64 GetPlayerGUID() const { return m_playerGUID; }
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void SetPlayerGUID(uint64 guid) { m_playerGUID = guid; }
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uint32 GetNumberOfSocialsWithFlag(SocialFlag flag) const;
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private:
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||||
bool _checkContact(uint64 guid, SocialFlag flags) const;
|
||||
typedef std::map<uint32, FriendInfo> PlayerSocialMap;
|
||||
PlayerSocialMap m_playerSocialMap;
|
||||
uint64 m_playerGUID;
|
||||
};
|
||||
|
||||
class SocialMgr
|
||||
{
|
||||
private:
|
||||
SocialMgr();
|
||||
~SocialMgr();
|
||||
|
||||
public:
|
||||
static SocialMgr* instance();
|
||||
|
||||
// Misc
|
||||
void RemovePlayerSocial(uint32 guid) { m_socialMap.erase(guid); }
|
||||
|
||||
void GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo& friendInfo);
|
||||
// Packet management
|
||||
void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket* data);
|
||||
void SendFriendStatus(Player* player, FriendsResult result, uint32 friend_guid, bool broadcast);
|
||||
void BroadcastToFriendListers(Player* player, WorldPacket* packet);
|
||||
// Loading
|
||||
PlayerSocial* LoadFromDB(PreparedQueryResult result, uint32 guid);
|
||||
private:
|
||||
SocialMap m_socialMap;
|
||||
private:
|
||||
SocialMgr();
|
||||
~SocialMgr();
|
||||
|
||||
public:
|
||||
static SocialMgr* instance();
|
||||
// Misc
|
||||
void RemovePlayerSocial(uint64 guid) { m_socialMap.erase(guid); }
|
||||
static void GetFriendInfo(Player* player, uint64 friendGUID, FriendInfo& friendInfo);
|
||||
// Packet management
|
||||
void MakeFriendStatusPacket(FriendsResult result, uint64 friend_guid, WorldPacket* data);
|
||||
void SendFriendStatus(Player* player, FriendsResult result, uint64 friend_guid, bool broadcast);
|
||||
void BroadcastToFriendListers(Player* player, WorldPacket* packet);
|
||||
// Loading
|
||||
PlayerSocial* LoadFromDB(PreparedQueryResult result, uint64 guid);
|
||||
private:
|
||||
typedef std::map<uint32, PlayerSocial> SocialMap;
|
||||
SocialMap m_socialMap;
|
||||
};
|
||||
|
||||
#define sSocialMgr SocialMgr::instance()
|
||||
|
||||
@@ -566,148 +566,6 @@ void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recv_data)
|
||||
_player->SetStandState(animstate);
|
||||
}
|
||||
|
||||
void WorldSession::HandleContactListOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint32 unk;
|
||||
recv_data >> unk;
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST - Unk: %d", unk);
|
||||
#endif
|
||||
_player->GetSocial()->SendSocialList(_player);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddFriendOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND");
|
||||
#endif
|
||||
|
||||
std::string friendName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
|
||||
std::string friendNote;
|
||||
|
||||
recv_data >> friendName;
|
||||
|
||||
recv_data >> friendNote;
|
||||
|
||||
if (!normalizePlayerName(friendName))
|
||||
return;
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName().c_str(), friendName.c_str());
|
||||
#endif
|
||||
|
||||
// xinef: Get Data From global storage
|
||||
uint32 guidLow = sWorld->GetGlobalPlayerGUID(friendName);
|
||||
if (!guidLow)
|
||||
return;
|
||||
|
||||
GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guidLow);
|
||||
if (!playerData)
|
||||
return;
|
||||
|
||||
uint64 friendGuid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
|
||||
uint32 friendAccountId = playerData->accountId;
|
||||
TeamId teamId = Player::TeamIdForRace(playerData->race);
|
||||
FriendsResult friendResult = FRIEND_NOT_FOUND;
|
||||
|
||||
if (!AccountMgr::IsPlayerAccount(GetSecurity()) || sWorld->getBoolConfig(CONFIG_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmID)))
|
||||
{
|
||||
if (friendGuid)
|
||||
{
|
||||
if (friendGuid == GetPlayer()->GetGUID())
|
||||
friendResult = FRIEND_SELF;
|
||||
else if (GetPlayer()->GetTeamId() != teamId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && AccountMgr::IsPlayerAccount(GetSecurity()))
|
||||
friendResult = FRIEND_ENEMY;
|
||||
else if (GetPlayer()->GetSocial()->HasFriend(guidLow))
|
||||
friendResult = FRIEND_ALREADY;
|
||||
else
|
||||
{
|
||||
Player* pFriend = ObjectAccessor::FindPlayerInOrOutOfWorld(friendGuid);
|
||||
if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()) && !AccountMgr::IsGMAccount(pFriend->GetSession()->GetSecurity()))
|
||||
friendResult = FRIEND_ADDED_ONLINE;
|
||||
else
|
||||
friendResult = FRIEND_ADDED_OFFLINE;
|
||||
if (!GetPlayer()->GetSocial()->AddToSocialList(guidLow, false))
|
||||
{
|
||||
friendResult = FRIEND_LIST_FULL;
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str());
|
||||
#endif
|
||||
}
|
||||
}
|
||||
GetPlayer()->GetSocial()->SetFriendNote(guidLow, friendNote);
|
||||
}
|
||||
}
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, guidLow, false);
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
|
||||
#endif
|
||||
}
|
||||
|
||||
void WorldSession::HandleDelFriendOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint64 FriendGUID;
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND");
|
||||
#endif
|
||||
|
||||
recv_data >> FriendGUID;
|
||||
|
||||
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
|
||||
#endif
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE");
|
||||
#endif
|
||||
|
||||
std::string ignoreName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
|
||||
|
||||
recv_data >> ignoreName;
|
||||
|
||||
if (!normalizePlayerName(ignoreName))
|
||||
return;
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'", GetPlayer()->GetName().c_str(), ignoreName.c_str());
|
||||
#endif
|
||||
uint32 lowGuid = sWorld->GetGlobalPlayerGUID(ignoreName);
|
||||
if (!lowGuid)
|
||||
return;
|
||||
|
||||
uint64 IgnoreGuid = MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER);
|
||||
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
|
||||
|
||||
if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself
|
||||
ignoreResult = FRIEND_IGNORE_SELF;
|
||||
else if (GetPlayer()->GetSocial()->HasIgnore(lowGuid))
|
||||
ignoreResult = FRIEND_IGNORE_ALREADY;
|
||||
else
|
||||
{
|
||||
ignoreResult = FRIEND_IGNORE_ADDED;
|
||||
|
||||
// ignore list full
|
||||
if (!GetPlayer()->GetSocial()->AddToSocialList(lowGuid, true))
|
||||
ignoreResult = FRIEND_IGNORE_FULL;
|
||||
}
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, lowGuid, false);
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
|
||||
#endif
|
||||
}
|
||||
|
||||
void WorldSession::HandleLoadActionsSwitchSpec(PreparedQueryResult result)
|
||||
{
|
||||
if (!GetPlayer())
|
||||
@@ -745,36 +603,6 @@ void WorldSession::HandleCharacterAuraFrozen(PreparedQueryResult result)
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint64 IgnoreGUID;
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE");
|
||||
#endif
|
||||
|
||||
recv_data >> IgnoreGUID;
|
||||
|
||||
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
|
||||
#endif
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES");
|
||||
#endif
|
||||
uint64 guid;
|
||||
std::string note;
|
||||
recv_data >> guid >> note;
|
||||
_player->GetSocial()->SetFriendNote(GUID_LOPART(guid), note);
|
||||
}
|
||||
|
||||
void WorldSession::HandleBugOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint32 suggestion, contentlen, typelen;
|
||||
|
||||
151
src/server/game/Handlers/Socialhandler.cpp
Normal file
151
src/server/game/Handlers/Socialhandler.cpp
Normal file
@@ -0,0 +1,151 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
|
||||
#include "WorldSession.h"
|
||||
#include "AccountMgr.h"
|
||||
#include "Log.h"
|
||||
#include "Language.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "SocialMgr.h"
|
||||
#include "World.h"
|
||||
|
||||
void WorldSession::HandleContactListOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint32 flags;
|
||||
recv_data >> flags;
|
||||
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST - Unk: %d", flags);
|
||||
|
||||
_player->GetSocial()->SendSocialList(_player, flags);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddFriendOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND");
|
||||
|
||||
std::string friendName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
|
||||
std::string friendNote;
|
||||
|
||||
recv_data >> friendName;
|
||||
recv_data >> friendNote;
|
||||
|
||||
if (!normalizePlayerName(friendName))
|
||||
return;
|
||||
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName().c_str(), friendName.c_str());
|
||||
|
||||
// xinef: Get Data From global storage
|
||||
uint32 guidLow = sWorld->GetGlobalPlayerGUID(friendName);
|
||||
if (!guidLow)
|
||||
return;
|
||||
|
||||
GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guidLow);
|
||||
if (!playerData)
|
||||
return;
|
||||
|
||||
uint64 friendGuid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
|
||||
uint32 friendAccountId = playerData->accountId;
|
||||
TeamId teamId = Player::TeamIdForRace(playerData->race);
|
||||
FriendsResult friendResult = FRIEND_NOT_FOUND;
|
||||
|
||||
if (!AccountMgr::IsPlayerAccount(GetSecurity()) || sWorld->getBoolConfig(CONFIG_ALLOW_GM_FRIEND)|| AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmID)))
|
||||
{
|
||||
if (friendGuid)
|
||||
{
|
||||
if (friendGuid == GetPlayer()->GetGUID())
|
||||
friendResult = FRIEND_SELF;
|
||||
else if (GetPlayer()->GetTeamId() != teamId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && AccountMgr::IsPlayerAccount(GetSecurity()))
|
||||
friendResult = FRIEND_ENEMY;
|
||||
else if (GetPlayer()->GetSocial()->HasFriend(guidLow))
|
||||
friendResult = FRIEND_ALREADY;
|
||||
else
|
||||
{
|
||||
Player* pFriend = ObjectAccessor::FindPlayerInOrOutOfWorld(friendGuid);
|
||||
if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()) && !AccountMgr::IsGMAccount(pFriend->GetSession()->GetSecurity()))
|
||||
friendResult = FRIEND_ADDED_ONLINE;
|
||||
else
|
||||
friendResult = FRIEND_ADDED_OFFLINE;
|
||||
if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, SOCIAL_FLAG_FRIEND))
|
||||
GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
|
||||
else
|
||||
friendResult = FRIEND_LIST_FULL;
|
||||
}
|
||||
GetPlayer()->GetSocial()->SetFriendNote(guidLow, friendNote);
|
||||
}
|
||||
}
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, guidLow, false);
|
||||
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
|
||||
}
|
||||
|
||||
void WorldSession::HandleDelFriendOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint64 FriendGUID;
|
||||
recv_data >> FriendGUID;
|
||||
|
||||
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), SOCIAL_FLAG_FRIEND);
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
|
||||
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
std::string ignoreName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
|
||||
|
||||
recv_data >> ignoreName;
|
||||
|
||||
if (!normalizePlayerName(ignoreName))
|
||||
return;
|
||||
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'", GetPlayer()->GetName().c_str(), ignoreName.c_str());
|
||||
|
||||
uint32 lowGuid = sWorld->GetGlobalPlayerGUID(ignoreName);
|
||||
if (!lowGuid)
|
||||
return;
|
||||
|
||||
uint64 IgnoreGuid = MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER);
|
||||
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
|
||||
|
||||
if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself
|
||||
ignoreResult = FRIEND_IGNORE_SELF;
|
||||
else if (GetPlayer()->GetSocial()->HasIgnore(lowGuid))
|
||||
ignoreResult = FRIEND_IGNORE_ALREADY;
|
||||
else
|
||||
{
|
||||
ignoreResult = FRIEND_IGNORE_ADDED;
|
||||
|
||||
// ignore list full
|
||||
if (!GetPlayer()->GetSocial()->AddToSocialList(lowGuid, SOCIAL_FLAG_IGNORED))
|
||||
ignoreResult = FRIEND_IGNORE_FULL;
|
||||
}
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, lowGuid, false);
|
||||
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
|
||||
}
|
||||
|
||||
void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint64 IgnoreGUID;
|
||||
recv_data >> IgnoreGUID;
|
||||
|
||||
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), SOCIAL_FLAG_IGNORED);
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
std::string note;
|
||||
recv_data >> guid >> note;
|
||||
_player->GetSocial()->SetFriendNote(GUID_LOPART(guid), note);
|
||||
}
|
||||
Reference in New Issue
Block a user