Francesco Borzì
cb7e28df05
refactor(src/server/game/*): remove unused imports (big part 1) ( #20310 )
2024-10-27 10:25:40 +01:00
Francesco Borzì
2c344fc127
refactor(src/server/game/*): remove unused imports (big part 2) ( #20311 )
2024-10-27 05:06:14 +01:00
github-actions[bot]
18d37f38be
chore(DB): import pending files
...
Referenced commit(s): 2fd97d1c32
2024-10-27 04:02:00 +00:00
@cgrahamseven
2fd97d1c32
fix(DB/Creature): Add STATE_WORK_MINING emote to certain iron rune laborers ( #20297 )
...
On live servers, the iron rune laborers in the quarry are mining, not
standing still. This change adds the mining emote.
Closes AzerothCore issue #20296
Co-authored-by: cgrahamseven <chris.graham@protonmail.com >
2024-10-27 05:01:00 +01:00
github-actions[bot]
6194cc864b
chore(DB): import pending files
...
Referenced commit(s): a0814eabfc
2024-10-26 21:58:53 +00:00
sudlud
a0814eabfc
fix(DB/Gameobject): Sniffed Values for 'Laying Skeleton 02' spawns ( #20307 )
2024-10-26 18:57:58 -03:00
github-actions[bot]
b1aabf8bcf
chore(DB): import pending files
...
Referenced commit(s): c0241a32ad
2024-10-26 18:03:25 +00:00
sudlud
c0241a32ad
fix(DB/Gameobject): Sniffed Values for 'Hallow's End - Misc' spawns ( #20302 )
...
* fix(DB/Gameobject): Sniffed Values for 'Hallow's End - Misc' spawns
* add gameobject names as comments
2024-10-26 15:02:30 -03:00
github-actions[bot]
5ae697913e
chore(DB): import pending files
...
Referenced commit(s): 0584cc5bca
2024-10-26 13:40:54 +00:00
Lukas
0584cc5bca
fix(DB/creature_loot_template): Removing Dalaran Wizard's Robe from Witchwing harpies ( #20291 )
...
Create #19606-dalaran-wizards-robe.sql
2024-10-26 15:39:10 +02:00
github-actions[bot]
5665aae120
chore(DB): import pending files
...
Referenced commit(s): 9caf17b606
2024-10-26 07:24:11 +00:00
sudlud
9caf17b606
fix(DB/Gameobject): Sniffed Values for 'HangingSkullLight0x' spawns ( #20300 )
2024-10-26 04:23:15 -03:00
Dan
d9e2773519
refactor(Scripts/ZulAman): refactor Jan'alai ( #20195 )
...
* Janalai (#13 )
* wip
* nullcreature
* wipppp
* first attempt at working state
* hatcherai
* test
* conditions for hatching
* some potential fixes
* some debuggo
* some small fixes
* general fixes
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* more debug
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* fixed?
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* remove dumb bomb count
it is not needed
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* other debug
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* remove script for egg
* F
* Revert "F"
This reverts commit 246c66ccdac52e38c95c63f0ee59f1add97f4d64.
* Revert "remove script for egg"
This reverts commit b85933583fd480f941b839623c7291b6d5887246.
* different spell ids
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* restore data sets
changing this in a different PR, but data is still being set here
2024-10-26 00:44:25 +02:00
github-actions[bot]
f93a500400
chore(DB): import pending files
...
Referenced commit(s): 511cf7d117
2024-10-25 19:35:28 +00:00
sudlud
511cf7d117
fix(DB/Gameobject): Sniffed Values for 'Candy Bucket' spawns ( #20295 )
2024-10-25 16:34:36 -03:00
Andrew
02db94035e
fix(Scripts/BlackTemple): Prevent further code execution if Illidan e… ( #20292 )
...
fix(Scripts/BlackTemple): Prevent further code execution if Illidan evades during air phase
2024-10-25 12:55:52 +02:00
github-actions[bot]
bed3e1d407
chore(DB): import pending files
...
Referenced commit(s): ebaa92fd87
2024-10-24 21:36:12 +00:00
sudlud
ebaa92fd87
fix(DB/Creature): Sniffed Values for 'Headless Horseman - Fire (DND)'… ( #20288 )
...
fix(DB/Creature): Sniffed Values for 'Headless Horseman - Fire (DND)' spawns
2024-10-24 18:35:17 -03:00
Angelo Venturini
47c61b2576
fix(Core/BG): Fix double method call on removing a player ( #20156 )
2024-10-24 09:12:29 -03:00
Andrew
b5a8791ae1
fix(Scripts/BlackTemple): Fix Illidan Demon Phase being delayed indef… ( #20286 )
...
fix(Scripts/BlackTemple): Fix Illidan Demon Phase being delayed indefinitely
2024-10-24 09:09:17 -03:00
Andrew
d4f9b6bf7f
fix(Scripts/BlackTemple): Prevent Illidan transformation during cutscene ( #20271 )
...
* fix(Scripts/BlackTemple): Prevent Illidan transformation during cutscene
* Update boss_illidan.cpp
2024-10-24 07:24:08 -03:00
@cgrahamseven
1c1a281eda
fix(Core/SAI): rooted check blocks vehicles from casting quest credit ( #20283 )
...
spell
The quest SteamTank Surprise has a SmartAI entry in the db that causes
the tank to cast the kill credit spell on the player when they
successfully destroy a plague wagon. Currently, this spell cast is being
blocked by the rooted check handler for SMART_ACTION_CAST. The change
proposes that this rooted check should not apply to vehicles.
Closes AzerothCore issue #20237
Co-authored-by: cgrahamseven <chris.graham@protonmail.com >
2024-10-24 06:57:52 -03:00
github-actions[bot]
8852c38cd4
chore(DB): import pending files
...
Referenced commit(s): 2b5d133eed
2024-10-24 09:42:22 +00:00
Andrew
121d35b155
fix(Scripts/BlackTemple): Apply Shadow Prison spell immunities ( #20272 )
...
* fix(Scripts/BlackTemple): Apply Shadow Prison spell immunities
* Delete rev_1729660470785757300.sql
2024-10-24 11:41:48 +02:00
Andrew
2b5d133eed
fix(DB/SmartScript): Fix Illidan Shadow Demons not killing their targets ( #20273 )
...
* fix(Core/Spells): Fix Illidan Shadow Demons not killing their targets
* try again
2024-10-24 11:41:31 +02:00
github-actions[bot]
1e9543bf28
chore(DB): import pending files
...
Referenced commit(s): dcaeb7e087
2024-10-24 01:43:49 +00:00
sudlud
49c95bdf97
fix(DB/Gameobject): Sniffed Values for 'Apple Bob' spawns ( #20279 )
2024-10-23 22:43:36 -03:00
github-actions[bot]
7fda9896ba
chore(DB): import pending files
...
Referenced commit(s): 2d82a6034f
2024-10-24 01:43:28 +00:00
sudlud
88c042517f
fix(DB/Gameobject): Sniffed Values for 'Water Barrel' spawns ( #20280 )
2024-10-23 22:43:15 -03:00
sudlud
dcaeb7e087
fix(DB/Gameobject): Sniffed Values for 'Water Bucket(s)' spawns ( #20281 )
2024-10-23 22:42:55 -03:00
sudlud
2d82a6034f
fix(DB/Gameobject): Sniffed Values for 'Fire Effigy' spawns ( #20282 )
2024-10-23 22:42:34 -03:00
Andrew
c91148fd11
fix(Scripts/BlackTemple): Reset Illidan combat movement ( #20276 )
2024-10-23 18:45:12 +02:00
Grimdhex
261ca4408f
refactor(Core/Unit): cleanup header file - part 3 ( #20072 )
...
* refactor: cleanup unit header file - part3
* Update Unit.h
* Update Unit.h
* fnish to reorder the header file
* Update Unit.h
2024-10-23 12:54:03 -03:00
github-actions[bot]
2ebbd56488
chore(DB): import pending files
...
Referenced commit(s): 98a4375605
2024-10-22 19:57:35 +00:00
sudlud
98a4375605
fix(DB/Gameobject): Sniffed Values for 'Bat01/Bat02' spawns ( #20255 )
2024-10-22 16:56:41 -03:00
Dan Costinas
87aeaf10fd
fix(Core/SmartAI) : use explicit stack DS for ProcessAction instead of recursion ( #16739 )
...
* Use dequeue instead of recursion
* Remove to do comments
* Fix formatting
* Fix more formatting :(
* Use references instead of copies in the stack to correctly update event state
* formatting
* Revert FindLinkedEvent parameter name change and check for event type
* Fix event processing in SmartScript::UpdateTimer
* Use struct for defining SmartScriptFrame instead of tuple
* Fix emplace_back not working on default constructor on clang 15
* Fix const placement
2024-10-22 17:31:45 +02:00
Benjamin Jackson
bb40bf7727
fix(Scripts/BlackTemple): Properly randomize Illidan initial Eye Beam and order. ( #20264 )
...
Init.
2024-10-21 23:00:15 -03:00
Benjamin Jackson
faab07f08a
fix(Scripts/BlackTemple): Randomize Eye Beam target position. ( #20262 )
...
* Init.
* Cast enum to int.
Apparently I don't have eyes.
2024-10-21 20:38:54 -03:00
github-actions[bot]
860b881ca0
chore(DB): import pending files
...
Referenced commit(s): 14f1a28733
2024-10-21 19:10:48 +00:00
sudlud
33353b1d34
fix(DB/Gameobject): Sniffed Values for 'G_HangingSkeleton_01' spawns ( #20251 )
2024-10-21 21:10:45 +02:00
sudlud
e4645fd470
fix(DB/Gameobject): Sniffed Values for 'G_Ghost_01' spawns ( #20252 )
...
* fix(DB/Gameobject): Sniffed Values for 'G_Ghost_01' spawns
* Update rev_1729452965567764700.sql - fix phasemask for map 34
2024-10-21 21:10:30 +02:00
sudlud
883469c290
fix(DB/Gameobject): Sniffed Values for 'SkullCandle01' spawns ( #20253 )
2024-10-21 21:10:18 +02:00
sudlud
14f1a28733
fix(DB/Gameobject): Sniffed Values for 'Skull 01' spawns ( #20254 )
2024-10-21 21:09:56 +02:00
github-actions[bot]
244769e8ab
chore(DB): import pending files
...
Referenced commit(s): de5224986e
2024-10-20 20:41:36 +00:00
sudlud
082613817d
fix(DB/Gameobject): Sniffed Values for 'G_Pumpkin*' spawns ( #20248 )
2024-10-20 22:41:18 +02:00
sudlud
cc976955b9
fix(DB/Gameobject): Sniffed Values for 'CandleBlack01' spawns ( #20249 )
2024-10-20 22:41:08 +02:00
sudlud
de5224986e
fix(DB/Gameobject): Sniffed Values for 'G_Witch*' spawns ( #20247 )
2024-10-20 22:40:40 +02:00
sudlud
2269344dce
Update README.md - update build status logos and links ( #20228 )
2024-10-20 17:19:55 +02:00
Andrew
034ebb3cdd
Revert "fix(Core/Spells): SPELL_ATTR1_IMMUNITY_PURGES_EFFECT should not remov…" ( #20245 )
...
This reverts commit 572be7d69f .
2024-10-19 20:53:24 +02:00
github-actions[bot]
fd52e6160b
chore(DB): import pending files
...
Referenced commit(s): f9cf6ff244
2024-10-19 09:57:28 +00:00