Commit Graph

175 Commits

Author SHA1 Message Date
Yunfan Li
c167fef89c Merge branch 'master' into Playerbot 2025-07-15 20:34:44 +08:00
Takenbacon
1c3cbd3d9e feat(Core/Maps): Improve map object updater (#22392) 2025-07-11 16:00:16 +02:00
Yunfan Li
58fd50651d Merge branch 'master' into Playerbot 2025-05-09 22:07:43 +08:00
Benjamin Jackson
52799d76f6 refactor(Core): Add definition file for area table entries. (#22054) 2025-05-09 15:48:02 +02:00
Yunfan Li
34811a047a Merge branch 'master' into Playerbot 2025-03-04 21:57:19 +08:00
天鹿
a2a0bc51ab fix(Core/Bones): Unable to create bones (#21635) 2025-03-03 22:11:56 +01:00
SaW
9f99e89bc3 fix(Core/Threading): Refactored Map class - some code optimization (#21288) 2025-02-24 15:49:54 -03:00
Yunfan Li
bd0302605a Merge branch 'master' into Playerbot_20250219 2025-02-22 10:36:10 +08:00
Takenbacon
d145b866a5 fix(Core/Maps): Fix instance factions (#21577) 2025-02-21 16:49:39 -03:00
Yunfan Li
7d431dc796 Merge branch 'master' into Playerbot 2025-02-19 22:29:36 +08:00
Takenbacon
ee69a569c4 fix(Core/Grids): Grid improvements (#20955) 2025-02-14 22:11:27 +01:00
Andrew
062f9c4341 fix(Core/Map): Dynamic respawns: preserve original respawn timer and skip rares (#21440) 2025-02-14 11:30:59 +01:00
Andrew
16fa25b7a9 feat(Core/Maps): Implement dynamic respawn rates (#21417)
Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com>
Co-authored-by: Jelle Meeus <sogladev@gmail.com>
Co-authored-by Treeston

This is a partial cherry-pick of: 59db2eeea0
2025-02-12 15:06:42 -03:00
Yunfan Li
41415bb3c3 Merge branch 'master' into Playerbot 2025-02-11 22:35:57 +08:00
Andrew
7e29e023e8 fix(Core/Creature): Allow temp summons to respawn when despawning on … (#21363) 2025-02-10 08:46:31 +01:00
Andrew
79cbb00075 feat(Core/Creature): Implement HasFlagsExtra() helper to creature (#21362) 2025-02-08 14:07:04 -03:00
Yunfan Li
de3c2b553e Merge branch 'master' into Playerbot 2025-02-04 23:40:06 +08:00
Kitzunu
47c5ff904f refactor(Core/Disables): Convert from Namespace to Class Structure (#21109) 2025-02-01 22:48:52 +01:00
Yunfan Li
cf035b5e5e Merge branch 'master' into Playerbot 2025-01-23 23:23:53 +08:00
Andrew
d851f97f40 fix(Core/Instances): Ensure team is acquired before spawning creatures (#21221) 2025-01-21 20:13:22 -03:00
Kitzunu
12aa9dc12c fix(Core/Misc): Resolve output formatting issues with fmt library (#21191) 2025-01-17 10:27:46 +01:00
Yunfan Li
91edb92f7a Merge branch 'master' into Playerbot 2025-01-15 20:49:11 +08:00
Andrew
241d05f569 fix(Core/Map): Fix crash OnPlayerLeave() (#21155) 2025-01-13 17:33:05 -03:00
manstfu
bf4118362a fix(Core/Group): CF Faction Assign & Leader Instance Faction (#21118)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2025-01-13 08:54:47 -03:00
Yunfan Li
36ac083814 Merge branch 'master' into Playerbot 2024-12-31 17:18:40 +08:00
EricksOliveira
2110f7cc84 Core/TempSummons: avoid use MoveInLineOfSight before InitSummon (#20999) 2024-12-22 09:03:28 +01:00
Yunfan Li
fce06946e1 Merge branch 'master' into Playerbot 2024-11-16 13:15:00 +08:00
Francesco Borzì
a9f0f371e5 refactor(src/server/game): optimise imports (#20541) 2024-11-13 11:37:20 +01:00
Yunfan Li
abd9b4ebb8 Merge branch 'master' into Playerbot 2024-10-30 21:43:42 +08:00
Francesco Borzì
cb7e28df05 refactor(src/server/game/*): remove unused imports (big part 1) (#20310) 2024-10-27 10:25:40 +01:00
Yunfan Li
414805e692 Merge branch 'master' into Playerbot 2024-09-04 23:46:34 +08:00
Benjamin Jackson
1edac37ac3 refactor(Core): Make more use of helpers. (#19835)
* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2024-09-03 14:41:31 -03:00
Yunfan Li
a642358a43 Merge branch 'master' into Playerbot 2024-08-26 22:29:54 +08:00
Grimdhex
643362d697 refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Yunfan Li
1f54cb14fa Merge branch 'master' into Playerbot 2024-07-07 13:33:14 +08:00
sudlud
60be029e4c fix(Core/Scripting): fix OnBeforeCreateInstanceScript hook (#19252)
- to me this hook should obviously provide an option to overwrite
  the InstanceScript pointer
- this is e.g. beeing used by mod-eluna (but currently broken)
2024-07-03 14:54:45 -03:00
Yunfan Li
cc5adebbe4 Merge branch 'master' into Playerbot 2024-07-03 16:04:51 +08:00
Kitzunu
f96d4c8670 Revert "Add (core\db): Support for Homebind Orientation (#13389)" (#19257)
* Revert "Add (core\db): Support for Homebind Orientation (#13389)"

This reverts commit 2e6f6e26da.

 Changes to be committed:
	modified:   src/server/database/Database/Implementation/CharacterDatabase.cpp
	modified:   src/server/game/DungeonFinding/LFGScripts.cpp
	modified:   src/server/game/Entities/Player/Player.cpp
	modified:   src/server/game/Entities/Player/Player.h
	modified:   src/server/game/Entities/Player/PlayerStorage.cpp
	modified:   src/server/game/Entities/Player/PlayerUpdates.cpp
	modified:   src/server/game/Handlers/CharacterHandler.cpp
	modified:   src/server/game/Handlers/MiscHandler.cpp
	modified:   src/server/game/Handlers/MovementHandler.cpp
	modified:   src/server/game/Maps/Map.cpp
	modified:   src/server/game/Spells/Spell.cpp
	modified:   src/server/scripts/Commands/cs_misc.cpp
	modified:   src/server/scripts/Commands/cs_tele.cpp
	modified:   src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp

 Untracked files:
	data/sql/updates/pending_db_world/rev_1719945200692175000.sql

* Revert "Add (core\db): Support for Homebind Orientation (#13389)"

* whoops
2024-07-02 22:02:15 +02:00
Yunfan Li
9bbe90d388 Merge branch 'master' into Playerbot 2024-05-04 23:35:53 +08:00
Walter Pagani
715b290cb7 feat(Map): Add open world LOS settings (#18816)
* chore. Add open world LOS settings

* Name change and conditional deny

* modify information in worldserver.conf.dist

* Remove pvp from variables and constants
2024-05-04 12:10:24 -03:00
sudlud
ab7405f94e fix(Core/Map): remove hackfix that blocked update of GOs beeing set active (#18812)
- this just broke the whole purpose of setActive(true) if the
  gameobjects is still not really beeing set active afterwards
- GetGridActivationRange() returns 0.0f for gameobjects anyways
- so CalculateCellArea() will result in the minimal cell area
  around the gameobject's position
- if the cell around the gameobject should not be updated, the
  gameobject should not have been set active in the first place
2024-04-30 06:56:17 -03:00
Yunfan Li
d74a6dd960 Merge branch 'master' into Playerbot 2024-03-31 12:44:21 +08:00
Anton Popovichenko
73340b94e3 feat(Core/Compression): Move packets compression from map to network thread (#18602)
* feat(Code/Compression): Move packets compression from map to network thread.

* Code style fix

* Remove unicode letter
2024-03-28 08:57:29 -03:00
Yunfan Li
ccf92f481d Merge branch 'master' into Playerbot 2024-01-04 19:22:20 +08:00
Andrew
a11434b24f refactor(Core/GameObject): Move the GameObject state save handling to… (#18080)
* refactor(Core/GameObject): Move the GameObject state save handling to instance level

* Update GameObject.h

* remove leftover

* small improvements
2024-01-01 01:51:33 -03:00
Yunfan Li
7915f79d04 Merge branch 'master' into Playerbot 2023-12-12 20:52:42 +08:00
Andrew
e3a7613f56 fix(Core/Creature): Move DespawnOnEvade() respawn handling to map level (#17806) 2023-11-20 12:18:48 -03:00
Kitzunu
bbadc32bea Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
2023-11-12 00:48:49 +01:00
Yunfan Li
d879fc9258 Merge branch 'master' into Playerbot 2023-10-27 20:12:09 +08:00
AG
79b39f9655 fix(Core/Grid): Implement missing GridUnload setting (#17569)
* Implement GridUnload setting

* Minor fixes

- Use GetOption instead of deprecated GetBoolDefault.
- Added a missing check for instances in LoadMap
- Replaced some numbers with global defines

* Possible crashfix + minor improvements

- Initialized initialOrientation which I had forgotten (likely cause of crash)
- Readded a previous check in UpdateSplineMovement
- Made i_objectsToRemove and i_worldObjects tos sets as they were previously, instead of unordered_set.

* Update worldserver.conf.dist

* Fix high CPU usage with preload grid enabled.

This should be it.
2023-10-26 19:32:15 -03:00