* fix(Scripts/ZG): Poisonous blood not being removed at the end of siphon
* don't use doforall
* wrong spell -.-
* AURA_STATE_IMMUNITY
* was modified in SpellInfoCorrections
* drop toplayer
* Janalai (#13)
* wip
* nullcreature
* wipppp
* first attempt at working state
* hatcherai
* test
* conditions for hatching
* some potential fixes
* some debuggo
* some small fixes
* general fixes
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* more debug
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* fixed?
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* remove dumb bomb count
it is not needed
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* other debug
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* remove script for egg
* F
* Revert "F"
This reverts commit 246c66ccdac52e38c95c63f0ee59f1add97f4d64.
* Revert "remove script for egg"
This reverts commit b85933583fd480f941b839623c7291b6d5887246.
* different spell ids
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* Update boss_janalai.cpp
* restore data sets
changing this in a different PR, but data is still being set here
* fix(cpp/db): Quest how to win friends and infleunce enemies missing dialogue during torture
Scarlet Crusader (id: 28940), Scarlet Marksman (id: 28610), Scarlet Preacher (id: 28939) and
Scarlet Commander (id: 28936) were missing some dialog in the database and script
npc_crusade_persuaded always succeeded when the spell on Keleseth's Persuader (item id: 39371
and spell id: 52781) procced. It now only succeeds thirty percent of the time. Increased ppmRate for spell to 8.
Finally removed aggro when scarlet was 'persuaded'
closes Azerothcore issue #20110
* fix(cpp): trailing white space
* fix(db): error in text
* fix(db): syntax error
* fix(cpp/db): using urand and removed db name from insert
* fix(db): remove broadcast text and missing creature text
* fix(DB): change sql queries to comply with rules
Added a delete query before insert and backticks to column and table names
* add empty newline at the end
---------
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
* fix(Script): Changed npc move script
Death Knight Initiate (id: 28406) was not turning to face the player
after they engaged a duel instead the npc followed the player
wherever they went. Change was to remove script line for follow
and replace with SetFacingToObject and specify the player
as the object.
Closes AzerothCore issue #20108
* fix(script): Fix npc following player whitespace issue
Attempt to fix code styling fail on whtiespace
* fix(script): Fix npc following player another whitespace issue
Found more whitespace that was made by the fix to previous whitespace
* Fix nalorakk sometimes not move when player close
* init _phase
* Revert "Fix nalorakk sometimes not move when player close"
This reverts commit b42cd4634bb4ffd225eaa7480428c6ba6b4817c6.
* Magic uses sniffing IDs
Use the sniffer timer and factions
* Wait 3 minutes if the mission fails
* 1. When a task fails, it enters passive mode
2. Add 'quest_details' data to the database
* Remove spaces
* Delete blank lines
* Modify the code as required
* Update src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Remove curly braces
* Change the name of a private member variable
* Move the c ++ script to smart script
* Delete the C++ script
Re-add the deleted quest_details data
* del blank lines
* Delete the C++ script file
* Modify the annotation
Return to the home pointset phase to 0
Return to the home point to allow the SAI phase reset
* Remove spaces
* Delete functions that are not in use
* Update rev_1704025138911597700.sql
* fix merge error - delete zone file
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Nefaran says low hp and shadowflame texts, use ScheduleHealthCheckEvent
* use drakonic bone spells
* remove no longer needed _scheduler
* remove extra file
* init
* update movement
* updates and debug
* stuck :/
scheduler doesn't seem to update when at the end of wp movement???
* fix wps and implement fight
* finalise
* unused
* Update boss_nalorakk.cpp
* keep oprientation
* ran_intro
* nightbane fly skip ground phase
use conditional schedule takeoff instead
invincibility fix and timing
no need to delay ScheduleGround
* (WIP) cursed boss
new inro
lands
attack flag is not removed.. cant attack :)
* fix intro, refactor fly to air, handle waypoints, air facing, urn,...
* add PassiveAI header
* revert removal of helper target on roof
* 1. Added Magistrate Barthilas escape event
2. Fighting the Magistrate Barthilas at the entrance will close the 2 gates leading to the plaza
3. A fight in the slaughterhouse will close the door to the side of the slaughterhouse and will not open until a fight with baron Rivendare
4. Associate some conversation text to Broad*castTextId
5. Added an action for the player to stand up - turn around - salute when the player approaches Aurius
6. Added combat AI to Aurius to prepare for the event where Aurius helps players kill baron Rivendare
* Error in SQL statements is fixed
* Fixed Magistrate Barthilas not turning into human form when he died. Transfiguration should be used on himself
* Fix a misspelling in a note
* fix error
* Save the status of the escape event to the database
* Remove spaces
* Modify the code formatting
* enum format restore
* Modify the enum
* Delete data/sql/updates/pending_db_world/斯坦索姆 fix.sql
Delete files that were accidentally pushed
* fix "Grand Crusader Dathrohan" Unable to speak when transforming and dying and the worldserver console error
* 1 waypoint 1 plus 1s suspension time.
2 Transmission data plus map number.
* The door to the slaughterhouse is opened when there is a player dying and all players in the party are not in combat
* Remove spaces and add comments
* Change as requested
* Update data/sql/updates/pending_db_world/rev_1699566747105058500.sql
Test if this button can be updated directly
Co-authored-by: KJack <kgithub@kellerg.com>
* Use the full sniffing path
* fix error
* edit
* Moved the escape time to smartscript
Delete the closed door
* Remove spaces
* Fixed where barthilas were not in the slaughterhouse after moving to near the slaughterhouse after the save location was restarted
* Delete unused classes
---------
Co-authored-by: KJack <kgithub@kellerg.com>
* replace skeletonspawn scheduler with spellscript
* Revert "replace skeletonspawn scheduler with spellscript"
This reverts commit 974bcb805be57c3175d63d91afe656c0bc327a9e.
* random target and remember position
* target position instead of player
* make pets valid targets for rain of bones
* change 100 to 100.0f