Commit Graph

125 Commits

Author SHA1 Message Date
sogladev
ab74e7ded8 refactor(Core/Creature): port TC handling of Trainers (#23040)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Ghaster <defscam@gmail.com>
2025-12-29 14:41:01 +01:00
Francesco Borzì
50b36e842a fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
killerwife
d58046032b fix(Core/Movement): Add force speed ack to async movement and resolve stutter (#23371) 2025-10-24 18:48:58 -03:00
天鹭
058f7acac6 refactor(Core): AddEventAtOffset (#23140) 2025-10-17 06:09:57 +02:00
天鹭
53238a68d3 refactor(Core): DespawnOrUnsummon (#23141) 2025-10-13 03:36:23 -03:00
天鹭
074d9ebca7 fix(Core/CreatureText): race conditions in CreatureTextMgr repeat group (#23153)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2025-10-12 21:30:32 -03:00
killerwife
b80353d288 fix(Core/Movement): Implement order counters (#23015) 2025-10-03 21:52:38 -03:00
killerwife
77d972acbb fix(Core/Creature): prevent crash due to recursive call for help (#23008) 2025-09-23 06:53:32 -03:00
Takenbacon
73317b2706 feat(Core/Grids): Remove WorldObject separation in grid containers (#22595) 2025-08-09 06:36:24 +02:00
Takenbacon
a77bd19104 feat(Core/Maps): Remove worldobject container switch functionality (#22586) 2025-07-29 09:18:07 -03:00
Takenbacon
1c3cbd3d9e feat(Core/Maps): Improve map object updater (#22392) 2025-07-11 16:00:16 +02:00
Benjamin Jackson
f910147296 fix(Core/Movement): Use attack speed for leash reset period and only extend timer if in melee range or can't move freely. (#22350)
Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com>
2025-06-24 16:17:59 -04:00
Benjamin Jackson
93ac73a4d1 fix(Core/Creature): Leashing improvements. (#22129)
Co-authored-by: killerwife <killerwife@users.noreply.github.com>
Co-authored-by: 天鹭 <18535853+PkllonG@users.noreply.github.com>
2025-05-23 18:22:56 +02:00
Andrew
79cbb00075 feat(Core/Creature): Implement HasFlagsExtra() helper to creature (#21362) 2025-02-08 14:07:04 -03:00
Kitzunu
17412174be feat(Core/SAI): implement SMART_ACTION_DISABLE_REWARD (#21105) 2025-02-01 22:49:41 +01:00
Grimdhex
edf2959a26 feat(Core/Creatures): implement a sparring system (#19824) 2025-01-26 09:40:37 +01:00
Francesco Borzì
a9f0f371e5 refactor(src/server/game): optimise imports (#20541) 2024-11-13 11:37:20 +01:00
Francesco Borzì
2ce2c8cf3a refactor(src/server/game/*): remove unused imports (big part 3) (#20315) 2024-10-27 13:10:28 +01:00
Jelle Meeus
6e4a9bbb14 fix(Core/Unit): fix Dual Wield for more creatures, CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, creature disarm damage (#20015)
* enable CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK

* sql set CREATURE_FLAG_EXTRA_USE_OFFHAND

* use new HasOffHandWeaponForAttack instead of haveOffhandWeapon

no longer requires m_CanDualwield set to use Offhand attack
requires non-disarmed weapon in Offhand OR creature_flag_extra enabled

Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Warlockbugs <warlockbugs@outlook.com>

* Make shapeshift forms which dont override attack speed use weapon damage

Co-authored-by: killerwife <killerwife@gmail.com>

* SetEquipmentSlots turning off damage update when using template default

Co-authored-by: killerwife <killerwife@gmail.com>

* Setup DualWield & Damage On Equipment Updates, implement Set and GetVirtualItem

Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com>

* creature disarm damage

set disarm to reduce minmax damage by 50% instead of setting to 0

Co-authored-by: Warlockbugs <warlockbugs@outlook.com>

---------

Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Warlockbugs <warlockbugs@outlook.com>
Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com>
2024-09-25 16:53:39 +02:00
Benjamin Jackson
bf18b9bdfb fix(Core/AI): Improve creature leashing behavior. (#19751)
* Init.

https: //github.com/vmangos/core/commit/7d2f1e2923734ea1b983eeaa0208cfd158d4af02
Co-Authored-By: ratkosrb <35845488+ratkosrb@users.noreply.github.com>

* Hackfix for pets.

* Whoops.

* Correct evade uses.

* Conflict.

* Actually fix grace timer.

* Add visibility distance check.

Creatures should always fail combat checks in the open world if they're outside of visibility distance, might not be the case for worldbosses.

---------

Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com>
2024-09-03 21:08:56 +02:00
Grimdhex
2f85097413 docs(Core): improve several functions documentation (#19677)
* initial release

* fix reviews

* fix some typo and add new documetations for MotionMaster

* new update and fix the cli-codestyle

* fix typo

* fix reviews
2024-08-28 08:17:24 -03:00
Grimdhex
7457aef78d refactor(Core/Entities): Cleanup Unit header file (#19622)
* move several enum definitions in a new files

* move more things

* remove the include comment

* move the related code to CharmInfo in this own file

*original idea of Ovahlord

Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* fix clang build errors and few blank lines

* missing forward declaration

* new tentative to fix gcc/clang build

* add several include could be necessary for gcc/clang compilation

* .

* revert some include since the last AC update

* fix some loop inconsistencies

* align all enums in UnitDefine.h

---------

Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2024-08-15 05:12:44 -03:00
Francesco Borzì
54fadbda67 refactor(src/server/game/Entities): remove unused imports (#19507) 2024-07-28 16:39:39 -03:00
Benjamin Jackson
d6d49a9e45 refactor(Core/ObjectMgr): Implement display probabilities. (#19068)
* Init.

Cherry-picked from TC commits 9d210476e5 and c488fb219a

Co-Authored-By: Traesh <9392905+traesh@users.noreply.github.com>
Co-Authored-By: Shauren <shauren.trinity@gmail.com>

* Add brute data.

Needs validation against what existed before, i.e. Classic change prevention.

* Add validation info for brute data.

* Remove incomplete data queries.

* Requested changes.

* Whitespace.

* Requested change.

Table name.

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Requested change.

Table name.

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Resolve the funny merge conflicts.

I wonder why git blame doesn't work on a file with 20k lines in it that's odd huh champ.

* Remove unused parameter.

* Remove uses of unused parameter.

* Use unused parameter.

Hopefully?

* I will cry.

* Sobbing endlessly.

* Remove comment.

* Adjust table structure query.

Remove length parameters and allow null for build value.

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Adjust column datatype and add check constraint.

---------

Co-authored-by: Traesh <9392905+traesh@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2024-06-16 18:12:16 +02:00
Andrew
6df652a8dd fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428)
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary

* fixbuild

* Apply suggestions from code review
2024-02-27 10:11:39 -03:00
sudlud
e447351b0f fix(Core/Creature): Remove automated z spawn correction (#18200)
* fix(Core/Creature): Remove automated z spawn correction

* comment out unused parameter

* remove gridLoad parameter from Creature::LoadCreatureFromDB()
2024-01-21 07:33:00 -03:00
Andrew
bf40479db6 fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… (#17786)
* fix(Scripts/SSC): Fix being able to damage Leo's minions if you are not the target player

* implement helper

* Update Creature.cpp

* Update Creature.h
2023-11-19 12:38:47 +01:00
Kitzunu
bbadc32bea Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
2023-11-12 00:48:49 +01:00
AG
60e27511c5 fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)
* Bug fixes

- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time

* Removed logic to set gameobject as active

- More alignement with TC.
- Reduces CPU usage drastically

* Revert back to using time_t instead of std chrono

* Invoke SetNoCreate() method to reduce CPU usage drastically

* Remove setActive from static and motion transports

* Fix performance issues

* Added SetFarVisible to WG and some dungeon scripts

- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)

* Removed comments related to VISIBILITY_COMPENSATION

* Fix log

* Deleted unused files + corrected a check

* Added missing header

* Removed unused parameter

* Removed another unsued parameter

* Changed vector to set for i_visibleNow

- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
Kitzunu
2255f492b5 fix(Core/Creature): Update movement in UpdateEntry() (#17291)
* fix(Core/Creature): Update movement in UpdateEntry()

* Update Creature.cpp

* Update Creature.cpp

* hover

* just replace with updatemovememntflags

* Update Creature.cpp

* Update Creature.cpp

---------

Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
2023-10-08 10:49:17 -03:00
Skjalf
7de2405604 fix(Scripts/Karazhan): Several Aran fixes (#17394)
- Fix drinking being interrupted by dots
- Fix first super timer
- Fix missing Arcane Explosion emote
- Fix supers being locked by spell interrupt
- Correct drinking to 10% mana down from 20%
2023-09-30 22:13:49 -03:00
Skjalf
ae99ce586a fix(Scripts/Karazhan): Fix Aran combat movement behavior (#17359)
* fix(Scripts/Karazhan): Fix Aran combat movement behavior

* Update SmartScript.cpp
2023-09-26 18:27:23 -03:00
Skjalf
84d4d60cfc fix(Scripts/Karazhan): Fix Julliane awarding no loot (#17334)
* fix(Scripts/Karazhan): Fix Julliene awarding no loot

* Update bosses_opera.cpp
2023-09-25 06:38:01 -03:00
Skjalf
a5b4aecd52 fix(Scripts/TheBotanica): Rework Laj (#15279) 2023-03-05 11:14:46 -03:00
Kitzunu
f039836a2f chore(Core/Misc): Change all TODO to doxygen comment (#14966) 2023-02-12 10:05:34 -03:00
Maelthyr
32587b7659 feat(Core/Unit): Combat pulse (#14792)
Co-authored-by: Treeston <treeston@users.noreply.github.com>
2023-02-05 17:19:10 -03:00
Skjalf
f59ee4ef7c feat(Core/Creature): Actually despawn creatures on evade with Despawn… (#14786) 2023-01-28 18:47:15 -03:00
Angelo Venturini
9e18b86311 fix(Core/Auras): SPELL_AURA_MOD_SCALE should scale additively instead… (#14425)
...multiplicatively

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2023-01-02 20:43:20 -03:00
Kitzunu
4870b14b1f refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
2022-12-31 17:39:23 +01:00
UltraNix
e390087efd feat(Core/Items): Implemented elemental weapon damage. Source: Trinit… (#13050)
...yCore.
2022-10-08 14:34:52 -03:00
Maelthyr
d0d1671745 feat(Core/Debug): GetDebugInfo implementation (#12705)
Cherry-pick: 9a924fb9d5

Co-authored-by: jackpoz <giacomopoz@gmail.com>

Co-authored-by: jackpoz <giacomopoz@gmail.com>
2022-08-15 09:43:41 -03:00
Skjalf
e3c7b52253 feat(Core/Creature): Implement SetRegeneratingPower() to disable powe… (#12535)
feat(Core/Creature): Implement SetRegeneratingPower() to disable power gains
2022-07-25 12:12:27 -03:00
UltraNix
801e68b1dd fix(Core/Creatures): Added new AI function OnTeleportUnreacheablePlayer to teleport all unreachable players. (#12193)
* fix(Core/Creatures): Implemented CREATURE_FLAG_EXTRA_TELEPORT_UNREACHABLE_PLAYERS.

Fixed #11750

* Update.

* Update.

* Update.
2022-07-24 13:10:41 -03:00
IntelligentQuantum
cc52712ac1 refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
Skjalf
16f2983307 fix(Scripts/ZulGurub): Thekal improvements (#12238)
* fix(Scripts/ZulGurub): Thekal improvements

* Update boss_thekal.cpp
2022-07-02 13:37:56 -03:00
Skjalf
46789d5df6 fix(Scripts/BlackwingLair): Correct Bone Constructs abilities (#12180) 2022-06-26 04:45:15 -03:00
UltraNix
a935e51754 fix(Core/Pets): Mob "soloed" by pet should not grant exp/loot to its … (#11969)
* fix(Core/Pets): Mob "soloed" by pet should not grant exp/loot to its master.

Fixes #11528
2022-06-19 07:46:23 -04:00
UltraNix
117a18c961 fix(Scripts/ZulGurub): Renataki - improvements: (#11967)
Added missing spells and events.
Removed invalid spells
Corrected event timers
Fixes #11620
Fixes #11621
2022-06-16 11:39:09 -03:00
Skjalf
5c7e7afade fix(Scripts/ZulGurub): Rewrite High Priest Thekal (#11784) 2022-06-06 09:35:48 -03:00
Skjalf
d8d0d5a5e4 feat(Core/Creature): Implement ModifyThreatPercentTemp() function (#11521)
* feat(Core/Creature): Implement ModifyThreatTemporary function

* feat(Core/Creature): Implement ModifyThreatPercentTemp() function

* fix build
2022-04-24 22:48:37 -03:00