fix(Core/CreatureText): race conditions in CreatureTextMgr repeat group (#23153)

Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
This commit is contained in:
天鹭
2025-10-13 08:30:32 +08:00
committed by GitHub
parent 8d4fb5b4b4
commit 074d9ebca7
4 changed files with 44 additions and 83 deletions

View File

@@ -3713,6 +3713,33 @@ bool Creature::CanGeneratePickPocketLoot() const
return (lootPickPocketRestoreTime == 0 || lootPickPocketRestoreTime < GameTime::GetGameTime().count());
}
void Creature::SetTextRepeatId(uint8 textGroup, uint8 id)
{
CreatureTextRepeatIds& repeats = m_textRepeat[textGroup];
if (std::find(repeats.begin(), repeats.end(), id) == repeats.end())
repeats.push_back(id);
else
LOG_ERROR("sql.sql", "CreatureTextMgr: TextGroup {} for Creature({}) {}, id {} already added", uint32(textGroup), GetName(), GetGUID().ToString(), uint32(id));
}
CreatureTextRepeatIds const& Creature::GetTextRepeatGroup(uint8 textGroup)
{
static CreatureTextRepeatIds const emptyIds;
CreatureTextRepeatGroup::const_iterator groupItr = m_textRepeat.find(textGroup);
if (groupItr != m_textRepeat.end())
return groupItr->second;
return emptyIds;
}
void Creature::ClearTextRepeatGroup(uint8 textGroup)
{
CreatureTextRepeatGroup::iterator groupItr = m_textRepeat.find(textGroup);
if (groupItr != m_textRepeat.end())
groupItr->second.clear();
}
void Creature::SetRespawnTime(uint32 respawn)
{
m_respawnTime = respawn ? GameTime::GetGameTime().count() + respawn : 0;

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@@ -39,6 +39,10 @@ class CreatureGroup;
#define MAX_VENDOR_ITEMS 150 // Limitation in 3.x.x item count in SMSG_LIST_INVENTORY
//used for handling non-repeatable random texts
typedef std::vector<uint8> CreatureTextRepeatIds;
typedef std::unordered_map<uint8, CreatureTextRepeatIds> CreatureTextRepeatGroup;
class Creature : public Unit, public GridObject<Creature>, public MovableMapObject, public UpdatableMapObject
{
public:
@@ -388,6 +392,10 @@ public:
void UpdateLeashExtensionTime();
uint8 GetLeashTimer() const;
CreatureTextRepeatIds const& GetTextRepeatGroup(uint8 textGroup);
void SetTextRepeatId(uint8 textGroup, uint8 id);
void ClearTextRepeatGroup(uint8 textGroup);
bool IsFreeToMove();
static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL = 3000;
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL = 2000;
@@ -519,6 +527,8 @@ private:
Spell const* _focusSpell; ///> Locks the target during spell cast for proper facing
CreatureTextRepeatGroup m_textRepeat;
bool _isMissingSwimmingFlagOutOfCombat;
uint32 m_assistanceTimer;

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@@ -83,7 +83,7 @@ void CreatureTextMgr::LoadCreatureTexts()
uint32 oldMSTime = getMSTime();
mTextMap.clear(); // for reload case
mTextRepeatMap.clear(); //reset all currently used temp texts
//all currently used temp texts are NOT reset
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT);
PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -218,7 +218,7 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject
}
CreatureTextGroup const& textGroupContainer = itr->second; //has all texts in the group
CreatureTextRepeatIds repeatGroup = GetRepeatGroup(source, textGroup);//has all textIDs from the group that were already said
CreatureTextRepeatIds repeatGroup = source->GetTextRepeatGroup(textGroup);//has all textIDs from the group that were already said
CreatureTextGroup tempGroup;//will use this to talk after sorting repeatGroup
for (CreatureTextGroup::const_iterator giter = textGroupContainer.begin(); giter != textGroupContainer.end(); ++giter)
@@ -227,52 +227,14 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject
if (tempGroup.empty())
{
CreatureTextRepeatMap::iterator mapItr = mTextRepeatMap.find(source->GetGUID());
if (mapItr != mTextRepeatMap.end())
{
CreatureTextRepeatGroup::iterator groupItr = mapItr->second.find(textGroup);
groupItr->second.clear();
}
source->ClearTextRepeatGroup(textGroup);
tempGroup = textGroupContainer;
}
uint8 count = 0;
float lastChance = -1;
bool isEqualChanced = true;
float totalChance = 0;
for (CreatureTextGroup::const_iterator iter = tempGroup.begin(); iter != tempGroup.end(); ++iter)
auto iter = Acore::Containers::SelectRandomWeightedContainerElement(tempGroup, [](CreatureTextEntry const& t) -> double
{
if (lastChance >= 0 && lastChance != iter->probability)
isEqualChanced = false;
lastChance = iter->probability;
totalChance += iter->probability;
++count;
}
int32 offset = -1;
if (!isEqualChanced)
{
for (CreatureTextGroup::const_iterator iter = tempGroup.begin(); iter != tempGroup.end(); ++iter)
{
uint32 chance = uint32(iter->probability);
uint32 r = urand(0, 100);
++offset;
if (r <= chance)
break;
}
}
uint32 pos = 0;
if (isEqualChanced || offset < 0)
pos = urand(0, count - 1);
else if (offset >= 0)
pos = offset;
CreatureTextGroup::const_iterator iter = tempGroup.begin() + pos;
return t.probability;
});
ChatMsg finalType = (msgType == CHAT_MSG_ADDON) ? iter->type : msgType;
Language finalLang = (language == LANG_ADDON) ? iter->lang : language;
@@ -301,9 +263,8 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject
CreatureTextBuilder builder(finalSource, finalSource->getGender(), finalType, iter->group, iter->id, finalLang, target);
SendChatPacket(finalSource, builder, finalType, target, range, teamId, gmOnly);
}
if (isEqualChanced || (!isEqualChanced && totalChance == 100.0f))
SetRepeatId(source, textGroup, iter->id);
source->SetTextRepeatId(textGroup, iter->id);
return iter->duration;
}
@@ -410,34 +371,6 @@ void CreatureTextMgr::SendEmote(Unit* source, uint32 emote)
source->HandleEmoteCommand(emote);
}
void CreatureTextMgr::SetRepeatId(Creature* source, uint8 textGroup, uint8 id)
{
if (!source)
return;
CreatureTextRepeatIds& repeats = mTextRepeatMap[source->GetGUID()][textGroup];
if (std::find(repeats.begin(), repeats.end(), id) == repeats.end())
repeats.push_back(id);
else
LOG_ERROR("sql.sql", "CreatureTextMgr: TextGroup {} for Creature {} ({}), id {} already added",
uint32(textGroup), source->GetName(), source->GetGUID().ToString(), uint32(id));
}
CreatureTextRepeatIds CreatureTextMgr::GetRepeatGroup(Creature* source, uint8 textGroup)
{
ASSERT(source);//should never happen
CreatureTextRepeatIds ids;
CreatureTextRepeatMap::const_iterator mapItr = mTextRepeatMap.find(source->GetGUID());
if (mapItr != mTextRepeatMap.end())
{
CreatureTextRepeatGroup::const_iterator groupItr = (*mapItr).second.find(textGroup);
if (groupItr != mapItr->second.end())
ids = groupItr->second;
}
return ids;
}
bool CreatureTextMgr::TextExist(uint32 sourceEntry, uint8 textGroup)
{
if (!sourceEntry)

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@@ -77,11 +77,6 @@ typedef std::unordered_map<uint32, CreatureTextHolder> CreatureTextMap; // a
typedef std::map<CreatureTextId, CreatureTextLocale> LocaleCreatureTextMap;
//used for handling non-repeatable random texts
typedef std::vector<uint8> CreatureTextRepeatIds;
typedef std::unordered_map<uint8, CreatureTextRepeatIds> CreatureTextRepeatGroup;
typedef std::unordered_map<ObjectGuid, CreatureTextRepeatGroup> CreatureTextRepeatMap;//guid based
class CreatureTextMgr
{
CreatureTextMgr() { }
@@ -105,14 +100,10 @@ public:
template<class Builder> void SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, WorldObject const* target = nullptr, CreatureTextRange range = TEXT_RANGE_NORMAL, TeamId teamId = TEAM_NEUTRAL, bool gmOnly = false) const;
private:
CreatureTextRepeatIds GetRepeatGroup(Creature* source, uint8 textGroup);
void SetRepeatId(Creature* source, uint8 textGroup, uint8 id);
void SendNonChatPacket(WorldObject* source, WorldPacket const* data, ChatMsg msgType, WorldObject const* target, CreatureTextRange range, TeamId teamId, bool gmOnly) const;
float GetRangeForChatType(ChatMsg msgType) const;
CreatureTextMap mTextMap;
CreatureTextRepeatMap mTextRepeatMap;
LocaleCreatureTextMap mLocaleTextMap;
};