Yunfan Li
ccf92f481d
Merge branch 'master' into Playerbot
2024-01-04 19:22:20 +08:00
Andrew
a11434b24f
refactor(Core/GameObject): Move the GameObject state save handling to… ( #18080 )
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* refactor(Core/GameObject): Move the GameObject state save handling to instance level
* Update GameObject.h
* remove leftover
* small improvements
2024-01-01 01:51:33 -03:00
Oiuv
f68f398e59
Merge branch 'master' into Playerbot
2023-12-28 17:33:26 +08:00
IntelligentQuantum
258e369ee5
chore(Core): remove useless includes ( #18036 )
2023-12-23 12:16:27 -03:00
Yunfan Li
7915f79d04
Merge branch 'master' into Playerbot
2023-12-12 20:52:42 +08:00
Winfidonarleyan
eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files ( #17860 )
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
2023-12-02 21:13:20 +01:00
Andrew
e3a7613f56
fix(Core/Creature): Move DespawnOnEvade() respawn handling to map level ( #17806 )
2023-11-20 12:18:48 -03:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes ( #17776 )
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* chore(Cleanup): sort includes
* fix build
* fix build again
2023-11-18 17:51:26 +01:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes ( #17682 )
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* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569 )"
This reverts commit 79b39f9655 .
* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480 )"
This reverts commit 60e27511c5 .
* Revert "fix(Core): GridCleanUpDelay Log (#17436 )"
This reverts commit 90b16ca065 .
* Revert "feat(Core/Grids): Implement visibility notifier (#15919 )"
This reverts commit 2779833768 .
2023-11-12 00:48:49 +01:00
Yunfan Li
d879fc9258
Merge branch 'master' into Playerbot
2023-10-27 20:12:09 +08:00
AG
79b39f9655
fix(Core/Grid): Implement missing GridUnload setting ( #17569 )
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* Implement GridUnload setting
* Minor fixes
- Use GetOption instead of deprecated GetBoolDefault.
- Added a missing check for instances in LoadMap
- Replaced some numbers with global defines
* Possible crashfix + minor improvements
- Initialized initialOrientation which I had forgotten (likely cause of crash)
- Readded a previous check in UpdateSplineMovement
- Made i_objectsToRemove and i_worldObjects tos sets as they were previously, instead of unordered_set.
* Update worldserver.conf.dist
* Fix high CPU usage with preload grid enabled.
This should be it.
2023-10-26 19:32:15 -03:00
AG
60e27511c5
fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation ( #17480 )
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* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
Yunfan Li
57e0c7a09f
Merge branch 'master' of github.com:azerothcore/azerothcore-wotlk into Playerbot
2023-10-22 19:52:23 +08:00
AG
2779833768
feat(Core/Grids): Implement visibility notifier ( #15919 )
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* Cherry-picked from TrinityCore (unable to find author)
2023-09-28 22:28:28 +02:00
Yunfan Li
e7ac00b586
Merge branch 'master' into Playerbot
2023-09-05 19:24:48 +08:00
Anton Popovichenko
52d07bbfae
fix(Core/InstanceMap): Stop using deleted player in RemovePlayerFromMap ( #17069 )
2023-09-05 06:36:34 -03:00
Yunfan Li
c6bcda8b9d
Merge branch 'master' into Playerbot
2023-08-29 20:50:49 +08:00
Francesco Borzì
5d01b700fd
refactor(Core): remove unused imports ( #17094 )
2023-08-28 13:39:43 +02:00
ZhengPeiRu21
d6a099e98c
Merge branch 'azerothcore:master' into Playerbot
2023-04-24 09:38:43 -06:00
天鹿
df77b5f4f7
chore(core): cleanup code p3 ( #16073 )
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* Update MMapMgr.cpp
* Update UpdateFetcher.cpp
* Update AuctionHouseMgr.cpp
* Update AuctionHouseMgr.h
* Update BattlegroundAV.cpp
* Update ChannelMgr.cpp
* Update ThreatMgr.h
* Update Player.h
* Update PlayerSettings.cpp
* Update ObjectMgr.cpp
* Update Guild.cpp
* Update Guild.h
* Update Map.cpp
* Update World.cpp
* Update boss_nefarian.cpp
* Update boss_prince_malchezaar.cpp
* Update boss_venoxis.cpp
* Update zone_elwynn_forest.cpp
* Update zulfarrak.cpp
* Update boss_novos.cpp
2023-04-24 08:13:07 -03:00
郑佩茹
1b3fd82f5c
Merge branch 'master' into Playerbot
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# Conflicts:
# src/server/game/Guilds/Guild.cpp
2023-04-03 07:52:56 -06:00
Kitzunu
a0c51a45fb
fix(Core/Player): Send player's own auras before all visible objects ( #15445 )
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* fix(Core/Player): Send player's own auras before all visible objects
* cherry-pick commit (c6cd272505 )
Co-Authored-By: Mikhail Redko <13364438+r4d1sh@users.noreply.github.com >
* Update Map.cpp
* Update src/server/game/Entities/Player/Player.cpp
* Update src/server/game/Entities/Player/Player.cpp
* Update src/server/game/Maps/Map.cpp
---------
Co-authored-by: Mikhail Redko <13364438+r4d1sh@users.noreply.github.com >
2023-04-02 15:30:26 -03:00
郑佩茹
4bc9901f16
Merge branch 'master' into Playerbot
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# Conflicts:
# src/server/game/Entities/GameObject/GameObject.h
2023-02-13 13:07:03 -07:00
Kitzunu
f039836a2f
chore(Core/Misc): Change all TODO to doxygen comment ( #14966 )
2023-02-12 10:05:34 -03:00
郑佩茹
03b3f9d051
Merge branch 'master' into Playerbot
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# Conflicts:
# src/server/game/World/World.h
2023-02-09 12:40:25 -07:00
UltraNix
131e69d691
fix(Core/Maps): Increased visibility distance inside Ahn'Qiraj Temple… ( #14271 )
2023-01-28 11:01:30 +01:00
55Honey
e9b040e3d2
feat: getter for the used instance IDs ( #14677 )
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* feat: getter for the used instance IDs
* doxygen
2023-01-15 15:47:49 +01:00
UltraNix
14f3b444ae
fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SU… ( #14054 )
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* fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER` summon flag.
Fixes #6674
* Update.
2023-01-06 00:52:05 +01:00
郑佩茹
cab0d6f027
Merge branch 'master' into Playerbot
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# Conflicts:
# src/server/game/Guilds/Guild.cpp
2022-11-18 10:21:36 -07:00
M'Dic
8f19bcddf4
Add (core\logging): Log sync db queries in mapupdater ( #13638 )
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This will Log sync db queries in World::Update() loop for the mapupdater when building in debug.
Originally part of TC Commit https://github.com/TrinityCore/TrinityCore/pull/25174
Apparently azerothcore never cherrypicked it entirely for whatever reason and is needed when running a debugger in debug build for me to find and address some recent crash issues that been posted on the issues to fully verify the issue.
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
2022-11-01 19:00:42 -04:00
M'Dic
2e6f6e26da
Add (core\db): Support for Homebind Orientation ( #13389 )
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Add (core\db) Support for Homebind Orientation
2022-10-12 14:39:02 -04:00
ZhengPeiRu21
80c608df4f
Merge branch 'azerothcore:master' into Playerbot
2022-10-02 10:46:28 -06:00
M'Dic
967f8ce6d6
update (core): Startup console capitalizations ( #13195 )
2022-10-01 13:09:34 -04:00
ZhengPeiRu21
aa1705d6c5
Merge branch 'azerothcore:master' into Playerbot
2022-09-07 09:35:58 -06:00
UltraNix
caf310f4ab
fix(Core/Maps): Fixed getting liquid data near depths. ( #12814 )
2022-09-06 15:22:58 -03:00
郑佩茹
0752208c43
Merge branch 'master' into Playerbot
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# Conflicts:
# src/server/game/Entities/Player/Player.cpp
2022-08-25 10:07:17 -06:00
Skjalf
ca9c19ffd4
feat(Core/GameObject): Add an overload to SummonGameObject() to accep… ( #12821 )
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feat(Core/GameObject): Add an overload to SummonGameObject() to accept positions
2022-08-21 19:48:34 -03:00
郑佩茹
32c6babdb7
Merge branch 'master' into Playerbot
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# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Entities/Unit/Unit.h
2022-08-16 16:13:26 -06:00
Maelthyr
d0d1671745
feat(Core/Debug): GetDebugInfo implementation ( #12705 )
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Cherry-pick: 9a924fb9d5
Co-authored-by: jackpoz <giacomopoz@gmail.com >
Co-authored-by: jackpoz <giacomopoz@gmail.com >
2022-08-15 09:43:41 -03:00
郑佩茹
6ad65508af
Merge branch 'master' into Playerbot
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# Conflicts:
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Entities/Creature/Creature.h
# src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
2022-07-27 09:11:50 -06:00
Skjalf
cd3151df40
fix(Scripts/RuinsOfAhnQiraj): Implement Rajaxx waves ( #12513 )
2022-07-25 12:12:08 -03:00
ZhengPeiRu21
631686be7e
fix(Core): Instance Reset Exploit Fix ( #12459 )
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* fix(Core): Fix Instance Reset Exploit
* Whitespace fix
* Remove unnecessary include
* Check player instance save IDs when adding to map
* Only compare playerBind during login
2022-07-24 14:37:42 -03:00
郑佩茹
87fc81d0cc
Merge branch 'master' of https://github.com/ZhengPeiRu21/azerothcore-wotlk into Playerbot
2022-06-21 09:19:50 -06:00
UltraNix
39c0f1a700
feat(Core/Players): Enabled resurrecting players from opposite factio… ( #12012 )
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* feat(Core/Players): Enabled resurrecting players from opposite faction in crossfactioned raids.
Fixes #8600
* Update
2022-06-18 13:49:35 -04:00
ZhengPeiRu21
6b57ea8223
Merge branch 'azerothcore:master' into Playerbot
2022-05-12 09:41:56 -06:00
Skjalf
b658ba582e
feat(Core/Map): Allow disabling the blizzlike PvP line of sight checks ( #11692 )
2022-05-11 13:06:56 -03:00
UltraNix
0d4adf5a3e
fix(Core/Spells): Blink. ( #11663 )
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* fix(Core/Spells): Blink.
Fixes #6427
Fixes #7571
* Update.
2022-05-10 22:37:53 +02:00
ZhengPeiRu21
0053ac67d9
Merge branch 'azerothcore:master' into Playerbot
2022-05-10 08:46:47 -06:00
IntelligentQuantum
a31a30566e
feat(Tools/Mapextractor): Implemented liquid object detection ( #11402 )
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* .
* .
* .
* .
* .
* .
* .
* Delete Utils.cpp
2022-05-08 23:38:22 +02:00
郑佩茹
0326d8576d
Merge branch 'master' into Playerbot
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# Conflicts:
# src/server/game/World/IWorld.h
# src/server/game/World/World.cpp
# src/server/game/World/World.h
# src/server/scripts/Commands/cs_server.cpp
2022-05-02 16:39:21 -06:00