Commit Graph

1284 Commits

Author SHA1 Message Date
IntelligentQuantum
9faec8ef1b feat(Core/SmartScripts): SMART_ACTION_SET_CORPSE_DELAY 2022-01-04 06:41:19 -03:00
UltraNix
d90e368166 Fix (Core/Movement): During escort movement, do not stop moving if unit is casting channeled spells. (#9815)
Fixes #9286
2022-01-03 15:06:41 -05:00
UltraNix
880f35c0d2 fix(Core/Spells): Judgement spells should always set combat event spe… (#9709)
* fix(Core/Spells): Judgement spells should always set combat event spell missed the target.

Fixes #5874

* typo
2022-01-03 14:37:21 -05:00
UltraNix
d8712455c7 fix(Core/Spells): Multi-Shot should not be affected by Glyph of Aimed… (#9897)
* fix(Core/Spells): Multi-Shot should not be affected by Glyph of Aimed Shot.

Fixes #9707

* Update.
2022-01-03 15:15:24 -03:00
Noxies
67f8688460 fix(DB/SAI): BWL Grethok arcane missiles & immunity flags (#9985)
* prevent interupt & cc

* let the world know the duration index meaning

* make Grethok use correct arcane missiles spell
2022-01-03 14:43:23 -03:00
IntelligentQuantum
e57582accb Core/Packet: WorldState (#9435)
* Core/Packet: WorldState

* Test

* WRONG

Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com>
2022-01-03 11:50:56 -05:00
Kitzunu
317e793b12 refactor(Core/Misc): atan2() to std::atan2() (#9793)
- prefer std functions over C functions
2022-01-03 13:24:06 -03:00
Kitzunu
f04709a326 refactor(Core/Misc): ceil() to std::ceil() (#9791)
- prefer std functions over C functions
2022-01-03 10:11:39 -03:00
IntelligentQuantum
002e62d689 feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_DIES (#9979) 2022-01-03 08:24:13 -03:00
IntelligentQuantum
8a5b96349b feat(Core/SmartScripts): SMART_TARGET_LOOT_RECIPIENTS (#9967) 2022-01-02 21:54:27 -03:00
Francesco Borzì
b748730bc8 refactor(Core): remove unused imports (#9969) 2022-01-02 20:22:09 +01:00
Skjalf
980f420746 fix(Core/Scripting): Solve issue with client crashes on login (#9971) 2022-01-02 12:36:14 -03:00
Francesco Borzì
6d7b024deb fix(Core/Object): macOS build (#9968) 2022-01-02 09:08:33 -03:00
dantav
ea3e140f94 fix(Core): Suppress status opcode after gossip (#9962)
Co-authored-by: Dan Tavares <dantavar@publicisgroupe.net>
2022-01-02 08:26:46 +01:00
Skjalf
a5a66207c4 feat(Core/Scripting): OnBuildValuesUpdate hook (#9961) 2022-01-01 23:37:04 -03:00
Skjalf
8216318f92 feat(Core/Conditions): Implement CONDITION_TYPE_CREATURE_RESPAWN (#9927) 2022-01-01 20:18:37 -03:00
Skjalf
1806792625 fix(Core/Players): fix trailing whitespaces being added as settings (#9960) 2022-01-01 17:35:15 -03:00
Kitzunu
a9cbd35cd2 fix(Core/Achievement): Don't count bought back items as a new item for ACHIEVEMENT_CRITERIA_TYPE_RECIEVE_EPIC_ITEM (#9798)
* cherry-pick commit (a58955d88c)

Co-Authored-By: Wyrserth <43747507+Wyrserth@users.noreply.github.com>
2022-01-01 15:08:59 -03:00
UltraNix
4a36897873 fix(Core/Spells): Dungeon and world bosses are always subject to spell school lockouts. (#9638)
Fixes #9633
2022-01-01 02:28:21 -03:00
Kitzunu
913e65f97f refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kitzunu
ac99eb48e1 refactor(Core/Misc): abs() to std::abs() (#9789) 2021-12-31 19:29:39 -03:00
Skjalf
b97cf91a15 fix(Core/Scripting): fix a loop in the affected mod spell hook (#9948) 2021-12-31 12:03:39 -05:00
Kitzunu
69683a3472 chore(Scripts/Misc): Cleanup some more JustDied hooks (#9768) 2021-12-31 12:00:40 -03:00
IntelligentQuantum
0556f0b3d5 refactor(Core/Packets): Totem (#9451)
* Totem

* Update WorldSession.h
2021-12-31 10:23:38 -03:00
Kargatum
e12494d993 feat(Core/Pets): Management refactoring (#9712)
* feat(Core/Pets): rework managment

* 1

* 2

* 3

* 4

* 5

* cs pet

* check before ressurect

* pet DECLINED_NAMES

* display

- https://github.com/azerothcore/azerothcore-wotlk/issues/9297

* ArenaSpectator

* 1
2021-12-30 18:45:13 -03:00
Skjalf
24ab99919a feat(Core/Scripting): Implement OnIsAffectedBySpellModCheck hook (#9903) 2021-12-30 17:39:13 -03:00
IntelligentQuantum
53a6fb7513 refactor(Core/Packets): Bank packets (#9627) 2021-12-30 16:00:24 -03:00
Noxies
bbf08c1aaa fix(Core/TemporarySummon): Implement TEMPSUMMON_TIMED_DESPAWN_OOC_ALIVE (#9915) 2021-12-30 08:05:46 -03:00
Kargatum
c81891fc11 feat(Core/AI): convert SelectAggroTarget to enum class (#9893) 2021-12-28 19:13:12 -03:00
UltraNix
a54c84f349 fix(Core/Players): Removed old and invalid Player::SetInWater funct… (#9739)
* fix(Core/Players): Removed old and invalid `Player::SetInWater` function.

Updates #8729

* buildfix.
2021-12-28 09:34:45 -03:00
IntelligentQuantum
f88203a73a fix(Core/Player): Arena AFK (#9733) 2021-12-28 07:37:47 -03:00
Skjalf
58302e4196 feat(Core/Player): Implement player specific settings (#9483) 2021-12-26 08:39:15 -03:00
Kargatum
455372bda4 feat(Core/SavingSystem): remove old player saving system (#9779) 2021-12-24 08:37:45 -03:00
UltraNix
d0f8cf3dd4 fix(Core/Loot): Proeprly handle UNIT_DYNFLAG_LOOTABLE flag. (#9761)
Fixes #9741
2021-12-24 06:04:43 -03:00
UltraNix
6a88b48f98 fix(Core/Movement): Always stop moving on new chase movement generator init. (#9622)
Fixes #9421
2021-12-24 05:00:11 -03:00
Skjalf
a72d299f68 fix(Core/Player): Solve the issue with creature not offering low level quests (#9862) 2021-12-23 15:26:58 -03:00
UltraNix
07c93c2dfa fix(Core/Movement): Fixed adding wrong flag on root. (#9803)
* fix(Core/Movement): Fixed addind wrong flag on root.

Fixes #5891
2021-12-22 13:54:23 -03:00
Cláudio Costa
81cf9e3aa7 fix(Core/Player): Quest Question marks (#9683)
* fix(Core): Quest Question marks

* extra changes

* changes for players with repetable quests
2021-12-22 08:37:01 -03:00
Kitzunu
8f707fbf34 fix(Core/Load): Comment continue (#9836) 2021-12-21 19:22:06 -03:00
IntelligentQuantum
11a734bf2b refactor(Core/Scripts): Spell To Scripts (#9718) 2021-12-21 11:13:45 -03:00
IntelligentQuantum
838c88f45a refactor(Scripts/Commands): convert cs_misc to new system (#8939) 2021-12-21 19:32:21 +07:00
Kitzunu
7617ae4645 refactor(Core/Misc): fmod() to std::fmod() (#9796)
- prefer std functions over C functions
2021-12-21 01:16:59 -03:00
Skjalf
ea1ffd6894 feat(Scripts/Commands): Implement item refund command (#9811) 2021-12-20 16:11:45 -03:00
Skjalf
e7b5bb2420 feat(Core/Player): Split Dungeon Finder quest rates (#9788) 2021-12-19 19:29:26 -03:00
IntelligentQuantum
f7ff583b7e feat(Core/SmartScripts): SMART_ACTION_DISABLE_EVADE (#9772)
* Update SmartScriptMgr.h

* Update SmartScript.cpp

* Update SmartAI.h

* Update SmartAI.cpp
2021-12-19 18:30:55 -03:00
Francesco Borzì
cbc7e5466a refactor(Core): remove unused imports (#9767) 2021-12-19 19:41:14 +01:00
acidmanifesto
800c28b8c2 fix(Core/Creature): Remove empty spell ids from CreatureAddon.auras vector (#9783) 2021-12-19 14:12:08 -03:00
Skjalf
e5d650c5f3 fix(Core/Spells): Only check GO state for doors when using SPELL_EFFECT_OPEN_LOCK (#9778)
buttons and other object types may expect other states in order to operate correctly
2021-12-19 10:15:15 -03:00
Skjalf
9265d346be fix(Core/GridNotifiers): fix tempsummons not finding nearby creatures (#9749)
* fix(Core/GridNotifiers): fix tempsummons not finding nearby creatures

* fix lord valathak being summoned along mor
2021-12-19 07:53:53 -03:00
UltraNix
3b8e3eb609 fix(DB/Gameobjects): Spirit Candle should properly give buff to nearby players (#9690)
Fixes #8815
2021-12-17 18:29:08 +01:00