IntelligentQuantum
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9faec8ef1b
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feat(Core/SmartScripts): SMART_ACTION_SET_CORPSE_DELAY
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2022-01-04 06:41:19 -03:00 |
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UltraNix
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d90e368166
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Fix (Core/Movement): During escort movement, do not stop moving if unit is casting channeled spells. (#9815)
Fixes #9286
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2022-01-03 15:06:41 -05:00 |
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UltraNix
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880f35c0d2
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fix(Core/Spells): Judgement spells should always set combat event spe… (#9709)
* fix(Core/Spells): Judgement spells should always set combat event spell missed the target.
Fixes #5874
* typo
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2022-01-03 14:37:21 -05:00 |
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UltraNix
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d8712455c7
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fix(Core/Spells): Multi-Shot should not be affected by Glyph of Aimed… (#9897)
* fix(Core/Spells): Multi-Shot should not be affected by Glyph of Aimed Shot.
Fixes #9707
* Update.
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2022-01-03 15:15:24 -03:00 |
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Noxies
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67f8688460
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fix(DB/SAI): BWL Grethok arcane missiles & immunity flags (#9985)
* prevent interupt & cc
* let the world know the duration index meaning
* make Grethok use correct arcane missiles spell
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2022-01-03 14:43:23 -03:00 |
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IntelligentQuantum
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e57582accb
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Core/Packet: WorldState (#9435)
* Core/Packet: WorldState
* Test
* WRONG
Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com>
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2022-01-03 11:50:56 -05:00 |
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Kitzunu
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317e793b12
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refactor(Core/Misc): atan2() to std::atan2() (#9793)
- prefer std functions over C functions
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2022-01-03 13:24:06 -03:00 |
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Kitzunu
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f04709a326
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refactor(Core/Misc): ceil() to std::ceil() (#9791)
- prefer std functions over C functions
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2022-01-03 10:11:39 -03:00 |
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IntelligentQuantum
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002e62d689
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feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_DIES (#9979)
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2022-01-03 08:24:13 -03:00 |
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IntelligentQuantum
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8a5b96349b
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feat(Core/SmartScripts): SMART_TARGET_LOOT_RECIPIENTS (#9967)
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2022-01-02 21:54:27 -03:00 |
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Francesco Borzì
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b748730bc8
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refactor(Core): remove unused imports (#9969)
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2022-01-02 20:22:09 +01:00 |
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Skjalf
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980f420746
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fix(Core/Scripting): Solve issue with client crashes on login (#9971)
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2022-01-02 12:36:14 -03:00 |
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Francesco Borzì
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6d7b024deb
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fix(Core/Object): macOS build (#9968)
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2022-01-02 09:08:33 -03:00 |
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dantav
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ea3e140f94
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fix(Core): Suppress status opcode after gossip (#9962)
Co-authored-by: Dan Tavares <dantavar@publicisgroupe.net>
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2022-01-02 08:26:46 +01:00 |
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Skjalf
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a5a66207c4
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feat(Core/Scripting): OnBuildValuesUpdate hook (#9961)
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2022-01-01 23:37:04 -03:00 |
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Skjalf
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8216318f92
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feat(Core/Conditions): Implement CONDITION_TYPE_CREATURE_RESPAWN (#9927)
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2022-01-01 20:18:37 -03:00 |
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Skjalf
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1806792625
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fix(Core/Players): fix trailing whitespaces being added as settings (#9960)
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2022-01-01 17:35:15 -03:00 |
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Kitzunu
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a9cbd35cd2
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fix(Core/Achievement): Don't count bought back items as a new item for ACHIEVEMENT_CRITERIA_TYPE_RECIEVE_EPIC_ITEM (#9798)
* cherry-pick commit (a58955d88c)
Co-Authored-By: Wyrserth <43747507+Wyrserth@users.noreply.github.com>
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2022-01-01 15:08:59 -03:00 |
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UltraNix
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4a36897873
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fix(Core/Spells): Dungeon and world bosses are always subject to spell school lockouts. (#9638)
Fixes #9633
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2022-01-01 02:28:21 -03:00 |
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Kitzunu
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913e65f97f
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refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
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2021-12-31 20:41:00 -03:00 |
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Kitzunu
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ac99eb48e1
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refactor(Core/Misc): abs() to std::abs() (#9789)
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2021-12-31 19:29:39 -03:00 |
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Skjalf
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b97cf91a15
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fix(Core/Scripting): fix a loop in the affected mod spell hook (#9948)
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2021-12-31 12:03:39 -05:00 |
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Kitzunu
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69683a3472
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chore(Scripts/Misc): Cleanup some more JustDied hooks (#9768)
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2021-12-31 12:00:40 -03:00 |
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IntelligentQuantum
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0556f0b3d5
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refactor(Core/Packets): Totem (#9451)
* Totem
* Update WorldSession.h
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2021-12-31 10:23:38 -03:00 |
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Kargatum
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e12494d993
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feat(Core/Pets): Management refactoring (#9712)
* feat(Core/Pets): rework managment
* 1
* 2
* 3
* 4
* 5
* cs pet
* check before ressurect
* pet DECLINED_NAMES
* display
- https://github.com/azerothcore/azerothcore-wotlk/issues/9297
* ArenaSpectator
* 1
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2021-12-30 18:45:13 -03:00 |
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Skjalf
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24ab99919a
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feat(Core/Scripting): Implement OnIsAffectedBySpellModCheck hook (#9903)
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2021-12-30 17:39:13 -03:00 |
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IntelligentQuantum
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53a6fb7513
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refactor(Core/Packets): Bank packets (#9627)
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2021-12-30 16:00:24 -03:00 |
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Noxies
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bbf08c1aaa
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fix(Core/TemporarySummon): Implement TEMPSUMMON_TIMED_DESPAWN_OOC_ALIVE (#9915)
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2021-12-30 08:05:46 -03:00 |
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Kargatum
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c81891fc11
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feat(Core/AI): convert SelectAggroTarget to enum class (#9893)
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2021-12-28 19:13:12 -03:00 |
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UltraNix
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a54c84f349
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fix(Core/Players): Removed old and invalid Player::SetInWater funct… (#9739)
* fix(Core/Players): Removed old and invalid `Player::SetInWater` function.
Updates #8729
* buildfix.
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2021-12-28 09:34:45 -03:00 |
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IntelligentQuantum
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f88203a73a
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fix(Core/Player): Arena AFK (#9733)
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2021-12-28 07:37:47 -03:00 |
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Skjalf
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58302e4196
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feat(Core/Player): Implement player specific settings (#9483)
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2021-12-26 08:39:15 -03:00 |
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Kargatum
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455372bda4
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feat(Core/SavingSystem): remove old player saving system (#9779)
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2021-12-24 08:37:45 -03:00 |
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UltraNix
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d0f8cf3dd4
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fix(Core/Loot): Proeprly handle UNIT_DYNFLAG_LOOTABLE flag. (#9761)
Fixes #9741
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2021-12-24 06:04:43 -03:00 |
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UltraNix
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6a88b48f98
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fix(Core/Movement): Always stop moving on new chase movement generator init. (#9622)
Fixes #9421
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2021-12-24 05:00:11 -03:00 |
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Skjalf
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a72d299f68
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fix(Core/Player): Solve the issue with creature not offering low level quests (#9862)
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2021-12-23 15:26:58 -03:00 |
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UltraNix
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07c93c2dfa
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fix(Core/Movement): Fixed adding wrong flag on root. (#9803)
* fix(Core/Movement): Fixed addind wrong flag on root.
Fixes #5891
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2021-12-22 13:54:23 -03:00 |
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Cláudio Costa
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81cf9e3aa7
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fix(Core/Player): Quest Question marks (#9683)
* fix(Core): Quest Question marks
* extra changes
* changes for players with repetable quests
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2021-12-22 08:37:01 -03:00 |
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Kitzunu
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8f707fbf34
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fix(Core/Load): Comment continue (#9836)
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2021-12-21 19:22:06 -03:00 |
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IntelligentQuantum
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11a734bf2b
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refactor(Core/Scripts): Spell To Scripts (#9718)
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2021-12-21 11:13:45 -03:00 |
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IntelligentQuantum
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838c88f45a
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refactor(Scripts/Commands): convert cs_misc to new system (#8939)
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2021-12-21 19:32:21 +07:00 |
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Kitzunu
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7617ae4645
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refactor(Core/Misc): fmod() to std::fmod() (#9796)
- prefer std functions over C functions
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2021-12-21 01:16:59 -03:00 |
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Skjalf
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ea1ffd6894
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feat(Scripts/Commands): Implement item refund command (#9811)
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2021-12-20 16:11:45 -03:00 |
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Skjalf
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e7b5bb2420
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feat(Core/Player): Split Dungeon Finder quest rates (#9788)
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2021-12-19 19:29:26 -03:00 |
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IntelligentQuantum
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f7ff583b7e
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feat(Core/SmartScripts): SMART_ACTION_DISABLE_EVADE (#9772)
* Update SmartScriptMgr.h
* Update SmartScript.cpp
* Update SmartAI.h
* Update SmartAI.cpp
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2021-12-19 18:30:55 -03:00 |
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Francesco Borzì
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cbc7e5466a
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refactor(Core): remove unused imports (#9767)
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2021-12-19 19:41:14 +01:00 |
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acidmanifesto
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800c28b8c2
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fix(Core/Creature): Remove empty spell ids from CreatureAddon.auras vector (#9783)
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2021-12-19 14:12:08 -03:00 |
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Skjalf
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e5d650c5f3
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fix(Core/Spells): Only check GO state for doors when using SPELL_EFFECT_OPEN_LOCK (#9778)
buttons and other object types may expect other states in order to operate correctly
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2021-12-19 10:15:15 -03:00 |
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Skjalf
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9265d346be
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fix(Core/GridNotifiers): fix tempsummons not finding nearby creatures (#9749)
* fix(Core/GridNotifiers): fix tempsummons not finding nearby creatures
* fix lord valathak being summoned along mor
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2021-12-19 07:53:53 -03:00 |
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UltraNix
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3b8e3eb609
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fix(DB/Gameobjects): Spirit Candle should properly give buff to nearby players (#9690)
Fixes #8815
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2021-12-17 18:29:08 +01:00 |
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