Andrew
310dd3137c
fix(Scripts/SerpentshrineCavern): Leotheras inner demons should only … ( #17976 )
...
fix(Scripts/SerpentshrineCavern): Leotheras inner demons should only be seen by their summoner
2023-12-10 19:59:02 -03:00
Andrew
112ad54bad
fix(Scripts/SerpentshrineCavern): Fix Hydross not moving before grid … ( #17975 )
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fix(Scripts/SerpentshrineCavern): Fix Hydross not moving before grid loads and boss engaging
2023-12-10 19:06:41 -03:00
Dan
2d6c012e1d
fix(Scripts/SSC): codestyle fix in SSC after recent PR ( #17952 )
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initial
2023-12-08 00:10:51 +01:00
Dan
3ac77eb379
fix(Scripts/SSC): Leotheras demon form fixes ( #17953 )
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* initial
* add 15% hp to p3 demon
* increase chase range
* correct behaviour
* remover leftover and make target non-static
* whitespace
2023-12-08 00:10:33 +01:00
天鹿
f2b3e51c11
fix(scripts/SerpentShrine): #17918 Errors generated ( #17939 )
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* Add files via upload
* Update boss_lurker_below.cpp
* Update instance_serpent_shrine.cpp
* Update SerpentShrine.sql
* Update SerpentShrine.sql
* Update SerpentShrine.sql
* Add files via upload
* Update instance_serpent_shrine.cpp
* Update serpent_shrine.h
* Update instance_serpent_shrine.cpp
2023-12-07 21:22:07 +01:00
Andrew
28591caaf8
refactor(Scripts/SerpetnshrineCavern): Clear up unused variables ( #17934 )
2023-12-03 18:04:25 -03:00
pedrohfm9
0e04fc2061
fix(Scripts/HellfirePeninsula): fix quest 9410 a spirit guide ( #17925 )
2023-12-03 13:32:36 -03:00
Winfidonarleyan
eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files ( #17860 )
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
2023-12-02 21:13:20 +01:00
Gultask
abf85fb44f
fix(Scripts/Quest): Correct respawn logic for Isla Starmane and Rin'ji ( #17874 )
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* Create rev_1694739263824086500.sql
* init
* 2
2023-11-27 00:04:47 +01:00
Andrew
daec8345e0
refactor(Scripts/BlackTemple): Modernize Najentus boss script ( #17871 )
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* refactor(Scripts/BlackTemple): Modernize Najentus boss script
* fix build
* Update ScriptedCreature.h
2023-11-26 23:47:15 +01:00
Andrew
c9b42d6d6c
chore(Scripts/BlackTemple): Update Akama, Supremus, Gorefiend and Naj… ( #17867 )
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chore(Scripts/BlackTemple): Update Akama, Supremus, Gorefiend and Najentus to new register method
2023-11-26 20:35:16 +01:00
Andrew
d838cad171
refactor(Scripts/Botanica): Update Laj's script after latest changes ( #17814 )
2023-11-21 07:53:17 +01:00
Andrew
59e9451c3c
feat(Core/AI): Implement ScheduleTimedEvent() helper ( #17813 )
2023-11-20 20:36:15 -03:00
Dan
47752b1b5a
fix(Scripts/TheEye): adjust Solarian timers based on sniffs ( #17812 )
2023-11-20 19:20:48 -03:00
Dan
db44d7a35a
fix(DB/Creature): make sure Enchanted Elementals always walk and not run towards Lady Vashj ( #17809 )
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initial
2023-11-20 16:54:13 -03:00
Andrew
7795dc4379
fix(Scripts/SSC): Script Hydross OOC event ( #17804 )
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* fix(Scripts/SSC): Script Hydross OOC event
* Update rev_1700448248255858600.sql
* Update boss_hydross_the_unstable.cpp
* Update rev_1700448248255858600.sql
2023-11-20 10:46:38 +01:00
avarishd
15f645d751
fix(Scripts/ManaTombs): Pandemonius should aggro the enitre room ( #17764 )
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* fix(Scripts/ManaTombs): Pandemonius should aggro the enitre room
* how does this work
* .
2023-11-19 12:44:02 +01:00
Andrew
bf40479db6
fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… ( #17786 )
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* fix(Scripts/SSC): Fix being able to damage Leo's minions if you are not the target player
* implement helper
* Update Creature.cpp
* Update Creature.h
2023-11-19 12:38:47 +01:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes ( #17776 )
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* chore(Cleanup): sort includes
* fix build
* fix build again
2023-11-18 17:51:26 +01:00
Grimgravy
c6ae678382
fix(Scripts/Quest): Improve The Force of Neltharaku ( #17088 )
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* fix(Scripts/quest): Improve The Force of Neltharaku
* update
2023-11-18 15:28:44 +01:00
avarishd
d05929b862
fix(Scripts/ShadowLabs): Script Mark of Malice ( #17773 )
2023-11-18 10:18:10 -03:00
Andrew
79ef4fa671
refactor(Scripts/TempestKeep): Clean up script files ( #17727 )
2023-11-16 14:01:45 -03:00
Andrew
1f30a755dc
refactor(Scripts/SCC): Update spell scripts to the new register model ( #17726 )
2023-11-16 14:01:13 -03:00
Andrew
a5b5278929
refactor(Scripts/World): Clean up script files ( #17728 )
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* refactor(Scripts/World): Clean up script files
* Update boss_azuregos.cpp
2023-11-16 14:00:42 -03:00
Andrew
01c21539f9
fix(Scripts/SCC): Clear Leotheras' Whirlwind aura on demon phase ( #17721 )
2023-11-15 20:56:23 -03:00
Andrew
b0cf308be2
fix(Scripts/SSC): Respawn Leotheras and fix last phase transition ( #17720 )
2023-11-15 18:59:03 -03:00
KJack
3d20f8902b
feat(Core/Instance): InstanceScript: create Remove functions ( #17702 )
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InstanceScript: create `Remove` helper functions
2023-11-14 08:13:28 -03:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes ( #17682 )
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* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569 )"
This reverts commit 79b39f9655 .
* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480 )"
This reverts commit 60e27511c5 .
* Revert "fix(Core): GridCleanUpDelay Log (#17436 )"
This reverts commit 90b16ca065 .
* Revert "feat(Core/Grids): Implement visibility notifier (#15919 )"
This reverts commit 2779833768 .
2023-11-12 00:48:49 +01:00
Dan
e1aa26f92d
fix(Scripts/SSC): make sure adds properly respawn and DoAction only fires on Tidalvess alive ( #17680 )
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initial commit
2023-11-11 23:20:26 +01:00
Dan
32ff556a99
fix(Scripts/SSC): make Fathomlord use his Spitfire Totem ability ( #17674 )
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* initial
* new spell/aurascript format
* leftover
2023-11-11 19:45:21 +01:00
Dan
203536526c
fix(Scripts/TheEye): Void Reaver sniffed timers ( #17676 )
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initial commit
2023-11-11 19:34:42 +01:00
Dan
8f81a08455
fix(Scripts/SSC): make sure Insidious Whispers demons don't instantly despawn ( #17672 )
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* initial commit
* reset threat list
threat should drop on any phase transition
2023-11-11 19:00:52 +01:00
Dan
145b14c567
refactor(Scripts/TheEye): High Astromancer Solarian script refactored using taskscheduler ( #17653 )
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* initial commit
* some fixes
* remove leftovers
* no attack during invisibility
2023-11-07 22:13:23 +01:00
Kitzunu
f757e93da5
refactor(Core/Misc): Make DeathState enum class ( #17607 )
2023-10-28 10:54:03 +02:00
Grimgravy
1262bbd237
fix(DB/Quest): Improve The Summoning Chamber ( #16588 )
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* fix(DB/quest): The Summoning Chamber
* update
* improvement
* update
* update
* Update rev_1687180111436507500.sql
* improvement
2023-10-22 13:12:18 +02:00
podmepodme
945d7c6afe
fix(Script/Misc): Replace hardcoded gossip and texts with DB ones. ( #17502 )
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* fix(CORE/Creature): replace shadowmoon valley hardcoded gossips
* fix(CORE/GameObject): replace terokkar forrest hardcoded gossips
* fix(Core/Creature): replace shattrath city hardcoded gossips
* style(Core): code style edit
* style(CORE) codestyle edit
* style(CORE) codestyle edit
* style(CORE): codestyle edit
* ready for merge
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2023-10-22 03:16:51 +02:00
Andrew
25328b54f9
fix(Scripts/Mechanar): Remove polarity shift stacks on polarity change ( #17548 )
2023-10-21 15:48:39 -03:00
Grimgravy
e3592f7de7
fix(Scripts/Quest): improve Path of Conquest ( #16353 )
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* fix(DB/Quest): improve Path of Conquest
* update
* Update rev_1684800494817311100.sql
* .
* .
2023-10-19 21:46:00 -03:00
Dan
bf5878f8dc
fix(Scripts/SSC): fix issues with Fathomlord and add interactions ( #17525 )
2023-10-17 15:37:32 -03:00
Dan
62c6b158e5
refactor(Scripts/SSC): The Lurker Below boss script updated ( #17082 )
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* initial
* restore me->CastSpell()
because apparently there is no overload of docastself that has triggerflags if I understand it correctly
* fix timers
may need some work - comments/thoughts welcome
* ms
* make kitzunu slightly less sad
* fixes
* revert
* Update boss_lurker_below.cpp
Co-authored-by: Angelo Venturini <Nefertumm@github.com >
* Update boss_lurker_below.cpp
---------
Co-authored-by: Angelo Venturini <Nefertumm@github.com >
2023-10-01 09:24:57 +02:00
Dan
57f5c6fb0c
refactor(Scripts/SSC): Leotheras the Blind boss script updated ( #17080 )
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* initial
* remove unused parameter
* fix timers
* useless commit to revive actions
* fixes
* weird mistake fixed
* browser programming kekW
2023-10-01 09:24:47 +02:00
AG
2779833768
feat(Core/Grids): Implement visibility notifier ( #15919 )
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* Cherry-picked from TrinityCore (unable to find author)
2023-09-28 22:28:28 +02:00
Dan
29af6cc886
fix(Scripts/Magtheridon): make the timers of Quake and Blast Nova independent from each other ( #17364 )
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* initial
* fix timers
* add delay for duration
* Update boss_magtheridon.cpp
10s
2023-09-28 05:48:40 -03:00
Dan
dcf5816f5d
fix(Scripts/SSC): Morogrim Tidewalker now summons the water globules again ( #17373 )
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change to bigint
2023-09-27 21:45:00 +02:00
Dan
4b85e3ed98
refactor(Scripts/SSC): Fathomlord Karathress boss script updated ( #17079 )
2023-09-26 20:07:04 -03:00
Dan
8d7461eb2c
refactor(Scripts/SSC): Lady Vashj boss script updated ( #17083 )
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* initial
* whitespace1
* fix timers
repeat maxtimer needs work. average is skewed because the max is very high. I took the average timer as maxtimer now
* fixes
2023-09-27 00:23:26 +02:00
Skjalf
b6e5e9f884
fix(Scripts/SethekkHalls): Fix Anzu not leaving banish phase when all… ( #17337 )
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fix(Scripts/SethekkHalls): Fix Anzu not leaving banish phase when all adds die
2023-09-25 08:05:39 -03:00
Skjalf
bfb40db86d
fix(Scripts/SlavePens): Correct target selector for Quagmirran Acid Spray ( #17341 )
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fix(Scripts/SlavePens): Correct target for Quagmirran Acid Spray
2023-09-25 08:04:49 -03:00
Skjalf
13a9de1083
refactor(Scripts/GruulsLair): Clean up instance script ( #17347 )
2023-09-25 06:10:56 -03:00
Grimgravy
24c97c5f2f
fix(Scrpits/Quest): Improve Recharging the Batteries ( #16597 )
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* fix(Scrpits/Quest): Improve Recharging the Batteries
* Update zone_netherstorm.cpp
* update
2023-09-17 21:16:43 +02:00