refactor(Scripts/SSC): Leotheras the Blind boss script updated (#17080)

* initial

* remove unused parameter

* fix timers

* useless commit to revive actions

* fixes

* weird mistake fixed

* browser programming kekW
This commit is contained in:
Dan
2023-10-01 09:24:47 +02:00
committed by GitHub
parent 93cc0b9bc7
commit 57f5c6fb0c

View File

@@ -19,6 +19,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "serpent_shrine.h"
#include "TaskScheduler.h"
enum Talk
{
@@ -59,18 +60,12 @@ enum Misc
NPC_GREYHEART_SPELLBINDER = 21806,
NPC_SHADOW_OF_LEOTHERAS = 21875,
};
EVENT_SPELL_BERSERK = 1,
EVENT_HEALTH_CHECK = 2,
EVENT_SWITCH_TO_DEMON = 3,
EVENT_SPELL_WHIRLWIND = 4,
EVENT_KILL_TALK = 5,
EVENT_SWITCH_TO_ELF = 6,
EVENT_SPELL_INSIDIOUS_WHISPER = 7,
EVENT_SUMMON_DEMON = 8,
EVENT_RESTORE_FIGHT = 9,
EVENT_SPELL_SHADOW_BOLT = 20
enum Groups
{
GROUP_COMBAT = 1,
GROUP_DEMON = 2
};
const Position channelersPos[MAX_CHANNELERS] =
@@ -80,267 +75,231 @@ const Position channelersPos[MAX_CHANNELERS] =
{362.11f, -437.48f, 29.52f, 0.9f}
};
class boss_leotheras_the_blind : public CreatureScript
struct boss_leotheras_the_blind : public BossAI
{
public:
boss_leotheras_the_blind() : CreatureScript("boss_leotheras_the_blind") { }
CreatureAI* GetAI(Creature* creature) const override
boss_leotheras_the_blind(Creature* creature) : BossAI(creature, DATA_LEOTHERAS_THE_BLIND)
{
return GetSerpentShrineAI<boss_leotheras_the_blindAI>(creature);
scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
struct boss_leotheras_the_blindAI : public BossAI
void Reset() override
{
boss_leotheras_the_blindAI(Creature* creature) : BossAI(creature, DATA_LEOTHERAS_THE_BLIND)
{
}
BossAI::Reset();
DoCastSelf(SPELL_CLEAR_CONSUMING_MADNESS, true);
DoCastSelf(SPELL_DUAL_WIELD, true);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->LoadEquipment(0, true);
me->SetReactState(REACT_PASSIVE);
_recentlySpoken = false;
SummonChannelers();
ScheduleHealthCheckEvent(15, [&]{
if (me->GetDisplayId() != me->GetNativeDisplayId())
{
//is currently in metamorphosis
DoResetThreatList();
me->LoadEquipment();
me->RemoveAurasDueToSpell(SPELL_METAMORPHOSIS);
scheduler.RescheduleGroup(GROUP_COMBAT, 10s);
}
scheduler.CancelGroup(GROUP_DEMON);
scheduler.DelayAll(10s);
void Reset() override
{
BossAI::Reset();
me->CastSpell(me, SPELL_CLEAR_CONSUMING_MADNESS, true);
me->CastSpell(me, SPELL_DUAL_WIELD, true);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->LoadEquipment(0, true);
me->SetReactState(REACT_PASSIVE);
}
me->GetMotionMaster()->Clear();
me->StopMoving();
Talk(SAY_FINAL_FORM);
void InitializeAI() override
{
BossAI::InitializeAI();
SummonChannelers();
}
void JustReachedHome() override
{
BossAI::JustReachedHome();
SummonChannelers();
}
void SummonChannelers()
{
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, false);
me->CastSpell(me, SPELL_BANISH, true);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, true);
summons.DespawnAll();
for (uint8 i = 0; i < MAX_CHANNELERS; ++i)
me->SummonCreature(NPC_GREYHEART_SPELLBINDER, channelersPos[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
}
void MoveInLineOfSight(Unit* /*who*/) override { }
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
}
void SummonedCreatureDies(Creature* summon, Unit*) override
{
me->SetInCombatWithZone();
summons.Despawn(summon);
if (summon->GetEntry() == NPC_GREYHEART_SPELLBINDER)
if (!summons.HasEntry(NPC_GREYHEART_SPELLBINDER))
{
me->RemoveAllAuras();
me->LoadEquipment();
me->SetReactState(REACT_AGGRESSIVE);
me->SetStandState(UNIT_STAND_STATE_STAND);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
events.ScheduleEvent(EVENT_SWITCH_TO_DEMON, 55000);
events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 10000);
}
}
void KilledUnit(Unit* /*victim*/) override
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
scheduler.Schedule(4s, [this](TaskContext)
{
Talk(me->GetDisplayId() != me->GetNativeDisplayId() ? SAY_DEMON_SLAY : SAY_NIGHTELF_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustDied(Unit* killer) override
{
me->CastSpell(me, SPELL_CLEAR_CONSUMING_MADNESS, true);
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
}
void AttackStart(Unit* who) override
{
if (who && me->Attack(who, true))
me->GetMotionMaster()->MoveChase(who, me->GetDisplayId() == me->GetNativeDisplayId() ? 0.0f : 25.0f);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
DoCastSelf(SPELL_SUMMON_SHADOW_OF_LEOTHERAS);
}).Schedule(6s, [this](TaskContext)
{
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_HEALTH_CHECK:
if (me->HealthBelowPct(15))
{
if (me->GetDisplayId() != me->GetNativeDisplayId())
{
DoResetThreatList();
me->LoadEquipment();
me->RemoveAurasDueToSpell(SPELL_METAMORPHOSIS);
events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 10000);
}
events.CancelEvent(EVENT_SWITCH_TO_DEMON);
events.CancelEvent(EVENT_SPELL_INSIDIOUS_WHISPER);
events.DelayEvents(10000);
events.ScheduleEvent(EVENT_SUMMON_DEMON, 4000);
events.ScheduleEvent(EVENT_RESTORE_FIGHT, 6000);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->SetReactState(REACT_PASSIVE);
me->GetMotionMaster()->Clear();
me->StopMoving();
Talk(SAY_FINAL_FORM);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
break;
case EVENT_SWITCH_TO_DEMON:
DoResetThreatList();
Talk(SAY_SWITCH_TO_DEMON);
me->LoadEquipment(0, true);
me->GetMotionMaster()->MoveChase(me->GetVictim(), 25.0f);
me->CastSpell(me, SPELL_METAMORPHOSIS, true);
events.CancelEvent(EVENT_SPELL_WHIRLWIND);
events.ScheduleEvent(EVENT_SPELL_INSIDIOUS_WHISPER, 25000);
events.ScheduleEvent(EVENT_SWITCH_TO_ELF, 60000);
break;
case EVENT_SWITCH_TO_ELF:
DoResetThreatList();
me->LoadEquipment();
me->GetMotionMaster()->MoveChase(me->GetVictim(), 0.0f);
me->RemoveAurasDueToSpell(SPELL_METAMORPHOSIS);
events.ScheduleEvent(EVENT_SWITCH_TO_DEMON, 55000);
events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 10000);
break;
case EVENT_SPELL_WHIRLWIND:
me->CastSpell(me, SPELL_WHIRLWIND, false);
events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 27000);
break;
case EVENT_SPELL_INSIDIOUS_WHISPER:
Talk(SAY_INNER_DEMONS);
me->CastCustomSpell(SPELL_INSIDIOUS_WHISPER, SPELLVALUE_MAX_TARGETS, 5, me, false);
break;
case EVENT_SUMMON_DEMON:
me->CastSpell(me, SPELL_SUMMON_SHADOW_OF_LEOTHERAS, true);
break;
case EVENT_RESTORE_FIGHT:
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetReactState(REACT_AGGRESSIVE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}
if (me->GetDisplayId() == me->GetNativeDisplayId())
DoMeleeAttackIfReady();
else if (me->isAttackReady(BASE_ATTACK))
{
me->CastSpell(me->GetVictim(), SPELL_CHAOS_BLAST, false);
me->setAttackTimer(BASE_ATTACK, 2000);
}
}
};
};
class npc_inner_demon : public CreatureScript
{
public:
npc_inner_demon() : CreatureScript("npc_inner_demon") { }
CreatureAI* GetAI(Creature* creature) const override
{
return GetSerpentShrineAI<npc_inner_demonAI>(creature);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetReactState(REACT_AGGRESSIVE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
});
});
}
struct npc_inner_demonAI : public ScriptedAI
void SummonChannelers()
{
npc_inner_demonAI(Creature* creature) : ScriptedAI(creature)
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, false);
DoCastSelf(SPELL_BANISH);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, true);
//probably needs a spell instead
summons.DespawnAll();
for (uint8 i = 0; i < MAX_CHANNELERS; ++i)
{
me->SummonCreature(NPC_GREYHEART_SPELLBINDER, channelersPos[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
}
}
ObjectGuid ownerGUID;
EventMap events;
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
}
void EnterEvadeMode(EvadeReason /*why*/) override
void SummonedCreatureDies(Creature* summon, Unit*) override
{
me->SetInCombatWithZone();
summons.Despawn(summon);
if (summon->GetEntry() == NPC_GREYHEART_SPELLBINDER)
{
me->DespawnOrUnsummon(1);
}
void IsSummonedBy(WorldObject* summoner) override
{
if (!summoner)
return;
ownerGUID = summoner->GetGUID();
events.Reset();
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, 4000);
}
void JustDied(Unit* /*killer*/) override
{
if (Unit* unit = ObjectAccessor::GetUnit(*me, ownerGUID))
unit->RemoveAurasDueToSpell(SPELL_INSIDIOUS_WHISPER);
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (!who || who->GetGUID() != ownerGUID)
damage = 0;
}
bool CanAIAttack(Unit const* who) const override
{
return who->GetGUID() == ownerGUID;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
if (!summons.HasEntry(NPC_GREYHEART_SPELLBINDER))
{
case EVENT_SPELL_SHADOW_BOLT:
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT, false);
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, 6000);
break;
}
me->RemoveAllAuras();
me->LoadEquipment();
me->SetReactState(REACT_AGGRESSIVE);
me->SetStandState(UNIT_STAND_STATE_STAND);
Talk(SAY_AGGRO);
scheduler.Schedule(10min, [this](TaskContext)
{
DoCastSelf(SPELL_BERSERK);
});
ElfTime();
}
}
}
void ElfTime()
{
scheduler.Schedule(25050ms, 32550ms, GROUP_COMBAT, [this](TaskContext context)
{
DoCastSelf(SPELL_WHIRLWIND);
context.Repeat(30250ms, 34900ms);
}).Schedule(60350ms, GROUP_DEMON, [this](TaskContext)
{
DoResetThreatList();
Talk(SAY_SWITCH_TO_DEMON);
DemonTime();
});
}
void DemonTime()
{
me->LoadEquipment(0, true);
me->GetMotionMaster()->MoveChase(me->GetVictim(), 25.0f);
DoCastSelf(SPELL_METAMORPHOSIS, true);
scheduler.CancelGroup(GROUP_COMBAT);
scheduler.Schedule(24250ms, GROUP_DEMON, [this](TaskContext)
{
Talk(SAY_INNER_DEMONS);
me->CastCustomSpell(SPELL_INSIDIOUS_WHISPER, SPELLVALUE_MAX_TARGETS, 5, me, false);
}).Schedule(60s, [this](TaskContext)
{
DoResetThreatList();
me->LoadEquipment();
me->GetMotionMaster()->MoveChase(me->GetVictim(), 0.0f);
me->RemoveAurasDueToSpell(SPELL_METAMORPHOSIS);
ElfTime();
});
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
scheduler.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (me->GetDisplayId() == me->GetNativeDisplayId())
{
DoMeleeAttackIfReady();
}
};
else if (me->isAttackReady(BASE_ATTACK))
{
me->CastSpell(me->GetVictim(), SPELL_CHAOS_BLAST, false);
me->setAttackTimer(BASE_ATTACK, 2000);
}
}
private:
bool _recentlySpoken;
};
struct npc_inner_demon : public ScriptedAI
{
npc_inner_demon(Creature* creature) : ScriptedAI(creature)
{
_scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
_instance = creature->GetInstanceScript();
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->DespawnOrUnsummon(1);
}
void IsSummonedBy(WorldObject* summoner) override
{
if (!summoner)
return;
_scheduler.CancelAll();
_scheduler.Schedule(4s, [this](TaskContext context)
{
DoCastVictim(SPELL_SHADOW_BOLT);
context.Repeat(6s);
});
}
void JustDied(Unit* /*killer*/) override
{
if (Creature* leotheras = _instance->GetCreature(DATA_LEOTHERAS_THE_BLIND))
{
leotheras->RemoveAurasDueToSpell(SPELL_INSIDIOUS_WHISPER);
}
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (Creature* leotheras = _instance->GetCreature(DATA_LEOTHERAS_THE_BLIND))
{
if (!who || who->GetGUID() != leotheras->GetGUID())
{
damage = 0;
}
}
}
bool CanAIAttack(Unit const* who) const override
{
if (Creature* leotheras = _instance->GetCreature(DATA_LEOTHERAS_THE_BLIND))
{
return who->GetGUID() == leotheras->GetGUID();
}
return false;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
return;
}
_scheduler.Update(diff);
DoMeleeAttackIfReady();
}
private:
TaskScheduler _scheduler;
InstanceScript* _instance;
};
class spell_leotheras_whirlwind : public SpellScriptLoader
@@ -516,8 +475,8 @@ public:
void AddSC_boss_leotheras_the_blind()
{
new boss_leotheras_the_blind();
new npc_inner_demon();
RegisterSerpentShrineAI(boss_leotheras_the_blind);
RegisterSerpentShrineAI(npc_inner_demon);
new spell_leotheras_whirlwind();
new spell_leotheras_chaos_blast();
new spell_leotheras_insidious_whisper();