mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
refactor(Scripts/SSC): Leotheras the Blind boss script updated (#17080)
* initial * remove unused parameter * fix timers * useless commit to revive actions * fixes * weird mistake fixed * browser programming kekW
This commit is contained in:
@@ -19,6 +19,7 @@
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "serpent_shrine.h"
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#include "TaskScheduler.h"
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enum Talk
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{
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@@ -59,18 +60,12 @@ enum Misc
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NPC_GREYHEART_SPELLBINDER = 21806,
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NPC_SHADOW_OF_LEOTHERAS = 21875,
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};
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EVENT_SPELL_BERSERK = 1,
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EVENT_HEALTH_CHECK = 2,
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EVENT_SWITCH_TO_DEMON = 3,
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EVENT_SPELL_WHIRLWIND = 4,
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EVENT_KILL_TALK = 5,
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EVENT_SWITCH_TO_ELF = 6,
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EVENT_SPELL_INSIDIOUS_WHISPER = 7,
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EVENT_SUMMON_DEMON = 8,
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EVENT_RESTORE_FIGHT = 9,
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EVENT_SPELL_SHADOW_BOLT = 20
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enum Groups
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{
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GROUP_COMBAT = 1,
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GROUP_DEMON = 2
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};
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const Position channelersPos[MAX_CHANNELERS] =
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@@ -80,267 +75,231 @@ const Position channelersPos[MAX_CHANNELERS] =
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{362.11f, -437.48f, 29.52f, 0.9f}
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};
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class boss_leotheras_the_blind : public CreatureScript
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struct boss_leotheras_the_blind : public BossAI
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{
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public:
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boss_leotheras_the_blind() : CreatureScript("boss_leotheras_the_blind") { }
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CreatureAI* GetAI(Creature* creature) const override
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boss_leotheras_the_blind(Creature* creature) : BossAI(creature, DATA_LEOTHERAS_THE_BLIND)
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{
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return GetSerpentShrineAI<boss_leotheras_the_blindAI>(creature);
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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struct boss_leotheras_the_blindAI : public BossAI
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void Reset() override
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{
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boss_leotheras_the_blindAI(Creature* creature) : BossAI(creature, DATA_LEOTHERAS_THE_BLIND)
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{
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}
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BossAI::Reset();
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DoCastSelf(SPELL_CLEAR_CONSUMING_MADNESS, true);
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DoCastSelf(SPELL_DUAL_WIELD, true);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->LoadEquipment(0, true);
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me->SetReactState(REACT_PASSIVE);
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_recentlySpoken = false;
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SummonChannelers();
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ScheduleHealthCheckEvent(15, [&]{
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if (me->GetDisplayId() != me->GetNativeDisplayId())
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{
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//is currently in metamorphosis
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DoResetThreatList();
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me->LoadEquipment();
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me->RemoveAurasDueToSpell(SPELL_METAMORPHOSIS);
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scheduler.RescheduleGroup(GROUP_COMBAT, 10s);
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}
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scheduler.CancelGroup(GROUP_DEMON);
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scheduler.DelayAll(10s);
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void Reset() override
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{
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BossAI::Reset();
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me->CastSpell(me, SPELL_CLEAR_CONSUMING_MADNESS, true);
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me->CastSpell(me, SPELL_DUAL_WIELD, true);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->LoadEquipment(0, true);
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me->SetReactState(REACT_PASSIVE);
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}
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me->GetMotionMaster()->Clear();
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me->StopMoving();
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Talk(SAY_FINAL_FORM);
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void InitializeAI() override
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{
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BossAI::InitializeAI();
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SummonChannelers();
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}
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void JustReachedHome() override
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{
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BossAI::JustReachedHome();
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SummonChannelers();
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}
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void SummonChannelers()
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{
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, false);
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me->CastSpell(me, SPELL_BANISH, true);
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, true);
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summons.DespawnAll();
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for (uint8 i = 0; i < MAX_CHANNELERS; ++i)
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me->SummonCreature(NPC_GREYHEART_SPELLBINDER, channelersPos[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
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}
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void MoveInLineOfSight(Unit* /*who*/) override { }
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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}
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void SummonedCreatureDies(Creature* summon, Unit*) override
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{
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me->SetInCombatWithZone();
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summons.Despawn(summon);
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if (summon->GetEntry() == NPC_GREYHEART_SPELLBINDER)
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if (!summons.HasEntry(NPC_GREYHEART_SPELLBINDER))
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{
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me->RemoveAllAuras();
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me->LoadEquipment();
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
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events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
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events.ScheduleEvent(EVENT_SWITCH_TO_DEMON, 55000);
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events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 10000);
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}
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
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scheduler.Schedule(4s, [this](TaskContext)
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{
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Talk(me->GetDisplayId() != me->GetNativeDisplayId() ? SAY_DEMON_SLAY : SAY_NIGHTELF_SLAY);
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events.ScheduleEvent(EVENT_KILL_TALK, 6000);
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}
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}
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void JustDied(Unit* killer) override
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{
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me->CastSpell(me, SPELL_CLEAR_CONSUMING_MADNESS, true);
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Talk(SAY_DEATH);
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BossAI::JustDied(killer);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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}
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void AttackStart(Unit* who) override
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{
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if (who && me->Attack(who, true))
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me->GetMotionMaster()->MoveChase(who, me->GetDisplayId() == me->GetNativeDisplayId() ? 0.0f : 25.0f);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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DoCastSelf(SPELL_SUMMON_SHADOW_OF_LEOTHERAS);
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}).Schedule(6s, [this](TaskContext)
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{
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case EVENT_SPELL_BERSERK:
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me->CastSpell(me, SPELL_BERSERK, true);
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break;
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case EVENT_HEALTH_CHECK:
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if (me->HealthBelowPct(15))
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{
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if (me->GetDisplayId() != me->GetNativeDisplayId())
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{
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DoResetThreatList();
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me->LoadEquipment();
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me->RemoveAurasDueToSpell(SPELL_METAMORPHOSIS);
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events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 10000);
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}
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events.CancelEvent(EVENT_SWITCH_TO_DEMON);
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events.CancelEvent(EVENT_SPELL_INSIDIOUS_WHISPER);
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events.DelayEvents(10000);
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events.ScheduleEvent(EVENT_SUMMON_DEMON, 4000);
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events.ScheduleEvent(EVENT_RESTORE_FIGHT, 6000);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetReactState(REACT_PASSIVE);
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me->GetMotionMaster()->Clear();
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me->StopMoving();
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Talk(SAY_FINAL_FORM);
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break;
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}
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events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
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break;
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case EVENT_SWITCH_TO_DEMON:
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DoResetThreatList();
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Talk(SAY_SWITCH_TO_DEMON);
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me->LoadEquipment(0, true);
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me->GetMotionMaster()->MoveChase(me->GetVictim(), 25.0f);
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me->CastSpell(me, SPELL_METAMORPHOSIS, true);
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events.CancelEvent(EVENT_SPELL_WHIRLWIND);
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events.ScheduleEvent(EVENT_SPELL_INSIDIOUS_WHISPER, 25000);
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events.ScheduleEvent(EVENT_SWITCH_TO_ELF, 60000);
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break;
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case EVENT_SWITCH_TO_ELF:
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DoResetThreatList();
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me->LoadEquipment();
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me->GetMotionMaster()->MoveChase(me->GetVictim(), 0.0f);
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me->RemoveAurasDueToSpell(SPELL_METAMORPHOSIS);
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events.ScheduleEvent(EVENT_SWITCH_TO_DEMON, 55000);
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events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 10000);
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break;
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case EVENT_SPELL_WHIRLWIND:
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me->CastSpell(me, SPELL_WHIRLWIND, false);
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events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 27000);
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break;
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case EVENT_SPELL_INSIDIOUS_WHISPER:
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Talk(SAY_INNER_DEMONS);
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me->CastCustomSpell(SPELL_INSIDIOUS_WHISPER, SPELLVALUE_MAX_TARGETS, 5, me, false);
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break;
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case EVENT_SUMMON_DEMON:
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me->CastSpell(me, SPELL_SUMMON_SHADOW_OF_LEOTHERAS, true);
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break;
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case EVENT_RESTORE_FIGHT:
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetReactState(REACT_AGGRESSIVE);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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break;
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}
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if (me->GetDisplayId() == me->GetNativeDisplayId())
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DoMeleeAttackIfReady();
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else if (me->isAttackReady(BASE_ATTACK))
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{
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me->CastSpell(me->GetVictim(), SPELL_CHAOS_BLAST, false);
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me->setAttackTimer(BASE_ATTACK, 2000);
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}
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}
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};
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};
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class npc_inner_demon : public CreatureScript
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{
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public:
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npc_inner_demon() : CreatureScript("npc_inner_demon") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetSerpentShrineAI<npc_inner_demonAI>(creature);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetReactState(REACT_AGGRESSIVE);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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});
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});
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}
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struct npc_inner_demonAI : public ScriptedAI
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void SummonChannelers()
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{
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npc_inner_demonAI(Creature* creature) : ScriptedAI(creature)
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, false);
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DoCastSelf(SPELL_BANISH);
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, true);
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//probably needs a spell instead
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summons.DespawnAll();
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for (uint8 i = 0; i < MAX_CHANNELERS; ++i)
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{
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me->SummonCreature(NPC_GREYHEART_SPELLBINDER, channelersPos[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
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}
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}
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ObjectGuid ownerGUID;
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EventMap events;
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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void SummonedCreatureDies(Creature* summon, Unit*) override
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{
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me->SetInCombatWithZone();
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summons.Despawn(summon);
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if (summon->GetEntry() == NPC_GREYHEART_SPELLBINDER)
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{
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me->DespawnOrUnsummon(1);
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}
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void IsSummonedBy(WorldObject* summoner) override
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{
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if (!summoner)
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return;
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ownerGUID = summoner->GetGUID();
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events.Reset();
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events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, 4000);
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}
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void JustDied(Unit* /*killer*/) override
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{
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if (Unit* unit = ObjectAccessor::GetUnit(*me, ownerGUID))
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unit->RemoveAurasDueToSpell(SPELL_INSIDIOUS_WHISPER);
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}
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void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask) override
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{
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if (!who || who->GetGUID() != ownerGUID)
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damage = 0;
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}
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bool CanAIAttack(Unit const* who) const override
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{
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return who->GetGUID() == ownerGUID;
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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if (!summons.HasEntry(NPC_GREYHEART_SPELLBINDER))
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{
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case EVENT_SPELL_SHADOW_BOLT:
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me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT, false);
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events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, 6000);
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break;
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}
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me->RemoveAllAuras();
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me->LoadEquipment();
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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Talk(SAY_AGGRO);
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scheduler.Schedule(10min, [this](TaskContext)
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{
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DoCastSelf(SPELL_BERSERK);
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});
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ElfTime();
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}
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}
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}
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void ElfTime()
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{
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scheduler.Schedule(25050ms, 32550ms, GROUP_COMBAT, [this](TaskContext context)
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{
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DoCastSelf(SPELL_WHIRLWIND);
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context.Repeat(30250ms, 34900ms);
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}).Schedule(60350ms, GROUP_DEMON, [this](TaskContext)
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{
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DoResetThreatList();
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Talk(SAY_SWITCH_TO_DEMON);
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DemonTime();
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});
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}
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void DemonTime()
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{
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me->LoadEquipment(0, true);
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me->GetMotionMaster()->MoveChase(me->GetVictim(), 25.0f);
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DoCastSelf(SPELL_METAMORPHOSIS, true);
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scheduler.CancelGroup(GROUP_COMBAT);
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scheduler.Schedule(24250ms, GROUP_DEMON, [this](TaskContext)
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{
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Talk(SAY_INNER_DEMONS);
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me->CastCustomSpell(SPELL_INSIDIOUS_WHISPER, SPELLVALUE_MAX_TARGETS, 5, me, false);
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}).Schedule(60s, [this](TaskContext)
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{
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DoResetThreatList();
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me->LoadEquipment();
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me->GetMotionMaster()->MoveChase(me->GetVictim(), 0.0f);
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me->RemoveAurasDueToSpell(SPELL_METAMORPHOSIS);
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ElfTime();
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});
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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scheduler.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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if (me->GetDisplayId() == me->GetNativeDisplayId())
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{
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DoMeleeAttackIfReady();
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}
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};
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else if (me->isAttackReady(BASE_ATTACK))
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{
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me->CastSpell(me->GetVictim(), SPELL_CHAOS_BLAST, false);
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me->setAttackTimer(BASE_ATTACK, 2000);
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}
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}
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private:
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bool _recentlySpoken;
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};
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struct npc_inner_demon : public ScriptedAI
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{
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npc_inner_demon(Creature* creature) : ScriptedAI(creature)
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{
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_scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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_instance = creature->GetInstanceScript();
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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me->DespawnOrUnsummon(1);
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}
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void IsSummonedBy(WorldObject* summoner) override
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{
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if (!summoner)
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return;
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_scheduler.CancelAll();
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_scheduler.Schedule(4s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_SHADOW_BOLT);
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context.Repeat(6s);
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});
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}
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void JustDied(Unit* /*killer*/) override
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{
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if (Creature* leotheras = _instance->GetCreature(DATA_LEOTHERAS_THE_BLIND))
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{
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leotheras->RemoveAurasDueToSpell(SPELL_INSIDIOUS_WHISPER);
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}
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}
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void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask) override
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{
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if (Creature* leotheras = _instance->GetCreature(DATA_LEOTHERAS_THE_BLIND))
|
||||
{
|
||||
if (!who || who->GetGUID() != leotheras->GetGUID())
|
||||
{
|
||||
damage = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CanAIAttack(Unit const* who) const override
|
||||
{
|
||||
if (Creature* leotheras = _instance->GetCreature(DATA_LEOTHERAS_THE_BLIND))
|
||||
{
|
||||
return who->GetGUID() == leotheras->GetGUID();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_scheduler.Update(diff);
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
TaskScheduler _scheduler;
|
||||
InstanceScript* _instance;
|
||||
};
|
||||
|
||||
class spell_leotheras_whirlwind : public SpellScriptLoader
|
||||
@@ -516,8 +475,8 @@ public:
|
||||
|
||||
void AddSC_boss_leotheras_the_blind()
|
||||
{
|
||||
new boss_leotheras_the_blind();
|
||||
new npc_inner_demon();
|
||||
RegisterSerpentShrineAI(boss_leotheras_the_blind);
|
||||
RegisterSerpentShrineAI(npc_inner_demon);
|
||||
new spell_leotheras_whirlwind();
|
||||
new spell_leotheras_chaos_blast();
|
||||
new spell_leotheras_insidious_whisper();
|
||||
|
||||
Reference in New Issue
Block a user