bash
29fbef3c9c
Squashed playerbot custom changes
2026-01-09 01:08:29 +01:00
sogladev
ab74e7ded8
refactor(Core/Creature): port TC handling of Trainers ( #23040 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
Co-authored-by: Ghaster <defscam@gmail.com >
2025-12-29 14:41:01 +01:00
Tereneckla
2f7f9bd72f
fix(Core/Spells): Implement TrinityCore spell_group and spell_group_stack_rules ( #23346 )
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Co-authored-by: treeston <treeston.mmoc@gmail.com >
Co-authored-by: Trisjdc <trisjdc@gmail.com >
Co-authored-by: QAston <none@none>
Co-authored-by: ariel- <ariel-@users.noreply.github.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
Co-authored-by: Jelle Meeus <sogladev@gmail.com >
2025-11-28 16:01:25 -03:00
Francesco Borzì
50b36e842a
fix(docs/license): use GPLv2 as MaNGOS-based project ( #23655 )
2025-11-14 08:44:25 -03:00
Tereneckla
675135e19b
fix(Core/Spells): only include the targets size for some GroundEffects ( #23478 )
2025-10-31 11:09:38 -03:00
killerwife
d58046032b
fix(Core/Movement): Add force speed ack to async movement and resolve stutter ( #23371 )
2025-10-24 18:48:58 -03:00
天鹭
058f7acac6
refactor(Core): AddEventAtOffset ( #23140 )
2025-10-17 06:09:57 +02:00
天鹭
53238a68d3
refactor(Core): DespawnOrUnsummon ( #23141 )
2025-10-13 03:36:23 -03:00
天鹭
074d9ebca7
fix(Core/CreatureText): race conditions in CreatureTextMgr repeat group ( #23153 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2025-10-12 21:30:32 -03:00
killerwife
b80353d288
fix(Core/Movement): Implement order counters ( #23015 )
2025-10-03 21:52:38 -03:00
sogladev
19f1ede216
fix(Core/Unit): add Dual Wield 'auto' to improve scripting ( #23078 )
2025-10-03 08:26:31 +02:00
killerwife
77d972acbb
fix(Core/Creature): prevent crash due to recursive call for help ( #23008 )
2025-09-23 06:53:32 -03:00
天鹭
0a3f5544b4
fix(Core/Creature): group members should also follow the movement ( #22690 )
2025-09-11 21:00:46 -03:00
iThorgrim
445161d3b9
refactor(Core/Script): Rename Creature_SelectLevel to OnCreatureSelectLevel for clarity ( #22750 )
2025-08-29 17:19:57 -03:00
sudlud
2e614069a5
fix(Entities/Creature): do not touch setActive() state in setDeathSta… ( #22729 )
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Co-authored-by: Takenbacon <revoke1336@live.com >
2025-08-25 12:32:35 -03:00
Takenbacon
2450237b7d
fix(Core/Maps): Improve large object updater ( #22659 )
2025-08-10 21:16:04 +02:00
Takenbacon
73317b2706
feat(Core/Grids): Remove WorldObject separation in grid containers ( #22595 )
2025-08-09 06:36:24 +02:00
Takenbacon
1499aa51de
feat(Core/Visibility): Visibility improvements part 1 ( #22624 )
2025-08-07 16:17:45 +02:00
Anton Popovichenko
548447ffb0
fix(Core/Pet): Fix player pets attack ( #22601 )
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Co-authored-by: PkllonG <PkllonG@users.noreply.github.com >
2025-07-31 14:45:24 -03:00
Anton Popovichenko
67aa022dbf
fix(Core/Leash): Improve leashing behavior and timer handling ( #22525 )
2025-07-29 09:55:56 -03:00
Takenbacon
a77bd19104
feat(Core/Maps): Remove worldobject container switch functionality ( #22586 )
2025-07-29 09:18:07 -03:00
Takenbacon
5dbcdfcbd5
fix(Core/Creatures): Always update temp summons ( #22484 )
2025-07-19 11:32:27 +02:00
Takenbacon
1c3cbd3d9e
feat(Core/Maps): Improve map object updater ( #22392 )
2025-07-11 16:00:16 +02:00
Benjamin Jackson
f910147296
fix(Core/Movement): Use attack speed for leash reset period and only extend timer if in melee range or can't move freely. ( #22350 )
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Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com >
2025-06-24 16:17:59 -04:00
Benjamin Jackson
11a4dc5ece
fix(Core/Creature): Use minimum template level instead of current level for leash timer. ( #22250 )
2025-06-05 15:50:36 -03:00
Benjamin Jackson
2a93e7d410
chore(Core/Unit): Correct typo of Controlled. ( #22260 )
2025-06-03 08:56:44 +02:00
Benjamin Jackson
e6a29d96c8
fix(Core/Creature): Use home position for leash distance check for creatures with no movement. ( #22245 )
2025-05-30 10:35:28 -03:00
Benjamin Jackson
93ac73a4d1
fix(Core/Creature): Leashing improvements. ( #22129 )
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Co-authored-by: killerwife <killerwife@users.noreply.github.com >
Co-authored-by: 天鹭 <18535853+PkllonG@users.noreply.github.com >
2025-05-23 18:22:56 +02:00
Benjamin Jackson
5686f1e87a
fix(Core/Creature): Implement respond to call for help faction flag. ( #21959 )
2025-04-30 02:19:58 +01:00
天鹿
c78217baa2
fix(Core/Creature): Correctly get flag from cinfo in IsDungeonBoss & IsImmuneToKnockback ( #21456 )
2025-02-15 18:10:48 +01:00
Andrew
062f9c4341
fix(Core/Map): Dynamic respawns: preserve original respawn timer and skip rares ( #21440 )
2025-02-14 11:30:59 +01:00
Takenbacon
edcfaeb845
refactor(Core/World): Create WorldSessionMgr to split session logic out of World ( #21400 )
2025-02-13 07:04:38 +01:00
Andrew
16fa25b7a9
feat(Core/Maps): Implement dynamic respawn rates ( #21417 )
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Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com >
Co-authored-by: Jelle Meeus <sogladev@gmail.com >
Co-authored-by Treeston
This is a partial cherry-pick of: 59db2eeea0
2025-02-12 15:06:42 -03:00
Andrew
7e29e023e8
fix(Core/Creature): Allow temp summons to respawn when despawning on … ( #21363 )
2025-02-10 08:46:31 +01:00
Andrew
79cbb00075
feat(Core/Creature): Implement HasFlagsExtra() helper to creature ( #21362 )
2025-02-08 14:07:04 -03:00
Kitzunu
17412174be
feat(Core/SAI): implement SMART_ACTION_DISABLE_REWARD ( #21105 )
2025-02-01 22:49:41 +01:00
Grimdhex
edf2959a26
feat(Core/Creatures): implement a sparring system ( #19824 )
2025-01-26 09:40:37 +01:00
Kitzunu
ed008a8780
refactor(Core/Spells): Add helpers for HasAuraType ( #20802 )
2024-12-01 08:50:59 -03:00
Riley S.
e9137d4d4d
fix(Core/Spells): Resolve invalid spell casts on dead players when the cast is valid. ( #20712 )
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* Initial fix for #20509
* small revert
* Two way visibility between ghosts.
* clean up temporary changes.
* clean up debug code.
* small typo
* revert .gitignore
* fix codestyle
* Add missing flag, resolve issue where cast was failing while alive.
* Update SpellInfo.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-11-30 20:18:32 +01:00
Jelle Meeus
4b03e97a63
fix(Core/Creature): Set RespawnTime before AI Reset ( #20684 )
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fix(Core/Creature): Set RespawnTIme before AI Reset
2024-11-22 12:23:21 -03:00
Francesco Borzì
2ce2c8cf3a
refactor(src/server/game/*): remove unused imports (big part 3) ( #20315 )
2024-10-27 13:10:28 +01:00
Jelle Meeus
01b86ec7a6
fix(Core/Unit): update death state before handling RemoveAllAurasOnDeath() ( #20124 )
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fix setDeathState
[PATCH] Don't allow units to enter combat upon death
91ebea4a77 .patch
Co-authored-by: trickerer <onlysuffering@gmail.com >
2024-10-04 11:01:36 -03:00
Jelle Meeus
6e4a9bbb14
fix(Core/Unit): fix Dual Wield for more creatures, CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, creature disarm damage ( #20015 )
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* enable CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK
* sql set CREATURE_FLAG_EXTRA_USE_OFFHAND
* use new HasOffHandWeaponForAttack instead of haveOffhandWeapon
no longer requires m_CanDualwield set to use Offhand attack
requires non-disarmed weapon in Offhand OR creature_flag_extra enabled
Co-authored-by: Ovah <dreadkiller@gmx.de >
Co-authored-by: Warlockbugs <warlockbugs@outlook.com >
* Make shapeshift forms which dont override attack speed use weapon damage
Co-authored-by: killerwife <killerwife@gmail.com >
* SetEquipmentSlots turning off damage update when using template default
Co-authored-by: killerwife <killerwife@gmail.com >
* Setup DualWield & Damage On Equipment Updates, implement Set and GetVirtualItem
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com >
* creature disarm damage
set disarm to reduce minmax damage by 50% instead of setting to 0
Co-authored-by: Warlockbugs <warlockbugs@outlook.com >
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Co-authored-by: Ovah <dreadkiller@gmx.de >
Co-authored-by: Warlockbugs <warlockbugs@outlook.com >
Co-authored-by: killerwife <killerwife@gmail.com >
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com >
2024-09-25 16:53:39 +02:00
Kitzunu
386aea03ee
chore(Core/Misc): Some cleanup ( #19970 )
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* remove weird blanks
* update if
* ) ) to ))
* missed some ) )
* now switch
* .
2024-09-21 19:34:31 +02:00
Benjamin Jackson
00e35a201e
fix(Core/AI): Reduce movement leash extension interval. ( #19923 )
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* Init.
* Use GetGameTime() instead of system call.
Co-Authored-By: Anton Popovichenko <walkline.ua@gmail.com >
* Update leash timer if rooted.
* Remove unnecessary checks, add extension for fanning.
More parity with VMaNGOS implementation.
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Co-authored-by: Anton Popovichenko <walkline.ua@gmail.com >
2024-09-11 03:25:32 -03:00
天鹿
9dae87595d
fix(Core/Creature): Creature Scale. ( #19722 )
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Update Creature.cpp
2024-09-05 11:56:17 -03:00
Benjamin Jackson
bf18b9bdfb
fix(Core/AI): Improve creature leashing behavior. ( #19751 )
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* Init.
https: //github.com/vmangos/core/commit/7d2f1e2923734ea1b983eeaa0208cfd158d4af02
Co-Authored-By: ratkosrb <35845488+ratkosrb@users.noreply.github.com >
* Hackfix for pets.
* Whoops.
* Correct evade uses.
* Conflict.
* Actually fix grace timer.
* Add visibility distance check.
Creatures should always fail combat checks in the open world if they're outside of visibility distance, might not be the case for worldbosses.
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Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com >
2024-09-03 21:08:56 +02:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Walter Pagani
3b45e90e41
fix(Scripts/ICC): NPC Muradin Dialogues ( #18931 )
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Co-authored-by: Meji <alvaro.megias@outlook.com >
Co-authored-by: 天鹿 <18535853+PkllonG@users.noreply.github.com >
2024-08-31 17:34:56 -03:00
Grimdhex
2f85097413
docs(Core): improve several functions documentation ( #19677 )
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* initial release
* fix reviews
* fix some typo and add new documetations for MotionMaster
* new update and fix the cli-codestyle
* fix typo
* fix reviews
2024-08-28 08:17:24 -03:00