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refactor(Core/Script): Rename Creature_SelectLevel to OnCreatureSelectLevel for clarity (#22750)
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@@ -1578,7 +1578,7 @@ void Creature::SelectLevel(bool changelevel)
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SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, stats->AttackPower);
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SetModifierValue(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE, stats->RangedAttackPower);
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sScriptMgr->Creature_SelectLevel(cInfo, this);
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sScriptMgr->OnCreatureSelectLevel(cInfo, this);
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}
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float Creature::_GetHealthMod(int32 Rank)
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@@ -57,11 +57,11 @@ void ScriptMgr::OnBeforeCreatureSelectLevel(const CreatureTemplate* cinfo, Creat
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});
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}
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void ScriptMgr::Creature_SelectLevel(const CreatureTemplate* cinfo, Creature* creature)
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void ScriptMgr::OnCreatureSelectLevel(const CreatureTemplate* cinfo, Creature* creature)
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{
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ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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script->Creature_SelectLevel(cinfo, creature);
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script->OnCreatureSelectLevel(cinfo, creature);
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});
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}
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@@ -33,7 +33,7 @@ public:
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virtual void OnBeforeCreatureSelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/, uint8& /*level*/) { }
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// Called from End of Creature SelectLevel.
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virtual void Creature_SelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/) { }
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virtual void OnCreatureSelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/) { }
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/**
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* @brief This hook runs after add creature in world
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@@ -572,7 +572,7 @@ public: /* AllCreatureScript */
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//listener function (OnAllCreatureUpdate) is called by OnCreatureUpdate
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//void OnAllCreatureUpdate(Creature* creature, uint32 diff);
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void OnBeforeCreatureSelectLevel(const CreatureTemplate* cinfo, Creature* creature, uint8& level);
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void Creature_SelectLevel(const CreatureTemplate* cinfo, Creature* creature);
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void OnCreatureSelectLevel(const CreatureTemplate* cinfo, Creature* creature);
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void OnCreatureSaveToDB(Creature* creature);
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public: /* AllGameobjectScript */
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