fix(Entities/Creature): do not touch setActive() state in setDeathSta… (#22729)

Co-authored-by: Takenbacon <revoke1336@live.com>
This commit is contained in:
sudlud
2025-08-25 17:32:35 +02:00
committed by GitHub
parent 8a340b1efb
commit 2e614069a5

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@@ -1986,8 +1986,6 @@ void Creature::setDeathState(DeathState state, bool despawn)
Dismount(); // if creature is mounted on a virtual mount, remove it at death
setActive(false);
if (HasSearchedAssistance())
{
SetNoSearchAssistance(false);