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fix(Entities/Creature): do not touch setActive() state in setDeathSta… (#22729)
Co-authored-by: Takenbacon <revoke1336@live.com>
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@@ -1986,8 +1986,6 @@ void Creature::setDeathState(DeathState state, bool despawn)
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Dismount(); // if creature is mounted on a virtual mount, remove it at death
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setActive(false);
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if (HasSearchedAssistance())
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{
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SetNoSearchAssistance(false);
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