Commit Graph

56 Commits

Author SHA1 Message Date
LannyE
2741a3ea1c Fix Bug(cpp): SmartScriptMgr.cpp - Event Start and Stop not working (#4392) 2021-02-07 12:03:01 -05:00
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Stefano Borzì
df600f9946 fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) (#4274) 2021-01-14 19:17:34 +01:00
Kitzunu
da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum
ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Stefano Borzì
b2761626fe feat(Core/CreatureAI): improve npc position during the combat (#3369)
+ tangent equation to find correct angle and distance when moving

+ implemented proper backward

* Improved performance + random angle margin

* chore: add tollerance calculation in instance

* improved LOS checks with movements

* implemented collisions using raycast (imported by TC)

+ improved collision detection for CanReachPositionAndGetCoords

+ improved collision check

+ set correct flags for the backward movement

+ first implementation of slope angle (to improve)

Co-authored-by: Yehonal <yehonal.azeroth@gmail.com>
2021-01-04 20:23:08 +01:00
Francesco Borzì
161302252e refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835) 2020-12-06 19:39:48 +01:00
Francesco Borzì
d4a58700d4 refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
FALL1N1
0baecd3e8f fix(Core/Pathfinding): Improve - Point movement (#3658) 2020-12-01 10:58:00 -06:00
Kargatum
a2b26272d2 refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Francesco Borzì
b61ae8abcd fix(Core/Misc): all GCC warnings (#3457) 2020-09-14 17:31:12 +02:00
Stefano Borzì
51330f54d8 refactor(Core/Misc): remove the ternary operator when used improperly (#3327) 2020-09-10 12:29:23 +02:00
Kitzunu
1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
Kitzunu
c79a475708 fix(DB/SmartScriptMgr): Move CWZ valid check (#3206) 2020-08-24 17:20:22 +02:00
Kitzunu
39f2d13f66 fix(Core/SmartScripts): Disallow Gob to use Combat with Zone (#3199)
* Proper  fix for https://github.com/azerothcore/azerothcore-wotlk/issues/3028
2020-07-19 20:46:14 +02:00
P-Kito
2514f8fc9a feat(Core/AI): CU_SAI - Custom Target Options (#2879)
NEW:
* SMART_TARGET_PLAYER_WITH_AURA (spellid, negation?, distMax, distMin) - if target.O is set it will resize the list of targets to target.o
* SMART_TARGET_RANDOM_POINT (range, amount (for summon creature), self (creature is middle else use xyz) (ONLY USED FOR SUMMON CREATURE OR MOVE/JUMP TO POS ACTIONS FOR NOW)

MODIFIED:
* SMART_ACTION_SUMMON_CREATURE now possible to spawn multiple creatures with SMART_TARGET_RANDOM_POINT
* SMART_ACTION_MOVE_TO_POS/JUMP_TO_POS now possible to move to a random point with SMART_TARGET_RANDOM_POINT
* SMART_TARGET_PLAYER_RANGE no longer targets GMs or dead targets and when target.o is >0 it will try all possible targets in max instead of min-maxing


Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2020-04-18 16:59:52 +02:00
P-Kito
f381bd47cb feat(Core/AI): CU_SAI - set creature in combat outside of dungeon (#2878) 2020-04-17 16:29:47 +02:00
P-Kito
6a410efa36 feat(Core/AI): CU_SAI - Custom Event Options (#2881) 2020-04-17 00:40:06 +02:00
P-Kito
8aa80eef18 feat(Core/SAI): new Actions + Polar Coords System Offset Relocating (#2880) 2020-04-16 11:39:45 +02:00
Stefano Borzì
ec91c779f3 fix(Core/SAI): SMARTCAST_COMBAT_MOVE (#2672)
Co-authored-by: Stoabrogga <38475780+Stoabrogga@users.noreply.github.com>
2020-03-14 17:41:03 +01:00
Stoabrogga
dcb714a5ef fix(Core/CreatureAI): Skip creatures in evade mode for DoZoneInCombat (#2599) 2020-02-14 08:06:58 +01:00
Kargatum
4a8f1de538 feat(Core/Misc): remove and replace ACE_Singleton (#2418) 2019-12-21 00:29:29 +07:00
Viste
e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
Nightprince
ded3bd8900 fix(Core/PetAI): aggro and movement of Warlock's IMP (#2379) 2019-11-18 16:05:25 +01:00
Francesco Borzì
3a43e8c415 feat(Core): enable C++17 (#2234)
Co-authored-by: Winfidonarleyan <dowlandtop@yandex.com>
2019-09-02 13:54:10 +07:00
Viste
4effe04a5c chore(Core/AI): Convert the hardcoded variadic RAND functions into one C++11 variadic template version. (#2239) 2019-09-01 08:44:28 +02:00
mik1893
7954a2a07e Creature type flags (#2195)
fix(Core/Creature): refactoring creature type flags and adding CREATURE_TYPE_FLAG_CAN_COLLIDE_WITH_MISSILES - closes #1984
2019-08-16 12:15:14 +01:00
Viste
0228c1ea03 feat(core/AI): implement DoCastSelf helper (#2179) 2019-08-05 13:36:05 +02:00
Stoabrogga
8d4a694e82 fix(Core/SAI): fix parameters for action type "SMART_ACTION_UPDATE_TEMPLATE" (#2131) 2019-07-28 15:04:22 +02:00
Stoabrogga
765479798e feat(Core/SAI): improve SAI logging for missing creature text (#2023) 2019-06-29 16:13:31 +02:00
Stoabrogga
5da61f1167 fix(DB/Core): Play "Lament of the Highborne" as music instead of sound (#1926)
* fix(DB/Core): Play "Lament of the Highborne" as music instead of sound

* Update ScriptedCreature.cpp

* Update rev_1559456042362460279.sql

* Update rev_1559456042362460279.sql

* Update rev_1559456042362460279.sql

* Update rev_1559456042362460279.sql
2019-06-14 07:51:29 +02:00
Pondaveia
78b897f852 fix(Core/SAI) Add missing parameters for SMART_ACTION_MOVE_TO_POS (#1813)
* Imported changes from TC

Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS

* Contactdistance

* We don't have disablePathFinding

* Update src/server/game/AI/SmartScripts/SmartScript.cpp

Co-Authored-By: Pondaveia <43385840+Pondaveia@users.noreply.github.com>

* Update src/server/game/AI/SmartScripts/SmartScript.cpp

* Update SmartScriptMgr.h

* Update src/server/game/AI/SmartScripts/SmartScript.cpp

Co-Authored-By: Stoabrogga <38475780+Stoabrogga@users.noreply.github.com>
2019-05-16 02:49:11 +02:00
Alan
3b82a3d903 fix(Core/Battlegrounds): log errors about creatures not found (#1587) 2019-04-07 13:19:45 +02:00
Stoabrogga
6380500b33 fix(DB/Core): quest chain leading to "Battle for the Undercity" (#1629) 2019-03-26 20:01:52 -03:00
Kargatum
824a80005c Refactor(Core/Misc): Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros (#1627)
* Delete macros UNORDERED_MAP
* Delete macros UNORDERED_SET
2019-03-26 00:01:56 +07:00
Kargatum
b6cb9247ba Refactor(Core/Gossip): Replacing old macros with new (#1338)
* Correct support new macro
2019-03-25 21:10:57 +07:00
Stoabrogga
54b23ce209 fix(DB/Core): play event after quest "Hero of the Mag'har"; extend SAI to play music (#1570) 2019-03-19 09:04:40 +01:00
Nefertumm
c15206fc15 Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
2019-02-15 15:14:49 -03:00
Viste(Кирилл)
51b8773528 feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)
i.e. world update start
2019-02-14 19:22:17 +01:00
Francesco Borzì
2f1c01a1fd feat(SmartAI): display error on unsupported targets + align TC enums (#1349) 2019-01-28 20:23:35 +01:00
Stoabrogga
acf47073ab feat(SmartAI): Implement action type 115 "SMART_ACTION_RANDOM_SOUND" 2019-01-26 22:16:16 +00:00
Francesco Borzì
206feacab3 feat(SmartAI): improve add quest action (#1333) 2019-01-24 19:07:13 +00:00
Francesco Borzì
c62fec7f77 feat(SmartAI): handle unused SmartActions (#1335)
Emit error when there is a SmartAction in the DB that is not yet supported in AzerothCore.
Emit error when there is a SmartAction in the DB that is not supposed to be used in version 3.3.5a.
2019-01-23 15:51:08 +01:00
Francesco Borzì
8931ae74ba refactor(SmartAI): move AC-only SMART_ACTIONs to avoid conflicts with TC 2019-01-20 19:57:21 +01:00
Francesco Borzì
386b334337 refactor(SmartAI): align some SMART_ACTION(s) to TC (#1329) 2019-01-20 14:09:14 +01:00
Francesco Borzì
07d5314a8b refactoring(SAI): add event_param5 and target_param4 (#1324) 2019-01-20 01:02:01 +01:00
Jinyang li
4b6342b42f Core/NPC: Creatures now alert when they detect stealthed players (#1060)
Creatures stop when they detect a stealthed player like in retail.
Closes #1020
2018-10-31 20:25:23 +01:00
Nefertumm
dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Kaev
05cd8c8c61 Move area trigger storage from DBC to database (#742)
Renamed AreaTrigger + related stuff to AreaTriggerTeleport
2018-01-02 22:08:08 +01:00
Yehonal
403ed2600f Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk into dir-restructure 2017-12-21 11:26:43 +01:00