mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-21 12:47:07 +00:00
fix(DB/Core): play event after quest "Hero of the Mag'har"; extend SAI to play music (#1570)
This commit is contained in:
2143
data/sql/updates/pending_db_world/rev_1552430179337425838.sql
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2143
data/sql/updates/pending_db_world/rev_1552430179337425838.sql
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File diff suppressed because it is too large
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@@ -308,6 +308,131 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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delete targets;
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break;
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}
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case SMART_ACTION_MUSIC:
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{
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ObjectList* targets = NULL;
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if (e.action.music.type > 0)
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{
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if (me && me->FindMap())
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{
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Map::PlayerList const &players = me->GetMap()->GetPlayers();
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targets = new ObjectList();
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if (!players.isEmpty())
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{
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for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
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if (Player* player = i->GetSource())
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{
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if (player->GetZoneId() == me->GetZoneId())
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{
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if (e.action.music.type > 1)
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{
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if (player->GetAreaId() == me->GetAreaId())
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targets->push_back(player);
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}
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else
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targets->push_back(player);
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}
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}
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}
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}
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}
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else
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targets = GetTargets(e, unit);
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if (targets)
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{
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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{
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if (IsUnit(*itr))
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{
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(*itr)->SendPlayMusic(e.action.music.sound, e.action.music.onlySelf > 0);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MUSIC: target: %s (GuidLow: %u), sound: %u, onlySelf: %u, type: %u",
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(*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.music.sound, e.action.music.onlySelf, e.action.music.type);
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#endif
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}
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}
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delete targets;
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}
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break;
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}
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case SMART_ACTION_RANDOM_MUSIC:
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{
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ObjectList* targets = NULL;
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if (e.action.randomMusic.type > 0)
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{
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if (me && me->FindMap())
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{
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Map::PlayerList const &players = me->GetMap()->GetPlayers();
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targets = new ObjectList();
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if (!players.isEmpty())
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{
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for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
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if (Player* player = i->GetSource())
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{
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if (player->GetZoneId() == me->GetZoneId())
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{
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if (e.action.randomMusic.type > 1)
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{
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if (player->GetAreaId() == me->GetAreaId())
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targets->push_back(player);
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}
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else
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targets->push_back(player);
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}
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}
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}
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}
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}
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else
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targets = GetTargets(e, unit);
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if (!targets)
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break;
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uint32 sounds[4];
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sounds[0] = e.action.randomMusic.sound1;
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sounds[1] = e.action.randomMusic.sound2;
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sounds[2] = e.action.randomMusic.sound3;
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sounds[3] = e.action.randomMusic.sound4;
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uint32 temp[4];
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uint32 count = 0;
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for (uint8 i = 0; i < 4; i++)
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{
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if (sounds[i])
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{
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temp[count] = sounds[i];
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++count;
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}
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}
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if (count == 0)
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{
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delete targets;
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break;
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}
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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{
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if (IsUnit(*itr))
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{
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uint32 sound = temp[urand(0, count - 1)];
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(*itr)->SendPlayMusic(sound, e.action.randomMusic.onlySelf > 0);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_MUSIC: target: %s (GuidLow: %u), sound: %u, onlyself: %u, type: %u",
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(*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), sound, e.action.randomMusic.onlySelf, e.action.randomMusic.type);
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#endif
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}
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}
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delete targets;
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break;
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}
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case SMART_ACTION_SET_FACTION:
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{
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ObjectList* targets = GetTargets(e, unit);
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@@ -793,6 +793,23 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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if (e.action.randomSound.sound4 && !IsSoundValid(e, e.action.randomSound.sound4))
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return false;
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break;
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case SMART_ACTION_MUSIC:
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if (!IsSoundValid(e, e.action.music.sound))
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return false;
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break;
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case SMART_ACTION_RANDOM_MUSIC:
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if (e.action.randomMusic.sound1 && !IsSoundValid(e, e.action.randomMusic.sound1))
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return false;
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if (e.action.randomMusic.sound2 && !IsSoundValid(e, e.action.randomMusic.sound2))
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return false;
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if (e.action.randomMusic.sound3 && !IsSoundValid(e, e.action.randomMusic.sound3))
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return false;
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if (e.action.randomMusic.sound4 && !IsSoundValid(e, e.action.randomMusic.sound4))
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return false;
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break;
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case SMART_ACTION_SET_EMOTE_STATE:
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case SMART_ACTION_PLAY_EMOTE:
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if (!IsEmoteValid(e, e.action.emote.emote))
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@@ -586,8 +586,10 @@ enum SMART_ACTION
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SMART_ACTION_NO_ENVIRONMENT_UPDATE = 213,
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SMART_ACTION_ZONE_UNDER_ATTACK = 214,
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SMART_ACTION_LOAD_GRID = 215,
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SMART_ACTION_MUSIC = 216, // SoundId, onlySelf, type
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SMART_ACTION_RANDOM_MUSIC = 217, // SoundId1, SoundId2, SoundId3, SoundId4, onlySelf, type
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SMART_ACTION_AC_END = 216, // placeholder
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SMART_ACTION_AC_END = 218, // placeholder
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};
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struct SmartAction
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@@ -629,6 +631,23 @@ struct SmartAction
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uint32 onlySelf;
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} randomSound;
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struct
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{
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uint32 sound;
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uint32 onlySelf;
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uint32 type;
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} music;
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struct
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{
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uint32 sound1;
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uint32 sound2;
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uint32 sound3;
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uint32 sound4;
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uint32 onlySelf;
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uint32 type;
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} randomMusic;
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struct
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{
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uint32 emote;
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@@ -1825,6 +1825,16 @@ void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf)
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SendMessageToSet(&data, true); // ToSelf ignored in this case
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}
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void WorldObject::SendPlayMusic(uint32 Music, bool OnlySelf)
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{
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WorldPacket data(SMSG_PLAY_MUSIC, 4);
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data << Music;
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if (OnlySelf && GetTypeId() == TYPEID_PLAYER)
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this->ToPlayer()->GetSession()->SendPacket(&data);
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else
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SendMessageToSet(&data, true); // ToSelf ignored in this case
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}
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void Object::ForceValuesUpdateAtIndex(uint32 i)
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{
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_changesMask.SetBit(i);
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@@ -920,6 +920,7 @@ class WorldObject : public Object, public WorldLocation
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// Low Level Packets
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void SendPlaySound(uint32 Sound, bool OnlySelf);
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void SendPlayMusic(uint32 Music, bool OnlySelf);
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virtual void SetMap(Map* map);
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virtual void ResetMap();
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