Andrew
9df2c485fc
fix(Scripts/SerpentshrineCavern): Fix Lurker spawn coords and spout s… ( #18014 )
...
fix(Scripts/SerpentshrineCavern): Fix Lurker spawn coords and spout shouldnt hit players on water at all
2023-12-14 16:42:20 -03:00
Dan
4d40b03644
fix(Scripts/SSC): play emerge animation on the Lurker Below and make sure whirl doesn't happen during spout ( #18009 )
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* initial
* forgor register hook
2023-12-12 20:13:12 -03:00
Angelo Venturini
18af46d357
fix(Core/SSC): Rancid Mushroom mechanic ( #18008 )
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* fix(Core/SSC): Rancid Mushroom mechanic
* missing clear smart_scripts
* build
* build again
2023-12-12 18:29:05 -03:00
Andrew
00ee7bd920
fix(Scripts/SerpentshrineCavern): fix Hydross not casting Water Tomb … ( #18003 )
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fix(Scripts/SerpentshrineCavern): fix Hydross not casting Water Tomb & Vile Sludge
2023-12-12 08:46:19 +01:00
Andrew
a84a56536d
fix(Scripts/SerpentshrineCavern): Use proper spells to handle the Lur… ( #18002 )
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* fix(Scripts/SerpentshrineCavern): Use proper spells to handle the Lurker spout rotation
* Update boss_lurker_below.cpp
2023-12-12 08:45:43 +01:00
Andrew
05ec0d09c3
fix(Scripts/SerpentshrineCaverns): fix double submerge phases ( #18001 )
2023-12-12 00:27:03 -03:00
Dan
8ea3d81d69
fix(Scripts/SSC): make The Lurker Below spout rotate faster again ( #17993 )
...
revert rotation speed to 200ms
2023-12-11 19:57:27 -03:00
Andrew
0e58dfb1e4
fix(Scripts/SerpentshrineCavern): The Lurker should emerge once all a… ( #17984 )
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fix(Scripts/SerpentshrineCavern): The Lurker should emerge once all adds are dead
2023-12-11 04:19:01 -03:00
Andrew
3c923ebc0c
fix(Scripts/SerpentshrineCavern): Leotheras should engage once adds a… ( #17983 )
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fix(Scripts/SerpentshrineCavern): Leotheras should engage once adds are dead
2023-12-11 08:13:19 +01:00
Angelo Venturini
31b66ad80a
fix(Core/SSC): Fix Lady Vashj summons ( #17982 )
2023-12-11 02:46:12 -03:00
Angelo Venturini
8c723a183f
fix(Core/SSC): Added boss boundaries ( #17981 )
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* fix(Core/SSC): Added boss boundaries for Lady Vashj and Morogrim
* add FLK boundaries
* leftover
2023-12-11 02:35:00 -03:00
Andrew
cb57691ce9
fix(Scripts/SerpentshrineCavern): Randomize the Lurker spout direction ( #17980 )
2023-12-10 21:33:36 -03:00
Andrew
310dd3137c
fix(Scripts/SerpentshrineCavern): Leotheras inner demons should only … ( #17976 )
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fix(Scripts/SerpentshrineCavern): Leotheras inner demons should only be seen by their summoner
2023-12-10 19:59:02 -03:00
Andrew
112ad54bad
fix(Scripts/SerpentshrineCavern): Fix Hydross not moving before grid … ( #17975 )
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fix(Scripts/SerpentshrineCavern): Fix Hydross not moving before grid loads and boss engaging
2023-12-10 19:06:41 -03:00
Dan
2d6c012e1d
fix(Scripts/SSC): codestyle fix in SSC after recent PR ( #17952 )
...
initial
2023-12-08 00:10:51 +01:00
Dan
3ac77eb379
fix(Scripts/SSC): Leotheras demon form fixes ( #17953 )
...
* initial
* add 15% hp to p3 demon
* increase chase range
* correct behaviour
* remover leftover and make target non-static
* whitespace
2023-12-08 00:10:33 +01:00
天鹿
f2b3e51c11
fix(scripts/SerpentShrine): #17918 Errors generated ( #17939 )
...
* Add files via upload
* Update boss_lurker_below.cpp
* Update instance_serpent_shrine.cpp
* Update SerpentShrine.sql
* Update SerpentShrine.sql
* Update SerpentShrine.sql
* Add files via upload
* Update instance_serpent_shrine.cpp
* Update serpent_shrine.h
* Update instance_serpent_shrine.cpp
2023-12-07 21:22:07 +01:00
Andrew
28591caaf8
refactor(Scripts/SerpetnshrineCavern): Clear up unused variables ( #17934 )
2023-12-03 18:04:25 -03:00
Winfidonarleyan
eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files ( #17860 )
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
2023-12-02 21:13:20 +01:00
Dan
db44d7a35a
fix(DB/Creature): make sure Enchanted Elementals always walk and not run towards Lady Vashj ( #17809 )
...
initial
2023-11-20 16:54:13 -03:00
Andrew
7795dc4379
fix(Scripts/SSC): Script Hydross OOC event ( #17804 )
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* fix(Scripts/SSC): Script Hydross OOC event
* Update rev_1700448248255858600.sql
* Update boss_hydross_the_unstable.cpp
* Update rev_1700448248255858600.sql
2023-11-20 10:46:38 +01:00
Andrew
bf40479db6
fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… ( #17786 )
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* fix(Scripts/SSC): Fix being able to damage Leo's minions if you are not the target player
* implement helper
* Update Creature.cpp
* Update Creature.h
2023-11-19 12:38:47 +01:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes ( #17776 )
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* chore(Cleanup): sort includes
* fix build
* fix build again
2023-11-18 17:51:26 +01:00
Andrew
1f30a755dc
refactor(Scripts/SCC): Update spell scripts to the new register model ( #17726 )
2023-11-16 14:01:13 -03:00
Andrew
01c21539f9
fix(Scripts/SCC): Clear Leotheras' Whirlwind aura on demon phase ( #17721 )
2023-11-15 20:56:23 -03:00
Andrew
b0cf308be2
fix(Scripts/SSC): Respawn Leotheras and fix last phase transition ( #17720 )
2023-11-15 18:59:03 -03:00
KJack
3d20f8902b
feat(Core/Instance): InstanceScript: create Remove functions ( #17702 )
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InstanceScript: create `Remove` helper functions
2023-11-14 08:13:28 -03:00
Dan
e1aa26f92d
fix(Scripts/SSC): make sure adds properly respawn and DoAction only fires on Tidalvess alive ( #17680 )
...
initial commit
2023-11-11 23:20:26 +01:00
Dan
32ff556a99
fix(Scripts/SSC): make Fathomlord use his Spitfire Totem ability ( #17674 )
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* initial
* new spell/aurascript format
* leftover
2023-11-11 19:45:21 +01:00
Dan
8f81a08455
fix(Scripts/SSC): make sure Insidious Whispers demons don't instantly despawn ( #17672 )
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* initial commit
* reset threat list
threat should drop on any phase transition
2023-11-11 19:00:52 +01:00
Kitzunu
f757e93da5
refactor(Core/Misc): Make DeathState enum class ( #17607 )
2023-10-28 10:54:03 +02:00
Dan
bf5878f8dc
fix(Scripts/SSC): fix issues with Fathomlord and add interactions ( #17525 )
2023-10-17 15:37:32 -03:00
Dan
62c6b158e5
refactor(Scripts/SSC): The Lurker Below boss script updated ( #17082 )
...
* initial
* restore me->CastSpell()
because apparently there is no overload of docastself that has triggerflags if I understand it correctly
* fix timers
may need some work - comments/thoughts welcome
* ms
* make kitzunu slightly less sad
* fixes
* revert
* Update boss_lurker_below.cpp
Co-authored-by: Angelo Venturini <Nefertumm@github.com >
* Update boss_lurker_below.cpp
---------
Co-authored-by: Angelo Venturini <Nefertumm@github.com >
2023-10-01 09:24:57 +02:00
Dan
57f5c6fb0c
refactor(Scripts/SSC): Leotheras the Blind boss script updated ( #17080 )
...
* initial
* remove unused parameter
* fix timers
* useless commit to revive actions
* fixes
* weird mistake fixed
* browser programming kekW
2023-10-01 09:24:47 +02:00
Dan
dcf5816f5d
fix(Scripts/SSC): Morogrim Tidewalker now summons the water globules again ( #17373 )
...
change to bigint
2023-09-27 21:45:00 +02:00
Dan
4b85e3ed98
refactor(Scripts/SSC): Fathomlord Karathress boss script updated ( #17079 )
2023-09-26 20:07:04 -03:00
Dan
8d7461eb2c
refactor(Scripts/SSC): Lady Vashj boss script updated ( #17083 )
...
* initial
* whitespace1
* fix timers
repeat maxtimer needs work. average is skewed because the max is very high. I took the average timer as maxtimer now
* fixes
2023-09-27 00:23:26 +02:00
Skjalf
bfb40db86d
fix(Scripts/SlavePens): Correct target selector for Quagmirran Acid Spray ( #17341 )
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fix(Scripts/SlavePens): Correct target for Quagmirran Acid Spray
2023-09-25 08:04:49 -03:00
Kitzunu
f1111be152
chore(misc): cleanup ( #17274 )
2023-09-17 10:19:09 -03:00
Dan
a0a06a6d18
refactor(Scripts/SSC): Hydross the Unstable boss script updated ( #17081 )
...
* initial
* fix timers
Water tomb and vile sludge timers homogenised. I did this because the sniffs turn him into the pure form quite quickly. So I am assuming the initial timer is the same for both, and then taking some kind of average for the water tomb and also using that for vile sludge. We may need testing where we keep him in the first form for a bit just to look at the timers
2023-09-17 07:43:30 -03:00
Anton Popovichenko
f4658a1df2
fix(Core/Scripts): Fix scripts where LoadObjectData can leave arrays boundaries. ( #17070 )
...
* fix(Core/Scripts): Fix scripts where LoadObjectData can leave arrays boundaries.
* Fix build
2023-08-25 09:15:07 -03:00
Dan
d63aba78bd
refactor(Scripts/SSC): modernise Morogrim Tidewalker with BossAI ( #17028 )
...
* fix ohf
* revert
* initial
* make bench happy
* make bench happier
2023-08-25 08:40:41 -03:00
Angelo Venturini
cd01453b6c
fix(Scripts/Underbog): Fix Swamplord Musel'ek combat movement ( #16647 )
2023-06-30 09:34:26 -03:00
Eddy Vega
f8cb2ada20
chore(scripts/Steamvault): Remove unused spells from Mekgineer Steamrigger ( #16644 )
2023-06-29 18:52:11 -03:00
Skjalf
7cd575dbb5
fix(Scripts/SlavePens): Despawn Frozen Core after Ahune emerges ( #16633 )
2023-06-26 23:49:57 -03:00
Skjalf
5e0cfa2287
fix(Scripts/SlavePens): Ahune shouldn't spawn more than a single Hailstone per phase
...
fix(Scripts/SlavePens): Ahune shouldn't spawn more than a single Hailstone per phase
2023-06-26 06:15:53 +02:00
Skjalf
d172b3a7e2
fix(Scripts/SlavePens): Add Chilling Aura to Ahune adds ( #16623 )
2023-06-25 11:31:25 -03:00
Skjalf
b45773ec31
refactor(Scripts/SlavePens): Clean up Ahune script ( #16613 )
...
* refactor(Scripts/SlavePens): Clean up Ahune script
* Create rev_1687609506371262000.sql
* Update boss_ahune.cpp
2023-06-24 17:32:11 -03:00
Skjalf
3a8aae9964
fix(Scripts/SlavePens): Remove the Magma Totem requirement to summoni… ( #16602 )
...
fix(Scripts/SlavePens): Remove the Magma Totem requirement to summoning Ahune
2023-06-22 09:29:56 -03:00
Gultask
65607c114a
fix(Scripts/Underbog): Lower range check for Tentacle Lash ( #16497 )
...
* Update underbog.cpp
* Update src/server/scripts/Outland/CoilfangReservoir/underbog/underbog.cpp
---------
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com >
2023-06-11 11:49:14 -03:00