fix(Scripts/Underbog): Lower range check for Tentacle Lash (#16497)

* Update underbog.cpp

* Update src/server/scripts/Outland/CoilfangReservoir/underbog/underbog.cpp

---------

Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
This commit is contained in:
Gultask
2023-06-11 11:49:14 -03:00
committed by GitHub
parent 828aebbdc7
commit 65607c114a

View File

@@ -37,16 +37,16 @@ struct npc_underbat : public ScriptedAI
void JustEngagedWith(Unit* /*who*/) override
{
_scheduler.Schedule(2200ms, 6900ms, [this](TaskContext context)
_scheduler.Schedule(1200ms, 12500ms, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, [&](Unit* u)
{
return u->IsAlive() && !u->IsPet() && me->IsWithinCombatRange(u, 20.f) && !me->HasInArc(M_PI, u);
return u->IsAlive() && !u->IsPet() && me->IsWithinCombatRange(u, 5.0f) && !me->HasInArc(M_PI, u);
}))
{
DoCast(target, SPELL_TENTACLE_LASH);
}
context.Repeat(5700ms, 9700ms);
context.Repeat(1200ms, 12500ms);
});
}